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  • Citizens! Rise up against the alien scum by joining XCOM!

    by 
    Ben Gilbert
    Ben Gilbert
    08.24.2012

    The time is now: war is upon us, and the alien invaders must be beaten back. Luckily for us, the aliens operate on a turn-by-turn basis, so there's plenty of time to decide how best to defend Earth. The XCOM awaits, soldier. The enemy, however, remains unknown.

  • Co-opinion: XCOM: Enemy Unknown multiplayer

    by 
    Richard Mitchell
    Richard Mitchell
    08.20.2012

    .portal-left { padding: 10px; background: #CCC; margin: 20px 0; min-height: 85px; } .portal-right { padding: 10px; margin: 20px 0; min-height: 85px; } .portal-right img { padding-left: 5px; } .portal-left img { padding-right: 5px; } Richard Mitchell: So Alexander and I got a chance to try out the XCOM: Enemy Unknown multiplayer mode at Gamescom. Both of us played single-player before, so we had some idea of what we were getting into – but multiplayer is an entirely different beast. Using a pool of points, players "purchase" the units that will comprise their team: XCOM soldiers, aliens, or a mix of both. The standard match has a pool of 10,000 points and a turn time of 90 seconds. For this press demo, we had a whopping 20,000 points and 120 seconds. It sounds like a lot of time, but it wasn't – more on that in a bit. What units did you pick? (Keep in mind, folks, I had no idea what I was going to face on the field, and neither did Alexander.) Alexander Sliwinski: I believe in the power of humanity! Actually, no, it's mostly that I'd never played an XCOM game prior to the E3 demo, and I had no idea about each race's powers. So, I went with three human soldiers, two Thin Men and then spent a massive 7,300 points on an assault gunner with an alloy cannon. I figured I'd wipe out any alien scum you threw at me.%Gallery-162799%

  • Exploring the unknown parts of XCOM: Enemy Unknown

    by 
    Richard Mitchell
    Richard Mitchell
    07.30.2012

    Speaking with XCOM: Enemy Unknown producer Garth DeAngelis earlier this year, I managed to unearth a little information that had been (appropriately) unknown about the game at the time. Specifically, I learned that aerial combat is returning in Enemy Unknown. Dogfighting alien aircraft played a huge role in the original X-COM, a game that developer Firaxis is trying very hard to live up to.But what other secrets are housed within Enemy Unknown? We've been privy to plenty of information when it comes to ground combat and tactics. Make no mistake, that's the meat of the XCOM experience, but the core gameplay of outwitting alien combatants is all supported by the structure of scientific research and aerial combat.To uncover more pieces of Enemy Unknown's intricate design puzzle, DeAngelis has returned alongside designer Jake Solomon to exclusively explain to Joystiq about gunning down UFOs, scouring its wreckage, and turning its alien tech back against the invaders.%Gallery-161402%

  • Pre-order XCOM to get a classic flat-top hairdo

    by 
    Richard Mitchell
    Richard Mitchell
    07.25.2012

    No, 2K won't send a 1980s stylist to your house, but pre-ordering XCOM: Enemy Unknown will guarantee you a flat-top haircut that would make Guile jealous. Of course, we're talking about the classic blonde 'do from the original X-COM. It's part of the "Soldier Pack" that's included with pre-orders of all versions of XCOM: Enemy Unknown. Also featured in the pack are three new types of armor.2K notes that the equipment is entirely cosmetic. That said, even if that haircut has no effect on rampaging aliens, it's bound to beguile anyone that watches you play.%Gallery-161108%

  • Avoid society with this great Civilization IV + V bundle deal

    by 
    Richard Mitchell
    Richard Mitchell
    07.09.2012

    Amazon has a pretty killer deal going on. For $20, you can nab downloads of Civilization 4: The Complete Edition, Civilization 5: Game of the Year Edition and The Stronghold Collection. It's perfect for the strategy gamer in your life who's been out of the loop for a decade.[Thanks, Patrick!]

  • Civilization V: Gods & Kings demo now on Steam

    by 
    David Hinkle
    David Hinkle
    06.30.2012

    Who can afford to blindly purchase games they think may be good? Not in this economy, buster – free demos are a necessity. Today, a demo for Civilization V: Gods & Kings is available for download on Steam.Gods & Kings launched earlier this month – we enjoyed it – and is currently available as a $29.99 expansion. Of course, you must already own Civilization V to play.

  • A tactical discussion with XCOM: Enemy Unknown producer, Garth DeAngelis

    by 
    Richard Mitchell
    Richard Mitchell
    06.21.2012

    A lot of things have changed since the original X-COM was released in 1994. Strategy games have gotten much grander, with higher production values and streamlined mechanics. Now, XCOM: Enemy Unknown has to tow the line between modern sensibilities and the expectations of series fans. We've already talked about our experience with the game at E3, but I caught up with Firaxis producer Garth DeAngelis to learn more about the differences between the original X-COM and it's upcoming revival. Specifically, I want to know what has changed, what has stayed the same, and what is entirely new.%Gallery-157398%

  • Learning religious proselytizing from Civ 5's 'Gods and Kings' expansion

    by 
    Ben Gilbert
    Ben Gilbert
    06.18.2012

    Perhaps the biggest addition in Civilization 5's upcoming Gods & Kings expansion is religion. But don't go thinking it's some innocuous cultural addendum – as the Firaxis folks above explain, religion in Civ 5 is all about subjugation.

  • Firaxis takes a walk through time with Civ 5's Gods and Kings expansion trailer

    by 
    Ben Gilbert
    Ben Gilbert
    06.13.2012

    When Civilization 5's Gods & Kings expansion launches next week, it'll have more than a few extra civs and that whole religion thing. Allow the fine folks at Firaxis to walk you through exactly what to be prepared for in this handy – and heavily informative – video, just above.

  • XCOM: Enemy Unknown trailer digs deep into the 'ant farm' base

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.22.2012

    XCOM: Enemy Unknown's October 9 launch date this morning was also coupled with screenshots and a developer doc on XCOM's base of operations. Referred to as the "ant farm," the XCOM base is a living cutaway, allowing players to build out and create all new rooms to assist the agency in its clandestine operations. %Gallery-155901%

  • XCOM: Enemy Unknown videos introduce developers, artistic approach

    by 
    David Hinkle
    David Hinkle
    05.01.2012

    Fans of the original XCOM may have some concern regarding the upcoming reboot from Firaxis, XCOM: Enemy Unknown. But lead designer Jake Soloman wants to put those fears to bed – for him, the first game was "formative" and responsible for his life today as a game developer.

  • Civilization 5: Gods and Kings finds religion, release date on June 19

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.05.2012

    Civilization 5's "Gods and Kings" expansion is set to enter the timeline on June 19 and 22 in North America and internationally, respectively.At GDC, developers gave us a better idea of the changes in the expansion pack, which will add 27 new units, 13 new buildings and nine new Wonders and civilizations. The big changes will include the addition of religion and espionage, along with tweaks to diplomacy. We're still looking forward to hearing more about the game's additional scenarios, including the "Victorian science-fiction scenario." %Gallery-150141%

  • XCOM: Enemy Unknown to support mods, have unique UI on PC

    by 
    David Hinkle
    David Hinkle
    03.17.2012

    XCOM: Enemy Unknown is a more traditional return to the XCOM series, with Sid Meier "indirectly" lending his expertise. PC Gamer recently visited the Firaxis offices to speak with the developer about how the PC version will stack up next to its console brethren. The site reports the PC version will get some extra TLC in mod support and a special, mouse-driven user interface.In addition to the UI tailoring, the PC will support mods through the underlying Unreal Engine, though none will be available at launch. Check PC Gamer for more info.

  • XCOM 'deep dive' doc probes 'Enemy Unknown' updates

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.06.2012

    Firaxis' "reimagining" of the original XCOM with XCOM: Enemy Unknown gets some great overall detail in this "deep dive" trailer. It covers the changes between the original game and where Firaxis went with the strategy game launching this autumn.

  • Sid Meier indirectly involved in XCOM: Enemy Unknown

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.01.2012

    XCOM: Enemy Unknown's lead designer Jake Solomon may be part of a conspiracy at Firaxis that finds studio head Sid Meier experimenting on employees. Asked by PC Gamer if the legendary creator of the Civilization series is involved in the development of XCOM, Solomon noted he and Meier interact on an almost daily basis."I say 'Look, I have this problem. What do you think I should do?' and he's a very gifted designer. He can look at a situation and he can say 'have you tried this?' And I'll be like, 'oh, that's really good.' I claim all the credit for it, but I rely on him so much," Solomon said, before saying too much. "I'm now to the point where I can basically hear his voice in my head, which is probably not healthy. He tells me to hurt people. [laughs]"Fight the chip inside your head, Solomon! We believe in you.

  • Civilization 5: Gods & Kings expansion announced, available 'late spring 2012'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.16.2012

    Religion and espionage return to the Civilization series when the fifth installment receives the "Gods & Kings" expansion before the summer solstice.The expansion includes 27 new units, 13 new buildings and nine new Wonders. There's also nine new civilizations, including Carthage, the Netherlands and the Celts. Along with two new types of city-states: mercantile and religious.Scenarios include the medieval period, the fall of the Rome and the (very cool sounding) Empires of the Smoky Skies, "a Victorian science-fiction scenario."Oooh!Most importantly, however, is the return of religion and the salvation or subjugation of the populace through its means. As players enter the Renaissance, spies can be unlocked to change the course of history through surveillance, theft and the always good fun of a coup. Sounds like a missed opportunity for an Assassin's Creed crossover if you ask us.%Gallery-147791%

  • XCOM: Enemy Unknown shares its gas-station strategy

    by 
    Jessica Conditt
    Jessica Conditt
    01.26.2012

    Firaxis' XCOM: Enemy Unknown will require a specific blend of strategy, turn-based and action-title abilities -- even with a team of three against a unit of Mutons holed up in a 1950s diner across the lot from a gas station. Such is the new preview provided by Game Informer, describing the turn-based steps and tactical placement of a three-person squad assaulting a team of Mutons, told through in-game screens.The piece outs a perk for the sniper, who earns "Damn Good Ground" after grappling to the top of the gas-station canopy, and the "Run & Gun" ability for the Assault soldier, which allows her to run across the diner's roof and still open fire at the end of her turn. Firaxis has yet to release video footage of this fall's XCOM game, but if you scroll really fast through these pictures, it's almost like a stop-motion movie. Almost.

  • XCOM: Enemy Unknown mixes strategy and turn-based combat, first screens

    by 
    Jessica Conditt
    Jessica Conditt
    01.09.2012

    Looks like we were right again -- Firaxis' XCOM: Enemy Unknown isn't a remake of the original game, but is more of a re-imagining, Firaxis told Game Informer. Enemy Unknown will mix real-time strategy on a global scale with turn-based combat, making it less of an RTS in the classic sense, Firaxis said. Strategically, players will handle all the holistic aspects of conducting extra-terrestrial warfare, including directing research into alien technology, mollifying nations worldwide to secure funding, attacking UFOs with jet fighters, leveling up soldiers, recruiting new ones and directing the Skyranger transport to battle aliens on the ground. Enemy Unknown isn't copying the functions of the 1994 original -- soldiers will have different stats, for example -- and it gets rid of much of the "tedium and uninteresting mechanics," while keeping gameplay challenging, Firaxis said. Enemy Unknown takes place in the thick of the alien invasion of Earth, while 2K Marin's first-person shooter XCOM covers the first alien attacks on the US. This is interesting, considering Enemy Unknown may end up launching before 2K Marin's title. %Gallery-143608%

  • XCOM: Enemy Unknown returns to strategy genre, thanks to Firaxis

    by 
    Ben Gilbert
    Ben Gilbert
    01.05.2012

    Were you thoroughly enraged when 2K Games announced intentions to first-person shooter-ize your favorite strategy game series, XCOM? Here's some potentially good (and calming) news: Civilization developer Firaxis Games is currently working on another totally new XCOM game, called XCOM: Enemy Unknown. Unlike 2K Marin's game (simply called XCOM), this one falls under the strategy genre that popularized the franchise to begin with. Despite the strategy angle, the game is planned for Xbox 360, PlayStation 3, and PC for this fall. More info will be revealed in this month's issue of Game Informer, per the cover reveal. We'd also like to bet right now that the Firaxis title arrives before the 2K Marin one. It's a race! It's worth noting that the first XCOM was subtitled "Enemy Unknown," though no indication is given that it's a remake of the original title. We've reached out to Firaxis and 2K all the same, but for now we're presuming it's little more than a nod to the original title.

  • Civilization 5 adds Koreans, ancient wonders DLC August 11

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.08.2011

    Civilization 5 continues its rapid DLC expansion with two new packs, featuring the Koreans and Ancient Wonders on August 11. The "Civilization and Scenario Pack: Korea" will have Sejong the Great presiding over events, with the new Turtle Ships and Hwach'a artillery at his command. The pack also includes a scenario that finds the Koreans holding off the Japanese warlord Toyotomi Hideyoshi from invading the peninsula. You can play as Korea, China, Manchuria or Japan in the scenario. The "Wonders of the Ancient World Scenario Pack" adds three new wonders: The Mausoleum of Halicarnassus, Statue of Zeus and Temple of Artemis. The scenario for this pack will have civs competing to build (or capture from neighbors) the most wonders in a set amount of time. The packs are $4.99 apiece, or $7.49 for the "Korea and Ancient World Combo Pack".