first-person shooter

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  • Sony Santa Monica hiring devs with open world and shooter experience

    by 
    Mike Schramm
    Mike Schramm
    04.28.2011

    God of War developer Sony Santa Monica has posted two new job listings, one for a Level Designer that specifically asks for experience with "'open world' games," and another for a Senior Combat Designer that mentions both first- and third-person shooters, as well as "experience working with, developing or designing vehicle combat." That's all in addition to the job listing posted at the studio last month, which had the team looking for a Senior Online Programmer with lots of experience developing social tools. So we're not sure just what they're working on over in Santa Monica -- we drove by there the other day to try and sneak a peek, but all we heard coming out of the doors was a few band saws and loud hammering. It could be anything!

  • Super Mario reimagined as a first-person game, conquers the castle of our hearts (video)

    by 
    Vlad Savov
    Vlad Savov
    03.18.2011

    You've seen Super Mario evolve from a modest 2D sprite into a 3D world-exploring superhero mechanic, but have you ever seen life through his eyes? Here's your opportunity, as a fanmade animation treats us to a first-person view of the intrepid Italian's adventures through the familiar World 1-1. There are kill streaks, achievements like "headbanger" and "pole dancer," and some extremely realistic sound effects to set the mood. The priceless video follows after the break.

  • The Game Archaeologist goes PlanetSide: Your journeys

    by 
    Justin Olivetti
    Justin Olivetti
    02.22.2011

    While war itself is a hellish, nasty activity that we'd be better off without, there's always been something compelling about playing war as both kids and adults. When you strip war of death and suffering, the play version can become downright compelling as we get engrossed in tales of heroics, deep strategies, risky gambits, and clear-cut victories. It's why we invest so much time in simulating war throughout our lives -- in snowball fights, toy soldiers, laser tag, and MMOs. For the soldiers of PlanetSide, the war has been raging for over eight years now with no end in sight, and that's just fine with everyone involved. The game was designed to be a perpetual struggle between military forces -- not due to politics or prejudice but simply for the love of the fight. In the year or so I've been writing this column, I've never seen so many people come forward when asked to share their experiences with an MMO as have done for PlanetSide. There's definitely something compelling and unique about this MMOFPS that's become a dear part of many gamers' memories, and I'm pleased to be sharing those stories with you today. Hit the jump for the glory, trooper!

  • How Bulletstorm became 'the worst video game in the world'

    by 
    Ben Gilbert
    Ben Gilbert
    02.09.2011

    Much like seasonal allergies and taxes, the gaming populace is periodically subjected to mainstream news coverage of its favorite entertainment medium. And while said coverage is often laced with inaccurate statements and fear-laden non sequiturs, it doesn't usually ask questions in the headline like Fox News' latest treatment: "Is Bulletstorm the Worst Video Game in the World?" Our brief time with the game's demo -- not to mention the time we spent playing Superman 64 so many years ago -- certainly gives us the impression that Bulletstorm isn't "the worst video game in the world," but we get the feeling that Fox's John Brandon is asking something else.

  • The Game Archaeologist goes PlanetSide: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    02.08.2011

    Unlike fantasy, the sci-fi genre has had a rocky relationship with MMORPGs. While studios have tried just as hard to make and promote them, there seems to be a curse that hovers over most of these games. From the canceled (Earth & Beyond, The Matrix Online, Tabula Rasa) to the radically retinkered (Star Wars Galaxies) to the relatively niche (Anarchy Online, Star Trek Online), sci-fi struggles to be seen as relevant and embraced as its bigger brother. That isn't to say that these games or the genre is worthless, just that it's a harder sell to both investors and players to throw players into the future than the mythical past. Fortunately, the industry hasn't given up on these games, and some of these titles -- such as EVE Online -- have proven that they're worth pursuing. And if science fiction is a difficult sell, first-person shooters are doubly difficult in the MMO space. After all, it's not as though the world is suffering a shortage of FPS titles that can be played without a monthly subscription. To convince players to part with a monthly payment, the studio has to make a powerful, compelling case as to why its MMOFPS is worthy of that premium price. Enter PlanetSide, circa 2003. While sci-fi MMOs, multi-faction PvP and online shooters had been done separately at that point, PlanetSide stepped up to the plate to combine all three into a persistent war on an alien planet. Due to popular demand, this month we'll be setting our sights to the far reaches of the galaxy and beyond as we explore one of the more unique MMOs in existence. Today let's take a look at what made PlanetSide a unique twinkle in SOE's eyes by counting down the highlights of this futuristic war.

  • First Impressions: Battlestar Galactica Online

    by 
    Beau Hindman
    Beau Hindman
    01.18.2011

    There's a pretty universal rule among MMORPG players, although many of them are not aware of it: "Never, ever play a human, an elf, or the 'good side' unless you have no choice. Even then, improvise." I try to follow this rule to the letter. Even when I am asked to try out, preview, or generally mess around with the greatest new game in all of history, I try to avoid playing the good guys. So when I was asked if I could take a look at Battlestar Galactice Online by Bigpoint, I knew exactly what to do. While I much prefer the older Cylon look and feel (bulkier, rounder ships), and while I did not find myself glued to the TV set to tune into the latter incarnation of the campy series, I did absolutely love how the newer writers and special-effects masters made the space dog-fighting look. It felt, well, real to me. Would I feel the same way about combat inside my browser? What about my character -- how would he feel while walking around inside a station or base? Follow me past the cut to see what I found.

  • Tt eSports' new Azurues gaming mouse has FPS players in its sights

    by 
    Ben Bowers
    Ben Bowers
    11.13.2010

    Taiwanese peripheral manufacturer Tt eSports has launched a new three button gaming mouse aimed to please those with a penchant for fragging. Unlike other options out there such as the Razer Lachesis, which tout ever-increasing sensitivity specs, the Azurues' optical sensor engine is content to top out at 1600 dpi, and can easily be adjusted down to 400 / 800 dpi via a hardware switch on the bottom. That makes it ideal for those who prefer a little more wrist leeway while shooting. Other niceties include a black rubber coating for grip, an adjustable weight design, low friction Teflon feet, integrated lighting, and a braided cable to take repeated abuse from the thrill of desk-side battle. Unfortunately, pricing and availability are still unknown, so there's no need to remove your cursor from the back of your next victim's head until more details surface.

  • Crytek UK still shopping around new TimeSplitters title

    by 
    Mike Schramm
    Mike Schramm
    11.01.2010

    The studio formerly known as Free Radical Design may now be called Crytek UK, but that doesn't mean it has abandoned its popular TimeSplitters franchise. Managing director Karl Hilton said the developer is still shopping around that IP to publishers to see if it's something they're interested in. We've known that Crytek UK has been working on both another TimeSplitters and some sort of original FPS IP for a while now, but Hilton says the coin flip hasn't landed yet. "If [publishers are] keen for a TS game," he says, "then we'd be happy to do one. If they'd like us to develop something new then we'd do that." Hilton also says that even if it is agreed that Crytek UK will create a new TimeSplitters game, it may not look like the old ones. Publishers are excited about the brand, he says, but they may need it to be updated or tweaked in some way. But Hilton guarantees players that no matter what personality a new TimeSplitters game might eventually bear, it will definitely be a strong one. Doesn't matter to us, either, Mr. Hilton -- just please make sure that we get to play as a monkey at some point.

  • Rise and Shiny recap: Global Agenda

    by 
    Beau Hindman
    Beau Hindman
    08.29.2010

    PvP is a funny thing. Essentially, it is a glorified game of tag. There are variations on the theme, of course: freeze tag, Marco Polo, or Hide-and-Seek. Most of us have had the pleasure of spending a summer evening playing it with our friends. I know that when we played it, we added the dimension of The Woods (as they were known) and all that hiding in those woods on a dark summer evening implies. It was intense, I remember. Once, I hid under a pile of leaves for 40 minutes, scared out of my mind, while my buddy tried to find me. Good PvP can be like that, but bad PvP can ruin your evening. Bad PvP, like a rainstorm during a campout, usually ends with one or more participants taking the event way too seriously. But when you spend a few hours in good PvP, running around shooting at strangers, throwing mines at each other and getting shot down by automated turrets, your heart will race and you will realize that you have had a smile on your face most of the time. Global Agenda has that effect on me, like a good game of tag.

  • TUAW's Daily App: Archetype

    by 
    Mike Schramm
    Mike Schramm
    07.07.2010

    Well now, this one's interesting. Archetype is a brand new title on the App Store that's aiming to put what seems like a big budget experience on Apple's small screen. The game is made by MunkyFun (a company led by ex-LucasArts developer Nick Pavis) and published by Villian, "an independent producer and publisher of portable game titles" that seems to have a history in mobile gaming, but not much of a website. Basically, Archetype is purporting to be Eliminate without Ngmoco -- a full-featured multiplayer FPS without any of the microtransactions or other nonsense. And it lives up to the hype. The controls will take some getting used to, even if you're a WASD veteran. In just 30 seconds on Wi-Fi, I was loaded up and playing a 5v5 deathmatch FPS game. Even on an Edge connection, I was able to play smoothly, and even pull off a kill -- I don't know what kind of code witchery makes that possible, but it works. The graphics don't really compare to modern console shooters, but I think the multiplayer gameplay easily beats Metroid: Prime Hunters and the current crop of iPhone shooters. Of course, the game still has to deal with the issues of the genre -- if you're not a twitch gamer, you'll likely get murdered very quickly, and while there are plenty of high-ping people to play with now, it's not clear what will happen if the servers get overloaded or, conversely, if the crowd thins out. You're still playing a FPS on an iPhone, and I'd much rather play a shooter on my PC or a console than this. But given the limitations of the genre and the device, Archetype is certainly an impressive title. You're still kind of going in blind at US$2.99 -- Archetype doesn't have a free version to try yet. But if you can expect to put three bucks of your time into playing this surprisingly solid multiplayer FPS, by all means, jump on in.

  • Razer and Sixense distribute SDK and FPS shooter utility through Steam

    by 
    Darren Murph
    Darren Murph
    03.09.2010

    Surely you remember those Sixense motion controls that we caught lounging around at Razer's CES booth, right? Yeah. Today at the Game Developers Conference, both outfits have teamed up in order to distribute the Ultra-Precise Motion Controller SDK and FPS utility library via Steam, which should give devs the ability to create new games and port existing titles for use with the aforementioned sticks. We're told that these new tools will require "require virtually no knowledge of the inner workings of the controller," enabling coders to craft titles that take full advantage of the six degrees of freedom. Will this turn the PC into the next Wii? We kind of doubt it, but at least someone's looking out for non-console gamers who have a secret obsession with Nintendo's Wiimote.

  • Jace Hall Show offers brief look at unannounced Warner Bros. shooter

    by 
    David Hinkle
    David Hinkle
    03.09.2010

    And when we say "brief look," we mean "barely a glimpse's worth." It's, like, a half-glimpse -- almost a peek. But, we digress. In the sixth episode of its third season, The Jace Hall Show toured Jace's old stomping grounds: Warner Bros. Interactive Entertainment. The publisher currently has an unannounced FPS in the works and Hall was allowed to show approximately five seconds of the game. You can check it out around the 15-minute mark in the video past the break. [Via Big Download]

  • Codemasters working on new FPS from creator of Black

    by 
    Mike Schramm
    Mike Schramm
    02.15.2010

    Hey, remember Black, the PS2 and Xbox FPS created by Criterion Games before it went all-in on Burnout Paradise? Turns out the name wasn't just short for "black ops" -- the senior designer on the title was Stuart Black, and the vice president of development for Codemasters has now confirmed that he's working on a new game in a new studio for the company. Black will join former game director at Sony London, Tom Gillo, and senior producer Andrew Wilson on an 80-person team working with Codemasters' EGO engine to develop the brand-new IP, which the UK's Official Xbox Magazine seems to be hinting is "the shooter that everybody asked for." We've heard a lot of people ask for a next-gen No One Lives Forever sequel, but that's probably not what they mean. Black did have some nice stylistic twists, however, so while this game is definitely not a direct sequel (Criterion still owns that IP), we'll expect to see Black's ideas assembled in a new form.

  • Microvision laser projection gun hands-on

    by 
    Vlad Savov
    Vlad Savov
    01.11.2010

    You didn't think CES was over, did you? Saving a true gamer's delight for last, we went along to meet with Microvision's reps today and were introduced to its PicoP laser projector and gun gaming peripheral. The projection tech employed here is unique, as each pixel (848 x 480 resolution) is itself an RGB laser reflecting off a mirror which flips 60 times a second. What that results in is a permanently focused projection, no matter how much you wiggle, jiggle or maneuver the projector. The whole thing fits within 6cc and was designed to be embedded into phones. We snapped a few pics of the standalone projector and then moved on to the rifle gaming controller. Come along after the break to check out our hell-raising skills on video, as well as some more in-depth impressions of the hardware. %Gallery-82625%

  • Joystiq's Top 10 of 2009: Borderlands

    by 
    David Hinkle
    David Hinkle
    01.01.2010

    It's not often we see a game that effectively mixes genres to create something entirely new. Borderlands did just that this year, taking the obsessive, loot-driven mechanics of a dungeon crawler and stuffing them within the friendly and familiar confines of a first-person shooter. Borderlands also oozes style and never takes itself too seriously. It's a fun adventure, full of charismatic NPCs and an experience akin to the kind of childhood adventures you'd embark on with friends, battling imaginary monsters and building forts in the back yard.

  • Nintendo's Aonuma pitched Link's Crossbow Training 2

    by 
    Ben Gilbert
    Ben Gilbert
    12.26.2009

    Aside from efforts like The Conduit and Call of Duty: World at War, Nintendo's Wii hasn't exactly enjoyed a glut of capable FPS titles. According to a recent interview with games™ (via NowGamer), Zelda director Eiji Aonuma recognizes this -- and sees great potential for fixing that problem in Link's Crossbow Training, the pack-in minigame included with the Wii Zapper. "To tell you the truth, I actually wanted to create Link's Crossbow Training 2 ... I thought that we should do something more and better in the field of the first-person shooter." Wait, haven't we heard this before? Unfortunately for Aonuma, the execs above him at Nintendo didn't think much of the idea, nixing it in favor of a completely new entry in the Zelda series. "I was thinking that maybe we could intensify the multiplayer mode ... [but] a lot of people inside Nintendo insisted that I should work on a new Legend of Zelda title." We're sorry about that, Mr. Aonuma! And to the Nintendo executives who killed a sequel to Link's Crossbow Training, we'd like to personally thank you.

  • Gunman for iPhone finally makes augmented reality awesome

    by 
    Chris Ziegler
    Chris Ziegler
    12.16.2009

    First-person shooters are great stress releases for a world fraught with nagging bosses, horrible traffic, and dry cleaners that screw up your pants, but there's a problem -- the people you're shooting are just collections of polygons on an electronic display. The solution, of course, is to combine the world's love of the FPS genre with real friends and loved ones, and that's exactly where Gunman for iPhone comes into play. Using the phone as your gun and the camera as your scope, you can seek out up to three other opponents in local multiplayer matches or take the hunt global using Foursquare -- when you score a kill, you can post a shot of your unsuspecting victim straight to Twitter. If nothing else, this seems like it'd be a fantastic workout and a cheaper substitute for a full laser tag rig, making it perhaps the best use of augmented reality to date. Score it now in the App Store for $2.99 -- follow the break for the full press release.

  • Microvision's PicoP laser projector meets rifle-shaped motion controller, mayhem ensues

    by 
    Vlad Savov
    Vlad Savov
    12.11.2009

    How do you spice up the traditionally unexciting projector market? You take your finest laser projector, with its "infinite focus" skills, pair it with a weapon-styled motion controller, and you offer FPS gamers the opportunity to get out of their seats and perform their murdering sprees as nature intended. So Microvision thinks, and we've no doubt that the prototype being demonstrated over at the Intel Extreme Masters will be fulfilling a few fanboy dreams, but we're more interested in how it all works. If you remember the GameGun (and who could forget that mullet?), this'll be familiar territory: the projector reacts to movements of the controller so that the game view tracks your real world view, lending the experience a bona fide 3D feel. Microvision won't spill the full details just yet, but a video demo awaits past the break. [Thanks, Tony]

  • Why You Should Be Playing Fallen Earth: First person combat

    by 
    Seraphina Brennan
    Seraphina Brennan
    11.30.2009

    "Why you should be playing ..." is a freeform column from Massively.com intended to inform you about our favorite parts of our favorite games. We want you to know why we're playing them, so you can know what to play. Fallen Earth is a staff favorite around the Massively.com offices, yet it's very rare that we really get into why we love it so much. So today I set out to end that little problem and tell you why I love Fallen Earth so much -- the first person combat. Sure, it's not the first time that an FPS system has been used in an MMO. PlanetSide is an FPSMMO, Tabula Rasa ended up incorporating an (awesome) FPS view shortly before it kicked the bucket, and Neocron is built on FPS concepts, but that doesn't mean that an FPS perspective isn't a huge amount of fun in an MMO or any less original.

  • Eliminate now available on the App Store

    by 
    Mike Schramm
    Mike Schramm
    11.03.2009

    Ngmoco's Eliminate has been building up buzz ever since it was announced, and now the first-person shooter is out on the App Store to try for yourself. As you can see above, it offers some relatively basic FPS gameplay when compared to shooters on other platforms (I've been having a lot of fun with Borderlands lately), but given that this is the iPhone we're talking about, this kind of twitch 3D gameplay is actually pretty impressive. You can play online over 3G or Wi-Fi, and as you play, you can earn credits and level up, which gives you access to more weapons and better gear. The game itself is free, but it's all based around a microtransaction system where you buy "energy" which allows you to earn those aforementioned resources. You get a certain amount of energy per day on your own, and if you use it up, you can't progress any further unless you get out the wallet or wait another day. And the game uses ngmoco's own Plus+ social interface to track leaderboards and accounts. Interesting plan, and we'll have to see if players vibe with it or not. Some have already voiced strong concerns about the in-game pay-to-play microtransaction system. If that doesn't vibe with you, and you'd rather play some old-school (and old business model) FPS gameplay instead, id's Doom Classic also got released on the App Store last weekend. That game comes at a cost of $6.99, but then again, with old-school Doom, you know exactly what you're getting into. And you won't have to buy any extra energy to charge your BFG and slay any demons you happen to come across.