first-person shooter

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  • Red 5 Studios CEO denounces consoles and publishers

    by 
    Justin Olivetti
    Justin Olivetti
    05.03.2012

    "Who needs publishers any more? I certainly don't. I couldn't care less about them at this stage," said Red 5 Studios CEO Mark Kern. In a candid interview with Eurogamer, Kern ripped into both consoles and publisher-led models as relics on their way out the door. Kern said that the pressure that publishers put on studios are death to the industry, resulting in either "an indie game or... a massive AAA, IP-backed sequel with derivative gameplay." He thinks that there's no middle ground, and it disturbs him how many studios fire staff right after a game launches. Instead, the man behind Firefall believes that the free-to-play model puts the power back in the hands of the developers who then can concentrate on making games without having to kowtow to the publishers and distributors. "Look at Riot Games and League of Legends. They have more users than World of Warcraft does. That's crazy. And they don't have a publisher," Kern said. Citing the expense and sluggish reaction of console development, Kern also predicts that mobile and PC gaming are on their way to take over the field. "Something has to change," he concludes. "Consoles, I believe, are dead."

  • The Daily Grind: How dark do you like your MMO nights?

    by 
    Jef Reahard
    Jef Reahard
    05.01.2012

    I spent some quality time with the Firefall beta build last weekend. One of the things I noticed is that the game's version of night bears more than a passing resemblance to actual night. As in, it's kinda dark and stuff. Helpfully, the devs at Red 5 Studios have provided flashlight functionality in the form of your X key (because the night is dark and full of terrors, according to the cheekily written patch notes on the launcher). Anyway, it was a refreshing change from most of the MMOs nights I've experienced, which are basically MMO days with a blue lens filter. What about you? How dark do you like your MMO nights? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Tribes: Ascend puts together a beta infographic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.30.2012

    Tribes: Ascend has finally launched, and that means players everywhere can experience the simple joy of logging in, gearing up, and then skiing at high velocity across the ground while firing explosive munitions at distant targets. All right, maybe that joy isn't quite as simple, but the point remains that the game has successfully cleared its beta test. And what better way to celebrate that a bit belatedly than by pulling together some interesting stats on the overall beta experience? Past the cut, you'll find an official infographic tallying things like total kills, total number of flags captured, and the ever-important question of how many people met their end by falling. In a game with jetpacks and high-speed skiing, that number is a bit higher than you might otherwise think. So take a look at the full collection of stats, sigh wistfully in memory, and then start gearing up for another round.

  • The Firing Line: Five reasons to love Tribes: Ascend

    by 
    Jef Reahard
    Jef Reahard
    04.27.2012

    Oh, Tribes: Ascend, if only you were an MMO. Actually, wait a minute. When I think on it, if Hi-Rez Studios' new free-to-play sci-fi shooter were an MMO, I probably wouldn't like it as much. There's something to be said for frequent updates and instant gameplay gratification, and Tribes provides those things (and more) in spades.

  • Discover the origins of New Eden and the Melding in Firefall's opening cinematic

    by 
    Matt Daniel
    Matt Daniel
    04.13.2012

    Last weekend we gave you a look at Red 5 Studios' upcoming MMOFPS, Firefall, and all of its glorious shooter action. What we didn't really take a look at, however, is the lore of the game. After all, why is everyone running around in crazy armor and shooting everyone else? And why is the last bastion of humankind on the planet a Brazilian island resort? The studio intends to answer some of these questions with today's release of the game's introductory cinematic. And man, is it heavy. From the looks of things, humanity decided it was about time to try its luck with faster-than-light travel and failed miserably, causing a gargantuan starship to come crashing into the Earth... right on top of Brazil. But wait! If the starship crashed on Brazil, then why is it still around? Because the starship's wreckage, and the energy field it generates, is the only thing currently keeping the Melding at bay, leaving the surrounding area as the only currently inhabitable site on Earth. Could have been worse, I say; at least Brazil's pretty even after the apocalypse.

  • The Firing Line: Firefall, Defiance, John Romero, and more

    by 
    Jef Reahard
    Jef Reahard
    04.13.2012

    Dude, there was a ton of big shooter news this week! I mean, this isn't terribly unusual, particularly since the genre is expanding at a rapid rate, but when I've got to cut interesting items out of this column for length reasons, you know it's been an eventful few days. Join me after the break for a recap on everything from Firefall to Defiance to John Romero and beyond.

  • Tribes: Ascend releases tomorrow, mass casualties predicted

    by 
    Justin Olivetti
    Justin Olivetti
    04.11.2012

    We apologize for giving you only a few hours' notice to call your boss or parental unit and inform him or her that you'll be "sick" tomorrow, but any edge you can get for an early start to Tribes: Ascend is better than none. That's right, Hi-Rez Studios' frantic FPS is releasing first thing in the morning, and you're invited to join the fight. With jetpacks, skiing, and a strong lineage dating back to the original 1998 game, Tribes: Ascend has a lot going for it. The free-to-play title promises to bring back all of the frantic action that fans loved with a few new twists, such as a capture and hold game mode and the return of the classic map Raindance. Players will log in tomorrow to new social options as well and can test out unowned weapons in a special target practice area. Wondering if Tribes: Ascend is right for you? Check out Jef's Firing Line column in which he attempts to convince you that this will suck you in and keep you entertained for a long time to come. If you're antsy, you can play tonight, as the game is currently in open beta. You can watch a new dev diary featuring the Raindance map after the jump!

  • Ready, aim, Firefall: Impressions of the closed beta

    by 
    Matt Daniel
    Matt Daniel
    04.08.2012

    Last year at PAX Prime, I had the opportunity to get my hands on an early version of Red 5 Studios' upcoming MMOFPS, Firefall. The game's come a long way since then, having gone into closed beta shortly after PAX Prime. As of Friday, the game's NDA has finally dropped, and I can finally tell you fine folks all about my experiences with the game's beta. For those of you somehow not in the know, Firefall is essentially two games in one. On the one hand, you have the title's open-world PvE content that sees players exploring the lands of New Eden in an attempt to find a way to fight back the destructive alien force known as the Melding. On the other, there's the competitive e-sports-esque PvP, which lets players test their skills against each another to see who's the best shot in New Eden. So how much has Firefall changed between PAX Prime '11 and PAX East '12?

  • Hi-Rez Studios offering exclusive Tribes and SMITE demos at PAX East

    by 
    Justin Olivetti
    Justin Olivetti
    04.04.2012

    With the excitement and craziness of PAX East just a couple of days away, studios are clamoring for your attention with promises of candy and sweet, sweet previews. Hi-Rez Studios is no different; the company hopes that attendees will check out its booth for exclusive demos of its upcoming Tribes: Ascend and SMITE. Players who visit booth 962 can check out a new preview release build of Tribes: Ascend before the game launches formally later this month. The demo contains a new game mode, Capture & Hold, which is a fast-paced experience that requires the mastery of vehicles and teamwork. Players will also get to see the return of a classic 1998 Tribes map revamped for modern times: Raindance. Hi-Rez's other PAX East offering is its MOBA SMITE, which is in closed alpha testing. Here, attendees can choose from one of 15 deities and head out on to 5v5 battleground maps for serious smackdown. New to the public are six of these playable deities and the first look at the Fire Giant mob. [Source: Hi-Rez press release]

  • (Not) Left for dead: Turtle Rock still developing FPS for THQ

    by 
    David Hinkle
    David Hinkle
    03.31.2012

    About this time last year, we heard that THQ had tapped Turtle Rock Studios for a new first-person shooter. Since then, THQ has struggled financially and issued numerous layoffs.Turtle Rock's FPS title is still in the works for the troubled publisher, according to a tweet issued by THQ's Jeremy Greiner, who stated work on the campaign portion of the new game is currently underway. Greiner's recent post was community manager at now-shuttered KAOS Studios, the developers of Homefront. In following tweets he says we won't hear anything more for a while, but that he'll be visiting Turtle Rock Studios -- which is located in Lake Forest, CA -- next week.

  • The Firing Line Exclusive: Tribes Ascend utility pack giveaway

    by 
    Jef Reahard
    Jef Reahard
    03.19.2012

    Like Tribes: Ascend? Like the Soldier class? If you answered yes to those questions, Massively and The Firing Line have an exclusive giveaway that you're going to love. We've teamed up with Hi-Rez Studios to bring you the Soldier utility pack, which is an upgrade item that grants an additional grenade slot and additional health (don't worry, balance fans; your Soldier avatar will sacrifice a bit of his energy pool when the pack is equipped). How can I get my hands on this fine item, you ask? It's as easy as clicking on the giveaway button after the break. After you've secured your code, boot up your Tribes client and select "extras" from the in-game menu followed by "redeem promotion." Enter your code in the box and then click over to your Soldier class to swap out your new pack!

  • Firefall video diary talks open-world design, shows pretty vistas

    by 
    Jef Reahard
    Jef Reahard
    03.07.2012

    It's March, which means it's high time for another Firefall video dev diary. Today's installment is all about (open) world-building, and unlike many of its shooter contemporaries, Firefall features a sprawling, accessible open-world map. As world-builders Bobby Ross and Nick Keith explain, the game's jetpacks allow players to traverse vast distances and explore every little nook and cranny to their hearts' content. One example of Firefall's breadth comes courtesy of "Mushroom Island," a huge rock formation that's initially visible on your first drop-ship ride. Ross says that scaling the enormous formation is a reward in and of itself, with a spectacular view of the game's newbie area waiting at the top of the path. Keith goes on to explain how Firefall integrates its PvP maps into the rest of the open-world design, primarily by giving non-combatants the option to stop over and watch arena matches and various conflicts in certain designated cities. Check out this and more via the full video after the break. [Source: Red 5 press release]

  • Neversoft hiring for FPS, according to job listings

    by 
    David Hinkle
    David Hinkle
    09.22.2011

    It would seem Neversoft is currently developing a first-person-shooter. The longtime Tony Hawk Pro Skater and Guitar Hero developer is currently recruiting a variety of positions that specify "FPS" in the title. Could the project for which it's hiring be the same "action shooter" we heard about last year? Neversoft's job listings page calls for engineers, designers, artists, network programmers, multiplayer experts, and even a Windows PC platform lead. Since Neversoft is hiring for so many positions, we're inclined to think that this project is still fairly early in development.

  • PAX 2011: Hands-on with Firefall

    by 
    Matt Daniel
    Matt Daniel
    08.31.2011

    It's no secret that I like my games with more of a skill-based flavor. I enjoy games that reward player skill above superior gear or higher levels. In light of that, I was quite excited to get some hands-on time with Firefall, the new massively multiplayer shooter coming from Red 5 Studios. There has been much talk about the upcoming title, with its status as one of the few forays into the MMO shooter space since PlanetSide and Global Agenda. There's also the small detail that the studio is headed up by former World of Warcraft Team Lead Mark Kern alongside a number of former Tribes series devs. So how is the game shaping up in preparation for its December launch? Jetpack your way past the cut to find out.

  • Ask Engadget: best gaming mouse for first-person shooters?

    by 
    Darren Murph
    Darren Murph
    06.25.2011

    We know you've got questions, and if you're brave enough to ask the world for answers, here's the outlet to do so. This week's Ask Engadget inquiry is coming to us from Alex, who seems to be sick and tired (but mostly sick) of doing poorly in deathmatches due to a troublesome mouse. If you're looking to send in an inquiry of your own, drop us a line at ask [at] engadget [dawt] com. "I'm thinking about getting an Alienware M14x. What's the best gaming mouse for first person shooters?" That's about as brief as they come, folks. We're guessing he wants something on the portable side given his machine of choice, and while we'd personally recommend the Orochi, we're sure the hivemind has a few answers, too. Spill 'em in comments below!

  • Quake turns 15, ready to be ported to a learner's permit

    by 
    Brian Heater
    Brian Heater
    06.24.2011

    In the ever-changing world of gaming, a 15-year-old title is downright ancient, so there's a lot to be said for the fact that we're still talking about Quake a decade and a half after its release -- and what a packed decade and a half it's been. The game has spawned a still thriving convention and has made an appearance on pretty much every platform, ever, including, recently, Android, webOS, Chumby, BUG, and, of course, a maze for lab mice. So, happy birthday, old man. Now how about playing on something more your age? Like, say, the Jitterbug? Got a favorite Quake moment? Be sure to share it with us in the comments below.

  • Payday: The Heist announced, hopes to steal your free time on PSN

    by 
    Mike Schramm
    Mike Schramm
    06.03.2011

    The Official PlayStation Blog has announced a brand new title called Payday: The Heist, a downloadable first-person shooter for PSN built around a series of six high-stakes robberies. With AI or fellow co-op players, you'll charge into banks, prisons, and armored cars to get the goods and get out as alive as possible. The graphics look ... serviceable, but there's supposed to be some depth here too, with three classes to play with, and an experience-based upgrade system to unlock new weapons and other accessories. The game's being developed by Overkill Software, and all we know about them is they're run by Bo Andersson, a Swedish developer from Grin, the company that developed Bionic Command: Rearmed and the PC ports for Tom Clancy's GRAW and its sequel. So there's a little pedigree here to begin with. We'll have to see how the game looks in full action later next week at E3.

  • THQ publishing re-formed Turtle Rock Studios' next FPS

    by 
    Griffin McElroy
    Griffin McElroy
    05.26.2011

    Left 4 Dead developer Turtle Rock Studios has had an odd career trajectory, having been acquired and absorbed wholesale by Valve after gaining no small amount of attention for its zombie-slaying multiplayer title. The studio re-materialized last March under the supervision of original CEO Michael Booth, and presumably started work on something big -- as evidenced by a hiring push this past February, and their opening of a shiny new studio space. Today, one big detail about said project came to light: It's going to be published by THQ, and released in 2013. In a press release announcing the partnership, Turtle Rock COO Phil Robb said, "This project is the most ambitious thing we've ever attempted," later adding, "We're going to take the first person shooter experience to a whole new level, and we can't wait to show the game for the first time in the months ahead." The announcement lines up with a client list released by talent representation firm Verve (as discovered by supererogatory), which says GI Joe: The Rise of Cobra and Four Brothers writers David Elliot and Paul Lovett are working with Turtle Rock on a brand new IP for a "top-tier publisher." No more specific window was given for the game's proper announcement, though the press release explains that the title will not be shown off at E3. Or is that just to throw us off the scent? Nice try, you crafty press release, you. As for any complications this might cause concerning Valve's current relationship with the studio remains to be seen -- a THQ representative told us, "To clear up any confusion, we are getting clarification on the Turtle Rock/Valve relationship - and should have that info later today." Stay tuned!

  • Archetype goes free with Archetype Cadet

    by 
    Mike Schramm
    Mike Schramm
    05.07.2011

    Archetype is a solid first-person shooter for the iPhone that didn't really get a fair shake when it came out. It was popular enough, but the US$2.99 purchase price probably kept a few more people away than should have played it. Developer Villain is aiming to fix that; the company has released a version called Archetype Cadet, and it's now a free download on the App Store. The free version doesn't allow you to pick up ranks or achievements, and there are ads to deal with (though they're not too intrusive), but it will let you check out the Archetype experience without investing any money. The full app is still available, and it's just been updated recently with even more fixes to run even smoother on the iPhone and iPad. If you're one of the players who've been passing on Archetype just because of the price, definitely grab the free version and take a look. I maintain that it's one of the more impressive multiplayer shooters on iOS, and now that it's free to check out, you should do so.

  • Gaming gets immersive thanks to union of pico projector and eye tracking camera (video)

    by 
    Sharif Sakr
    Sharif Sakr
    05.02.2011

    Although in the earliest stages of development, this virtual reality gaming rig already looks pretty intriguing. Engineered by clever kids at the University of Texas at Austin, it hot-wires an eye tracking camera to a motorised pico projector with the result that the player literally can't take their eyes off the screen. Wherever they look, that is where their view of the gaming world is projected. The rig makes most sense in a first-person shooter, although the students have also tried it in a flight simulator where the player uses their head to roll and pitch the aircraft. Yes, it looks rather similar to the Microvision PicoP laser projection gun we wielded at CES, but there's a key difference: the player does not need to hold anything or have anything attached to their body. This unencumbered Kinect-esque approach could potentially allow a greater sense of freedom -- except that, for it to work, the player is forced to sit directly in front of the eye tracker. Find a way to fix this, dear Longhorns, and you could be onto something. Video after the break.