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  • Trinkets: Hard to get, and Blizzard likes it that way

    by 
    Fox Van Allen
    Fox Van Allen
    01.29.2010

    Any caster worth their salt can remember the frustration involved in trying to nab the elusive Illustration of the Dragon Soul trinket from Sartharion in the Obsidian Sanctum. We tried everything we could to get it, from creating our own melee-heavy raid groups, to participating only in "3D zerg" runs hoping that participants would be too over-geared to want it, to participating in Less Is More achievement runs just so there would be less competition for it. Towards the end of the Patch 3.2 days, people would run OS25 once a week just to try and get that one trinket. Most weeks, it wouldn't even drop. When it did, you'd have to beat a good twelve or thirteen people in a roll for it. The Illustration was so valuable (1) because it was a darn good trinket with gobs of spell power, and (2) it seemed impossible get it -- or any good trinket, for that matter. You can still head to Dalaran and buy trinkets with emblems, like the Talisman of Resurgence, but their use is painfully specialized and their value is often less than trinkets you can find in lower level heroics. It turns out that good trinkets are hard to find for a reason: Blizzard like it that way. Bornakk at the official World of Warcraft forums wrote today: "Trinkets are really the one item (weapons are to a lesser extent) that we use to try and capture that old slot machine feel from the classic Molten Core days. Yes, completely random loot with huge loot tables can be frustrating but we are pretty far from being completely random these days. Trinkets however are still somewhat random, they can be hard to acquire, and there is often a lot of competition for them."

  • Players miffed over Champions Online's "kitchen sink patch" and Vibora Bay

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.27.2010

    It's an awkward time for Champions Online. After the last State of the Game post by Chronomancer, things were looking up. The latest patch was slated to fix Lemuria (colloquially known as Lagmuria, due to the extreme system hiccups), add more power to various power frameworks, nemesis changes, the addition of team looting, and changes to the crafting system. Furthermore, the same State of the Game post announced that Champions would be getting its first expansion -- Vibora Bay. However, with the deployment of the "kitchen sink" patch, most gamers have experienced more lag in all zones, some characters are locked in Lemuria, unable to log in, and there are issues with the crafting systems. If all of that wasn't bad enough, Cryptic Daeke has confirmed that Vibora Bay will be a "paid expansion" which will add more content for levels 37 to 40 -- a move which has sent many members of the community into what can only be described as "a frothing rage."

  • The Flameseeker Chronicles: Community guide to Guild Wars

    by 
    Rubi Bayer
    Rubi Bayer
    01.25.2010

    Welcome to Tyria! The Flameseeker Chronicles will be a regular feature here at Massively, in which we cover all things Guild Wars and Guild Wars 2, beginning with this handy-dandy community guide. Guild Wars has been around for a while now, and has the advantage of a strong, knowledgeable fan-based community. There are literally hundreds of fan sites and forums, Twitter pages and Facebook pages all devoted to Guild Wars and Guild Wars 2. It's very easy to get overwhelmed, so view this as a guide to where you can find the most comprehensive information for whatever you are looking for, be it gameplay information, news on game development, skill and build help, and much more.

  • Blizzard says no to skipping to the last boss

    by 
    Matthew Rossi
    Matthew Rossi
    01.24.2010

    Poster Sennshi makes a post to the general forums questioning why we have to run the whole dungeon to get the two frost emblems for completing our first random dungeon of the day. Thankfully, Crygil comes in and makes sure it is known that skipping to the end isn't something Blizzard has in mind for heroics. It's kind of sad that it even needed to be said, but at least they've said it. I have to say, and keep in mind I'm one of the bitter sour curmudgeonly tanks who constantly gripes even when things are going well, but if you can't endure a 20 minute instance run to get 2 frost badges, you need to reconsider running random heroics. Even the longest heroic dungeon is hardly so huge an imposition that you can't get through it without asking for some kind of magical backdoor that summons the boss to you. We've seen changes to dungeons like Oculus to give players an incentive to run them or streamline them, going to some weird Thunderdome of boss summoning would be a step backwards in my opinion.

  • Breakfast Topic: What roles do you play?

    by 
    Allison Robert
    Allison Robert
    01.22.2010

    An interesting thread popped up on the forums a few days ago that I wanted to ask our readers about here at WoW.com -- what roles have you tried in the game, and has experimentation with other roles changed how you play overall? Right now my main spends her time tanking and healing at an even 50/50 split. Healing's made me a more observant tank; I have a better appreciation of what a heal team goes through to keep my furry rump alive. Tanking hasn't exactly made me a better healer -- the two roles are so different that I even wind up redoing a portion of my UI while jumping between them -- but it's made me more forgiving of tank mistakes, and also left me in a better position to gauge whether a problem is the result of the tank or another group member. Damage-wise? Oddly enough, playing as a tank/healer for so long has made me into a hesitant DPS at best. I hate losing aggro to anyone as a tank, and hate healing oblivious DPS who pull it, and that's made me incredibly paranoid about my threat as a DPS. I watch Omen way more than I worry about my rotation. So what role do you normally play in the game? If you change roles at all, do you notice experience from one role having an effect on how you play others?

  • EVE's Dominion 1.1 patch to bring supercarrier changes, fighter bombers

    by 
    James Egan
    James Egan
    01.20.2010

    A substantial number of changes will be made to EVE Online tomorrow with the Dominion 1.1 patch. The supercarrier changes and introduction of fighter bombs coming in 1.1 were originally slated for the Dominion expansion's launch last month but had to be postponed. Beyond the changes impacting EVE's capital ship pilots, nullsec warfare will be affected by how CCP is altering the stats of Sovereignty structures. (Territorial Control Units will receive increased hitpoints with reduced onlining time, likewise Sovereignty Blockade Units are getting a defensive buff.) New features are being introduced as well, like voice fonts for the Vivox-powered EVE Voice. According to the latest patch notes: "This new feature will allow you to alter your voice during chat to increase or lower pitch or to change from male to female voices. This is certainly not going to be abused in any way." Stick with us past the jump for some highlights of how EVE Online will change tomorrow.

  • Exclusive: International community members will get the Sentinel's Fate headstart after all

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.15.2010

    var digg_url = 'http://digg.com/gaming_news/EverQuest_II_rectifies_problem_with_international_shipping'; With only a month to go before the release of the newest EverQuest II expansion, Sentinel's Fate, many members of the international community were up in arms in the forums over the expansion's pre-order bonuses. Why? Because only the boxed editions of Sentinel's Fate were eligible for the exclusive one week headstart to the expansion. In order to give retail distributors incentive to carry the boxed version of the game, Sony Online Entertainment made the decision to only provide the head-start access to those who picked up the physical box from retail distributors, while the digital download version of the game would not offer the seven day access and would be available for purchase only when the expansion was officially "live" on February 23rd. Problems began to arise when international community members noticed that they could either not import the game from the US, or importing would take too much time and cost them almost double of what the expansion was worth. After contacting SOE for a statement on this situation after the many tips we've received from the EQII community, the company has revealed to us that there is now a plan in place for international community members to participate in the retail headstart via a digital download system. Follow after the break to view SOE's plan to get Sentinel's Fate into the hands of their international members.

  • What happened to Gatheryn?

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.07.2010

    We've recently received a tip-off to a lack of communication from the developers of the social steampunk MMO, Gatheryn, in recent months, signaling what could be the collapse of the game. The website is still up and running, but the closed beta signup page has vanished, the download game link is broken, and the game's servers are down for the count. Players are asking for assistance or information on what's going on with the game on the beta forums, but things are very, very silent. The current forum rumor (must have forum access to read link) is that Mindfuse Games has run out of funding and is shutting down the game, but that rumor has been posted by a forum account that only has one post and does not possess a developer tag, making the rumor extremely unverified. We have contacted Mindfuse Games for comment, but have yet to receive a response. [Thanks for the tip, Torsten!]

  • The Daily Grind: What do you look for in a guild?

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.07.2010

    A large part of MMOs is the social aspect of gameplay, and a large part of being social is trying to find a guild that suits your style. From listening to guild recruitment shouts in cities and recruitment channels to reading all of the recruitment posts in fansite forums and official forums, there's many things you need to take into consideration when picking a guild. So for today Massively readers, we wanted to know what you look for when you're choosing your guild. Do you look for a casual environment where you can go at your own pace with other guild members? Do you look for a guild that's all about the PvP? Is roleplaying a high priority on your list? Or do you want to go for a guild that does all of these things in different combinations? Give us your thoughts on this matter by dropping a comment on this post. We're interested to hear how you make this difficult choice!

  • Virtual world toolbox Metaplace closing its doors

    by 
    Mike Schramm
    Mike Schramm
    12.31.2009

    Another virtual world reaches the end of its existence, as Raph Koster announced early last week that Metaplace, the online world that was supposed to be the end-all, do-all of such things, is going to close for good on January 1, 2010. It's a common story with MMO startups these days: developer has "revolutionary" idea for user-generated content, gets a bunch of money and support to put it into place, users don't actually vibe with the idea they way they were expected to, and the dev is left having to explain why it didn't work out. Oh, and the people who were actually enjoying the world get stuck without a place to go. Koster says the company has created this Metaplace veterans forum for anyone who enjoyed the service and wants to stay in touch with their contacts there. We'd recommend you head over there to say hi (and talk about what's next), but given that the world is shutting down, odds are you probably weren't playing with it anyway. [Via Massively]

  • Dungeon Finder bingo

    by 
    Eliah Hecht
    Eliah Hecht
    12.28.2009

    Tinwhisker sent us this link to a set of entertaining PUG bingo cards on the official forums, made by Cruce of Scarlet Crusade. While I'm not sure I would actually have gotten bingo on any single run, some of the squares have certainly happened in many of my runs: A pure DPS class doing triple digit DPS (especially Death Knights; sorry to all the good DKs out there). RankWatch. Almost every run. Three or more members are "the Patient." I guess it's nice to show that they have some PuG experience, but that just makes egregious failures that much more disappointing. Someone starts on a mob the tank hasn't even hit yet. More often than not. Melee DPS attacking from the front. It's really not that hard, folks. One thing I'd add to the list is people protesting that they don't take the game that seriously when you give them advice, like that they might want to put up diseases before using other strikes on their DK. You don't have to break out the spreadsheets, but there's a certain minimum effort to not be letting everyone else in your group down. What do you guys think of this bingo set? Going to print out a few sheets to keep you entertained during those long, cold dungeon runs? Are there any squares you'd add?

  • The Daily Grind: How do you learn the game?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.20.2009

    MMOs are complicated beasts. In most games you have at least a detailed set of game mechanics and combat systems to learn. That's not even getting into things like Fallen Earth with its maddeningly expansive crafting, or EVE Online and the detailed economy, or Champions Online and a costume creator that some find more engaging than the actual gameplay. There's a reason why most popular games spawn countless websites, forums, chat channels, and so forth -- because there's a great deal to learn, a large number of mysteries, and often a limit to how much useful information the game itself gives you. So how do you learn your game? Do you browse forums and ask questions, building up advice from a community? Do you read the numerous sites devoted to the games, such as databases and wikis? Do you buy print strategy guides and try and adapt to the changes as they come, piece-by-piece? Or do you eschew all of the above, preferring to just let yourself amble along and learn things by example and inference? There are a lot of resources out there, and we all have our preferred ones, but today we want to know about yours.

  • The ups and downs of the Battered Hilt

    by 
    Mike Schramm
    Mike Schramm
    12.16.2009

    Yesterday, Bornakk said clearly that the Battered Hilt drop that starts the Quel'delar questline was dropping at the right rate, which is much less than when the patch first hit. And then of course, in last night's fixes, they went ahead and increased the drop rate anyway. He also claimed there were no plans to make it BoP, but who knows what'll happen in the future? For now, however, you can still buy and sell the quest item for quite a bit of gold. We'll have to see where the price eventually ends up -- on the staff here, we've seen anything from 8,000g to over 23,000g, and Twitter tells us that people are paying an average of around 12k or so, going up to as high as 30k (or even shady real money offers in online classified ads). Our own Matt Low has actually seen the drop three different times, and lost every roll. It drops off of any of the mobs in the Heroic versions of the Frozen Halls 5-mans, and as Bornakk says, any class can use it to come up with a pretty solid weapon, so the competition will probably keep the price high, depending on where the drop rate ends up. The silver lining, if you really want one, have terrible luck, and don't ever expect to have all that money, is that the price will probably go down eventually. Bornakk says that as people move up into Icecrown and start picking up weapons that are even better than the sister blade, demand is likely to drop off a bit. But he also says that Blizzard does want this to be a special and relatively rare item, so you'll still have to probably either be lucky or ready to grind it out. Good luck -- I'm out there searching for one with you.

  • Character creation in Earthrise an open system

    by 
    James Egan
    James Egan
    12.15.2009

    The latest Earthrise Question of the Week from the Masthead Studios developers -- "The Blank Slate" -- gives us another glimpse at the underlying game mechanics of this post-apocalyptic MMO. When you begin as a newly cloned character, reborn in a sense, all knowledge and skills gained in your life before the apocalypse are gone. (On the bright side, you're one of the old world's elite chosen to carry on humanity's legacy.) In this respect, you are essentially a blank slate and must quickly learn how to survive in a radically changed society through initiation training. These initial training missions let a new player get a feel for their options in Earthrise, checking out the various skills available to them. Initiation training is a time when players can determine what they like, what they don't, and how they'd like their character to develop over time. This approach means that Earthrise's character creation system will be a relatively open system, emphasizing freedom for players.

  • Why you don't have freedom of speech in WoW

    by 
    Adam Holisky
    Adam Holisky
    12.14.2009

    digg_url = 'http://digg.com/playable_web_games/Do_You_Have_Freedom_of_Speech_in_WoW'; Freedom of speech is one of the most often quoted rights by gamers and people online, yet it is sadly one of the most misunderstood. This right comes about regularly when people are discussing forum bans, moderation, and people like Ghostcrawler telling folks they need to behave. People think that just because they live in a democracy or free society that they have an innate right to do and say whatever they want wherever they want. Nothing could be further from the truth. In a private forum, such as the official World of Warcraft forums, or on a site like WoW.com, you don't have any inherent right to do anything. The people running the site or designing the game sets the rules, and that's that. If Blizzard says all communication must end with "Ni!" or you're banned from their forums, then that's the rule you must follow. It's their property and their choice to do that. If we say every comment must make fun of gnomes or the commenter will be banned, then that's the rule you must follow. It's our website. Freedom of speech has absolutely no bearing within a private organization. When you accept WoW's Terms of Service or use a website like WoW.com, you agree to abide by the organization's rules. If you don't follow those rules, or if someone in the organization just wakes up on the wrong side of the bed that day, you can be prohibited from returning to the forums or playing the game.

  • How the WoW community is about to push the self-destruct button

    by 
    Adam Holisky
    Adam Holisky
    12.12.2009

    This post is going to be very meta in some regards, and it's going to touch on a few things that deal with the WoW community's very existence. We've written this article in hopes that it might help calm the waters, or at least bring some will on the part of the multitudes of individuals not to jump on the wrong bandwagon. If you've been paying attention to the role forums and the "Ghostcrawler drama" this past week, you know what I'm talking about. If not, we'll begin with a brief rundown. The Inherency of the Status Quo WoW is designed and run by a team of people, with a handful of "leads" in position to direct the design of the game. These people, such as Ghostcrawler, are at the top of the ladder in terms of game development. They are the conglomerate of the entire design and development teams underneath them. Ghostcrawler, and in the past a few people like him, post on the role forums daily in an effort to establish a dialogue with the community over some, but not all, game design principals. The community, as expected, is more than happy to talk with Ghostcrawler and the rest of Blizzard. The Harm of the Vocal Minority

  • Mass Effect 2 ditching elevators for ... load screens

    by 
    Ben Gilbert
    Ben Gilbert
    12.06.2009

    Expanding upon statements from BioWare's Casey Hudson earlier this year, associate programmer Thomas Roy took to the developer's forums (requires login) recently to explain how Mass Effect 2 would be handling the promised lack of elevators (used in place of loading screens). As it turns out, rather than executing on BioWares's promise of "a completely new system" that's "part of the game experience," the studio will be implementing "loading screens and movies." Though the game will still ask players to walk into an elevator, it will apparently cue up a loading screen that offers "interesting visuals and information." We'd like to point out that before Mr. Roy explains any of this, he says that the first game used elevators "so we [BioWare] didn't have to show boring loading screens" and they only made it into the second due to "a lot of complaints." We're so broken up here -- on one hand, the developer is caving to the demands of the fans and critics. Score! On the other hand, Mr. Roy is telling us that loading screens are totally boring. If we demanded it, does that mean we're boring? Great, now we've got a total complex. [Via Kotaku]%Gallery-70022%

  • Are set bonuses outdated?

    by 
    Mike Schramm
    Mike Schramm
    11.23.2009

    Well now, here's an interesting thought to consider this weekend: Zemeny on Barthilas suggests that maybe it's time to do away with a gear mechanic that Blizzard has used since Diablo. He thinks that set bonuses deserve to be put out to pasture. He doesn't go into his reasoning much, but we can probably fill that in; not only do set bonuses tend to either be overpowered or too weak (as in, you usually need to have a specific set bonus to make or break a class), but they make gear choices uneven, usually leaving you to choose between an upgrade or a set bonus. Zemeny suggests we do away with the whole thing -- create one set bonus per tier, leaving upgrades for the gear itself, or just turn the set bonus into an extra gem or inscription slot and give us more power that way. Ghostcrawler shows up in the thread and says that the game would be pretty boring if set bonuses weren't included -- I presume he means that you'd just upgrade your gear according to iLvl, and that would be that. He even says that he wishes the tiers varied more, but players really want to see "unambiguous upgrades" to their items. People need rewarding when they move up, so GC can't mix things up with the various bonuses as much as he might like.

  • Developer communication as it affects games

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.15.2009

    Developer chats aren't only important when it comes to what players know about the game -- they're also important in how the players approach the game. That's one of the more interesting conclusions to be taken away from Elder Game's latest discussion regarding the interactions between developers and community. As Eric Heimburg points out, developers and community teams have two main approaches to dealing with their players, both of which affect the attitude of players and their perception of the game as a whole. Aion is his choice of examples for the first type of communication, in which the development team is essentially totally silent. The attitude is either complete silence, or denying that a bug is actually a bug. On the flip side, Champions Online embraces an open style of communication in which the developers loudly talk about bugs, system problems, and so on. Heimburg goes on to point out the positives and negatives of both sides -- Aion, for instance, creates an impression that things are working as intended even when they aren't. That works well until it becomes absolutely transparent that something is wrong, at which point the credibility is lost. Champions Online has a much more prevalent sense that the players should work with the developers and give them slack, but that only extends so far. It's an interesting look at a complicated issue, and worthy of an in-depth reading.

  • Forum Post of the Day: WoW is ruined (again!)

    by 
    Michael Sacco
    Michael Sacco
    11.09.2009

    Yeah, here at the WoW.com high-rise, we were all a little surprised by the announcement of the Pet Store and its microtransactionalized non-combat pets -- but seriously, it's not that big a deal, people. Hitch your bandwagons to that slippery slope fallacy all you want, but pets offer no plausible in-game advantage. The whole experience is roughly equivalent to buying a TCG pet off of eBay, just slightly more convenient and reasonably easier to live with. Anyway, of course the forums are mad about it, or at least the incredibly vocal minority on the forums is. And they've made post after post about how the Pet Store has completely ruined WoW. Well, official forums MVP Palehoof has a rebuttal, and it's the largest green wall this side of Fenway Park. If you want a rundown of just how many times WoW has been "ruined" by an addition, deletion, or alteration to the game, you can read Palehoof's post on the official forums.