free to play

Latest

  • The crapification of great iOS apps

    by 
    Mike Wehner
    Mike Wehner
    12.18.2014

    I love physics-based games, and Fish Out Of Water by Halfbrick Studios is one of the best. Well, I should say it was one of the best, and for well over a year it brought a smile to my face on a daily basis. Today, it's simply not the same game it was, and despite having paid a buck for it shortly after its App Store debut, the game is now free and absolutely littered with crap. Let's rewind a bit to April of 2013: Fish Out Of Water launched on iOS and, having adored past Halfbrick games, I picked it up without a second thought. It's a fantastic physics game where you throw some cute little fish and attempt to amass the most distance and the highest number of skips. You can compete against other players on the leaderboard or just try to outdo yourself while completing the seemingly endless number of in-game challenges. When I had a free moment or two to burn I'd play the game every time. A few tosses, a couple good scores, a handful of minutes of enjoyment, and back in my pocket it would go. I even spent some money on "gem" packs that gave you some in-game perks. You didn't need these perks to have fun, but it was a bit of variety that I didn't mind. All told, Halfbrick probably made about US$15 off of me -- $1 for the game and probably $20 in in-app purchases, minus Apple's cut, yada yada yada -- and I couldn't possibly have been happier with the game. When I upgraded to the iPhone 5s in late 2013 I simply never got around to re-downloading the app and spent my spare minutes each day playing a variety of other games. Today, thanks to a random tweet that caught my eye, I remembered how much I loved that game and decided to download it once again. Big mistake. To my dismay I discovered that Fish Out Of Water -- along with all of Halfbrick's apps -- has jumped between free-to-play, $1, and $2 pricing since June of this year. After over a year as a paid app, Halfbrick sacrificed the experience that paying customers had been enjoying in order to monetize the new users who downloaded the app without paying. This is the way free-to-play games work, of course. You can't give a game away for free, so you have to try to make your money back somewhere else. You have to taint the flow of the game from one round to the next by pushing ads for other games in front of everyone's eyes: You have to litter the gameplay itself with distracting ads that dirty the game's lighthearted nature (and actually cause the game to lag and appear choppy until they leave the screen): And you have to beg users for reviews in order to stay competitive on the free-to-play App Store charts: In short, you have to ruin the game, and that's just what has happened to Fish Out Of Water. Congrats, free-to-play demons, you have successfully turned a fantastic iOS game into an app that I have deleted and will never again bother with. You win.

  • Allods Online grants players two weeks of a free sub

    by 
    Bree Royce
    Bree Royce
    12.18.2014

    Allods Online is one of the few MMORPGs in existence that began free-to-play and added a subscription server well after its original launch. And as part of its winter holiday celebration, Allods is granting everyone the chance to play on that subscription server for two weeks -- entirely for free. From the 18th of December until the 1st of January, all Allods players - veterans and newcomers alike - will be granted two weeks of free subscription time for the premium server "Smugglers Paradise". If you have never played on the server before, now is a good time to check it out - while those who already play there will gain two weeks of extra playtime. We hope you enjoy this New Year gift - and don't forget, we've got many other events and celebrations on the horizon as well, so stay tuned and enjoy the festivities! The Allods team is currently toiling away on its Brothers in Arms patch, which is set to include "multi-personnel combat mounts, additional PvP skirmishes with new objectives, new PvE adventure mechanics, and many other improvements," according to a dev blog posted to the official site yesterday. Unfortunately, the dev diary vid is in Russian, so you'll just have to take the official site's word for it.

  • Danganronpa Unlimited Battle brings tap-heavy havoc to iOS

    by 
    Sinan Kubba
    Sinan Kubba
    12.18.2014

    The latest game to join the violently dysfunctional Danganronpa family is Unlimited Battle, a co-op action affair coming to iOS next month in Japan. As Gematsu reports, it's a free-to-play game starring the protagonists of visual novel Danganronpa: Trigger Happy Havoc, and in it players slingshot the chibi cast across the screen to attack enemies. Unlike other Danganronpas, Unlimited Battle supports four-player co-op as well as single-player. If you're aware of Trigger Happy Havoc's story of entrapment and murder mystery, you may share our confusion as to how Unlimited Battle fits within the series' narrative. Then again, maybe that's misplaced worry. After all, we are talking about games starring a sociopathic robotic bear who masquerades as the principal of a high school...

  • Skyforge offers two contests for those who seek beta keys

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.18.2014

    Is the only thing you want for Christmas a nice shiny Skyforge beta key? If so... wow, you are aiming really low when it comes to gifts this year. We usually at least would ask for a game, not test access to a game. Besides, you could get one completely for free by taking part in one of two contests. The first is a straightforward raffle-style giveaway on Facebook: Just "like" the game's page and submit your account email, and 500 lucky entrants will get a beta key. But for those who want a key and prefer not to leave it up to chance, there's a forum thread asking players to name the critter they see in the header above. The five best entries will receive a beta key, followed by a vote-off of all the suggested names. So there's a chance at getting in just based on your creativity at naming things, which might be more your style. The name contest will run until December 22nd, while the Facebook entries are accepted until January 15th. [Thanks to Gabriel for the tip!]

  • Watch six videos of TERA's new dungeons

    by 
    Justin Olivetti
    Justin Olivetti
    12.17.2014

    If you haven't heard from your TERA-playing friends, don't worry -- they're merely in the thick of enjoying the new Fate of Arun expansion. As with many MMO expansions, Fate of Arun came packed with tough new dungeons, and intrepid YouTuber Skill Graal filmed adventures through several of them. You can watch six of these dungeon dives after the break, including looks at Bathysmal Rise and Ravenous Gorge.

  • Echo of Soul has 'everything an MMO player could want'

    by 
    Justin Olivetti
    Justin Olivetti
    12.17.2014

    "At launch, Echo of Soul will include everything an MMO player could want," says Global Development Project Manager Junhyung Jung. "With 68 areas and over 1,600 quests, EOS offers far more initial content than other games." Them's fightin' words, Mr. Jung. But also playin' words, too. The above quote comes from a new Echo of Soul video dev diary, in which Jung makes a case for why this title should have broad appeal. He runs down the features list, including PvE content, PvP battles, and solo and team challenges. The level cap is also mentioned as where the game "truly begins." You can watch the full dev diary after the break.

  • RIFT beefs up the minion system

    by 
    Justin Olivetti
    Justin Olivetti
    12.17.2014

    RIFT's new minion system is arguably one of the more popular additions to the game in some time, with players sending out their loyal subjects to bring them back treasures and fame. However, Trion Worlds says it still has work to do, and in a new "State of the Minunion" post, the studio lists a few areas that it's improving with the game's next hotfix. The new Fae Yule minion mission pack, with a series of quests that tell a story, will have some of its minion rewards buffed up with better stats. The hotfix will also tackle a few bugs and add minion-releated achievements. Finally, adventure rewards are being fine-tuned and improved, although it has been difficult for the team to handle this as it has been "an extremely extensive change touching dozens upon dozens of loot tables."

  • Landmark's PvE arrives today; SOE shifts to EQ Next full-time in 2015

    by 
    MJ Guthrie
    MJ Guthrie
    12.17.2014

    We've waited a long time for the chance to have our faces eaten off by vicious monsters in Landmark, and now that opportunity is almost here! After a bit of delay, the infamous PvE patch is heading into our favorite sandbox today. This is seriously going to be a game-changer. Of all the patches throughout the whole year, this one is the biggest -- surpassing the August PvP update and even the original alpha launch, at least according to Creative Director Dave Georgeson. And he's not kidding! I got to check out Landmark's new mobs, linking and triggering, armors, props, and more with Georgeson and Senior Producer Terry Michaels. I didn't think it was possible to be even more excited for this patch, but I am! Can I hear a squeeeee?! Oh, and for everyone who is waiting anxiously for EverQuest Next news, here's a tidbit from Georgeson you might enjoy: When we get to those game mastering systems [after the start of the year] that means we are working on EQN full time. Because those are the systems we need for EQN, and that's what we're building when we're building those game mastering tools. So we're so close to transitioning the team almost entirely to EQN, and then we'll take the elements that we build for EQN and port them over into Landmark, but our focus will shift almost entirely to EQN after the new year.

  • SMITE explores Awilix in depth and kicks off Saturnalia

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.17.2014

    There are a lot of goddesses of the night or the moon, period, and there's no shortage of playable ones in SMITE, either. Awilix is also a figure without a whole lot of prominent lore trying to provide a different take on the general role of assassin. So how did the design team go from a name and a few details to a playable character? Through interplay with her pet jaguar, a different series of abilities, and an emphasis on mobility and hit-and-run tactics. Already have all of the gods you need right now? You've still got a reason to log in to SMITE as the game runs its Saturnalia event, offering free bonus gems to everyone and doubled experience gains for each match played. A series of rolling sales on the pantheons of the game will also persist through the whole of Saturnalia, so if you decide you would like to pick up some new skins, you've got that option. [Thanks to Sorenthaz for the tip!]

  • Onigiri MMO coming to consoles next year

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2014

    The Japanese mythology MMO, Onigiri, is officially on its way to the Xbox One (and PlayStation 4) next year in North America and Europe, Windows Central reports. The title, which is developed by Cyberstep, will be free-to-play and is already live on the Xbox One in Japan. Onigiri came out on the PC in 2013. The console version may have patches slightly lagging behind the PC version, but it will otherwise be identical in form and function. There will be no cross-over play between platforms. While Windows Central says that this will be Xbox One's "first MMO," that overlooks the already-released Destiny and The Crew as well as other titles on the way, including Elder Scrolls Online, PlanetSide 2, All Points Bulletin, Neverwinter, The Division, and Warframe.

  • Global Chat: Die, DPS meters, die!

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2014

    Hey you! Yes, you! Are you sick of damage meters ruining your life? Do you rebel against the virtual man by questioning such long-established gaming tropes as levels? Then have we got the column for you! In our last community blog round-up of the year, we've collected some fine pieces of discussion, debate, and introspection -- not to mention a first impression or two to tide you over until 2015. We've also got an essay about the joy of healing, what it's like to play an MMO as a bear, going back to the Isle of Refuge, and more!

  • The Transformers Universe MOBA is shutting down

    by 
    Bree Royce
    Bree Royce
    12.16.2014

    Bad news today, folks: MOBA Transformers Universe will close before it even leaves beta as part of Jagex's and Hasbro's efforts to "realign their plans and focuses for 2015." UK developer Jagex had posted about impending layoffs for the TU team back in November, but it appears that it's really game over now: The shutdown period will begin from today. As part of the winding down we will be refunding all those that have purchased a Founders Pack, as well as anyone that has purchased relic bundles and starter packs. These refunds should be all processed in the next 30 days. In addition we will be closing the ability for new players to make accounts, those of you that already have accounts will continue to be able to use them until the closure date. [...] We will also be pushing an update live today that will switch off the ability for players to buy any more relic packs, or starter bundles. [O]n 31st Jan 2015 @ 10am GMT we will be shutting down all servers and forums and will freeze all Transformers Universe related accounts. These accounts will then be live for another 60 days (approx.) for any final queries before deletion on 31st March 2015. Between now and the date of closure the Jagex CM team will continue to operate on the forums and we will provide relevant updates on the website as necessary. Jagex asks players to contact the customer services team if they have not received their refunds by January 16th. Our hearts go out to the players and developers who hoped to see the title succeed.

  • Celebrate SWTOR's sacred Life Day by launching frozen orbs of water at each other

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2014

    If there's a Christmasy holiday in MMOs these days, you can bet your bottom credit that there will be a snowball fight somewhere in it. Apparently, MMO developers worldwide got together in 2009 and signed a sacred pact to feature snowball fights in all of their games in December. And so it is with Star Wars: The Old Republic and this year's Life Day. SWTOR's Life Day celebration begins today and will go through January 6th. It will feature snowball fights that have a chance of awarding parcels that can be traded for rewards, grumpy parcel droids that need a good cooling off, and several new cash shop items including a mini Wampa pet. Get in the spirit of Life Day by listening to Princess Leia's legendary song from the Star Wars Holiday Special and downing some Wookie eggnog.

  • Hyperspace Beacon: SWTOR's 2014 report card

    by 
    Larry Everett
    Larry Everett
    12.16.2014

    In 1996, Richard Bartle published a study of MMO gamers that eventually led to his 2003 book Designing Virtual Worlds, which was at the time the de facto MMO genre's design bible. Of course, this was before World of Warcraft hit the scene, but many of the principles Bartle laid out still hold true. In fact, if you don't believe me, take it yourself: GamerDNA still has an online test based on the Bartle study. Bartle categorized players based on their interests in the game; I would like to do the same this year as I did last year for Star Wars: The Old Republic since it's a good way to measure the game against the average expectations of certain types of players. Bartle divides us all into Achievers, Socializers, Explorers, and Killers. I'll explain what each of those means as I discuss the different aspects of SWTOR. If you know what that means and so you have a point of reference, my profile is SEAK, which means that I interact with all types of players. For fun, I've added a grade-card-style of rating system: A, B, C, D, or F. Just remember the information I give about that score counts for more than the score itself.

  • LotRO patch nerfs essences, adds group Pelargir epic battle

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2014

    A small but significant patch hit the Lord of the Rings Online servers last week, bringing with it a new fellowship-size version of the Retaking Pelargir epic battle. This version comes with additional secondary missions and tougher elite mobs (naturally). Also, the team announced that, "Aragorn's voice can FINALLY be heard summoning the dead to fulfill their oaths." Update 15.1 also nerfed essences by only allowing one of each type to be equipped at a time, as multiple copies were deemed too powerful and an obvious threat to Sauron's dominance over Middle-earth. Also, Beornings got a bear-load of tweaks, as well as the permission to use the "-beorn" suffix with names.

  • Exclusive: Elsword's Ara becomes the Dark Fox

    by 
    Bree Royce
    Bree Royce
    12.16.2014

    KOG Games is on the verge of launching new content for the North American edition of F2P sidescrolly MMO Elsword in the form of updates for character Ara. Ara is a speardancer with insane jumping skills, and starting tomorrow, she can follow a brand-new job path that ushers in the Masters of Darkness theme destined for the game. As the appropriately brooding Dark Fox, Ara can advance to Little Specter at level 15 and Asura at level 35, both of which roles feature phantom claws. "Explore the eerie side of Ara's mystical connection with Eun, the spirit of the legendary nine tail fox sealed in the ancient hairpin for centuries," hints the website. We've got an exclusive trailer below that shows off Ara's new path -- enjoy!

  • TERA: Fate of Arun goes live today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.16.2014

    Ready to travel to unfamiliar lands, level past the existing level cap, and fight against new villains in TERA? Of course you are. You know what expansions are all about. Not coincidentally, that's the whole basis for Fate of Arun, the game's first expansion, which sends characters to Northern Arun for the first time. And wouldn't you know it, we have a shiny new trailer for this update just past the break. The expansion also includes quality-of-life improvements like a simplified enchanting system and a new Coliseum mode, which throws two teams of players in a race to clear through groups of enemies. You can check all of this out now on the live servers, although you might want to view the trailer first. Tradition's sake and all. [Source: En Masse Entertainment press release]

  • Path of Exile Update 1.3 goes live with PvP revamp

    by 
    Justin Olivetti
    Justin Olivetti
    12.15.2014

    Big things are afoot at Path of Exile. The OARPG released the much-anticipated Update 1.3 on Saturday, and with it, heralded the beginning of tournament season one. The update contains challenge leagues, a new forsaken master, a comprehensive PvP revamp, and tons of additional skills. Due to a slew of changes to passive skills, every character in the game has also been treated to a free optional passive respec. Since Update 1.3 is such a PvP-heavy patch, the devs have posted a PvP Manifesto that explains their purpose and reasons behind balance and damage scaling.

  • Wurm Online adds in a new Challenge mode

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.15.2014

    Sometimes you don't want to fuss about with leveling; you just want to jump into the meat of a game and start accomplishing things. Wurm Online's new Challenge mode is all about that, giving new characters created just for these month-long challenges enough skills to get started right away and a faster advancement rate to boot. It sounds pretty magnanimous until you realize that the other two sides are also starting ahead and moving just as fast, so players are going to need to step up fast if they want to keep going. The Challenge server offers a 64 square kilometer space for three player factions to feud over control. Everything on the server remains persistent for a month, after which point prizes are awarded to the players and factions that have advanced the furthest in specific categories. The update also includes siege weaponry, strategic resource spawns, and defensive fortifications to hold off attackers. It's the equivalent of throwing players in a box and shaking it until the fireworks start flying; if that sound like fun, you can jump into that box now. [Source: Code Club press release]

  • Marvel Heroes now features a female Wolverine

    by 
    Jef Reahard
    Jef Reahard
    12.12.2014

    Fancy a female version of Wolverine? Marvel Heroes now has one in the form of X-23. Laura Kinney was cloned from Wolverine's DNA and raised in a lab, according to developer Gazillion's website. She was "trained from birth to use her claws, enhanced senses, and innocent appearance to become the perfect assassin."