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  • Lost Pages of Taborea: The poor, lonely looking-for-group tool

    by 
    Jeremy Stratton
    Jeremy Stratton
    05.23.2011

    Karen's recent article about RIFT's new looking-for-group tool got me thinking about Runes of Magic's own LFG tool. It seems like such a nifty function, but it hardly ever gets used in RoM. It's such an interesting tool that I'm happy to see in the game, but it also seems to be better on paper than in practice. Part of the reason might be that it's slightly clumsy to use for the first time, which I'll get to a little later. LFG tools are one of those things that a lot of players ask for nowadays, but they only ever seem to be used minimally unless the devs attach incentives. Let's turn caps-lock off, stop shouting in world chat, and take a closer look at RoM's LFG tool.

  • Lost Pages of Taborea: Chapter 4 roundup and speculation

    by 
    Jeremy Stratton
    Jeremy Stratton
    05.16.2011

    I feel a little bit about RoM like Eliot does about Final Fantasy XI right now. News seems a tad sparse for Runes of Magic this week. We've had a few updates about Chapter 4, which is still on its way; I've recently gotten the RoM event-guild going (in spite of a rocky start); and Frogster gave us a sneak-peek of a major class rebalance. But most everything it still on the horizon. It allows for lots of fun speculation, as new updates always do. Will Dwarves be a playable race? Are Scouts getting nerfed or made even stronger? This week I put together a roundup of Chapter 4 news with a healthy dose of speculation thrown in. As you'll see after the break, we've actually been shown a lot, but no doubt there's even more we haven't seen at all. And that leaves us all with questions.

  • Runes of Magic's Lands of Despair detailed

    by 
    Matt Daniel
    Matt Daniel
    05.12.2011

    Runes of Magic's Chapter IV update is approaching, and as it does so, Frogster is steadily releasing new information to tantalize its fans. Today, the company is appealing to the lore junkies in the crowd, releasing a short story on the actions and motivations of the demon Sismond. The story begins with the demon, disguised as a traveling merchant, as he pays a visit to the Grafu family, whose young daughter Annelia is suffering from a heart condition. His attempts to convince Annelia's father, Lord Grafu, to allow Sismond to implant a rune-forged heart into the girl failed; the Lord opted instead to sacrifice his own life in order to provide Annelia with his own heart. However, when she awoke to her father's fallen body on the floor, it took the demon little convincing to talk her into implanting the rune-forged heart within her father instead. The heart restored the Lord to life, but at the steep cost of his humanity, placing him under the demon's control. His plan set in motion, Sismond set to work manipulating the Dwarves and Rhino people of the region. By sending one of the Dwarves under his sway to murder Lanaik (a noble of the Rhino people of Kalo), the demon incited an all-out war between the two races. Neither side seems to benefit from this war, however, except for Sismond himself, who whisks the bodies of the fallen off to his secret lair for his own insidious purposes. Now it's up to Runes of Magic players to put an end to his schemes and restore life to the Lands of Despair.

  • Lost Pages of Taborea: Where's the fun with world events?

    by 
    Jeremy Stratton
    Jeremy Stratton
    05.09.2011

    Borrowing a lesson from one of Justin's Road to Mordor articles, I decided to tackle Runes of Magic's world events. I'm talking about those repeatable events sprinkled around the world, events we'll be getting a lot more of when Chapter 4 hits, events anyone can jump into for fun and profit. It's the fun-vs.-profit scenario I want to look at. Recently, the memento rewards on world events were nerfed. This comes after a lot of drama over players who were going AFK in droves to collect large numbers of the shiny coins to buy purple statted gear from the Black Codex vendors. My only concern with the events is that players can go AFK. Large groups of players, whose soul intention is to go AFK, block people who actually want to play and (dare I say) enjoy the events. However, there are still discussions surrounding the loot aspect of events.

  • Lost Pages of Taborea: Biting the bullet

    by 
    Jeremy Stratton
    Jeremy Stratton
    05.02.2011

    I want to make a proposal that Runewaker, Frogster and all the powers that be strip away any semblance of forcing players to dig out their wallets while playing Runes of Magic. I haven't played as many free-to-play MMOs as Massively's Beau Hindman, but I have played a good many of them. I'm sure, by now, many players have experienced at least one. If you haven't, then you really should read Beau's columns... or Rubi's or Justin's. Heck, I think everyone here at Massively has experience with F2P MMOs and provides valuable input. Go read up on terms like hybrid, pay-to-play, pay-to-win and the many discussions that have come and gone covering the different F2P business models. I'll wait. Back? Good. Let's get crackin'. RoM uses a traditional cash shop. It's not a hybrid like Lord of the Rings Online or Dungeons and Dragons Online. It's entirely run on a cash shop, like Perfect World International, Allods Online, or Zentia. But one difference I see with RoM's traditional cash shop is that it encourages players to exchange real cash for in-game gold. Other MMOs have allowed this, but usually it's not integrated. Exchanges are often terribly lopsided and see players charging other players ridiculous amounts of in-game currency for a cash-shop item that cost a few bucks. Cold, hard cash has become a seamless part of RoM's in-game economy. Real cash has taken on a balanced pricing-scale for items because money can be injected into the MMO. It can then be changed into gold to buy anything. A player's real money has not only been integrated into the game but become balanced in the same way any game-item is. This is only one unique aspect of RoM that could allow for the removal of any perceived pressure to spend in the cash shop to fully enjoy the entire game. RoM already has a great system in which you can experience everything by sacrificing more time, but I think Runewaker and Frogster could do more. I say blow the doors wide open. Give players every little bit that RoM has to offer. It would be like dropping the monthly fee on a subscription-based MMO. I'll tell you how and why after the break.

  • Runes of Magic hints at more Chapter IV updates

    by 
    Jef Reahard
    Jef Reahard
    04.27.2011

    Testing for Runes of Magic's Chapter IV: Lands of Despair update continues on the game's closed beta servers, at least for two more days. According to a news blurb on the free-to-play fantasy title's website, the patch is nearing the public consumption stage, at which point the masses will thrill to a new instance, new bosses, and various other opportunities for us to use the word new. New hidden battlefields are also in the works, as well as "two previously unknown races with a fierce and ancient rivalry." Dwarves vs. Rhinos might not have the same appeal as pirates vs. ninjas, Yankees vs. Red Sox, or Democrats vs. Republicans, but nonetheless Frogster and Runewaker have some story shenanigans up their respective sleeves for Runes of Magic lore fans. Check out the rather cryptic details at the official RoM website.

  • Mythos raises open beta level cap, adds Umbral Peaks region

    by 
    Jef Reahard
    Jef Reahard
    04.21.2011

    April 28th marks release day for Mythos, the long-in-development mythology-inspired hack-and-slash MMO. As a prelude, HanbitSoft and Frogster have released a massive patch to the game's current open beta client that, among other things, raises the level cap to 50 and introduces a new explorable region called the Umbral Peaks. Dungeon play has also been optimized for groups according to a Frogster press release, and the client has received a "comprehensive localization update." Finally, lots of new guild-centric features have made it into the current build, chief among them a guild message board, storage safe, and a guild ranking system. You can download the open beta client for free -- and learn more about the game -- at the official Mythos website.

  • Lost Pages of Taborea: Safer diamond gifting

    by 
    Jeremy Stratton
    Jeremy Stratton
    04.18.2011

    The crazy, fast-paced leveling done over the second anniversary raised safety concerns over player-to-player diamond trading. There were droves of players reaching either level-cap or close to it when Frogster multiplied experience gain by five for Runes of Magic's second birthday. I'm sure it made a lot of players happy (including me). I gained over 20 levels on my secondary. As a residual effect, it has allowed many new players and diamond swindlers to get multiple new characters to very high levels. Until Runewaker hashes out a way to allow diamond trading back on the auction house or creates an alternative system, players have to enter agreements involving trust. This work-around is the gifting feature that lets players buy and automatically send cash-shop goods to another player. Two players agree on a gold-to-diamonds price, one gifts the item directly to the other player, and the buyer has to mail the gold to the player. There's no security blanket on this approach. The buyer could send his gold and never receive the item, or the sender could gift an item and never receive payment. There are some natural deterrents to being ripped off, and players have taken it upon themselves to reduce the risk factor. A player can very quickly get a bad reputation for dishonesty, and that makes it nigh impossible to get into a guild, siege war, pick-up-group or any content with others. Players liberally share info and keep track of reputations to help ensure they don't lose any diamonds or gold. New players will still come and go and not always fully grasp these unwritten safeguards. Today, I want to take a look at ways to better protect yourself, ways that can reduce frustration and allow you to concentrate on enjoying your time in Taborea.

  • Lost Pages of Taborea: Elaborating on XP gain and leveling alts

    by 
    Jeremy Stratton
    Jeremy Stratton
    04.11.2011

    This week I want to elaborate on experience gain, the honor party, and other ways of leveling alts. I received some great feedback from last week's article that suggests to me an interest in a much wider discussion of power-leveling. But before I get to that, let's clear up XP gain in Runes of Magic. Most MMOs that I know of -- including RoM -- dish out XP based on the character's level and the level of the mob being slain. If your character is the same level as the mob, the game will give you an adequate amount of XP as a reward. If the mob is higher, you'll get even more experience, but you'll get less XP as you out-level a mob. If you've played any MMO, you're probably aware of this. In RoM, you'll stop collecting XP from mobs 10 levels lower than you. Naturally, fighting mobs slightly higher than you can be more efficient. You can continue to fight increasingly higher-level mobs, but at some point, there's just no way you'll be able to survive, which is why you may want to get a higher-level player to take you just about anywhere in RoM to power-level you. When a high-level player starts towing you around, though, the XP you gain will be based directly on the amount of XP that player would get from any mob he kills. Read on to see more about this and alternative ways of power-leveling.

  • Lost Pages of Taborea: Power-leveling alts in an honor party

    by 
    Jeremy Stratton
    Jeremy Stratton
    04.04.2011

    Over the course of two years, Runes of Magic has had many patches. It has also had many changes and additions that never made it into the patch notes. They're usually nothing major -- maybe a minor graphical tweak or some other incidental improvements. Then there are items, quests, and features that seem to change, but I can never be sure based on my imperfect memory alone. Something seems to be new or different, but because it never made a lasting impression, I can't be sure whether I'm remembering it correctly. That's how I felt about the honor party. The newbie tutor system seemed to quietly crawl under a rug, but over time it has proven to be operational. Even though the NPC in Varanas does a fair job of informing you what the honor party is and does, I'll give you a quick run-down of how it operates. One of the advantages of knowing about and using the honor party is having a very quick way of leveling alts through the first 20 levels. I wouldn't recommend it for first-time players, but let's take a look at using the honor party to give your alt a huge jump in levels on day one.

  • Frogster gives us piles of Runes of Magic stats

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.28.2011

    While not everyone is a math or statistics geek, there's a certain intriguing quality to MMO stats. Whenever we post statistics for games, there are inevitably discussions on concurrent users, paid subscribers, and overall registered accounts. Unfortunately, free-to-play games like Frogster's Runes of Magic don't really lend themselves to discussions of subscriptions vs. registered accounts since it has no monthly fee. Nevertheless, the game still provides some interesting statistics. According to a release sent earlier today, Frogster has posted a handful of curious stats that are sure to pique the interest of those who love to dissect MMO minutiae. Over the last two years, 6,657,370 characters have stepped into Runes of Magic. Mages are an incredibly popular class, with 2.2 million characters, and there's a tie at 650,000 characters created for both Rogues and Warriors. Apparently, the Priest/Mage dual class is a highly popular combo for players; and Priest takes secondary class of choice at 350,000, followed by Warriors with 150,000. Over three million characters serve as Herbalists, with 1.1 million players dabbling in Alchemy. English-speaking servers have seen 3,505,269 quests turned in and 4,622 guilds created. Groups in the game have taken the Demon Lord down 4,521 times and have wiped the floor with Erekat III almost three times more. Raksha is still the one to beat, according to Frogster's metrics, which suggest that boss has only been downed 182 times on the highest difficulty. Finally, no raid would be complete without silly pets along for a screenshot -- we're told that there are over 100,000 rune pets tagging along with players. In all, it's certainly an interesting set of statistics, if a bit random. After all, Frogster was very careful not to say which class was the overall most popular one!

  • Lost Pages of Taborea: Guild activities

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.28.2011

    What does a guild mean to you? Guilds are the unified packs of like-minded players we gather around to create a little home for ourselves in our favorite MMOs. Guilds are a way to offer camaraderie, a band of tightly knit players who can help each other for mutual gain. Whether it's a family playing together online, close real-life friends who want to create a personal space to hang out, or single players who could use a helping hand to get through harder content, guilds can provide all of them On one hand, having a function to create a guild isn't much more than a label, but that can go a long way. Players run with those kind of tools and create mini-societies and alliances, and they parcel out the playerbase into feudal territories. Even if a guild can be boiled down to just a special name tag, guilds can provide a powerful mechanism for players. Nowadays MMOs are giving guilds more to do, and Runes of Magic has more than its share of guild activities. Let's take a look at what guilds have access to.

  • Despair not: Frogster promotes RoM Chapter IV closed beta contest

    by 
    Justin Olivetti
    Justin Olivetti
    03.27.2011

    Did you watch Runes of Magic's Chapter IV trailer and instantly start glaring at the calendar that patch day hasn't arrived yet? While we can't make Chapter IV: Lands of Despair arrive any sooner, we can point you to a special contest that may get you a sneak peek at the all of zombie goodness a few weeks early! Frogster is granting closed beta spots to players who can convince the studio that they deserve to be on the front lines of cutting-edge new content. It's fairly simple, too: Just write three sentences as to why you deserve to be part of this beta and email them in to rombeta@frogster-america.com. Runes of Magic's Chapter IV update will be in closed beta from April 6th through April 29th and will have no NDA attached. As you wait to see whether you won the contest or not, why not check out Massively's preview of Lands of Despair? Your eyes will thank you later. %Gallery-116190%

  • Lost Pages of Taborea: What just happened?

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.21.2011

    There are always plenty of memories to make and share with others, as MMOs tend to be never-ending playgrounds for us to romp around in. And after recalling major events for Runes of Magic's second birthday, I've been stuck in fond-memory mode. Two years of playing RoM is a lot of time to build up memories, too. I've gone through many a server, guild and character since I started, and I've both made memories with friends and remembered events the game itself created. Sometimes a developer forgets to turn off a light switch, a new bug appears, or a new patch brings unintended changes. I remember a handful of times some pretty interesting things have happened. Mysterious statues popping up, bosses appearing in houses, and other anomalies await after the break.

  • Runes of Magic celebrates its second birthday

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.18.2011

    Happy birthday, Runes of Magic! Two years have gone by, and you're growing up so fast. Anniversary celebrations are already underway in RoM. If your account has been lying dormant, you may want to wake it up, join the festivities, and get some free goodies while you're at it. For me, these two years flew by. It doesn't seem all that long ago that I wrote a look back at the first year of RoM. In two years, RoM has seen three major updates, and a fourth is just around the corner. The first two chapters made it into the first year, and although Chapter 4 didn't quite make it into this article, chapter 3 brought a whopping amount of content and features. If your extra ginger beer isn't cutting it anymore and you're feeling brave, move on up by grabbing a bottle of Blenhiem's old #5 and join me for a look back at the last year of RoM.

  • Lost Pages of Taborea: Introduction to Ystra Labyrinth

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.14.2011

    For anyone who doesn't know yet, I've been livestreaming Runes of Magic as part of the MassivelyTV lineup. You can watch me die a lot and repeatedly forget where I'm going on Friday nights at 8:00 p.m. EDT. I just got done streaming some Battlefield playtime in RoM, but this coming Friday, the plan is to explore Ystra Labyrinth in Ystra Highlands. Ystra Highlands is that frigid, snowy zone that covers levels 30 to 40 and come after you make your way through Aslan. The labyrinth is a section of ancient ruins recently discovered deep below Sea of Snow and is being explored by Ailic's Fellowship, a faction of researchers. It's an interesting area that resembles Mystic Altar graphically, but it's not an instance in the truest sense of the term. It's a world instance where you can freely bump shoulders with other parties, complete daily quests, and still run into some bosses. In this article, I dig deep below the snow to see what there is to do in Ystra Labyrinth.

  • Lost Pages of Taborea: GDC 2011 chapter 4 sneak-peek

    by 
    Jeremy Stratton
    Jeremy Stratton
    03.07.2011

    The big news is chapter 4 is on its way. Runes of Magic is getting a triple-class system -- that should help players find groups -- and more content to explore as players make their way to the new level-70 cap. Besides that and the exciting news that RoM will soon be playable in all its glory on Facebook without any need to download a client, we now know what players will encounter when they first venture into the Land of Malevolence, thanks to the Frogster folks at GDC 2011 who last week gave us a sneak-peek into the coming update! As most veterans of RoM know, chapters have always been delivered to us in chunks, and so shall it be with chapter 4. This first chunk will introduce us to a new instance, the new area (spanning levels 62 to 64), and some interesting story -- which always makes me happy. Read on to see what new things there are to look forward to in RoM and why Mages may be smiling a bit more when this new content is released.%Gallery-116190%

  • The MMO Report: Now is the winter of our discontent edition

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.03.2011

    We're not sure whether he was inspired by the recent Oscars or other recent winning theatrics, but this week we're treated to a breathtaking performance from the MMO Report's very own Casey Schreiner. Admittedly, he likely won't be picking up any golden statuettes from the Academy -- this is internet video, after all. However, we feel relatively certain that he will likely find his bag quite swollen over owing to this week's subtle combination of stellar performance and particularly well-groomed facial hair. Well, that and because this week's episode is really short. Starting off running, Casey touches on the February game update in DC Universe Online while simultaneously saving us from having to look at cherubs from the game's holiday event. After that, it's a quick jump to Runes of Magic, which is determined to make it even easier to spend tons of time wandering aimlessly in the game while telling your Facebook friends all about it. Next, it's a nod to our GDC 2011 coverage with our ArenaNet localization panel writeup and an aside about the large amount of Guild Wars hardcore Norn we got to enjoy last week. Finally, the bag returns to equally rapidly disappear once again. As always, this week's episode lurks beyond yon break -- or you can catch it on G4TV every Thursday! Until then, anon good readers; anon!

  • Lost Pages of Taborea: Balancing vs. viable vs. fun

    by 
    Jeremy Stratton
    Jeremy Stratton
    02.28.2011

    Thoughts of class-balancing, class-viability and triple-class combinations have been swimming in my head lately. In the wake of RIFT's open beta, Frogster announced that Runes of Magic will be moving to a triple-class system in early April. Along with a lot of speculation on how this will change RoM, there's talk of how badly three-class combos will upset class-balancing where some already feel classes are skewed. Viable and balanced are pretty subjective terms in the MMO genre that make it hard for any two players to be on the same page. I find it even more confusing when some make it sound like there's a mass exodus to RIFT because of -- in part -- the idea that RoM's classes are more out of tune than yours truly trying to sing Zombie. These ideas are highly speculative. I'd like to throw my own opinions in about what makes a class in RoM viable, what not to look for when trying to find balance, and why we may not want to squeeze every possible class combination into the holy trinity of healer, DPS and tank.

  • No client, no download, no problem: Runes of Magic coming to browsers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.25.2011

    If there's a crippling weakness to the free-to-play model's success, it's the fact that trying each new game requires an awful lot of client downloads and installations. You could be forgiven for not wanting to clutter up your drive with another game that you may or may not want to invest in for the long haul. Runes of Magic is bridging that gap, however, with the addition of a browser-based client in the works for the second quarter of this year. As if that weren't enough, the development team is looking into providing full Facebook integration as well. Partnering up with Kalydo, Frogster is hoping to make registration and playing easier than ever, allowing signed-in Facebook users to jump right into the game with no further registration required. If all goes well, this will open up a large venue of new playability, letting players enjoy the game on virtually any Windows machine without installing the full Runes of Magic client each time. We'll be taking the opportunity to talk with Frogster about this development at GDC next week, so be sure to check back in for more news on the browser conversion.