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  • Chaos Theory: Controversy swirls around The Secret World's new Mystery Boxes

    by 
    MJ Guthrie
    MJ Guthrie
    02.10.2014

    Although neither the most recent recent patch notes nor the January Game Director letter mentions it, something happened in The Secret World recently that might, if you believe the cries of some, portend the beginning of the end for the horror-filled game. What powerful behemoth will be responsible for slaying TSW and grinding it into the ground? No, not the Økokrim; this time, it's the mighty Mystery box. Players logging in since January 30th have been met with a launchpad announcement heralding the introduction of the new Mystery Box to the item store. And while some players are up in arms about the significance of this addition, I'm going to tell you why it's no big deal.

  • Age of Conan's January Director letter talks PvP gear, daily quests, and crafting system

    by 
    MJ Guthrie
    MJ Guthrie
    02.04.2014

    Age of Conan's January Game Director letter delved into the game's most recent patch as well as the upcoming re-balancing of PvP armor, an update on the crafting system overhaul, and a look at new daily quests. Additionally, the next world boss to start rampaging through Hyboria (which will have more frequent spawns than those before it) will begin its menacing spree on February 5th. PvP armor will be receiving the same re-balancing treatment that PvP weapons recently got, giving newly level-80 players a fighting chance to land some good blows and dish out damage in PvP. As an update on the long-awaited crafting revamp, the letter notes that all existing items can be broken down into salvaged components for upcoming crafting recipes. And finally, new daily location quests will give players a reason (and rewards) for traveling across Hyboria each day and visiting different locations.

  • The Secret World's Game Director letter heralds open raid of final phase of Whispering Tide

    by 
    MJ Guthrie
    MJ Guthrie
    02.03.2014

    The Secret World fans who have been itching to slaughter Flappy, that annoying flying Filth monster that punts them off the Agartha ledges, will be delighted to hear that their chance to exact revenge is almost at hand! Besides giving an update on the progress of Issues #9 and 10, TSW's January Game Director letter announced that the final phase of The Whispering Tide event will be launching in just a few days. This last step in clearing the way to Tokyo will involve open 40-man raid instances that are available for 30 minutes every three hours. Any player can simply walk into the lair; when that lair is full, a new instance will open. However, the first group to defeat Flappy during each round will receive a reward bag as well as bonus silvers and fragments. Additionally, the reward bags might contain raid-level items.

  • Chaos Theory: Twelve things to do once you've beaten The Secret World

    by 
    Justin Olivetti
    Justin Olivetti
    02.03.2014

    In many respects, The Secret World is a strange MMO that doesn't follow the typical paths that its contemporaries do. It probably has fewer quests that most MMOs, and even factoring in the increased time and difficulty to accomplish them, I suspect that it's not as content-rich of a game as its ravenous community expected it to be. Months ago I "beat" the game as I see it, having finished all of the missions and main storyline. That left me feeling off-kilter because I didn't know what to do next. I still am feeling less focused than I had been while leveling because the core of TSW to me is the excellent missions and the stories tied to these zones, and I simply wanted more of them. Even with the generally excellent issues from 2013, I'm still endlessly pining for Tokyo, and if that doesn't get here in February, then I'm going to start developing long-distance telepathic powers to make it get done. So I've been chewing on what to do now. It's not as though TSW lacks options; it's just that they're either quite different from the game that I've played up to this point; they're repetitive or group-dependent or require some self-motivation to go after them. I made a list to help focus my future efforts and thought I'd share that with you today.

  • Funcom back to business as usual after Økokrim document seizures

    by 
    Jef Reahard
    Jef Reahard
    01.30.2014

    Yesterday's Økokrim raid on Funcom's Oslo development office is in the company's rear-view mirror according to director of communications Erling Ellingsen. Ellingsen told Massively that while Funcom is "fully cooperating" with the Norwegian National Authority for Investigation and Prosecution of Economic and Environmental Crime, it's now back to business as usual. Production on all Funcom games continues as normal, and the company remains fully committed to games in development as well as the continued operation and updating of existing live games. Yesterday's events is not expected to have any impact on the company's continued operation or the development on future releases. Funcom's key priorities are the development of the upcoming LEGO Minifigures Online, as well as supporting and expanding on the live games Age of Conan, The Secret World and Anarchy Online with new and exciting content. In terms of The Secret World, developers are currently in the process of finalizing its ninth content update, which will send players on a grand adventure through Tokyo, and Funcom will be releasing new information and screenshots from this update soon. Trading in the company stock was only suspended temporarily yesterday, and trading was back to normal shortly thereafter.

  • Choose My Adventure: Hanging my hat in EverQuest

    by 
    MJ Guthrie
    MJ Guthrie
    01.29.2014

    If ya'll were all fired up to see a rousing round of Age of Conan over the next few weeks, yer gonna be disappointed. This rodeo don't take kindly to cheatin', so AoC's been disqualified. What I can't figure out is why the perps would brag so brazenly about tryin' to fix the event. Do they think we don't read forums? Maybe some folks just fell off a horse and hit their heads one too many times? I'm sadder than a frog without a lilypad; I feel bad for all the genuine rule-followin' fans who wanted to see their favorite game get the spotlight it certainly deserves. And this will really put a bee in their bonnets: AoC probably woulda won even without the tamperin', so those fools who decided they didn't want to play fair an' square just blew it for the rest of ya. And here I was looking forward to returnin' to Hyboria. For those supporters who voted legitimately, I hope ya still get your time in the ring in another Choose My Adventure. With that unfortunate business outta the way, I'd like to introduce ya'll to the star of our show: EverQuest. It edged out Anarchy Online by just a few votes to takes its place as the next CMA title. Ya might find it a bit ironic that the keeper of the Norrathian Notebook is heading to Norrath, but since my first attempt to sink my feet in that soil didn't pan out, I'm hopin' it'll be different with ya'll directing the adventure. 'Sides, seems kinda fitting, it being the Year of EverQuest and all. Now there's a whole mess o' choices this week, from race to class to server, so get in there and brand yours before 11:59 p.m. EST on Friday, January 31st.

  • The Secret World dev Funcom charged with suspected trading violations

    by 
    Sinan Kubba
    Sinan Kubba
    01.29.2014

    Okokrim, Norway's central authority for dealing with economic and environmental crime, charged MMO studio Funcom this morning with suspected trading infringements. The alleged violations are based around information provided by Funcom for the year leading up to the launch of The Secret World, the company's headline game. The news followed the Oslo stock market imposing a "matching halt" at 9.30AM Norway time, essentially stopping trading on company stock. According to a press release issued by Funcom via the Oslo exchange's NewsWeb, normal trading resumed three hours later. We've reached out to Funcom and Okokrim for more details, but according to a press release from Funcom issued to the Oslo exchange, Okokrim believes there's a "probability" the company has not kept up the required records during the relevant time, noted as between August 2011 and The Secret World's launch in July 2012, and the two months following launch. "The company is fully cooperating with Okokrim," reads the press release in closing. There are various reports of Okokrim performing a "raid" on Funcom this morning, with photos of the unit's black vans outside the Dreamfall studio's Oslo headquarters, and Okokrim staff members entering the offices with cardboard boxes. Funcom came under scrutiny in 2012, when former CEO Trond Arne Aas was investigated for suspected trading based on insider knowledge. Aas stepped down as Funcom CEO the day before The Secret World launched, then sold much of his stock in the company in the months after; Funcom's stock had dropped eight-fold from the game's launch to the time of investigation.

  • Funcom office raided, charged with suspicion of stock infringement

    by 
    Shawn Schuster
    Shawn Schuster
    01.29.2014

    Several reports are coming in this morning of some legal trouble plaguing The Secret World and Age of Conan developer Funcom. According to several Norwegian news outlets, Norway's economic crime unit paid a visit to the Oslo studio to retrieve "packed boxes of seized documents" thought to be financial records involved in a suspected "infringement of the provisions of the Securities Trading Act." Funcom acknowledged to Norwegian reporters that it was charged with breaching disclosure requirements related to The Secret World when the company failed to report company financial information between August 2011 and July 2012. This has resulted in a temporary closure of Funcom's stock during the investigation. We've reached out to Funcom for more details. [Thanks to everyone who sent this in.]

  • Chaos Theory: First five favorite moments in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    01.27.2014

    I've been asked many times why I love The Secret World. And I have always answered enthusiastically about my favorite parts of this unique game. But a more interesting take on the question presented itself recently: When did I love The Secret World? This query gave me pause as I thought back to the point at which my I'm-having-fun feelings turned into bona fide squeals of delight and shrieks of surprise. And I came to the conclusion that all I really needed to love The Secret World I learned in Kingsmouth. If you think about it, that's a pretty good thing. Since Kingsmouth is the first real adventure zone after your tutorial (I'm not counting the faction cities), having experiences that grab folks' interest there is vital to producing long term-players. In a game, just as in a book or a movie, it is important to hook your intended audience early on so its members stick around to see what's going to happen next. And hook me Kingsmouth did. The following are the first five moments that captured my heart (and mind -- this is TSW we're talking about, after all). They are by no means the be-all, end-all of the game; they are very simple, in fact. But these particular moments did help define my appreciation for the game and ensnare me enough to keep me coming back for more.

  • Choose My Adventure: Back in the saddle again edition

    by 
    MJ Guthrie
    MJ Guthrie
    01.22.2014

    Yeeehaw! Now that Mike has finished his ride, they're lettin' me back in the saddle for another round of rootin' tootin' Choose My Adventure fun! And the opportunity has come not a moment too soon: I've had my spurs on and been raring to go for weeks now. As you know, this ain't my first CMA rodeo, and I'm sure as shootin' excited for this next wild romp through a new world. Of course, I won't be doing this alone. This ain't a one-woman show, and you ain't just spectators. I'm the rider all right, but y'all actually have a hold of the reins and will be leading me through the adventures. I'll wrangle up some options each week, and y'all will make the choices for what we do, where we go, and how we get there. Our first choice: which game we're going to tame! I've corralled a herd of titles that ain't seen their time in the spotlight yet (or at least, not for a long, long time). We've got an assortment of breeds to choose from -- some I've the barest hint of experience with; with others, I've none at all. Look 'em over, size 'em up, and then tag the one you want us to spend our next six weeks in. Y'all have until 11:59 p.m. EST on Saturday, January 25th, to make your selection. Then we rope the winner and get this ride started.

  • Chaos Theory: How The Secret World makes you learn

    by 
    Justin Olivetti
    Justin Olivetti
    01.20.2014

    Maybe it's my age or maybe it's just a little bit of laziness about me, but I'm finding myself a little peeved whenever someone or something wants to make me learn a new system. I mean, I'll be the one constantly reading Wikipedia to all hours of the night because I like soaking up info, but if a game asks me to go through a two-minute tutorial, I'm like, "Forget that!" and upturn my computer desk while I go to the other room to calm down. It's not that I don't like learning -- I end up really enjoying myself when I do, in fact -- but that the energy and attention required to absorb a new lesson can often be a tad daunting. This is what drives me back into familiar gaming arms again and again, and why I'm more than a little apprehensive about all of the sandbox tools that will be coming to MMOs near us. That's why I have to hand it to The Secret World -- here's an MMO that pushed me out of my comfort bubble and made me learn, sometimes kicking and screaming, and sometimes with a giddy and joyful heart. This is an MMO that isn't content to spoon-feed you the same mush you've been downing for years; it's one that operates under a practical mission statement of teaching through gameplay.

  • Chaos Theory: The best of The Secret World in 2013

    by 
    MJ Guthrie
    MJ Guthrie
    01.13.2014

    When December wrapped up, so too did The Secret World's first full calendar year, having debuted the summer prior. Coincidentally, the timing also marked the first year of the buy-to-play business model; the game transitioned in December 2012. Looking back over those 12 months, I wonder what can be said of the horror-themed MMO. Certainly updates and new content didn't come as quickly as players would have preferred (what game can ever deliver that?!), but there was still plenty of activity during that time. We're going to delve into highlights of TSW's year that started with awarding all players a coveted pet to counter an exploit discovered during the 2012 holiday event and ended with Hel on earth.

  • The Secret World's December Game Director letter talks Filth, Tokyo, and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.08.2014

    With the holidays (and holiday events) over, eyes have turned back to the update that all Secret World fans are looking forward to: Tokyo. And December's Game Director letter assures that Issue #9 will be released within the the first quarter, so players will step into Tokyo before the end of March. Penned by Lead Designer Romain Amiel, the letter also shares that Issue #10 will introduce a new lair and Issue #11 will have a new raid. But before all that can happen, however, the Filth must be eradicated from Agartha. Amiel offers an update on The Whispering Tide event, and players may be happy to hear that the end is near; the final phase, featuring the 60-man indoor world-boss-style fight against Flappy, will commence as soon as the current gate is cleansed. Additionally, the team is working on a way to let players stream music directly through the game and player-designed outfits will be available soon. [Thanks to all who sent in tips.]

  • Age of Conan director's letter talks achievements and PvP

    by 
    Mike Foster
    Mike Foster
    01.07.2014

    Age of Conan senior designer Matthew Bennett stepped in to author the game's most recent director's letter, and in doing so offered updates on AoC's long awaited achievement system as well as some valuable intel on the state of PvP items. According to Bennett, the Age of Conan team has a rough design in place for achievements that centers on broad categories like PvE, exploration, and dungeons, with sub-categories being designed for each. Bennett also explained that the dev team is taking a hard look at Tier 3 PvP gear by working to re-balance stats on key items to make them more useful and up their damage output to an appropriate level. The PvP team is also working on Tier 4 PvP items. Finally, Bennett reminded players that starting in February, Portents will return to their normal cycle of starting on the first Wednesday of the month and lasting until the following Tuesday. As for the big things like The Palace of Cetriss raid and Age of Conan's new tradeskill system? While not the focus of this particular letter, those key game elements are still in development.

  • Chaos Theory: My modest Secret World wish list

    by 
    Justin Olivetti
    Justin Olivetti
    01.06.2014

    I'm not a greedy man. At least, I like to think I'm not. I try hard to be content with what I have, including the bounty of gaming options before me. And when it comes to The Secret World, I find that I have plenty to be thankful for. I have a wonderful cabal that gathers together once a week for a riotous good time. I'm still in love with TSW's atmosphere and story well over a year after its launch. I adore the game's wardrobe options and can't stop playing dress-up with my Templar. I find the intellectual aspects of the missions and builds stimulating. I even get to write about all of this right here on Massively. So don't take the following wish list as a lack of contentment. I'm really happy with the game as it is, but as with any gamer, there are always desires and wants that rise unbidden into my consciousness while I play. I recognize that Funcom has its hands very full as it tries to create as much content as it can with a reduced team, but that's not going to stop me today from wishing out loud for a few quality of life improvements for 2014.

  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.03.2014

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

  • Chaos Theory: Cramming your Krampus in before TSW's holidays end

    by 
    MJ Guthrie
    MJ Guthrie
    12.30.2013

    Christmas 2013 -- it's quite a different experience in The Secret World than in other MMORPGs. Instead of offering some colorful cutesy characters based on the jolliest aspects of the season, TSW's festivities draw on the darkest parts of our lore to bring you a Christmas devil, a demoness, and undead Mayans. The only carol you hear is a twisted Jingle Bells whispered in the hellish Niflheim dimension, though wave after wave of horny Hel jokes fill the air. But even with all the differences, one thing is definitely the same: the stress of running around trying to get things done in time! As much as I am grateful that a form of last year's End of Days event has returned (I did ask for it after all), the fact that there are three events -- A Mother of a Season, Ever-Ending Days, and Whispering Tide -- happening simultaneously is a bit overwhelming. Add the whole real-life part of the holiday season to the evil RNG, and I am truly scrambling to complete my holiday wish list of pets, achievements, and apparel. I am even struggling to get the lore. (And you know that makes for a very unhappy MJ!) Luckily, the holiday events don't end until January 2nd, so I am going to make a push to finish up as much as I can. If you happen to be in the same boat, here are a few hints to help wrap it all up. If, however, you are one of those people who got everything done early, feel free to skip to the end where I have penned a more appropriate take on a holiday favorite in honor of the season. Hopefully it will become a new cherished tradition!

  • EVE Evolved: Designing EVE Onland, part 1

    by 
    Brendan Drain
    Brendan Drain
    12.29.2013

    When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a dirty little game dev secret: I've actually always wanted to make a fantasy game. While the budget and personnel required to take on a project the scale of an MMO remain quite far outside my grasp for the moment, it's still fun to think about how I might design such a game if the opportunity arose. The MMO genre seems to be heading for a sandbox revolution this year, and there's no bigger sandbox than EVE Online, but could all of EVE's gameplay translate to a fantasy game? EVE is probably the most atypical MMO out there, maintaining a subscription-based single-shard PvP sandbox in a genre that's typically headed in the exact opposite direction. There are several new sci-fi sandboxes on the way that may or may not qualify as massively multiplayer titles, but the vast majority of MMO gamers still prefer to keep their feet on the ground in fantasy lands. I often find myself wondering how much of EVE Online's core gameplay is possible only because of its setting -- and how much could actually be applied to a fantasy MMO. Not only should it be possible to adapt most of what makes EVE great to a modern land-based game, but many of the mechanics sandbox gamers now attribute almost solely to EVE actually started life in classic fantasy MMOs like Ultima Online. In this week's unusual EVE Evolved, I'd like to start a game design thought experiment as I delve into the hypothetical world of EVE Onland.

  • Chaos Theory: Why TSW's Orochi have an uphill battle for respectability

    by 
    Justin Olivetti
    Justin Olivetti
    12.23.2013

    The other day I posted a Daily Grind here on the site that asked about NPC factions that are, in effect, a total joke. I used the example of the Orochi from The Secret World, which got one commenter's ire up. He said it was "insulting" that I was singling this out this organization, and I assume that I'm no longer on his Christmas card mailing list. Defensiveness aside, I think I have a pretty good case here that the Orochi are, well, almost laughable. Just about everywhere you go in the game, you encounter their corpses, burning vans, busted camps, crashed planes, and botched excavations. As a friend put it, they're like well-funded kids who go into a military zone with professionals and end up like you'd expect. I've been mocking them for months now, and I am far from alone. After a certain point, their grisly tableaus become a running joke that makes it really hard to take them seriously. But that's the question I want to grapple with today. If the upcoming Tokyo zones will be featuring the Orochi on their home turf, are they too far gone in terms of respectability in the eyes of players to change the narrative? We've seen them kicked up and down across the world, so I'm wondering if it's too late for the Orochi to put on big boy pants and be invited to the adult table.

  • Massively's winter holidays MMO roundup

    by 
    MJ Guthrie
    MJ Guthrie
    12.21.2013

    The holidays are here! That means the hustle and bustle of the season is in full swing, with gifts to get, treats to taste, deals to nab, and plenty of festivities to partake in -- and that's just in the MMOverse! Yes folks, there's a plethora of holiday celebrations out there -- so many, in fact, that it can be hard to keep track of them all, let alone participate to them! If you're trying to catch everything in your favorite games, we're here to help. We've got a round up of the various winter celebrations across the gaming sphere all bundled together right here for you. If something catches your eye, hop in and join in the festivities!