game engine

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  • UKRAINE - 2021/02/01: In this photo illustration a Unity Software, Inc. logo is seen displayed on a smartphone screen. (Photo Illustration by Igor Golovniov/SOPA Images/LightRocket via Getty Images)

    Unity is cutting a quarter of its workforce

    by 
    Steve Dent
    Steve Dent
    01.09.2024

    Unity plans to lay off 1,800 employees or about a quarter of its global workforce.

  • UKRAINE - 2021/02/01: In this photo illustration a Unity Software, Inc. logo is seen displayed on a smartphone screen. (Photo Illustration by Igor Golovniov/SOPA Images/LightRocket via Getty Images)

    Unity cuts 265 jobs as part of a company 'reset'

    by 
    Steve Dent
    Steve Dent
    11.29.2023

    Unity Software is eliminating 3.8 percent of its global workforce and terminating an agreement with VFX company Weta as part of a 'reset.'

  • UKRAINE - 2021/11/10: In this photo illustration, the Unity Technologies (Unity Software Inc.) logo is seen on a smartphone and a pc screen. (Photo Illustration by Pavlo Gonchar/SOPA Images/LightRocket via Getty Images)

    Unity apologizes and promises to change its controversial game install fee policy

    by 
    Steve Dent
    Steve Dent
    09.18.2023

    Last week, Unity dropped a bomb on developers with a new runtime fee, and now the company appears to be backtracking.

  • A still from Amazon's Lumberyard video game.

    Amazon open-sources its in-house game engine

    by 
    Jon Fingas
    Jon Fingas
    07.07.2021

    Amazon is open-sourcing its Lumberyard game engine, making the technology more accessible to everyone.

  • City of Titans shows off engine progress for July 4th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.07.2014

    Everyone celebrates the 4th of July in different ways. City of Titans celebrated with fireworks. That might not seem like much until you watch the video and understand that it's the first video wherein every single shot is focused on things that the design team made. The fireworks, the physics effects governing them, most of the buildings -- all designed by the team at Missing Worlds Media. Previous videos of the game have relied heavily upon off-the-shelf assets and resources that other people had made, but this video is a look at a landscape moving from "designed by others" to "designed just for this game." Obviously there's a long way to go, but if you're looking forward to seeing what the team at Missing Worlds Media can do in the future, this is a good place to start. [Thanks to Byron for the tip!]

  • Crytek unveils $10 per month CryEngine developer subscription plan

    by 
    Mike Suszek
    Mike Suszek
    03.20.2014

    Crytek may be known for its Crysis and Far Cry series, but the developer also makes a pretty penny by licensing out its proprietary tech for game development, CryEngine. Crytek will now offer a subscription-based model for the latest version of its engine, charging $9.90 USD/euros per month for each CryEngine licensee. The "Engine as a Service" plan starts in May and won't affect the free, non-commercial software development kit offered by Crytek. Epic Games announced its own subscription model for Unreal Engine 4 yesterday, a plan that amounts to $19 per month plus 5 percent of gross revenue from any commercial product developed with the engine. While Crytek will unveil more details about its subscription plan in the future, its announcement noted that the Engine as a Service version of CryEngine will be "royalty-free." The latest version of CryEngine features Linux support as well as "Physically Based Shading," a Geometry Cache feature to calculate cache-based animations for elements like cloth and fluid dynamics and an image-based lighting system. An alternative to these subscriptions for some independent developers are middleware development tools like GameMaker: Studio and MonoGame. Sony announced PS4 exporting solutions for those pieces of development software yesterday in addition to PS3, Vita and upcoming PS4 solutions for Unity users. [Image: Crytek]

  • Unity 5 game engine brings advanced lighting, physics and audio effects to mobile, PC and now the web

    by 
    Terrence O'Brien
    Terrence O'Brien
    03.18.2014

    At the Game Developers Conference, or for those in the know: GDC, we got a taste of the new Unity 5 game engine. For most of you, a new engine doesn't mean much, but in the hands of the right people, it can mean more beautiful and realistic games. Unity, which powers any number popular titles, especially on the mobile front, is getting a host of new features for version five. Most notably is a new physics-based shader system and integration of Geomerics Enlighten illumination tools -- that means more realistic lighting and shadows as well as console-caliber visual effects. The engine's audio pipeline has also been rebuilt from the ground up for better performance and more flexibility when it comes to mixing sound and adding effects. But perhaps the biggest addition is early access to WebGL support, which means you'll be able to build titles that work on iOS, Android, Blackberry, Windows Phone, OS X, Windows, Linux, PlayStation, Xbox, WiiU and any modern web browser. As an example, Unity will be demoing Dead Trigger 2 running on WebGL at their booth at GDC.

  • Elite: Dangerous releases commentary on the most recent trailer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.04.2013

    We live in a suspicious time for game trailers. You see a great trailer and your first thoughts aren't about how great the game look but about whether or not it was all just pre-rendered. Worry not, Elite: Dangerous fans: the recent trailer showing off an epic space battle was almost entirely rendered in the game engine. A new follow-up walks through the video and explains what was already in place, what was added specifically for the trailer, and how the video as a whole helped the design team. While almost everything rendered in the trailer was generated in the game engine, the ships involved were all flying along pre-determined paths. This might not sound like a big deal until you realize that it allowed the art team to examine everything from multiple angles, making sure that things looked right from various paths without having to manually test each element. But don't take our word for it, just check out the companion trailer past the break and find out about it yourself. [Thanks to Peteris for the tip!]

  • Tamriel Infinium: Elder Scrolls elves are supposed to be ugly

    by 
    Larry Everett
    Larry Everett
    05.24.2013

    I don't know if you noticed this, but in the fully rendered trailer for The Elder Scrolls Online, the Aldmeri Dominion elves looked nice. In traditional fantasy lore like Lord of the Rings, elves are some of the most beautiful creatures in the universe. However, I've always seen the Elder Scrolls elves as somewhat alien -- like the grey-men kind of aliens. In fact, the dark elves with their ashy skin really looked like grey men, especially if they were bald. Yet that particular MMO trailer presented a different kind of elf. Of course, that's just a CGI trailer, and CGI trailers rarely represent what we will see in the game. I can accept that. But more and more screenshots have popped up and more in-game videos have appeared on different websites, and in each of them, it appears to me that the elves -- the "mer" -- have received a makeover. And it's not just the elves; even the Argonians and Khajiit look different. I suspect there's a reason for this.

  • Camelot Unchained discusses the trouble with rendering engines

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.03.2013

    It's been said multiple times by the Camelot Unchained team that this game is meant to be large. The focus is on large-scale sieges, not a couple of guys banging on the front door of a castle. That means the game needs to be able to handle a huge number of players on the screen at any one time. How do you find an engine that can handle that? According to the latest update on Kickstarter, you build one. While the engine isn't built entirely from scratch, it isn't based off of an established engine, simply because it's being custom-built to handle the game's specific needs. The attached video allows you to see the engine in action, scaling from a handful of characters up to the moving mob pictured in the header. If you want to know more about what makes the game pretty to look at, this will be very relevant to your interests.

  • Black Desert shopping for Western publisher, shares more details about its game world

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2013

    Black Desert, a soon-to-be-released sandbox MMO in Korea, is shopping around for publishers to bring the title to the U.S. and Europe. MMO Culture spoke with Pearl Abyss' Director of Business Development Brian Oh about the progress of the game's development and all of those pesky details that we MMO players like to know when checking out a new title. While the interview took place last September, it's only now being posted. Oh spoke on several topics relating to Black Desert's development, such as why the team decided to create its own game engine instead of licensing an existing one. "We aspired to create an entirely different game from typical MMORPGs available today," Oh said, "including the rendering of art and graphics. So with an abundance of in-house experience in developing game engines gained through previous projects, we made our own." Details about Black Desert's world were shared over the course of the interview, including the news that all classes are available to both genders and can engage in mounted combat. Oh pontificated on the castle siege system, the limited player housing market, and backstory and setting for the game.

  • Linden Lab reveals its next game, Patterns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.20.2012

    Where does a company like Linden Lab go after Second Life? Obviously any other titles from the studio need to be creative and offer players a wide realm of personalized options... but Second Life is so open that it's difficult to follow up with something that's any more open to player creativity. Nevertheless, the company is certainly aiming for that with its upcoming new title, Patterns. And while the game looks at a glance like Minecraft with triangles, there's more to the concept than that. As explained in the trailer, Patterns is focused on an experience not dissimilar to Minecraft but with a heavier focus on creativity. The game will sport a real-time physics engine as demonstrated in the trailer, giving objects physical properties that come into play as they enter the world. While the game is still in very early development, you can get a sense of what's in the future by glancing at the trailer just past the break.

  • Unity 3D for linux gets two playable demos

    by 
    Terrence O'Brien
    Terrence O'Brien
    08.29.2012

    Linux gamers are really just having the time of their lives right now. They've been embraced by indie game devs, by Valve, Epic and the increasingly popular Unity 3D. And, some of these properties aren't quite ready for the big show yet, you can get a taste of what to expect from Unity 4 thanks to a pair of playable demos that have hit the web. AngryBots and Unitroids are both available as standalone executables for your open-source desktop. They're not complete games, but they at least serve as practical demos of the progress being made in porting the gaming engine. They've both got their quirks at the moment, but it's hard not to get excited about the prospect of plummeting through AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome on your Quantal PC. Hit up the source for download links.

  • Windows 8 and Windows Phone 8 to play nice with Unity game engine

    by 
    Mat Smith
    Mat Smith
    08.22.2012

    You can't have too many supported platforms and Unity Technologies seems to agree, announcing that its self-titled game creation tool will be coming to both Windows 8 and its mobile sibling. According to CEO David Helgason, "The Unity community has been asking for access to Windows Phones and have been eagerly anticipating the release of Windows 8. We're happy to announce that we will support both." He added that several of its games will also be making their way to Atom processor-powered Android phones soon.

  • Explore the engine powering the gorgeous Assassin's Creed 3

    by 
    Ben Gilbert
    Ben Gilbert
    08.02.2012

    What is "Anvil Next," aside from two words that have absolutely nothing to do with each other? It's the evolution of Ubisoft's Anvil engine – the engine that powers the upcoming Assassin's Creed 3. The latest video of this October's AC game is more than happy to give you a thorough walkthrough.

  • Valve launches Linux blog, officially announces Steam for Ubuntu

    by 
    Sean Buckley
    Sean Buckley
    07.16.2012

    If bits of launcher script, photographic evidence and a short video weren't enough to convince you Valve was porting Steam to Linux, maybe you'll take it directly from the horse's mouth: Steam is coming to Ubuntu 12.04. Sick, perhaps, of denying the project, Valve has created a Linux blog to document its efforts -- outlining its history with the open-source OS and making its goals public. The plan is simple: get Steam ported to Linux with full functionality, optimize Left 4 Dead to run at a respectable clip with OpenGL and port additional Valve titles. The team is also asking for feedback, and hope to leverage the ideas of the community. Eager to put in your two cents? Check out the blog at the source link below. [Thanks, Andrew]

  • Anarchy Online gearing up for more major updates in July

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.10.2012

    Anarchy Online is still going strong several years after release, due in no small part to several rolling upgrades from the development team. The latest monthly developer update makes it clear that the team is nearly done with another major update -- after spending April through June getting the existing game to work with a new game engine, the task of getting art assets lined up and working is underway for July. But it's more than just a new engine on the way. The developers are actively looking at making the new player experience more engaging and accessible, as well as looking to roll out further improvements to the game's market system. The procedure for server migration of organization-run cities is also covered, with some vague statements about the land previously reserved for non-instanced cities. If you're a stalwart player of Anarchy Online, there's plenty of interest within the latest update, even if it's not quite on deck just yet.

  • Unity announces version 4 of its game engine, with new animation system and Linux support

    by 
    Mike Schramm
    Mike Schramm
    06.19.2012

    Unity has announced version 4 of its game engine, available now in pre-order form from the company's store. Unity is used in everything from indie iOS hits to browser-based MMOs, and the new version of the engine contains a slew of new updates, including a new animation tech called Mechanim, better visual quality and rendering, and new options for publishing online with Adobe's Flash and in Linux.All developers who pay the rather heavy license fee for the engine (the Pro version, at least - the current version is available as a free download if you just want to play with it) will get access to the new beta for free. And Unity promises more news about what Unity 4 can do for game developers at the upcoming Unite12 event in Amsterdam later this year.%Gallery-158490%

  • Crytek's CryEngine 3 makes it easier than ever for devs to build games as pretty as Crysis

    by 
    Michael Gorman
    Michael Gorman
    06.07.2012

    It's not every day you get to speak with the folks who make one of the most advanced game engines in the world, but today at E3, Crytek (you know, the folks responsible for Crysis) let us in on some of the secrets behind its latest game platform, CryEngine 3. We sat down with Kirthy Iyer, an animation technologist at Crytek, and had him walk us through some of CE3's tools that are enabling publishers to build games for any platform -- including PC, PS3 or Xbox 360 -- faster and better than ever. Among the highlights are a "multi-layer navigation mesh" that automates the movements of AI-controlled game characters, and super realistic water rendering technologies. We could go on singing CryEngine's praises, but instead we'll let you get all the details from Mr. Iyer in the video after the break. Enjoy.

  • DICE to require 64-bit OS for some 2013 games, that Windows ME box in the den isn't cutting it

    by 
    Jon Fingas
    Jon Fingas
    05.22.2012

    We're entering a world of mainstream 64-bit computing -- whether we like it or not. Just weeks after Adobe started requiring 64-bit Macs for CS6, DICE's Rendering Architect Johan Andersson has warned that some of his company's 2013 games using the Frostbite engine will need the extra bits as a matter of course. In other words, it won't matter if you have a quad Core i7 gaming PC of death should the software be inadequate; if you're still running a 32-bit copy of Windows 7 come the new year, you won't be playing. The developer points to memory as the main culprit, as going 64-bit guarantees full access to 4GB or more of RAM as well as better virtual addressing. Andersson sees it as a prime opportunity to upgrade to Windows 8, although 64-bit Vista and 7 (and presumably OS X, if and when Mac versions exist) will be dandy. Just be prepared to upgrade that Windows XP PC a lot sooner than Microsoft's 2014 support cutoff if you're planning to run the next Battlefield or Mirror's Edge.