gdc-09

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  • GDC09: Best of show (to me)

    by 
    Shawn Schuster
    Shawn Schuster
    03.29.2009

    This year's Game Developers Conference has come to a close, and I just wanted to take a second here to reflect on what I got out of the show. I literally can't count the number of times I've been asked, "So what was the best thing you saw so far?". I was even asked this by a random guy in the Men's restroom at one point. Dude, I'm trying to pee, seriously. So these questions inspired me to write up my thoughts on what I enjoyed the most. This isn't meant to be a complete review of every single panel and every single game company present at the convention. It's an opinionated, slightly biased rundown of the best and brightest from an old jaded gamer who doesn't pay any attention to anything but MMO news. So ... there's that.

  • GDC09: Catching up with Global Agenda

    by 
    Shawn Schuster
    Shawn Schuster
    03.28.2009

    Last year, we had the opportunity to visit Hi-Rez Studios to get one of the first press hands-on looks at Global Agenda. While the game is still in the alpha test now, closed beta is about to begin soon. In order to gear up for these next stages of development, Hi-Rez brought Global Agenda to the GDC audience to try it out for themselves. This is actually the first public hands-on of the game at GDC, so it was a key moment for the team.So what has changed since our tour in October? Well, quite a bit, actually. This public showing brings out some exciting new developments from the Hi-Rez team, including brand new upgraded face customization and an improved tutorial. In addition, the AI, UI and graphics have all experienced quite a bit of tightening and polishing. With Hi-Rez implementing their own in-house motion capture studio, the character animation is among some of the best you'll see in an MMO. What hasn't changed? Well, I still get my butt kicked in the game quite frequently. But I love a good challenge.

  • Kaplan on being the "Cruise Director of Azeroth" at GDC '09

    by 
    Mike Schramm
    Mike Schramm
    03.27.2009

    Jeffrey "Tigole" Kaplan, former WoW Lead Designer who just recently headed off to work on Blizzard's new MMO, held a panel at the Game Developer's Conference earlier this week in San Fransisco called "Cruise Directior of Azeroth," in which he talked about some of the design decisions behind World of Warcraft, where Blizzard got their inspiration for a lot of the gameplay now made famous by the game, and even some of the mistakes they made in putting the world's most popular MMO together.WoW Insider had correspondents there on the site, and they sent back audio of Kaplan's speech. We've paraphrased the salient points, and you can find them all after the break. There's some really interesting stuff in there, including the fact that in the past two years, 80 billion quests have been completed in North America's Azeroth alone, and just who is behind the frustration that is The Green Hills of Stranglethorn (hint: it's Kaplan himself).Hit the link below to see what Kaplan told the crowd at GDC.%Gallery-48658%

  • Blizzard's hate (/love?) relationship with consoles

    by 
    Mike Schramm
    Mike Schramm
    03.27.2009

    Rumors are bubbling up from GDC '09 that Blizzard is finally considering consoles again for their future games. Blizzard seems to have a hate/hate relationship with consoles -- despite the fact that they started out with some extremely popular console games (Lost Vikings was one of the best games on the Sega Genesis), they've become very solidly a PC gaming company in the past few years. Sure, they released Starcraft 64 and the Playstation port of Diablo, but since Starcraft: Ghost left a bad taste in their mouths, they've stayed away from the console market (and some might say that's saved the PC market).The main problem, says Rob Pardo, is one of control: console controllers just don't have the flexibility to do what Blizzard wants to do with their games. "If I were them," he told the press, "I'd be sitting around trying to figure out what's a cool new input device that supports all types of new kinds of games." And he also hinted that he might be trying to do just that -- Blizzard is apparently in talks with Microsoft, not to develop for this generation of consoles, but to help them advance to the next generation. This is a little more than just Diablo III on the Xbox 360 (though that's definitely a possibility) -- it's Blizzard possibly getting the chance to bring what they love about PC gaming to the next console generation.Heady stuff. Blizzard doesn't need to do anything these days, of course -- if they want to take their next sequel and release it in, say, three separate parts, they can do that and it will likely still be a hit. But if they want to set their sights on innovating in the console space, we'll probably all benefit.

  • Checking in on PlayStation Home

    by 
    Joe Blancato
    Joe Blancato
    03.26.2009

    Eurogamer attended Jack Buser's GDC talk "Developer opportunities in PlayStation Home" and came back with some pretty interesting stats on Sony's virtual world. While early reviews of the service were negative, Home seems to be enjoying a pretty large user base, if only due to its ubiquity.Buser, Director of PlayStation Home in the U.S., claims that over 5 million people are using the service worldwide, with 2.2 million in North America. Additionally, visitors spend over 40 minutes per session in the world. He went on to say Sony plans to create, at minimum, three new "spaces" - Sony-built areas often used for promotional purposes - for inhabitants to explore each month. Whether or not critics like the service, it appears Sony is invested in Home, at least for the medium term.

  • GDC09: Braid, the $200,000 idea

    by 
    Xav de Matos
    Xav de Matos
    03.26.2009

    Things GDC 2009 taught us: Indie games aren't always cheap. During the "Braving the Stormy Waters of XBLA and PSN: Smaller is NOT Easier" panel, Jonathan Blow revealed that his critical hit, Braid, cost $200,000 to develop. Blow admits that development cost cuts could have been made, but his spending was to ensure a quality product. To maintain a high level of quality, Blow hired an actual artist instead of attempting to draw himself. Another large chunk of the budget? Survival. "A lot of that money was spent because I didn't want to live in a shack somewhere," Blow told the audience. According to the creator, development only requires a few essentials: "a PC, a dev kit and enough money to live on for the time it takes to develop. "If you can live for three years at your Mom's house, you can make a game for free," Blow joked. Wait... what'dja you say about our Mama?!

  • GDC09: The rise of the MMOs

    by 
    Shawn Schuster
    Shawn Schuster
    03.26.2009

    Here we are in the midst of another epic Games Developers Conference and we can't help but reflect on how much importance MMOs and Virtual Worlds have in the gaming industry these days. Everywhere we look, there are new ways to integrate the online experience with having fun and meeting new people. Throughout the week and beyond (as embargoes get lifted), we're bringing you more MMO panels and interviews than ever before. This is promising for those of us who happen to love MMOs.So even though the convention isn't over until tomorrow, we wanted to take this opportunity to fill you in on what we've already seen, and what is yet to come later in the week. You can check out our GDC09 tag page for the ongoing panels and exclusive interviews we've already conducted, plus look forward to more goodies from Runes of Magic, Hero Engine, Funcom, Mythic, Earthrise, CCP, Global Agenda, Aion [catch breath] and much more!%Gallery-48610%

  • GameTrak Freedom motion controller for Xbox 360 outed at GDC

    by 
    Laura June Dziuban
    Laura June Dziuban
    03.25.2009

    IGN's gotten a preview of the Gametrak Freedom motion-controller we first spied back in September. Designed by Performance Designed Products (PDP), the Xbox 360 (which will probably also be available for the PS3 at some point, too) stick's looks have changed quite a bit since then. Like most other motion controllers it uses accelerometers, but also adds ultrasonic 3D positioning using two sensor bars mounted to the display, which can triangulate the device's positioning to precisely calculate its distance, orientation and speed. Though the Gametrak Freedom is expected for Xbox 360 in the fourth quarter of this year, there are no specific details about pricing or availability yet. [Via Joystiq]

  • GDC09: iPhone gaming roundup

    by 
    Mike Schramm
    Mike Schramm
    03.25.2009

    The Game Developers Conference is on in San Francisco, and game companies are starting to pull out the major announcements on what's coming to the iPhone in the next year. Here's a roundup of all the titles we've heard mentioned already. EA announced a huge lineup of ports from their already popular games: everything from Command and Conquer: Red Alert to SSX to FIFA, Madden, and NBA are all coming in some form to the iPhone. They're also working on bringing over the Wolfenstein RPG and Spore Creatures (which was the DS port of Spore), as well as a big list of casual board games (Scrabble is only the beginning), and versions of Need for Speed: Undercover, and Tiger Woods PGA Tour. And most amazing? All of these are due out before the end of the year. Someone's lighting a fire under iPhone developers at EA. id software announced that they're bringing Wolfenstein 3D Classic to the iPhone in an official form -- that one's already been submitted to the store and should be out soon. Click the link below to read on.

  • GDC 09: Eskil Steenberg on bringing the Love

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.24.2009

    We're always on the lookout for innovation in the MMO genre, so that's why Love has caught our eye. Developed by one man, Eskil Steenberg, Love is a procedurally-generated game, which essentially means that the entire world - including almost watercolor-looking graphics, different locations, etc. - are created randomly as you adventure through the world. Currently set to support 200 people per shard, Love is an interesting take on the massive genre. Within the world of Love, users will be treated to a completely free-form adventure that will involve complex chains of missions. According to Steenberg, "You want to have cool adventures with cool things, but part of the fun is just to adventure; to just explore it. [Love] is the ultimate in player-versus-environment. The idea is that there are ways to control and manipulate things in the world - cities are like networks of interesting stuff rather than just static cities - which makes it more of a puzzle than a regular MMO. You can figure out your own ways to hack your environment, if you will; find your own way of doing different things to make it your own story." Steenberg's talk at GDC about creating a game like Love, and the tools involved will be held later today at 4:45 Pacific, which promises to be a very interesting discussion. Of course, if you're not able to make it to the Game Developer's Conference, but are curious about Love and just how the project has proceeded with just one person working on it, Steenberg has been so kind as to post the long version of his presentation on his blog for us to enjoy. So if Love seems like an interesting game to you, be sure to check out the main site for more information and procedurally-generated graphics from the current alpha. We'll definitely be keeping an eye on this one as it progresses.

  • The Daily Grind: What announcements do you expect at GDC this week?

    by 
    Shawn Schuster
    Shawn Schuster
    03.23.2009

    The Game Developers Conference is all this week and we'll be there to report the latest MMO news on your favorite games, old and new. Last year's conference revealed some exciting news on fresh projects like Love, as well as unexpected hits like the reveal of APB. As we gear up for a week of interviews, panels and hands-on play time, we can't help but wonder what the big announcements will be for this year. We already know about Funcom's unveiling of The Secret World, as well as goodies from Blizzard, Mythic and CCP, but what secrets lie in store for us hungry MMO news junkies? Let us know what you think will be the biggest surprises of GDC 2009.

  • All Points Bulletin developer hiring 40 at GDC

    by 
    Joe Blancato
    Joe Blancato
    03.21.2009

    Realtime Worlds, the folks behind GTA-inspired All Points Bulletin, have announced their intention to add 40 people to their team at this year's GDC in San Francisco. The Dundee, Scotland, based company is offering unique, year-long contracts to anyone they hire, so it's not technically a permanent gig, but in this economy, what is?The contract package isn't all that shabby, either. According to a press release, new employees receive: "a competitive package, 12 month contract, Visa costs paid, return flights paid, free quality accommodation, free healthcare, paid overtime, and paid holiday." Realtime sees this as a good time to scoop up talent on the outs. "Many companies have laid off large numbers of talented staff in recent months," said John Duthie, head of Realtime's HR department, "and we see GDC as a great chance to tap into that talent pool. With the economy the way it is, many people don't want to think about committing to a permanent move, so what we're offering is a number of contract positions for folk to come to Scotland, help us to a successful launch of APB, and then reassess their options when the economy is hopefully in better shape."

  • CCP Games to present at Game Developers Conference 2009

    by 
    James Egan
    James Egan
    02.12.2009

    CCP Games, the developer of EVE Online, has announced that they'll have a presence at the Game Developers Conference (GDC) next month. The company's CMO, Ryan Scott Dancey (aka CCP RyanD), is slated to speak about how CCP uses social network engineering to reach out to more subscribers. Specifically, he'll describe how the company puts Tipping Point theory (about how information spreads) into action. That session is titled: "Network Marketing: Leveraging Social Networks to Grow an MMO".On the technology front, CCP's CTO Halldor Fannar will speak at GDC 2009 in a session geared more towards programmers and technical artists, "From Evolution to Revolution: Upgrading the Graphics Engine of EVE Online". Fannar will lay out the issues CCP has faced with upgrading EVE's graphics engine, and explain how their ideas went from being on paper to a shipping game. His presentation will show the tools in action that allowed them to "take the required generational leap in art production." Game Developers Conference 2009 runs from March 23-27 at the Moscone Center, San Francisco, and as we've mentioned previously, will have a lot to offer MMO fans of all genres.

  • This year's GDC offers a lot for MMO fans

    by 
    Michael Zenke
    Michael Zenke
    01.24.2009

    A fan of MMOs? This year's Game Developer's Conference in San Francisco will have a lot to offer you. Every year GDC offers game developers and (by proxy) the gaming public an inside look at the way the industry as a whole is swinging. The Game Design track is, in this blogger's opinion, always the most interesting. 2009, above and beyond the average, is going to appeal to those of us with a love of online gaming. Two well-known MMO industry leaders will be speaking at the event. Those aside, there are numerous talks that fall well within the interests of folks who like open world environments and roleplaying combined.Whether you're going or just reading coverage, you're definitely not going to want to miss Cruise Director of Azeroth: Directed Gameplay within World of Warcraft. Jeff Kaplan will talk about the guidelines and philosophies behind making the uber-popular game, and (tantalizingly) will be going into the evolution of Blizzard's quest design leading up to Wrath of the Lich King. The other big draw is going to be Making an MMO Based on a Beloved IP (Without Pissing Everyone Off), done by none other than Mythic Entertainment's Paul Barnett. Barnett will be speaking to the challenges of working with an established IP, as well as sharing humorous anecdotes from the years-long dev process. There are plenty more tantalizing events on the docket; be sure to check out the Cliff's notes at GameSetWatch.

  • Bioware to chat about Mass Effect 2 at GDC '09

    by 
    Dustin Burg
    Dustin Burg
    01.08.2009

    Ninja-spotted over on the official Game Developers Conference (GDC) website is a listing for one of the production track session that sorta spills the beans on what Bioware has up their sleeves for GDC.Hosted by Biowares's own Dusty Everman and Project Manager Corey Andruko will be the session "The Iterative Level Design Process of Bioware's MASS EFFECT 2." We don't believe that to be a typo, we think they really mean Mass Effect 2. According to the description, the session will focus on the "Mass Effect team's new level-creation process" where attendees will "gain insight into some of the major issues the development team encountered while building Mass Effect at BioWare." Sounds pretty legit. You can bet Mass Effect 2 will be talked about, shown or completely revealed at this year's GDC.[Via Shacknews, Thanks Mads K.]

  • Sir Molyneux set to deliver keynote at GDC '09

    by 
    Dustin Burg
    Dustin Burg
    12.17.2008

    The 2009 Game Developers Conference that's set to take place from March 23rd through the 27th at the Moscone Center in San Francisco is going to kick off with a KABOOM! That KABOOM will originate from one Peter Molyneux, Lionhead Studios' big cheese who'll be keynoting the conference during a session called "Lionhead Experiments Revealed." Molyneux's keynote will be followed up with various learning sessions throughout the week, including sessions by developers from Harmonix, Ubisoft, Bungie, Epic and more. Remember too that last year's GDC brought us an official Gears of War 2 reveal, so it would be a fair assumption to believe Microsoft has some gaming goodies planned.