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  • EVE's second Council of Stellar Management applicants announced

    by 
    James Egan
    James Egan
    10.24.2008

    EVE Online differs from other MMOs in a number of ways. Differences in game mechanics and setting aside, even the dynamics among the players is different than with your standard sharded MMO. The single server approach puts all of the players in one world, sometimes creating a tense social dynamic between the players, and especially between CCP Games and the EVE subscribers. The player-elected Council of Stellar Management (CSM) is an attempt to have a group of players bridge this gap, and represent the interests of the playerbase as a whole by advising CCP on how to keep the game in step with what the players want. Although the first CSM is still in office, the next election process is well underway. EVE dev CCP Diagoras posted a breakdown of the applications for the second Council of Stellar Management, listing statistics and information about those who have their eyes set on a place among the CSM, and plenty to read about each of the individuals in the running.

  • How your Bartle Type influences your class choice: WoW style

    by 
    Shawn Schuster
    Shawn Schuster
    10.20.2008

    Last week we showed the Massively readers a research report done at gamerDNA regarding MMO players' Bartle Type and how it influences their Warhammer Online class choices. In the comments at their site, and at ours, many asked if this could be done for other games as well, namely World of Warcraft. Well this week they treat us to just that, and the results might surprise you.While not as clearly-defined as the WAR/Bartle results, this report shows some interesting statistics relating to WoW players and their gender, personality, class type and more. Keep in mind though that these results are based on around 45k+ members at gamerDNA who play WoW, not every single player out there. Even so, it's always enlightening to see these things in solid numbers. I mean, who knew there were more Hunters than any other class? /cough One of Azeroth's millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!

  • Bartle, gender, and the demographics of WoW's classes

    by 
    Mike Schramm
    Mike Schramm
    10.20.2008

    A little while back the gamerDNA blog did a nice breakdown of how WAR classes correlate with how gamers do on the Bartle Test of Gamer Psychology, a widely used test that can break down exactly what type of player you are (Achiever, Explorer, Socializer, or Killer). It was such an interesting writeup that I hoped they'd do it with WoW classes, and apparently I wasn't the only one -- they've got a new post up now examining which classes in Azeroth align with which types of players.They throw gender into the mix as well -- turns out that while the classes have generally the same percentage of players (not surprising, given that gameplay dictates the classes should be fairly balanced), things start to break up when you add gender to the mix. Priests and Warriors seem to have the biggest separation: according to their data (obtained via the profiles on their site), most Priests are played by females, and most Warriors are played by men. Paladins as well tend to be male, though not as much as Warriors, and Druids tend to be female, though not as much as Priests. Women also tend to prefer the elven races (Blood and Night), while guys apparently prefer Orcs and Dwarves (which helps my -- sexist, I admit -- theory from way back on the WoW Insider Show that the Dwarven starting area appeals to guys more than women).The Bartle breakdown is interesting, too -- Killers prefer Rogues (duh), Warriors tend to be Achievers, and Hunters have the slight Explorer edge, but in general, the classes have a fairly even distribution across the board. All of the different roles can be filled by all the classes, which speaks to the way Blizzard has built the classes -- you can really solo, PvP, or group up with any of them. WAR's differences were distinct, but in WoW, Blizzard has done their best to make it so that whatever Bartle type you are, you can log in with any class and do what you want. gamerDNA promises more research here (including a Horde and Alliance breakdown), and we can't wait to see it.

  • How your Bartle Type influences your WAR class choice

    by 
    Shawn Schuster
    Shawn Schuster
    10.12.2008

    A few weeks ago, gamerDNA made a push to get 500k gamers to take the Bartle test located on their site. Not only did they crush that number, but they've put the statistics to good use. In an interesting research article by Sanya Weathers (who was just recently on the Massively speaking podcast), you'll notice some fascinating results combining the Bartle Type of gamers as it pertains to their Warhammer Online class choice.First off, this article shows the interesting distribution of class choices in WAR (from the people with that information in their gamerDNA profiles). Then that information is broken down to show gender preference per class and ultimately the Bartle Type in relation to each class. The entire article is certainly a worthwhile read, and says a lot about the balance of the game's classes and how the game can appeal to as many people as it has. Hopefully, as hinted in the article, gamerDNA will do research like this for other popular MMOs in the future. Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • AGDC 08: The Importance of Learning Style and Gender in MMOs

    by 
    Akela Talamasca
    Akela Talamasca
    09.19.2008

    We spent a little time at the Austin Game Developers Conference this year and walked away with our heads full of game-related knowledge. Not least of this came from a panel held by Sheri Graner Ray, the computer game industry's leading expert on the subject of gender and computer games.She began by dividing learning styles into types, and explaining how closely gender relates to the different styles. She then went on to discuss how important it is for game tutorials to include the different styles of learning at the risk of losing potential players. We've compiled a breakdown of Sheri's panel here, condensing her hour-long talk into what we think are her most salient points. Remember, most of these statements are not actual quotes unless specifically pulled out as such. Read on to learn more about "The Importance of Learning Style and Gender in MMOs".

  • Jennicide: Male players "need to be more accepting of women ingame"

    by 
    Mike Schramm
    Mike Schramm
    07.12.2008

    Allakazaham has posted an interview with "Jennicide," who, as we reported previously, is not only a poker player and Playboy poser, but plays World of Warcraft as well. Unfortunately, she doesn't sound all that into the game (she does claim to have raided during a poker match, which is pretty awesome if true), but she does make an excellent point about Blizzard's marketing: as cool as William Shatner and Mr. T are, their ads could use a little more feminine touch, and they could certainly acknowledge all the women playing this game a little better.She also says that "guys need to be more accepting of women in game," and unfortunately she doesn't offer any solutions on how to make that happen, but it's good to hear someone say it -- just ask any girl who's been afraid to come on Ventrilo for fear that creepy guys will come out of the woodwork.All in all, Jennicide sounds like she's got a good head on her shoulders (and she does actually win a few nerd points for playing The Realm). Maybe she's right -- more high profile female players might help turn the image of gender in game a little more close to equal.

  • He Said/She Said: It's a man's WoW

    by 
    Amanda Dean
    Amanda Dean
    07.08.2008

    Welcome to another edition of He Said/She Said where Amanda Dean and David Bowers take on some of the deepest gender issues in the World of Warcraft universe. This time we discuss the expectations of men and women in guilds and how WoW reflects the larger society. Amanda: I don't know how many times I've heard of women flirting their way into raids or excellent gear. Perhaps this happens in some cases, but these are the bad apples. I find myself growing kind of tired of the stereotype that girls can't play WoW. The truth is that many women play WoW, and many of us are very good at it. Because of the stereotypes, A lady has to work considerably harder in a guild to earn respect. It's like being guilty of being a twit until proven otherwise.

  • New TCG wallpaper is putrid, but in a sexy way

    by 
    Samuel Axon
    Samuel Axon
    04.16.2008

    Blizzard has released a new wallpaper featuring exquisite artwork from the "Mias the Putrid" card from the WoW TCG. The work is just as fantastic as it was with previous TCG-themed work -- maybe even better. Well, nothing is gonna beat the Stefen Colbear thing, but still. It's fabulous.I say it's "putrid, but in a sexy way" with tongue in cheek, of course. This evil Mias lady is half-naked. She's in chain-slave-bondage. Oh, and ... I'm not one of those guys who has all the cup sizes memorized, but I'm pretty sure that proportionally this is on the higher end. No, I'm not gushing; I actually have a point! WoW Insider has talked about sexism in WoW before, but usually we've focused on the actions and words of some male players, and not so much on things like the art style of the game or the TCG. I'm not making a judgment here; I'm just pondering. See, when I saw this new image, I thought of a conversation I had with a friend of mine a couple weeks ago. She long since quit WoW, but she said that as a female gamer it's always a little frustrating when many of the female characters are half-naked elf-slaves with huge breasts. What a standard! But then, doesn't WoW's art style exaggerate the male characters' muscles and such, too? Ah, well. It's food for thought. Type up your two cents if you want. Or just download the wallpaper.

  • Survey says: Japanese women prefer DS, Men PSP

    by 
    Candace Savino
    Candace Savino
    04.10.2008

    Net Asia Co. Ltd. recently performed a poll, misleadingly showing Japanese gamers' handheld preferences by gender. The reason that we consider this survey misleading is because the DS Lite and DS Phat were split up into two different categories. Why not, then, split up the PSP-1000 (the original) and PSP-2000 (the newer, slimmer one)? Okay, so no one would actually pick the 1000 over the 2000, but splitting up the two DS models (and GBA models, for that matter) just doesn't make sense to us.With that rant out of the way, though, the poll (in which 401 mobile phone users partook) shows that 42% of Japanese men prefer the PSP, while 30.3% prefer the DS Lite and 16.8% the Phat. As for women, 52.2% picked the Lite and 27.4% chose the Phat, while only 8.8% prefered the PSP. (Note: In case you're wondering why these numbers don't add up to 100%, the unlisted percents were split between the Game Boy, Game Boy Advance, and Game Boy Advance SP.)

  • He Said, She Said: Tauren Females

    by 
    Amanda Dean
    Amanda Dean
    04.09.2008

    He Said , She Said is a new feature at WoW Insider, which looks at the game from masculine and feminine points of view. This week David Bowers and Amanda Dean take a look at what it takes to play a female Tauren. We all chose our characters for different reasons, potential class and racial abilities should be primary among them. Many people play only characters of their real-life gender, while others chose their character's gender based on appearance or role-playing needs. For whatever reasons, Tauren females are a vast minority. Amanda believes that in most cases it takes a real girl to roll one of these femmes, what do you think?Read on for our discussion. In a world of gamers and gamer girls, let's take some time to examine what makes us the same and what makes us different. Here at WoW Insider we're discussing all kinds of in game issues through the lens of gender. Check out our inaugural post, we welcome all of your comments, and be sure to send in your ideas for our discussion.

  • Top 5 real life lessons we've learned from MMOs

    by 
    Chris Chester
    Chris Chester
    03.31.2008

    Game designer Steve Danuser, AKA Moorgard, recently posted a musing on his blog where he speculated on the greatest lessons he's learned in all his time playing World of Warcraft. After all, after investing dozens, if not hundreds, of real days into the game, surely he had to have learned something from the experience that was applicable to real life? For Steve, the lesson was, if they look different than you, and speak differently than you, kill them before they get the chance to kill you. While we know hope Steve is kidding, it did get the old gears turning.We've taken up Steve's line of discussion and mulled it over a little bit. What follows is our (mostly) sincere look at the top 5 real life lessons that we've learned from MMOs.

  • Those men aren't *all* chicks

    by 
    Michael Zenke
    Michael Zenke
    03.09.2008

    The recent announcement of research results into cross-gender play in Massive games has prompted some criticism from MMO industry heavyweights. We mentioned in our original post on the study that there was a disparity between the research done and the coverage of that research in the resulting Inquirer article. Veteran designer Richard Bartle has the best analysis of the journalism surrounding the article; his disassembly of the Guardian article about the report is extremely thorough. Jeff Freeman (of the Mythical blog) follows up with further discussion of the original paper - noting that it can barely be described as research. Sarah Jensen Schubert, in a comment on Raph Koster's blog, summarizes Freeman's frustration well: "They surveyed 119 self-selected participants, largely recruited from the Allakhazam off-topic forums. I think it's crap." As a closing thought, Ryan Shwayder's 'rant' on this subject is worth reading as well. He takes a humorous look at some of the suppositions made by hand-wringing journalists and his own playstyle.What do you make of all this? We've previously explored cross gender play among the readers of this site, but it's worth revisiting in the face of all this misinformation. How prevalently do you see this behavior in your gaming - and why do you do it?

  • NTU study on MMO gender selection to be published

    by 
    Tateru Nino
    Tateru Nino
    03.04.2008

    The Inquirer is carrying news of a soon-to-be-published study by Nottingham Trent University called Gender Swapping and Socialising in Cyberspace, which is expected to be published in the US Journal Cyberpsychology and Behavior. The study shows that women were more likely than men to select a male avatar, with half of men (54%) choosing female avatars, and 70% of women crossing the gender divide as male avatars. The study explores the reasons given by participants for selecting avatars/characters across genders, and the differences between male and female motivations for selecting alternate genders. [Thanks to Megatonik for catching this one as "Study says MMO players are gender-confused" - even though it actually never says anything like that. Thanks also to the Plywood Webcomic archives for the image.]

  • GDC08: Gamer genders, in graph form

    by 
    Andrew Yoon
    Andrew Yoon
    02.21.2008

    We were amused by this graph from Sony's PSN presentation. According to their internal data, 92% of registered PSN gamers are male. Only 4% are female! It looks like hardcore gamers are still predominantly testosterone-driven. Should we be depressed, or disturbed, that there are as many female gamers as those whose genders are "unidentified"?

  • SOE announces G.I.R.L. scholarship program

    by 
    Barb Dybwad
    Barb Dybwad
    02.20.2008

    We had the chance to hit up Sony Online Entertainment's soiree at GDC and were privy to their announcement about a scholarship program designed to educate and recruit women into the video game industry: the Gamers In Real Life (G.I.R.L. -- see what they did thar?) scholarship program offers a $10,000 tuition scholarship towards an education at any Art Institutes school where currently enrolled, plus a paid internship at one of SOE's studios in Austin, Denver, San Diego or Seattle. Applications will be accepted beginning April 1, 2008 and ending May 31, 2008, with winners announced on or about June 30, 2008. Entries will be judged by a panel of industry professionals at SOE. The event featured a Q&A session with some of SOE's female production and executive staff including Torrie Dorrell (SVP Global Sales and Marketing), Courtney Simmons (Director of Corporate Communications and PR), Sherry Floyd (Producer, SOE Seattle), Laura Naviaux (Director, Global Brand Marketing), Taina Rodriguez (Publicist), Tracey Seamster (Game Designer), and Heather Sowards (Media Producer). Hit up the gallery for pics of the event and some gratuitous screens from The Agency.%Gallery-16484%

  • Opening a dialog about sexism in World of Warcraft

    by 
    Amanda Dean
    Amanda Dean
    02.11.2008

    Perhaps one of the biggest challenges of being a gamer girl is learning to deal with rampant sexism, without becoming defensive. Just like racism, sexism should not be tolerated, but how do you address it without making the problem worse? Smurphy from Burning Blade brought this up in the forums. Nethaera's response was to shut the thread down before a dialog could really begin on the subject. Although the majority of WoW players are men, there are a number or women who do enjoy the game. Women are often important contributing members of guilds and raids. Perhaps a little known fact about gamer girls is many of us don't like to be hit on or given special favors like spots in raids. Nor do we like to be called honey, baby, or sweetie by complete strangers. We would very much like the same treatment given to our male counterparts. Women do truly enjoy the game, and should be able to feel safe and comfortable in the online environment.

  • Science says: Men's brains get more 'reward' from gaming

    by 
    Kyle Orland
    Kyle Orland
    02.05.2008

    Developers and executives that are struggling to develop games that appeal to women now have a new excuse to fall back on if and when they fail. According to a study by Stanford University's Alan Reiss, men are hard wired to feel more "rewarded" playing games than women.The study, which looked at 11 men and 11 women, asked participants to play a simple territorial point-and-click game while hooked up to an fMRI machine. The men in the study showed much great activity in the brain's "mesocorticolimbic center," which is associated with reward and addiction.Interestingly, the amount of activity for men went up as they did better at the game, while the amount of activity for women stayed roughly constant, regardless of achievement. "The females 'got' the game... they appeared motivated to succeed at the game," Reiss said. "The males were just a lot more motivated to succeed." Yeah, yeah ... tell it to the Frag Dolls.

  • The Daily Grind: Do gender addresses matter?

    by 
    Akela Talamasca
    Akela Talamasca
    01.31.2008

    As a very basic rule of thumb, it seems to be the case that in MMORPGs like World of Warcraft, it's safe to call a person by their real life gender. Males who play MMOs sometimes play them as female avatars, and vice versa. In a virtual world like Second Life, however, the gender of importance belongs to the avatar. The distinction seems to rest on the concept of roleplay.Obviously it boils down to the player's choice; they decide what they want to be, and how they prefer to be addressed. When they do, if you know the person behind the avatar, do you address them as their avatar's gender, or as their real life gender?

  • Study says girls prefer 'easier' 2D games

    by 
    Chris Greenhough
    Chris Greenhough
    12.19.2007

    Here's an interesting little nugget we stumbled across: according to a recent study, girls prefer 2D over 3D when it comes to games.To reach this conclusion, author Tina Ziemek offered a pool of 34 13- and 14-year old students a selection of six Nintendo 64 titles (Yoshi's Story, Bust-A-Move, Mischief Makers, Banjo-Kazooie, Wetrix, and The Legend of Zelda: Ocarina of Time), and noted down which of the games each subject preferred to spend time with.As it happens, the females in the group opted to play Yoshi's Story most of the time, while the males chose Zelda. Ziemek also notes that a lot of the kids commented on the easiness and accessibility of the 2D games in interviews, and that the females "disliked the confusion in the 3D video games, whether it was unclear directions, objectives, camera perspectives, or not knowing how to control the character."Ziemek's final conclusion? That the majority of females would rather play games that are "easy," while the majority of males would rather play games that are "challenging." If Ziemek's findings are correct, this may partly explain why so many females pick up a DS -- after all, which other platform has such a delightful array of 2D software?[Via Kotaku]

  • So, why DO you play opposite your gender?

    by 
    Akela Talamasca
    Akela Talamasca
    11.29.2007

    It's a tired cliché at this point: asking a man why he plays his favorite MMO as a female character, and getting the response 'I'd rather look at a chick than a dude'. But there's both so much more to this question and so much less that it bears a glance.First of all, where is it written that one must play their own gender? Is anyone asking 'Why don't you play as a human instead of an Orc/Night Elf/Undead/Hottentot?' MMOs (and many videogames in general) have the distinct attribute of genderless play; there is no specific, inherent strength to either sex. Why not take advantage of that?