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  • WoW Patch 3.1 PTR Paladin glyphs

    by 
    Zach Yonzon
    Zach Yonzon
    02.24.2009

    Delicious new glyphs and some rework of old ones in this massive content Patch 3.1. In the midst of all the excitement, let's try to look at the Paladin glyphs and what they mean for the class.Glyph of Exorcism - Increases damage done by Exorcism by 20%. (Old: Your Exorcism also interrupts spellcasting for 2 sec.)You really didn't think they'd let us keep the interrupt now that it can be cast on any target, did you? Of course not. However, this glyph is a solid choice for the third glyph slot for every Retribution Paladin, who will have Exorcism firmly in their rotations. While we pine for the loss of a possible spell interrupt, the DPS increase is pretty solid.Glyph of Divinity - Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target. (Old: Your Lay on Hands also grants you as much mana as it grants your target.)The mana returns are great, but there are better glyph choices out there, specially the new ones introduced in Patch 3.1, particularly the next one...Glyph of Lay on Hands -- Reduces the cooldown of your Lay on Hands spell by 5 min.(Old: Increases the mana restored by your Lay on Hands spell by 20%)Now this is an awesome glyph. Without talents, this allows the use of one of the best emergency buttons ever every 15 minutes. With Improved Lay on Hands, that gets cut down to 11 minutes. It still won't be usable in Arenas, of course, but the change makes it excellent for raiding. We'll probably need to use it a lot in Ulduar, anyway. Also, expect Blizzard to change the 4-piece set bonus of the Tier 3 Redemption set, designed during a time when Lay on Hands was on a one-hour cooldown.More glyphs of pure win after the jump...

  • WoW Patch 3.1 PTR: Shaman glyph and undocumented changes

    by 
    Matthew Rossi
    Matthew Rossi
    02.24.2009

    So in the cold light of day we have yet more changes than the PTR notes indicated for our beloved shamans. Both glyphs and general changes need to be discussed, and so I drag my exhausted hinder forth to dig through the vast and sprawling PTR hoopla to determine what is up for the totem dropping set. What's good, what's bad, what's head scratchingly confusing? We talked about shaman class changes in the PTR notes early this morning, so we'll start there, because it's short. Fire Nova Totem's mana cost has been reduced. Everything else was covered in the original patch notes, so... yeah. Fire Noval Totem costs less. It's still a fire totem, so elemental shamans will have to decide between it and Totem of Wrath. But at least the decision to drop one and lose the benefits of Totem of Wrath will cost you less mana.Luckily, we have quite a few glyphs to discuss as well. Let's talk about those.

  • Undocumented glyph changes in 3.1

    by 
    Eliah Hecht
    Eliah Hecht
    02.24.2009

    With patch 3.1 up on the PTR, expect information about it to keep flooding in. As specifically stated by the blues, the 3.1 patch notes are rather incomplete. Fortunately, the good people at MMO-Champion have compiled a list of all the glyph changes they found in the data files. And here they are, for your perusing pleasure. Remember, of course, this is all subject to change as 3.1 progresses on the PTR. And if you missed it, here are the official 3.1 PTR patch notes so far, and some undocumented changes. Death Knight Glyph of Strangulate - Reduces the cooldown of your Strangulate by 60 sec. (Old: Inceases the range of your Strangulate by 20 yards.) Glyph of Icebound Fortitude - Your Icebound Fortitude now always grants at least 30% damage reduction, regardless of your defense skill. (Old: Your Icebound Fortitude costs no runic power) Glyph of Unbreakable Armor - Increases the amount of damage absorbed by Unbreakable Armor by 1%. (Old: Unbreakable Armor grants an additional 15% armor) Glyph of Plague Strike - Your Plague Strike does 60% additional damage. (Old: 20% additional damage if a disease was on the target) Glyph of Death Strike - Increases your Death Strike's damage by 2% for every 5 runic power you currently have. The runic power is not consumed by this effect. (Old: 2% regardless of runic power) Glyph of Hungering Cold (new) - Reduces the cost of Hungering Cold by 10 runic power. Glyph of Unholy Blight (new) - Increases the duration of Unholy Blight by 10 sec. Glyph of Death Coil (new) - Reduces the cost of Death Coil by 8 runic power. Glyph of Pestilence (new) - Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration. Glyph of Howling Blast (new) - Your Howling Blast ability now infects your targets with Frost Fever.

  • New glyphs incoming soon

    by 
    Alex Ziebart
    Alex Ziebart
    02.19.2009

    Eyonix chimed in on the General forums earlier to say that we'll be seeing new glyphs soon. It's just a small line, but it should be good news for all tradeskills. It's very rare for them to add a significant amount of items to one tradeskill in a content patch and leave all of the others untouched. Personally, I think it's a good sign that we'll be seeing a lot of tradeskill love in patch 3.1, but maybe I'm reading into it too deeply.Even if we're in some crazy world where only Inscription receives tradeskill love, this is interesting news regardless. We might be seeing more glyphs incoming for a lot of our Wrath of the Lich King abilities that weren't given glyphs, so we could experience the base abilities before we started augmenting them. It wouldn't surprise me at all if we started seeing things like Glyph of Frostfire Bolt Mind Sear in patch 3.1.As soon as the PTR comes up, we'll be hitting the trainers and reputation vendors to see what is coming our way, so keep an eye on WoW Insider for all of that good stuff once it happens.Edit: Shhh. You didn't see that. It has a line through it, that means it didn't happen.

  • The Light and How to Swing It: What dual specs mean for the class

    by 
    Zach Yonzon
    Zach Yonzon
    02.14.2009

    So. Dual specs. More than any other class except, perhaps, for those freakish shapeshifting Druids, dual specs will have a great impact on Paladins. For one, it will save a lot of money on respec costs. I spend at least 600 Gold a week on respecs and re-glyphs, toggling back and forth between my raid and PvP specs. It also allows players to diversify their roles in a raid. At a glance, the feature has a lot of potential and should greatly improve the experience for all players regardless of class.What do dual specs mean for this Paladins, anyway? For a hybrid class that can fill the three archetypal roles in the game, it means a lot. Healers can become tanks, tanks can become DPS, DPS can become healers... anything, really. It's simply a matter of toggling the proverbial switch both in the game and mindset. You can even bring PvE and PvP specs into the equation, expanding the Paladin's options considerably. When dual specs kick in with Patch 3.1 (fingers crossed), let's take a look at the delicious possibilities that open up for the class.

  • Turn Evil glyph likely to be nerfed

    by 
    Zach Yonzon
    Zach Yonzon
    02.04.2009

    The most powerful PvP glyph for Paladins looks like it's going to be hammered with the nerf bat. The Glyph of Turn Evil originally reduced the cast time of Turn Evil by 100%. In Patch 3.0, the spell Turn Evil had its cooldown removed, so when Paladins used this glyph they had access to a spammable instant cast crowd control spell that could completely shut down Death Knight ghouls and gargoyles, as well as Warlocks under the effects of Metamorphosis. In Patch 3.0.8, Blizzard revised the glyph to add an 8 second cooldown to the spell.Even with the change, some players are still crying foul, and Ghostcrawler responds that instant cast Turn Evil "might be a problem" and that they are likely to fix it. This is the latest in a series of nerfs and reworks applied to Paladin glyphs -- mostly affecting PvP -- since the release of Wrath of the Lich King. The original Glyph of Crusader Strike had Crusader Strike deal more damage to stunned targets, but now currently reduces the cost of the spell by 20%. The 41-point talent is plain enough (with the removal of the Judgement refresh aspect in 3.0) and the glyph to accompany it is even more boring. Glyph of Hammer of Justice originally extended the stun by 1 second but now only increases the range of the spell by a mere 5 yards. With the speed Blizzard tends to hotfix issues like these, expect a nerf to the Glyph of Turn Evil very soon. What was that famous Ghostcrawler line again? Oh, yeah... "to the ground, baby!"

  • Arcane Brilliance: Grading the glyphs

    by 
    Christian Belt
    Christian Belt
    01.31.2009

    Each week Arcane Brilliance writes a column about the ins and outs of Magehood. Mostly, what's in a Mage's hood is the Mage's face (which may or may not have a lower jaw), and what's out of a Mage's hood is fiery death. Did you see what I did there? It's clever word-play, you see...ins and outs...Magehood...in a Mage's hood...out...get it? Oh, fine. You try to come up with something witty every week! It's hard! Stupid italicized introductory paragraphs...I should have just gone with some more Warlock-bashing.I don't know about you, but when I was a kid, discretionary funds were rare and precious. There were so many toys to buy, and so little money with which to purchase them. If Grandma were to send me a card with five bucks in it for my birthday, that was a windfall of epic proportions. Each purchase had to be carefully planned, each dollar wrung for as much value as it could provide. Use the money now on a Storm Shadow action figure (with combat grip!), or save it to someday replace the NES controller that had died a premature death in the wake of a last second Tecmo Super Bowl loss to my little brother? Yes, my childhood was in many ways resource management training for later years spent playing games like Starcraft.And games like World of Warcraft.Do I spend my Stone Keeper's Shards on a meta gem now, or save them for that sweet Mammoth? Use my honor to upgrade my cloak now, or save it and get the trinket? Use that socket for spellpower or hit rating? Kill the Warlock, or kill the Warlock? So many choices. All of which brings us to this week's topic: what to do with our precious and very limited Glyph slots? Follow me through the jump, and we'll discuss.

  • Undocumented Arcane Mage changes in patch 3.0.8a

    by 
    Alex Ziebart
    Alex Ziebart
    01.27.2009

    From the first moments that the servers came up today there were unconfirmed reports of an undocumented Arcane nerf to Mages flying around. Not so long ago, those reports were confirmed via some commentary on the issue from Ghostcrawler.There were some changes made to how Arcane Barrage, Arcane Missiles, and the Arcane Blast buff interact to prevent a fun little trick that was being used to get the most out of the buff. Second, the Arcane Blast glyph received a flat nerf, losing 2% damage per stack. Unfortunately, along with those changes came a potential bug to that glyph. Arcane Missiles may not be receiving the additional damage bonus at all.Overall, these aren't terrible nerfs, and probably should've been expected at some point. Arcane Mage is one of the class/spec combos pulling far, far ahead of the competition, so some changes had to happen eventually. Probably the only real issue here is the fact that once again, there should have been some documentation beyond hoping Ghostcrawler bopped onto the forums to confirm or deny.

  • The Care and Feeding of Warriors: Patch 3.0.8 makes death less sudden

    by 
    Matthew Rossi
    Matthew Rossi
    01.09.2009

    If you're paying attention to the saga of Warriors and patch 3.0.8 on the PTR, you saw the following exciting patch notes, which I will reproduce in their entirety from here. Warriors Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge. Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind. Fury:Titan's Grip: The hit chance penalty has been removed. Taunt: Range increased to 30 yards. While these are not a lot of changes, on the whole they seem fairly positive, yes? Well, what's not in the patch notes is of some concern to DPS warriors. Namely, the incoming nerfs to Deep Wounds and Sudden Death, two warrior talents in the arms tree. The Deep Wounds nerf is aimed at balancing fury warriors since their damage should be going up with the change to Bloodsurge and Titan's Grip. Since there hasn't been an announcement of how much Deep Wounds is going to be changed, all we know is that the DPS will decrease. The Sudden Death change, however, is at least simple enough, in that when a Sudden Death execute lights up, it will only use up to 30 rage.

  • Encrypted Text: Hunger for Blood is terrible (to play)

    by 
    Chase Christian
    Chase Christian
    12.31.2008

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss how troublesome Assassination's new rotation is.During my regular readings of the Rogue forums, I often heard complaints regarding our Assassination 51-pointer (Hunger for Blood). The main issue is that people find with it comes from the fact that it takes our required button-pushing amounts from manageable to annoying. I was skeptical at first, as I had not been having much trouble with it in heroics and the odd Vault of Archavon run.I initially figured Mutilate would be a more interesting rotation than the old Rupture/SnD spam that was TBC Combat Swords. With Mutilate generating way more Combo Points than Sinister Strike, and simply replacing SnD with Envenom in my raiding DPS rotation, I figured it would be business as usual. I trade off using Mutilate less than Sinister Strike by having to keep HfB up. Easy enough, right? Wrong.

  • Breakfast Topic: Patch 3.0.8 excitement

    by 
    Alex Ziebart
    Alex Ziebart
    12.22.2008

    Last week brought us a lot of news on patch 3.0.8, and with no sign of it hitting live realms particularly soon, we're bound to see a lot more. It's not a full blown content patch, so no new dungeons or raids, nothing of that sort. That doesn't mean it's not packed full of cool stuff, though.What are all of you looking forward to the most? There aren't a whole load of major class changes for my personal favorite class, Priests, but the one change there is for Shadow excites me a whole lot more than it really should. Glyph of Mind Flay will just cause the spell to slow the target a little less, rather than removing it entirely. Small change, but it will make life as a Shadow Priest so much easier. When dual specs roll around, I can just have a Healing set and a Shadow set of glyphs rather than a raid set, a soloing set, and a healing set.

  • WoW Insider Show Episode 63: Healing for fun and phat loots

    by 
    Mike Schramm
    Mike Schramm
    11.10.2008

    It was all healers all the time this past week on the WoW Insider Show. Special guest tree Druid Phaelia joined us from her site, Resto4Life.com, and our good friend Matt "Matticus" Low brought his priestly insights from World of Matticus (and our own Spiritual Guidance column), and our producer Elizabeth Harper brought some Paladin judgement to the table. We chatted about how healing is going lately in the game, which classes are doing well lately (and which are doing not so well), and what Ghostcrawler might do for healers to make things more fun than whack-a-mole. We also talked about the 3.0.3 patch, and where we've been in the beta, and where we're going first on launch day.Additionally, we talked with Phaelia about how she started in WoW and decided to start blogging about it, and we answered your emails, including what's up with those dragon heads you sometimes see outside of Stormwind and Orgrimmar, and the best glyphs for healers. If you've got a question or comment for the show, send it along to theshow AT wowinsider dot com, and you might even hear it on next week's show.Lots of ways to listen to the show after the break -- don't forget that the earliest you can listen to the show is on Saturday evening: we've got the Ustream recording up right after we finish making it. But the best time to listen to the show is during, because every Saturday we do this live on our Ustream page (and you even get to attend the non-recorded aftershow). If you've never been, check it out next week.Get the podcast:[iTunes] Subscribe to the WoW Insider Show directly in iTunes. (will be updated soon)[Ustream] Listen to the unedited recording in Ustream.[RSS] Add the WoW Insider Show to your RSS aggregator.[MP3] Download the MP3 directly.Listen here on the page:

  • Lichborne: Talents for catching up

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.09.2008

    Welcome to Lichborne, where Daniel Whitcomb is doing some last minute agonizing over what face to give his Death Knight on Thursday.So there are quite a few of us, I imagine, who are still on track to switch to a Death Knight, or at least play one quite extensively, immediately when Wrath of the Lich King hits the live servers. But the fact remains that you'll be 15 levels behind everyone to start, and if you have friends to catch up to, you're going to want to get up there pretty quickly, most likely. Even if you plan to take it slow, you'll still want a good effective leveling build, most likely. So today, we'll look at three solid solo DPS builds from each tree, and discuss how to use them most effectively for grinding and leveling.

  • Insider Trader: Inscription from 100 to 200

    by 
    Amanda Miller
    Amanda Miller
    11.07.2008

    Insider Trader is your inside line on making, selling, buying and using player-made products.Last week, we began the journey towards becoming a Grand Master Scribe. Starting with the basics, we discussed how to reach skill level 100, along with some general tips and strategy, and there were many helpful reader comments.Today, we will continue from skill level 100 to hit 200, which will place you partway through what a level 20 is capable of training. When herbs are mentioned, clicking on any of the links will take you to a Wowhead page showing you where you can find them. If you feel you need more background information on inscription tools, milling, or research, check out last week's column to brush up on the fundamentals. Otherwise, pass on through the break!

  • Breakfast Topic: A knock on knockbacks

    by 
    Zach Yonzon
    Zach Yonzon
    11.02.2008

    The game-changing Echoes of Doom patch brought in a slew of new abilities and some of them included this nifty little feature called 'knockback', which effectively knocks back enemy players and NPCs. It's a whole lot of fun, particularly if you're knocking them off the bridge in Dun Baldar. I've been on the nasty receiving end of a knockback that sent me to my death in Eye of the Storm. I think it's a lot of fun, and it really does create some interesting conundrums in Arenas. Of course, not everyone is thrilled by them. Our very own Allison Robert, bear tank extraordinaire, has torn out about half her hair (poor Allie!) in frustration from knockbacks messing with tanking. She implores you to use these abilities with restraint for the sake of her sanity. It's a level-headed request that Blizzard hears. They've recently hinted at new Glyphs that will remove the knockback effect from certain spells such as Blast Wave, Typhoon, and Thunderstorm. How's your experience with knockback effects? Have you used it to kill enemies in Battlegrounds? Used it to escape some pesky Rogue slicing and dicing your butt? Maybe you've even used it in *gasp* an instance and rearranged the mobs that the tank so painstakingly positioned through the pull. How have you been (ab)using knockbacks? What's your take on the new mechanic? Yay? Nay? Art-fay?

  • Arcane Brilliance: Inscription and the common Mage

    by 
    Christian Belt
    Christian Belt
    11.01.2008

    Each week Arcane Brilliance gathers energy from the nether, spinning it from the bowels of the universe itself, then threads that dark matter together into a tapestry of destruction. This is a fancy way of saying that Arcane Brilliance summons up a column about Mages each Saturday. Then, over the course of a 5 second cast-time, it balls that column up into a giant ball of flame and nukes your face with it.Patch 3.0.2 hurled a new profession into our little virtual pond, and like Jewelcrafting before it, Inscription has plunged beneath the surface like a cannonball. We'll likely be sorting out the various waves and ripples that splash has created for months to come, but having spent the better part of three weeks with it, we can begin to see some results of the impact. Some of us have dived right in, picking up the profession and leveling it with gusto. Some of us only know that we saw a big splash, and that we are now very wet.As a Mage, this profession intrigues me more than most. Several of the glyphs for Mages are quite powerful, the Scribe-only shoulder enchants are pretty spectacular, and the off-hand weapons Scribes can create and equip seem like an attractive leveling option going into Wrath. What are the pros and cons of this new profession? Is it worth dropping old standards like Enchanting or Tailoring for? As a Mage, is Inscription worth learning, or am I better off just buying glyphs when I need them?Though we're still in the early stages of learning about this new tradeskill, we're at a point now where we can start to weigh its costs and benefits. After the break, we'll evaluate Inscription as a profession for Mages, and go over the glyphs available to us both now and after November 13th.

  • Ask a Beta Tester: Tradeskills, training, and rep gains

    by 
    Alex Ziebart
    Alex Ziebart
    10.29.2008

    As the beta winds down, Ask a Beta Tester becomes a little more infrequent, but as long as we have questions, we will answer. Let's start with Rob's question...Are they planning to put in recipes for green items between 350-375 to make it easier to grind up professions? Or should i just suck it up and make (obsolete) blue/purple items to level up.Many professions start with new recipes at 350 skill in Northrend, and some of them at 360. Nobody starts at 375. 360-375 is usually taken up by 'end-game' items so you won't have to grind those out to skill up before Northrend. I recommend checking Wowhead to see where your particular profession starts out.Locke asked...I know there's the Wrath Gate cinematic and so on, have you come across or know any other cinematic events like this, or was this the only one? I'm sure there has to be in game scripted events. Thanks.

  • Spiritual Guidance: The Discipline raiding spec thoughts and review

    by 
    Matt Low
    Matt Low
    10.21.2008

    Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week Matticus is going to try to shed some light on the Discipline spec in a raiding environment! I'll admit it. I've been Holy my entire life. I'd only go Discipline just to have some fun in PvP on the weekends in order to grab myself some extra Arena points for PvP gear and what not. In the past, I did try to go all out Discipline because we had some many Priests. Variety is the spice of life right? As time went on, my Guild slowly started losing to Priests to real life until I was the only one remaining. The guild could not afford me to experiment any longer and I switched back to the comfort of Holy. Over the past weekend, I had a chance to try out Discipline in full with the new spells and expanded tree on both live and beta servers. How did it go?

  • The Care and Feeding of Warriors: A pile of my enemies' bodies

    by 
    Matthew Rossi
    Matthew Rossi
    10.17.2008

    Welcome back to The Care and Feeding of Warriors. The carnage you see above you is the entire Scarlet Monastery Cathedral (and all the mobs before it, too!) except for the ones who died before we got this far. (I stole this idea shamelessly from a commenter named Brian Arnold.The video he linked is pretty much exactly how it went down for me.) Damage Shield, you complete me. Well, you and Shockwave, and the new limitless target Thunder Clap. This is my build: I skipped over Anticipation because, while an excellent talent, I want to be hit instead of dodged. I'll pick it back up again once we start leveling. A couple of fun screenshots from my character panel: This is my admittedly gimmicky shield block value set. Pretty much every piece on it has block or str, I hover at around 16000 health in it. What I find really fun (and what allowed me to pull the entire Cath as well as both bosses onto myself) was this next trick. Nothing up my sleeve but Shield Block.

  • Apprentice Scribe: An Inscription FAQ

    by 
    Eliah Hecht
    Eliah Hecht
    10.17.2008

    Inscription was just added to the game two days ago, but many people have it at 350+ already. Understandably, there are a lot of questions. In this post I will attempt to answer some of them. This post is aimed at people who are scribes, or are interested in becoming scribes. If you're just interested in how to use glyphs to enhance your skills, but not in making them, you may want to look into the glyph FAQ. So what's this Inscription all about, then? Inscription is a new primary profession to make glyphs (permanent enhancements to spells), mostly. Scribes can also make scrolls, and for themselves, shoulder enchants and caster-oriented offhands. What goes into making a glyph? Herbs, primarily. Lots of herbs. You mill them into pigments, turn the pigments into ink, and put the ink down on parchment to make glyphs. What's the difference between a major and a minor glyph? Major glyphs make big changes to spells, minor glyphs make small ones. We have slots for both; you can't put a major glyph in a minor glyph slot, nor vice-versa. At level 70, we have two major slots, and three minor. At level 80, we'll have three of each.