glyphs

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  • Ghostcrawler: Haste-y DoTs and HoTs for Priests

    by 
    Mike Schramm
    Mike Schramm
    10.07.2009

    Nope, our good friend Tiberius isn't starting up a new ice cream company (though that would be good) -- he's posting on the forums about a new idea that Blizzard has for using Haste to affect Damage- and Heal-over-time spells. In the past, Haste hasn't been a very useful stat for spells that are instant cast and then have a HoT or DoT component -- they don't affect the initial instant casting, and once the spell is out, Haste does nothing. Until now -- Ghostcrawler says that they're thinking about making Haste actually lower the time between ticks on spells that do damage or healing over time.There is a tradeoff here -- if your ticks come faster, then the HoT or DoT component will end earlier, which means you'll be casting the spell more often. GC isn't sure (and neither are we) about how that will balance out yet -- on the one hand, it means that within a certain period of time, you will be able to do more damage or healing... but then again, you'll be spending more mana to do it. So instead of throwing this into talents, they're starting it up with glyphs. In the next patch, priests would get three glyphs that make their instant cast spells have their DoT components affected by Haste (Mind Flay's glyph is likely being moved into the base spell, and they'll use that one as an extra glyph choice). GC says if it works there, it may be spread out into talents or even base spells.Will it work? It's an interesting idea, but mana cost seems to be the toughest problem to deal with -- any time you're casting spells more often, you'll be going through more mana. But it does seem like a good way to make Haste a little more worthwhile, and especially with the stats refinement coming up in Cataclysm, Blizzard will have to even out all of the stats they can. What do you think?

  • BlizzCon 2009: Hands-on with Creative's World of Warcraft headset

    by 
    Mike Schramm
    Mike Schramm
    08.25.2009

    When they stopped by the WoW.com meetup last Thursday before BlizzCon, Creative not only brought along a prototype of their upcoming World of Warcraft headset to show some readers in attendance, but they invited us by their booth at the show to hold it in our hands and see just what those lighted glyphs on the earcups were like. We happily obliged, and as a result, we're also happy to bring you the first look (along with some exclusive prototype photos) at what Creative's new headset will be.Keep in mind that they're still in the prototype stage right now: Creative's Ryan Schlieper told me that the way it works is that they make a mold and a prototype first (which is what we held -- not a fully working version, but a 1:1 model with the exact weight and size of the final version), and then make 1000 of those in a fully working version to test. If those 1000 work and are right, then they go on to production, and if not, then they go back to the mold and start over again. Schlieper says they're in the prototype stage right now, and once testing is done (including Blizzard's approval), then they'll roll out the final headsets. So how did this prototype look and feel? Hit the galleries below to see pictures both on the floor and of Creative's 3D designs, and check after the break for our very first impressions.%Gallery-70712%%Gallery-70866%

  • Creative to unveil World of Warcraft headset at BlizzCon

    by 
    Mike Schramm
    Mike Schramm
    08.18.2009

    Creative Labs posted a World of Warcraft-related teaser yesterday, and today WoW.com is proud to deliver an exclusive reveal: they're promoting a brand new product called the Sound Blaster World of Warcraft headset. This will be a state of the art gaming headset available in both wired and wireless versions, complete with all of Creative's high end gaming audio technology, including THX TruStudio PC Surround, which they say is the "most advanced 'virtual' 3D surround" on the market today. Creative's CMSS is already recognized by many as the best virtual surround sound in gaming, and THX TruStudio PC is supposed to sound even better. The headset also features Creative's VoiceFX technology (so you can disguise your voice with a few different effects), and they say the wireless version of the headset will feature an uncompressed signal that sounds terrific as well.The headset itself is designed in coordination with Blizzard, and the ear cups (which are complete over-ear) actually feature lighted glyphs, available in Horde or Alliance flavors at launch (with other designs released eventually), and illuminated by programmable RGB LEDs. They have their own software interface, so you'll be able to choose from 16 million colors. Price isn't set just yet, but we'd expect it'll be in line with other high-end headsets, from $100 to $150 depending on what options you go with.The headset releases in November, but Creative also sent us the pre-prototype render at right, and they've updated their teaser with a picture of the Alliance glyph. Creative tells us they'll have the headset on display at BlizzCon, so if you're there this weekend, stop by their booth and check it out. And be sure to stay tuned to WoW.com -- we're working on a way to give you the chance to win one of these for yourself. BlizzCon 2009 is coming up on August 21st and 22nd! We've got all the latest news and information. At BlizzCon you can play the latest games, meet your guildmates, and ask the developers your questions. Plus, there's some great looking costumes.

  • All the World's a Stage: So you want to be a Scribe

    by 
    David Bowers
    David Bowers
    06.28.2009

    This installment of All the World's a Stage is the thirty-sixth in a series of roleplaying guides about how to roleplay various aspects of the lore and gaming elements of WoW. What is inscription anyways? I mean, we all know that it's the newest profession, added in Wrath of the Lich King, and it lets you make these "glyphs" which allow you to modify or improve your various class abilities in interesting ways. In gaming terms all that makes perfect sense, but when it comes to telling a story with your character, there are a lot of details missing. Technically, a glyph is a character or symbol, like a heiroglyph or a pictograph, which we can see to a certain extent when we click on the glyph and put it into our in-game glyph interface -- it looks pretty cool with all those circles and lines and stuff. But what does it really mean? Are you pasting these symbols into a book of some sort? Are they getting magically tattooed onto your skin somewhere? And where did inscription come from to begin with? Has it been around in Azeroth all along somehow, or was it some sort of ancient knowledge only discovered recently, around the time in the Warcraft lore when the Wrath of the Lich King begins? If it was discovered, then who discovered it and how? How exactly does a scribe learn these glyphs? Does he or she pore over ancient tomes that haven't been read in thousands of years, trying to decipher ancient texts? Or is the art and magic of it more in the artistic calligraphy of it rather than any difficulty in discovering or interpreting the symbols themselves? There are far more questions than answers when it comes to roleplaying a scribe, and to a large extent each roleplayer is free to choose his or her own approach. What follows is the just one suggestion as to how you might work out a plausible solution -- please feel free to read it and improve upon it in whatever way you like.

  • The Daily Quest: Sometimes simple is best

    by 
    Alex Ziebart
    Alex Ziebart
    06.03.2009

    We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. This Saturday, the guild Exodus will be joining Stompalina and crew on the Rawrcast. It kicks off immediately after our own podcast, so give it a listen! Part seven of Too Many Annas' epic Angrathar fiction has been posted. James Peripheral, one of WoW.com's user bloggers, tells the world why he plays MMOs. Why? Family. Big Hit Box supplies some very basic tips for players new to grouping as melee. All of you new Death Knights and Retribution Paladins might want to take a look. Ret Vets get a pass. Do you have children that play WoW? Are you concerned that they might be seeing things in chat channels that they shouldn't be? NoStockUI has some suggestions for the parent that wants their child's game experience to be a little safer. Click here to submit a link to TDQ

  • Glyph of Icebound Fortitude bug fix incoming

    by 
    Eliah Hecht
    Eliah Hecht
    05.16.2009

    Tanking Death Knights, don't buy those Glyphs of Icebound Fortitude just yet. The glyph is meant to make Icebound Fortitude a little more potent in PvP, where a DK is unlikely to have much defense on. But apparently (and this is news to me), there was a bug where it was giving benefits even to def-capped DKs, and thus many people were picking it up for PvE use. As always happened eventually, Blizzard has spotted the bug, and they're going to be hotfixing it soon. The glyph will still keep its intended effect; PvP DKs will not see a change, most likely. But now I'm curious: what was the glyph doing for tanks? Was it adding 10% onto IBF at all times, or something?

  • The Queue: Hodgepodge

    by 
    Adam Holisky
    Adam Holisky
    05.13.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today. Lots of good questions this week, and like yesterday's Queue, we have a full set of them today as well.Boreddruid asked..."Is there any particular time that my guild should start 10-man Ulduar hard modes?"

  • Games Day '09: An overview of the Land of the Dead

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.11.2009

    You've heard us talk about it, you've heard us discuss it, and it's now time for us to tell you exactly what it's all about. Land of the Dead is not your father's MMO dungeon -- it's a dungeon that is something more than just a dungeon. It's an entire zone filled with activities and sub-dungeons, all culminating in an epic instanced dungeon that features a face off with the first leader of the Tomb Kings himself, King Amenemhetum. (Try saying that five times fast. Heck, try saying that one time fast. Not even Gabe Amatangelo, one of the chief designers, can say that name properly. He got close to it though during his Games Day presentation.)So how do you get down to test wits with the Tomb Kings? What public quests and objectives are scattered throughout the zone? What changes and improvements are coming with this addition to the game? Read on warriors, and find out!

  • Insider Trader: The patch 3.1 glyph market

    by 
    Amanda Miller
    Amanda Miller
    04.17.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.If you are a Scribe who has not yet stepped into the glyph market since patch 3.1 went live on Tuesday, April 14th, then you'd better hustle! As we discussed pre-patch, the glyph market is undergoing a radical shift. For a limited time, perhaps very limited, it is soaring to epic heights. Unfortunately, this will not last, and I expect the market to take a sobering downturn in the next couple of weeks. This upswing is also affecting related markets, such as those for inks and herbs, and although we will likely see a bit of a price crash once the glyph market deteriorates, these should stabilize relatively quickly. Today, I will be reviewing why and how the glyph market is changing, and make some predictions for the future. I will also discuss how you can earn some of this post-patch wealth, as well as ways to continue making some profit even after the demand for glyphs drops. I will also be pointing you to some interesting stories around the web of how other Scribes are cashing in this week!

  • TalentChic updates for patch 3.1, introduces GlyphChic

    by 
    Alex Ziebart
    Alex Ziebart
    04.16.2009

    TalentChic, the site that displays the most popular talent specs based on Armory data, has updated to reflect the most popular builds for patch 3.1. They've also added glyph functionality via GlyphChic, which should help those players that choose their glyphs just by checking what's on the auction house at that particular moment. Good glyph resources are pretty hard to find, so we'll see how this turns out!TalentChic won't be incredibly accurate for another few days considering the patch only hit two days ago, but it's pretty fun to see what the current most popular builds are. An Elemental Shaman build (57/14/0) seems to be the most popular spec overall right now, which is odd because Elemental glyphs aren't even the most popular Shaman glyphs right now, let alone overall most popular. Glyph of Chain Heal and Glyph of Water Mastery (which would be used by Elemental, I suppose) are tops for Shaman.

  • Wowhead unveils new talent calculator

    by 
    Eliah Hecht
    Eliah Hecht
    04.14.2009

    The talent calculator was Wowhead's original feature, and it's been a good friend through WoW's development. So it is with a heavy heart that I announce that Wowhead is shutting down the talent calculator. Nah, just kidding: they released an awesome new version today. The new version of the Wowhead talent calculator, in addition to looking even spiffier than usual, has a few added features: Glyphs, like the MMO-Champion calculator has had for a while (but prettier, of course) Auto-updating URL - no more need for a "link to this" button "Restore" button will reset a calculator if you got there from a link and then altered it All talents are now updated for patch 3.1, as well. The pet talent calculator has gotten the same treatment as the main talent calculator, with auto-updating URLs and a Restore button. The only thing I don't like about the new talent calculators is the way you select your class/pet family; it used to be a text list, and now it's an icon grid, which I find harder to use quickly, especially in the case of the pet calculator. But it's a small complaint.

  • The Queue: Save me Jebus!

    by 
    Adam Holisky
    Adam Holisky
    04.13.2009

    Sanctuary! Sanctuary! Save me Jebus!Oh, why did I teach him that word?Ghola asked..."About that Argent Tournament - any idea if that area will be a Sanctuary? I play on a PvP server and I imagine it will be Wintergrasp 2.0 for the first few weeks after 3.1 if PvP is allowed there..."

  • Spiritual Guidance: Shadow as a secondary spec in 3.1

    by 
    Alex Ziebart
    Alex Ziebart
    04.13.2009

    Every week, Spiritual Guidance will offer practical insight for priests of the holy profession. Your host today is Alex Ziebart who doesn't have as many cool links to plug up here as Matticus does but will try anyway. This week we get our Shadowform on.. Dual specs are coming, probably only a week away, and I suspect that many Holy and/or Discipline Priests out there will be picking up a Shadow build as their second spec. Priests, like most classes, can have many little build variations to fit your playstyle: Raiding, soloing, doing Battlegrounds, doing arenas, all of that. I'm going to look at a couple of good PvE specs to use in patch 3.1, but unfortunately avoiding the PvP specs for you arena junkies in our audience. Trust me, you don't want to take my advice there. Discipline PvP maybe, but not Shadow.PvE Shadow - RaidingMMO-Champion has a great tool for setting up talent specs, because you can include your glyphs as well, so we're going to be using that. This spec (14/0/57) will be a fairly cookie-cutter raiding build in patch 3.1, with only very minor variations from person to person. The Shadow tree isn't a very complicated one. Either a talent boosts your DPS, or it does something else. For a raiding spec, you want all of the DPS talents and you can skip all of the 'something else' talents unless they're mandatory for a DPS talent. It's pretty straightforward. Even in the Discipline tree the ultimate goal is to pick up the DPS talents, Twin Disciplines and Improved Inner Fire. Meditation isn't a direct DPS talent, but having no mana is certainly a DPS hit.

  • Insider Trader: All about patch 3.1

    by 
    Amanda Miller
    Amanda Miller
    04.10.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.This week Insider Trader will be discussing everything craftspeople need to know about patch 3.1. By the end of this article, you will know what you should be doing to prepare for patch day, what will be changing, and how the community is reacting to these changes.I have been covering these topics to the best of my abilities as information has been released and altered over the weeks, but as we draw closer to patch day, the post-patch scene is becoming increasingly easy to visualize.

  • Insider Trader: All about flasks in 3.1

    by 
    Amanda Miller
    Amanda Miller
    03.27.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Patch 3.1, for all of its grand changes, has also dedicated itself to imposing smaller tweaks aimed at making some mechanics more convenient, logical, and fair. The application of applying a glyph is one of the latest in a line of positive changes that we'll be seeing on patch day. While the old (current) process is an annoying charming ritual, the new method is better for the Azerothian on the go.Currently, applying a glyph requires that the player be standing in front of a Lexicon of Power, usually found in main cities. With patch 3.1, this will change, and we will be able to re-glyph at will. This means that if you asked your buddy to hook you up for the raid that night, and it arrives in the mail a few minutes before go time, you can just switch it in without having to hearth and be re-summoned. Heck, I'll just be happy to be able to do it from the mailbox rather than having to ride through the city!While some may complain that this makes the process less special, it might be wise to consider the glyphing change that is accompanying dual specs. Once we glyph our main and off-spec, we will not need to glyph again unless we change our minds on which glyph we want, or spec to our third spec.The only hitch is that you cannot switch them during combat, in Arenas, or in Battlegrounds once the fight has started, which sounds perfectly reasonable to me.Another major, and welcome change, relates to flasks, which brings us to our topic of the week. I will be addressing the new mechanics of flask creation, and discussing the benefits of the new system.

  • Totem Talk: When things go off the rails

    by 
    Matthew Rossi
    Matthew Rossi
    03.19.2009

    Yesterday, a new PTR patch dropped with changes for shamans. We'll be covering them. But first I wanted to talk about the change to the Windfury Glyph that I've frankly been avoiding discussing for weeks now. I've avoided it because, frankly, I haven't wanted to discuss it until I could come up with something to say that wasn't a lot of cursing. Amazingly this change was so extreme that the highest damage an enhancement shaman can get right now is to use the Torch of Holy Fire in your mainhand and a fast offhand with flametongue on each weapon.Yes, that's right, a healer/caster weapon is the highest DPS an enhancement shaman can get. This is the sound of me banging my head against the desk. My forehead's got splinters. Honestly, I still don't know what to say about this. When the attack power was taken out of WF glyph they might as well have just removed it from the game.In the above post Blizzard hightlights their intention for the class (slow MH/slow OH with WF/FT), the problem here is not what they intended but what they did. By reducing the WF glyph and removing the attack power bonus it was giving, the glyph became inferior to double flametongue with a caster MH/fast OH, due to how Flametongue Weapon works.Right now, the base damage on each Flametongue proc scales with weapon speed, but the percent of spellpower that affects the damage that the imbue does is always a flat 10%, meaning that until 3.1 flametongue does more damage on a faster weapon. The enhancement playstyle that takes advantage of this is an anomaly, in that we know it will be much less effective in 3.1, but as of right now we know that if you are an enhancement shaman, you will do more damage with a caster weapon and a fast offhand.

  • Insider Trader: Patch 3.1, profits and preparation

    by 
    Amanda Miller
    Amanda Miller
    03.13.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Patch 3.1 is looming ever closer, and things are about to change in a big way. Today I'll be discussing how the patch is going to affect your professions, and how you can take advantage of this by maximizing your profits on the Auction House. Players have become increasingly bored with raiding because the content that was released with the expansion pack, Wrath of the Lich King, was too quickly conquered. Across the board, players are showing up to raids on an inconsistent basis, and many people now spend much of their time on the Public Test Realm playing through Ulduar. This has contributed to falling prices on the Auction House for raiding materials and consumables, because not only have many people stopped raiding, many others have decided to save their gold and raid without being buffed to the gills. What should you do in these tight times? Aside from the things for which you are currently saving, the patch will bring with it a 1000g bill to learn how to dual spec, costs to fund raid wipes, bring new consumables, and enchant and gem new gear. By learning what to sell and purchase and when, you can minimize your post-patch costs and make some gold while you're at it.

  • Patch 3.1 PTR Priest glyph changes thus far

    by 
    Alex Ziebart
    Alex Ziebart
    02.27.2009

    One of the things Patch 3.1 is supplying in spades is glyphs and glyph changes. Every class is getting a ton of them, and it's really hard to keep up with them there are so many. Priests are coming out alright so far through the whole process, with a lot of our current glyphs being improved and our new glyphs being legitimately useful, if situational. Let's see what's new, shall we? Glyph of Fade - Reduces the cooldown of your Fade spell by 9 sec. (Old: Increases the duration and cooldown of your Fade spell by 50%.) This is massively better than what it was previously, and I suspect that this will become a popular Shadow Priest glyph in PvP. Two points in Veiled Shadows plus this glyph means a 15 second cooldown on Fade. Every 15 seconds, a Shadow Priest will be able to clear all movement impairing effects, assuming they have Improved Shadowform. That's pretty friggin' sweet.

  • The Daily Grind: Will you be taking advantage of Dual Specs?

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.27.2009

    One of the things coming to World of Warcraft with the upcoming 3.1 patch is the option for players to have what's called a dual specialization. As we've heard from Zarhym, they will be available at level 40 for a cost of 1,000 gold, and essentially will be a button that will swap you from one spec to another in a matter of moments. This will also cause your glyphs and action bars to swap around as you change specs, so you don't have to screw with swapping glyphs around. (You'll still need to swap gear around, but most people who've paid to swap specs are pretty used to that - and besides, there are mods to do that.) This will be of great use to those who play hybrid/healer classes, or have different raid and PvP builds. It won't work in the Battlegrounds or Arenas, though. All that said, will you be making use of dual specs in World of Warcraft, or are you pretty set with your current spec? If you're not going to use it regularly, will you instead use it for trying out other builds for fun? If you will be using it, have you got your two favorite specs planned out yet? What will you be switching between?

  • WoW Patch 3.1 PTR Warlock glyphs

    by 
    Zach Yonzon
    Zach Yonzon
    02.24.2009

    So many goodies in Patch 3.1, I don't know where to start. Okay, I do know where to start... we looked at some class changes. Now, though, it's time to examine the glyphs of the new patch. We've got some gems here... Glyph of Incinerate - Increases the damage done by Incinerate by 5% (Old: Glyph of Banish Increases the duration of your Banish by 5 sec.)A no-nonsense increase in DPS to replace a glyph that nobody ever took? Why not? Considering Incinerate spam is part of Destruction's deal, this is a pleasant glyph to have.Glyph of Imp - Increases the damage done by your Imp's Firebolt spell by 20%. (Old: 10%)This significantly packs more punch into an Imp's firepower. A solid choice of glyph for Destruction Warlocks who already invest points in Improved Imp, Demonic Power, and Empowered Imp. It's like having a machine gun. A very talkative, smart-lipped machine gun.Glyph of Haunt *new* - The bonus damage granted by your Haunt spell is increased by an additional 3%.Although Haunt was nerfed to apply exclusively to shadow damage, this glyph is hands down the best glyph choice for Affliction Warlocks.