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  • City of Steam posts beta schedule

    by 
    Justin Olivetti
    Justin Olivetti
    10.26.2012

    The time is neigh to gear up and test the heck out of City of Steam! Mechanist Games' steampunk MMO is nearing its closed beta phase and has posted a schedule for testing through the remainder of the year. The team breaks down the closed beta cycle into four "seasons": Springtide (November 16th to the 20th), Summercrest (November 30th to the December 4th), Autumnwane (December 14th to the 18th), and Winter Festival (December 23rd to the 28th). For those of you looking for a way to guarantee a beta invite or would like to support the game, the devs also announced several beta collaborator packs to purchase. Each pack includes a beta key, name reservation, and other goodies. Mechanist Games is also posting a "Steam-o-Meter" that will trigger additional development on the game once certain support goals are met.

  • City of Steam reveals journey from turn-based to real-time combat

    by 
    Justin Olivetti
    Justin Olivetti
    10.17.2012

    The saga of City of Steam's creation continues to grow more impressive with a new behind-the-scenes story. In it, the devs tell the little-known tale about how the game used to be turn-based. This was originally due to a very limited team and budget, although the devs further justified the decision by saying that the MMO was based on a turn-based pen-and-paper game anyway. City of Steam managed to make the transition to real-time action with the help of some surprise financing prior to alpha. Over 90% of the code had to be reworked to make it happen, but the team pulled it off prior to the game's alpha and any actual players' eyes. It might be easy for us to take for granted how studios can whip up real-time combat in MMOs, but this post illustrates how incredibly complicated it can be, especially for teams with limited resources. City of Steam heads into beta next month.

  • City of Steam tells the tale of Halyar's Retreat

    by 
    Justin Olivetti
    Justin Olivetti
    10.10.2012

    While it won't be ready for next month's beta, the area of Halyar's Retreat is the focus of a new City of Steam developer diary today. Halyar's Retreat is a middle-class suburb that gradually became the hangout for all sorts of illicit businessmen and gangs. The titular greenskin soldier consolidated power and control, keeping the peace while criminal activities continued. However, when he was killed, chaos erupted and this particular area of Nexus became a lot less safe for all living and visiting there. The team said that it originally envisioned Halyar's Retreat as being gothic architecture on top of plateaus, but it never gelled with the layout of the city. Instead, the concept was re-worked into a slightly upscale industrial suburb.

  • City of Steam promises November beta

    by 
    Justin Olivetti
    Justin Olivetti
    10.08.2012

    Gear up and prepare to vent some pressure: City of Steam is gaining momentum for the beta! The developers announced that the steampunk MMO will be hitting the beta testing stage in November. As if that weren't enough reason to rejoice, the stressed-out team threw together one of the funniest promotional videos that you may ever see. The Massively staff is undecided as to the best line. "Take THAT, Copernicus!" and "So many Goblin babies!" are tied for first. Check it out after the break and let us know your favorite.

  • City of Steam dev blog talks pathfinding challenges

    by 
    Jef Reahard
    Jef Reahard
    10.02.2012

    Did you wake up this morning and think, "Hmm, if there's one thing I'd like to know more about, it's pathfinding in City of Steam." If so, you're in luck. If not, well, too bad, because you're reading this post, which is about City of Steam pathfinding. More specifically, the folks at Mechanist Games have released a new dev diary that dives deep into the nitty gritty of the steampunk title's optimization process. As it happens, the game's movement system relies on a grid to determine what is possible or impossible as a move. This makes it challenging to present a smooth WASD input option for the player. Head to the official CoS site to see how the devs are tackling the issue.

  • City of Steam offers players barrels of fun before beta

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.29.2012

    Primitive human beings didn't understand many things. They didn't understand quantum physics or literary theory or fine French cooking. But they did understand one important thing: Somewhere in the world, there were barrels and crates, and smashing those barrels and crates would yield items and riches. It's that primordial instinct that the development team behind City of Steam has tapped into, and with the devs' newest development blog about the joy of smashing barrels, they're inviting you to indulge it. You see, aside from just talking about the game approaching its closed beta testing phase, this particular developer journal contains an old gem from early internal testing: a minigame built specifically to allow the team to test barrel destruction effects. And wouldn't you know that you can now play with that same tool yourself in your browser? Go ahead and read for updates on development, but stay to wipe out a room full of barrels with an exploding barrel.

  • City of Steam closed beta coming in November

    by 
    Jef Reahard
    Jef Reahard
    09.06.2012

    Mechanist Games has announced a closed beta date for its upcoming City of Steam title. Well, sort of. A new post on the game's website spends three paragraphs leading up to the word November, but it doesn't mention a specific day. The post also mentions that the devs are combing through reams of alpha feedback from the recently completed testing phase, and it suggests that you keep an eye on the CoS forums and your inbox if you're itching to get into beta. City of Steam is a free-to-play browser-based MMO based on a series of steampunk-flavored RPG books.

  • Massively Exclusive: Gauging the pressure on the City of Steam alpha

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.17.2012

    City of Steam doesn't look good for a game in alpha; it looks good for a game in beta. And yet you can tell that the game is still in alpha testing if you read through our last tour of the game and compare it with the state of the game players will experience over the weekend. This is a game that's growing by leaps and bounds, making huge strides in development at each turn. And that's all the more impressive when you realize that it's a browser-based title from an independent studio working on what I can only assume is a shoestring budget. If you haven't heard of City of Steam before now, I invite you to take a look at our last tour through the game at the hands of the inimitable Justin Olivetti, who gives an overview of what the game is and how it played during the previous alpha test. But what about now? What's been improved and expanded? I took a brief tour with Mechanist Games' Gabriel Laforge to see the latest client and get a sense of the game for myself.

  • City of Steam's final alpha weekend begins

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2012

    City of Steam is waving goodbye to its adolescent phase and preparing for adulthood, as the steampunk MMO heads into its final alpha test weekend. This fourth alpha weekend begins tonight at 10:00 p.m. EDT. Mechanist Games said that its priority for the weekend is to stress test the game, so the team wants as many players as possible to dive in and give it a whirl. You can sign up for testing on the game's website. For this final alpha test, Mechanist Games has spotlighted Orcs in its most recent racial dev journal. The Orcs are former barbarians who are trying hard to integrate into this increasingly civilized world. Massively has a new hands-on tour of City of Steam coming to you shortly, but in the meanwhile, you can check out our pre-alpha visit to this industrial fantasy playground. [Source: Mechanist Games press release]

  • City of Steam begins third alpha weekend tonight

    by 
    MJ Guthrie
    MJ Guthrie
    08.03.2012

    The Human and Elven races have already flocked to the declining metropolis of Nexus in City of Steam's first two alpha weekends. Tonight, the steampunk MMORPG kicks off its third alpha weekend at 10:00 p.m. EDT. Regrettably, not all of the greenskin races will be available in this alpha weekend as previously planned. On the plus side, the Goblins, one of the most anticipated races, will be featured. If you were really looking forward to either the Orcs or the Hobbes, take heart: The studio has announced there will be a fourth alpha weekend, which will include all nine races, more daily quests, and even more content. Supporter packs are still available on the official site for those wanting priority admittance to the alpha. [Source: Mechanist Games press release]

  • Latest City of Steam dev journal highlights the Ostenians

    by 
    MJ Guthrie
    MJ Guthrie
    07.26.2012

    Although the people of Ostenia aren't getting much attention from City of Steam's alpha players at the moment, developers have shined a spotlight on the fun-loving, romantic Ostenians in the game's latest dev journal. So what sets these folks apart from other people on the Mechanism? Perhaps most notably, the Holy Kingdom of Ostenia is strongly influenced by the Church. The people are seen by outsiders as zealous and preachy, but not just about their religion. In fact, Ostenians are highly opinionated and considered preachy on any subject, even mundane topics like cooking. But the religious distinction is just one part of Ostenia. The kingdom is home to one of the richest and most diverse cultures on the Mechanism due to the fact that the nation is actually created from the uneasy alliance of two distinctly different lands: Ancien Royaume, an inland feudal kingdom, and Nuovo Regno, sacred church-run lands on the coast. If our summary piques your interest in the people, be sure to check them out during City of Steam's alpha weekends.

  • City of Steam schedules debut of a new playable race each alpha weekend

    by 
    MJ Guthrie
    MJ Guthrie
    07.16.2012

    Players anticipating alpha testing City of Steam have only a few more days to wait before diving into the steampunk world as this weekend begins the first of three alpha testing weekends. Each weekend will focus on different aspects of the game and will debut a new bundle of playable races: July 20th through 22nd will introduce four types of humans, July 27th through 29th will bring two types of elves, and August 3rd through 5th will have the three greenskin races. Fans who do not yet have an alpha key but want to participate need to sign up for the City of Steam newsletter on the official site. The keys are limited, so the sooner you sign up, the better your chance. The developers are also offering a guaranteed way to obtain a key by purchasing collaborator packs filled with City of Steam swag.

  • Massively Exclusive: Seeing the sights in City of Steam

    by 
    Justin Olivetti
    Justin Olivetti
    06.27.2012

    I can't recall the last indie MMO that was making any waves while still being in the pre-alpha stage, but that's the strange power that Mechanist Games' City of Steam has. Word-of-mouth and a clever setting have made this a must-see title, and we were pleased to join Editor Gabriel Laforge for a developer tour of the game in its current state. City of Steam is an indie MMO, but don't let that put you off; the team is substantially larger than you'd expect and brimming with talent. The steampunk title loads extremely quickly in your browser, thanks to the Unity web player and a ridiculously small client size. In its current state, City of Steam has four large overworld zones and around 80 instanced dungeons, and yet the total size is -- get this -- 70 megabytes. It's so tiny that some of the dungeons are only a few hundred kilobytes apiece. With the repeated caveat that this was all still pre-alpha and subject to change, Laforge let me log in and explore to my heart's delight. What follows is raw and shocking footage from that journey.

  • City of Steam offers personalized alpha tour via contest

    by 
    MJ Guthrie
    MJ Guthrie
    06.25.2012

    Have you ever wanted to stroll through a game before anyone else, taking the first steps in an untouched world and exploring areas unknown to other gamers? The devs at City of Steam are offering just that chance with an exclusive personalized tour of the fantasy steampunk game during these early stages of development. Unlike many contests where you just submit your name for a random drawing, this contest asks tour hopefuls to post why they believe the tour should be given to them. Preference will be given to active community members, so be sure to jump in and start taking part in discussions on the forums to increase your chances! The lucky winner will then get to invite two friends along to peek into new aspects of the game, all while chatting with the tour guide developers. So brush up on those writing skills and dazzle the judges or just check out the other entries. In the meantime, tell us: If you were the winner, would you prefer to tour the game as a Goblin or a Draug?

  • City of Steam's blind-as-a-bat race

    by 
    Justin Olivetti
    Justin Olivetti
    06.18.2012

    While their name might sound like something a cat hacked up in your sock drawer, the Draug are actually the latest revealed race in City of Steam. Boasting a line of noble Elfish blood dating back to whenever, the Draug eschewed adapting and instead became a reclusive society living off the remnants of its former glory. Interestingly enough, the Draug have incredibly poor eyesight, which probably should make them terrible adventurers. But in another clever City of Steam twist, the race compensate for their bad vision with bursts of sonar to "see" around them. That's right: The Draug are bat-men. And bat-women. A dev journal on the Draug talks about how this echolocation works both for and against these batfolk. While they have an advantage in low-visibility situations over normal folks, they're more blind than usual if there's a lot of noise nearby.

  • City of Steam dev diary embraces Goblins

    by 
    Justin Olivetti
    Justin Olivetti
    06.13.2012

    City of Steam is a strange world indeed, filled with the bizarre as well as unexpected twists on familiar fantasy tropes. The team penned a dev diary to talk about why City of Steam's Goblins are far more interesting than the cannon fodder you dispatch in other MMOs. As one of the nine playable races in this upcoming game, Goblins are attempting to make their way in the civilized world, but they suffer from discrimination by those who hate all greenskin races. They are, however, far more refined and savvy than their Orc relatives and have garnered a positive reputation for being able to repair almost anything. Goblins have large families, are almost fatally curious about the world, and can eat almost anything. Goblins are best wielded as either Arcanists or Gunners and have the manic energy to back either of those professions. Because Goblin families are so important, the devs have put a large emphasis on family in the race's questline. The player will begin her experience as Goblins by traveling to the city to help her recently widowed uncle in a variety of tasks.

  • Breakfast Topic: What are the telling details you love in the game?

    by 
    Allison Robert
    Allison Robert
    05.20.2012

    I wasn't sold on the Bilgewater Goblins initially. When they and the worgen were announced in the run-up to Cataclysm, I had to wonder if there was any compelling reason to play what felt like a green gnome over a badass werewolf. (Yes, I was young and foolish in those days.) That changed quickly when I hit the beta and found them to be a hopelessly endearing race despite (or perhaps because of) their fairly amoral approach to life. I loved the little details in their towns, from the empty Chinese take-out boxes scattered around their inns to the little dinghies that fly underpants in place of flags. Credit where credit's due -- most of this is the work of the Blizzard props team. These folks are also the reasons that Gilneas is so magnificently creepy, with its creaky windows, flapping sheets, and papers drifting across lonely towns. What little details do you particularly enjoy about the race you play as a main?

  • Mists of Pandaria Beta: Goblin Glider proves engineering is still the best profession

    by 
    Mathew McCurley
    Mathew McCurley
    05.12.2012

    My love of engineering is no secret. Engineering is the best profession in WoW, period, as measured by the only scale that matters: awesome points. We've seen some new head pieces coming in Mists of Pandaria, but there really has not been a huge amount of engineering news. Well, that's all changed now that the Goblin Glider engineering enchant has been introduced. What's the Goblin Glider? This new enchant attaches the Mists of Pandaria version of the Flexweave Underlay (whose update was oddly missing from Cataclysm) that looks to only use a handful of easily obtainable materials. The real kicker with this new slow-fall cloak is that it's got a built-in Nitro Boost that periodically pushes the player forward through the air. What this means is that you've got periodic forward momentum for 30 seconds of slow fall with the ability to steer your character 360 degrees. Not only is this the coolest new escape tool for engineers, it makes WoW base jumping about 900 times cooler. I am really excited to get my hands on the new engineering stuff, and it's great to see the best profession in the game getting some love. Let's see more, Blizz! It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Is height a requirement for a serious character?

    by 
    Anne Stickney
    Anne Stickney
    04.24.2012

    I'm 5 feet 3 inches tall. When I wear heels, I call them my tall shoes because they make me tall. Not taller, because that would indicate that there were some degree of tallness to begin with. Trying on platform shoes is an exercise in seeing the world through the eyes of someone tall enough to see all the things without standing on their tiptoes. My kitchen is organized by "things I need", "things I don't use often," and "things I put on the top shelf because I'll never use them anyway." There is an upper third of my closet that is nothing but stuff I should save but will never pull out and look at in at least five years. That said, it's not bad being short, either. I never hit my head on door frames or overhead lights. Low ceilings don't particularly bother me, aside from design aesthetic. I can fit into literally any car on the market; there's never a problem having to squish my legs under a steering wheel. Plane seats have plenty of room for my legs, which is great on long flights. I have smaller hands, so my dad constantly asks me to pull things out of tight spaces, thread needles, or mess around with teeny-tiny wires and screws. That said, it's continually kind of weird to look at all the short races in video games and see characters that aren't taken particularly seriously.

  • The most wicked creatures in WoW

    by 
    Anne Stickney
    Anne Stickney
    03.07.2012

    Warcraft is a game that seems fairly straightforward in faction division. Alliance is good; Horde is bad. But once you delve into it, that straightforwardness becomes muddled and marred. The Alliance may seem like good guys, but they have their bad moments, and the Horde may seem evil, but even they've got their shining examples of goodness buried within. And when you examine the story and lore closely, you begin to realize that there is no black-and-white division between good and evil; all characters are loosely scattered and somewhere in shades of gray. Sure, you can argue that the orcs are evil -- and they absolutely were, back in the day. But when you start looking at the justifications for the orcs' actions, that label of pure evil comes into question. As for the Alliance, you can argue that the human race is a bastion of goodness and light -- but then you look at things like the Scarlet Crusade, at Benedictus' betrayal, and you begin to wonder whether the human race is inherently good or just as scattered as the rest of the world. ... Unless, of course, you look at the one place where evil characters always hang out: instances.