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  • The Mog Log: Into the depths of Toto-Rak

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.30.2011

    Aw, jeez. Not only do I have an extant interesting question posed to me by a reader, I had another interesting question posed to me over the course of the last week. They're both questions that deserve a lengthy answer, with the full complexity and subtlety of a column devoted to them. But I'm not going to be talking about either of them this week. See, I had the good fortune to run through the Thousand Maws of Toto-Rak while it's still pretty much new content. And there's some confusing stuff going on in there, some awesome moments, and more to the point no hard written information in a central space to refer back to. So I figured this would be as good a time as any to put together my notes about Final Fantasy XIV's lower-level raid for public viewing, so that other players can hopefully assemble a more definitive guide over time. And besides, who wouldn't want to talk about a dungeon that sees you exploring the Empire's chthonian machinations?

  • Ask Massively: The next internet fad will be tires edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.21.2011

    Tires are round bits of rubber that are placed upon the wheels of vehicles in order to facilitate spinning or something. Also, sometimes your parents might string some rope around one because they're too cheap and lazy to buy you a decent swingset. Anyhow, the next thing on the internet will be tires. I'm calling it right now. Don't look at me like that. We're talking about the same people who made Rebecca Black and Happy Cat famous. Just... tires. Rolling or... whatever. It's time for Ask Massively this week, as you could probably tell from the introduction about half a step away from a schizophrenic rant. This week, we've got a question about scaling instance difficulty and a couple of questions from our forums, none of which has anything to do with tires. If you'd like to ask a tire-related question, leave one in the comments or mail it along to ask@massively.com. I guess I can answer MMO questions, too.

  • New DC Universe Online trailer pits players against Brainiac Batman

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.06.2011

    The DC Universe has a bit of a Brainiac problem. Actually, the universe of DC Universe Online has several problems -- it sort of goes hand-in-hand with a superhero milieu -- but the overarching threat has been Brainiac since the beginning, and the newest group raid just makes that more apparent. An earlier Facebook posting showed off the trailer for the newest piece of group content, featuring Brainiac taking over one of the more immediately recognizable parts of the game's setting -- the Batcave. Cited by the narration as "a crucial location in digitizing Earth," the Brainiac Sub-Construct features players facing off against a number of mechanical enemies as well as the Dark Knight himself. Yes, Batman has been infected and brought under the villain's control, and it's up to the players to force their way through the infected cave and bring things back to normal. DC Universe Online fans can check out the video embedded just after the break.

  • Exclusive Dev Diary: Designing the task forces for City of Heroes Issue 20

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.31.2011

    City of Heroes traditionally packs quite a lot into its large content patches, and Issue 20 looks to be no exception. Aside from the two new Incarnate Trials meant for endgame players, the update is going to see two new mid-level task forces added for players between levels 20-40. With one force for heroes and another for villains, everyone will have a chance to enjoy some new storytelling about the war against Praetoria outside of the earliest invasions. But of course, new task forces don't just materialize out of thin air. It takes some hard work and a solid set of design principles to make them rewarding, something that Paragon Studios has been steadily improving since launch. John Hegner, Lead Mission Designer for City of Heroes, took the time to share with us what went into the construction of these new task forces and what they should mean for the player, so click on past the break for our exclusive developer diary on the design of the new content.

  • A smattering of topics from Star Wars: The Old Republic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.18.2011

    Fridays mean new updates for fans eagerly waiting on Star Wars: The Old Republic, and while last week saw the kickoff of PAX East and a hands-on demo (which we played), this Friday sees discussion on a wide range of different aspects. For starters, the latest Fan Friday feature has been posted, showing off new concept art and a fansite spotlight as well as a few new Sith avatars for forumgoers. A new developer diary is also available, which discusses cinematic animations, one of the major selling points for the game. Certainly the motion capture helps, but as the diary notes, it's not quite as simple as suiting up some capture actors and getting their raw data. Even for a simple scene, there's some fairly elaborate work necessary to make the animation and overall environment feel convincing. The end of the entry is devoted to several community questions regarding flashpoints, fresh in everyone's mind after the aforementioned demo at PAX East. If you're curious about how loot will be balanced in a dungeon with multiple storyline options, take a look at the full entry to get a clearer picture of how the system will be implemented in Star Wars: The Old Republic.

  • Embark Beach and Mercenary Heroes coming to Guild Wars

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.03.2011

    Do you play Guild Wars with nothing to lose and nothing to prove? Then you might wind up dancing with yourself in the newest update to the game, which will add a new system of Mercenary Heroes -- turning other characters on your account into special heroes just for your use. And since this update also gives players the option to have a full party of seven heroes, there's plenty of reason to improve alts and play with them even on other characters. Of course, that's the least of the features packed into the new update, and you may not even need the new heroes with the introduction of the group-focused Embark Beach. Allowing players transport to a multitude of locations and missions, the outpost serves as a waypoint for players to find groups and get right into the action of a mission without any trouble. It's also a hub for services, making it an ideal place for players to congregate and look for any needed assistance. That's not even touching upon the new daily quests in Pre-Searing Ascalon, the changes to the Survivor title track to make it earnable on an existing character even after that character has died, and a new Minion UI feature. In short, Guild Wars players have plenty to dance about in the new update, whether by themselves or with others. %Gallery-9135%

  • City of Heroes offers an Issue 20 overview and development journal

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.01.2011

    PAX East is just around the corner, and it marks the second east coast appearance of the Paragon Studios team. Last year the developers had an upcoming expansion to preview, but this year nevertheless promises to still have plenty of revelations for the City of Heroes fans, starting with the new Issue 20 overview page available today. Aside from the two known Incarnate Trials, the page also previews two new task forces for characters in the 20-40 range as well as more respec trials available for heroes or villains who change alignment. If the overview alone isn't enough to get you fired up for the upcoming Issue 20, the latest installment of the Intrepid Informer previews one of the new areas designed for the patch: a fortress made of lashed-together ships. Gilbert Martinez, one of the game's art leads, explains the process that led to creating an evocative new piece of scenery. City of Heroes players have plenty to look forward to in the near future, not the least of which being an upcoming patch with some pretty interesting content.

  • The Mog Log: Let's talk about EXP, baby

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.12.2011

    If there was one thing I always hated about Final Fantasy XI, it was the leveling process. Not the grouping for levels, which was fun and often a good distraction from the monotony of camping and grinding. (It was obnoxious trying to level Dragoon, sure, but that was excellent motivation to spend more time as a healer.) No, it was something much simpler -- the actual speed of the level-to-level process, or more accurately, the earth-shattering lag between levels that only increased as you got higher. Both Final Fantasy XIV and Final Fantasy XI are on the horns of an experience change, with the former having happened and the latter still to be seen as of this writing (I'm working fairly far ahead, so watch the patch drop this week). Seeing as how leveling is kind of a big deal until you've reached the level cap in everything, the changes are worth examining for what they add to the game and for whether or not the changes are actually worthwhile and useful.

  • Alter-Ego: A quick and dirty guide to Area 51

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.12.2011

    When it comes to taking your first steps in DC Universe Online, the sheer amount of different types of missions and objectives can be a bit daunting. "What is this Alert thing sitting in my quest log?" you might say. "What does it do? It is PvP? PvE? What's the point of doing an Alert?" Well, to help demystify some of DC Universe Online's content for you, I wanted to offer up a basic overview to the very first in-game Alert: Area 51. However, knowing that some of you have already run this instance, I also wanted to make it useful for those who may have popped in but not spent a great deal of time in the zone. That's why this post not only contains a first-timer's overview of this Alert but also gives more advanced players a handy guide to all the Investigations, Player Briefings and Collections -- as well as a couple of other things I found in the Area 51 zone that might have been missed otherwise. Ready to dig in and help beat Brainiac back from trying to take over? Curious about what kind of extra goodies can be gained? Join me after the break as I take some of the mystery out of the notorious Area 51!

  • Neo Steam opens realm vs. realm combat and new dungeons

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.04.2009

    The two kingdoms of Rogwel and Elerd are finally facing off on the territory of Rope Isle for control of the neo steam! Yes, realm vs. realm combat is finally being enabled on the Neo Steam servers, letting players go at it for control of new stretches of land and the dungeons that dwell beneath. Players will be able to both fight on foot and in siege engines for the glory of their kingdom!However, realm vs. realm combat in Neo Steam works a bit differently than most MMOs. For one, it's actually timed. Currently you can only engage in RvR once every weekend. Once a side wins the battle, the areas are locked until the next week.