GTA

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  • Forget Pay N' Spray: GTA3 for Android and iOS allows proper user mods

    by 
    Chris Barylick
    Chris Barylick
    01.01.2012

    A group of cool cats has figured out how to add new textures and other mods to cars and buildings in the Android version of Grand Theft Auto 3. The XDA Developers forum is a good place to start for mod file downloads and the files can be inserted in the sdcard/android/data/com.rockstar.gta3/files/gta3/ directory (which happens to be the same directory structure as the PC version). Click the break to see a video of one of the car mods in action and remember, your ride isn't ideal for drive-by shootings unless Xzibit says so.Update: Jim wrote in to say that the iOS version works as well!

  • GTA III goes on sale for the holidays, brings violence and cheer to Galaxy Nexus owners

    by 
    Terrence O'Brien
    Terrence O'Brien
    12.22.2011

    A classic title like Grand Theft Auto III isn't exactly at hard sell at $5 on your smartphone or tablet -- at $3 you're almost a fool not to snatch it up. Perhaps more importantly though, Rockstar has expanded support for the crime adventure to a trio of Android handsets -- the Droid Bionic, Galaxy S II and, the phone of the moment, the Galaxy Nexus. While the white list only gains three new devices right now, there's potential to add more handsets down the line. The game is finally optimized for use with PowerVR GPUs, which are found in any phone running an OMAP or Exynos processor. So, what are you waiting for? Hit up the market now to get your dose of violence, mayhem and hall of fame gaming.

  • Daily iPad App: Grand Theft Auto 3

    by 
    Mike Schramm
    Mike Schramm
    12.20.2011

    I'm not quite willing to call Grand Theft Auto 3 old school -- I spent so much time on the original top-down versions of the series that those are still more retro to me than the fully 3D graphics and living, open-world city that GTA3 made famous on the consoles (a tradition that continues right up into Saints Row: The Third, which I recently played on my Xbox, and next year's Grand Theft Auto 5). But it's been ten years since we first saw the streets of Liberty City from the ground up, and Rockstar Games has now brought this classic to iOS as a universal version. And especially on my iPad 2, I'm willing to call it the best console port I've ever seen. The graphics look and run terrific, and the virtual controls, while still a little creaky, actually work really great despite all of the various things you can do. Newcomers to this one used to modern console games will probably notice all of the polygons, but as a reproduction of the original game, it really does look and play very well. And though it's only been ten years, it's really awesome to drive around the streets of Liberty City once again, and listen in to Lazlo's Chatterbox and all of the other great radio stations, checking out all of the open world city conventions (from grabbing any car to escaping the cops) that originated right here. If you've never played this game, you might find it a little aged. The missions are a little unclear compared to today's more simplistic fare, and there's no line to follow on your minimap: All you get is a little dot to go after. But for those of us who really enjoyed the heck out of this one all those years ago, this is great to see, and it's clear that Rockstar has brought it over to this platform with great care. This is an excellent version of this great game, and playing it on my iPad 2 took my right back to those days in my parent's basement when my friends and I would just drive around trying to get four stars and try to escape the cops. One note of warning: The game says it's built for all current iOS devices, including the iPad 1, but a lot of the iTunes reviews say it doesn't run great on those older machines. If you have an iPad 2 or an iPhone 4S, however, it should run quite well. I had one audio glitch while playing, but it definitely wasn't gamebreaking. Grand Theft Auto 3's anniversary iOS edition is available for $4.99 right now.

  • Grand Theft Auto III anniversary edition for iOS and Android exalts a decade of metropolitan mayhem

    by 
    Dante Cesa
    Dante Cesa
    12.06.2011

    Before Niko Bellic, there was a man who was known as Claude, who was just as willing to terrorize Liberty City back in Grand Theft Auto III. If fond memories of carjackings and Flashback 95.6 are starting to rush back, know that Rockstar plans to sell you a fresh copy for your iOS or Android devices come December 15th. And just so we're clear, the $4.99 redux is a full re-release -- not some watered-down version with an alternate story line. Already counting the days? Peep the list of compatible devices after the break so it's not all for naught. Go on, we've left you a surprise.

  • GTA's Liberty City recreated in Google Street View, reveals your nearest Ammu-Nation

    by 
    Sharif Sakr
    Sharif Sakr
    05.29.2011

    Type "Liberty City" into Google Maps and it whisks you to some place east of Wichita, Kansas. Yup, Wichita, for Pete's sake. No self-respecting Grand Theft Auto fan can stand for an omission like that, and thankfully now they don't have to. Those hardcore Niko-lovers at gta4.net have not only recreated the real fictional Liberty City using the Google Maps API, they've even cobbled together 80,000 screenshots to provide full-blown Street View too. Man, we haven't seen this much Gay Tony passion since the Trashmaster. Oh, wait a minute -- apparently this so-called Street View leaves out a couple of ramps that gta4.net considered to be "not very interesting." Hush, and you call yourselves fans?

  • Grand Theft Auto character listed in voice actor casting call

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.29.2011

    You don't have to look like this creepy guy -- you just have to sound like him. James Pedeaston (pictured), a recurring side character in the Grand Theft Auto universe, is listed among several other roles in a voice-over casting call posted on Actors Pages, which could be further evidence that production of Grand Theft Auto 5 is underway. Take-Two was initially named (as the production company) in the posting, according to Eurogamer, but reference to the GTA publisher has since been removed. Pedeaston was the host of "The Wild Traveler" radio show in GTA: San Andreas -- in which he openly recounted acts of pedophilia -- and, in GTA IV, he was "arrested by the Indonesian police after being suspected of child molesting in Bali, Indonesia," according to the GTA Wiki. The casting call describes Pedeaston as a "man-boy love activist who just got released from an Indonesian prison," suggesting that the role would be set in a time period following the events of GTA IV -- in other words, a role featured in the next GTA game. Additional first-name-only characters are listed in the job posting and sound generally befitting of a GTA game -- take "Samantha," for instance: "A young female obsessed with sex parties, always dreaming of being a Hollywood celebrity." The Actors Pages casting call follows a similar job posting on The Agency, for a project named "Rush" (assumed to be a codename and linked to Take-Two), which introduces more puzzle pieces that might fit together into a new GTA game set in Los Angeles -- or "Los Santos," as it's known in San Andreas. [Image source: GTA Wiki; credit: C-d-rom]

  • Race'n'Chase: Original GTA design docs posted

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.22.2011

    The original concept for Grand Theft Auto would see players committing only a few crimes, according to design documents posted by developer Mike Dailly that date back to sixteen years ago today. At that time, the early concept was for a game called Race'n'Chase. Its aim was "to produce a fun, addictive, and fast multi-player car racing and crashing game which uses a novel graphics method." The story? "The game will be set in a present-day world." (Period.) While it would take two and a half years -- and narrowly dodging cancellation, by another creator's account -- to flesh out the eventual game, Grand Theft Auto, the designers did have some inkling of the direction they would ultimately take, as detailed in the original pitch. "There will be 3 cities with a different graphic style for each city (e.g., New York, Venice, Miami)," wrote the heads of then DMA Design (now Rockstar North). "There will be many different missions to be played in each city." The initial mission types consisted of "a straight race across the city," a free-roaming demolition derby and a bank robbery. Other seeds for the mega-franchise-to-be were also planted in the early documents: "Pedestrians will be wandering about all of the time," notes one section, suggesting bystander types could include "schoolchildren" and a "lollipop lady." "They can be run over by cars." "It will also be possible for players to get out of their car and steal another one," the designers propose in the opening pitch, adding, "Trying to steal a car may result in an alarm being set off which will, of course, attract the police." Later, it's clarified that "police will be able to get out of their cars and shoot at the robbers." [Image credit: Mike Dailly; source: mikedailly/Flickr]

  • Original GTA developer says game was 'almost canned'

    by 
    Mike Schramm
    Mike Schramm
    01.31.2011

    Gary Penn was a developer at DMA Design way back when the British company was working on the very first Grand Theft Auto game -- the top-down, PC-based version, not the 3D console hit you know and love today -- and says that it was "almost canned." Not because of any Hot Coffee-style shenanigans, mind you. Just because (and we're paraphrasing here) it sucked. It was incredibly unstable and "it was awful, it was too sim-y," says Penn. It wasn't until the developer found a bit of fun by turning up the police aggressiveness that it finally landed on the gameplay that's sustained the series to this day: GTA creates a much more manic, amped-up version of the world we actually live in. Once the dev figured that out, it moved on to things like mowing down 2D Hare Khrishnas (Penn's right -- it was really satisfying, moral qualms aside) and just enjoying the world. Penn goes on to say that the series is "stagnating" for him, perhaps because of its success. "It's anything but a lazy game," he says, "but they don't have the pressure if no one else is doing it anywhere near as well as they're doing it."

  • Feature-length film, The Trashmaster, made entirely in Grand Theft Auto IV

    by 
    Laura June Dziuban
    Laura June Dziuban
    01.11.2011

    If you're familiar with The Sims-style gaming, where actual life, art, and the game can easily blur, this little story may not come as a huge surprise to you. Grand Theft Auto IV player / enthusiast Mathieu Weschler spent two years making The Trashmaster, a feature-length 'film' made entirely in the game, about a garbage man who has another gig on the side. Now, we'll freely admit that we did not watch the entire thing (yet), but from what we have seen, it actually looks fairly engaging! The film is embedded after the break.

  • Grand Theft Auto trilogy finally coming to the Mac

    by 
    Mike Schramm
    Mike Schramm
    11.13.2010

    Man, it's about $*#(ing time. The storied (and dare I say classic?) Grand Theft Auto trilogy, featuring GTA 3, GTA Vice City, and GTA San Andreas, is finally coming to the Mac thanks to Transgaming. Of course, it's about ten years late -- the first game in the grouping came out in 2001 on the PS2. On current-gen gaming consoles, gamers have enjoyed Grand Theft Auto IV for a few years, and Rockstar released Red Dead Redemption earlier this year and is priming for a game called L.A. Noire. I'm surprised these haven't been released on the Mac yet; especially with Steam on the platform, you'd think there would have been a port at some point. You can order the Mac versions of the Grand Theft Auto trilogy right now for $15 each online, and in about a month they'll be showing up in various retail stores. If you somehow missed these the first time around, or if you just want a few terrific older games to play on your Mac, you can pick and play these. Just keep them away from the kids -- they're all very mature games.

  • Aussies denied APB

    by 
    Justin Olivetti
    Justin Olivetti
    06.11.2010

    The Land Down Under has always been notorious about creating obstacles between perceived violent video games and Australian gamers, but for once, a game title that's denied to the populace has nothing to do with its love of beatdowns. Kotaku Australia is reporting that All Points Bulletin won't see the light of day in Crocodile Dundee's backyard when it launches elsewhere in July. Apparently, because of its fast-paced gameplay, APB needs local servers to facilitate low latency -- and Realtime Worlds has no plan to open an Australian server. No server, no release. Crikey! Considering all of the positive buzz swirling about this GTA-like game, it's a shame to see a good chunk of game fanatics denied the basic right of life, liberty and the pursuit of all suspects. Aussies can buy an overseas copy and attempt to play on those servers, but as you might imagine, the ping will make that a frustrating experience.

  • GTA: Chinatown Wars accounts for 50% of M-rated sales on DS

    by 
    JC Fletcher
    JC Fletcher
    04.02.2010

    Here's how you make Grand Theft Auto: Chinatown Wars sound like a massive sales success: "As of February 2010, Chinatown Wars' unit sales in the US represented nearly 50 percent of the unit sales of all M-rated DS titles in the history of the platform." That's Take-Two CEO Ben Feder, via MCV, putting Chinatown Wars' sales into perspective. That means it met the combined sales of the 6 M-rated games on DS to date, which include Dementium: The Ward, Resident Evil: Deadly Silence and Ultimate Mortal Kombat, and the smaller releases: Theresia, Touch the Dead and C.O.R.E. Despite comparing GTA's sales to 3 games most people have never heard of, 2 games that most people didn't know were on DS, and Dementium, Feder kind of admitted that the game's sales weren't where Take-Two wanted them to be, echoing Nintendo's statement last December. What's to blame? Piracy, of course. "Piracy is a real and present danger for our industry and must be addressed, especially in the handheld market," he said. "The commercial performance of Chinatown Wars has certainly suffered at the hands of piracy."

  • GTA: Episodes From Liberty City for PC, PS3 delayed two weeks due to 'minor content changes'

    by 
    Andrew Yoon
    Andrew Yoon
    03.18.2010

    If you've waited this long for Episodes from Liberty City, another two weeks shouldn't hurt, right? Rockstar Games has pushed back the PS3 and PC releases of the long-awaited Grand Theft Auto IV expansions by two weeks due to "a request by Sony Europe to make some minor content changes to the PAL PS3 version of the game." According to the press release, "the minor changes made to the game will not affect the gamers enjoyment of the games, these will not affect any gameplay elements and were not related to any local ratings requirements." All versions of the add-ons -- including the downloadable episodes "The Lost & Damned" and "The Ballad of Gay Tony" -- have been delayed to April 13th for North America, and April 16th for all other countries. A Rockstar Games blog post further elaborated on the decision to do a global delay, ensuring that "everyone can experience multiplayer simultaneously, take part in online events together, be on level ground on leaderboards, etc."

  • All Points Bulletin beta kicks off

    by 
    Kyle Horner
    Kyle Horner
    03.12.2010

    It's been a while since beta sign-ups opened late last year, but All Points Bulletin is finally moving into closed beta, it would seem. Several people are receiving emails welcoming them into Realtime Worlds' persistent online world that's a cross between GTA and the ultimate set of customization tools for characters, cars and music seen, well, probably ever. Between video podcasts, interviews here on Massively and plenty of wishful thinking, it's been a considerably long wait. Our best guess is that the initial wave of invites is a fairly low number, as it usually is, so don't feel too distraught if you weren't invited. These things have a way of expanding over time, after all.

  • Interview: Rockstar vets Lee Hutchinson and Matt Shepcar on their new studio, Double 11

    by 
    Ben Gilbert
    Ben Gilbert
    02.16.2010

    Having put to bed a past with Rockstar Leeds -- and helping to turn out a laundry list of triple-A titles, including the portable Grand Theft Autos, while working there -- lead engineer turned studio director Lee Hutchinson and soon to be ex-lead programmer Matt Shepcar recently announced their new development studio: Double 11. Like so many other game devs these days, the two grew tired of big-budget projects with huge staffs, leaving in favor of creating their own smaller, mobile titles. "Our small size also means that every single team member is of paramount importance to their success or failure," the pair told Joystiq in an interview this afternoon. That isn't to say that the two have any complaints with Rockstar relating to the recent quality of life allegations. "We had a great time working at the Leeds studio and there are a lot of really talented people there," they told us. Hutchinson further expanded on his time at Rockstar to Develop. "Rockstar Leeds and the spouse allegations had no effect on our decisions to leave." In fact, we asked the two how they'd feel about working with Rockstar again in the future, and they told us, "We'd love to work with Rockstar again ... our split was very amicable and we hope Gordon [Hall] would consider working with us again in the future." To find out more about the studio's plans -- including a prospective Summer release for the its first game and where we might find said game, not to mention an explanation of the "Double 11" name -- join us past the break.

  • GTA: Chinatown Wars 30% off on iPhone this weekend

    by 
    David Hinkle
    David Hinkle
    02.13.2010

    Both the DS and PSP versions of GTA Chinatown Wars have been well-received by gamers and critics alike, which inevitably spurred a release on the iPhone. And if you're an iPhone fan who's been looking to pick up the Apple platform port, now's a good time: it's on sale for 30 percent off this weekend only in the App store. That brings the game down to a very manageable $6.99, and you can download it for that price up until 12am ET Sunday night, at the conclusion of Valentine's Day. We'd offer that it's also a good gift idea for that special someone in your life, but we wouldn't want to help produce any modern day Bonnie and Clyde types now, would we? Download GTA: Chinatown Wars from the App store - $6.99

  • GTA: Episodes From Liberty City on PS3, PC March 30

    by 
    David Hinkle
    David Hinkle
    01.29.2010

    We were all expecting it and finally Rockstar has come through with the announcement: Grand Theft Auto: Episodes From Liberty City is coming to the PS3 and PC on March 30. There will be two ways to get your expansion fix: you can either jack each individual episode -- The Lost and the Damned or The Ballad of Gay Tony -- through PSN or Games For Windows Live, or you can snag a disc with the new content on there, just like the previous Xbox 360 release. Well, OK, technically it's not "jacking," per se, but work with us here -- it's essential to the mental imagery we're trying to force into your wrinkly thought machine. Jedi blogging. A disc will set you back $39.99, while individual episodes will be $20 each. Like the Xbox 360 version of Episodes From Liberty City, a retail disc will not require a copy of GTA IV, while the DLC will.

  • GTA tops the list, and other game news

    by 
    Mike Schramm
    Mike Schramm
    01.20.2010

    For some reason there's a flood of gaming news coming from the App Store this afternoon. So we've rounded it up for you to take in all in one read: Grand Theft Auto: Chinatown Wars [iTunes link] has reached the top-grossing spot on the store in just two days, which means it's probably taken over the previous record holder. Good news for full-scale gamers: we can expect to see more direct ports from other handheld platforms like the DS and the PSP. Still not sure if GTA is worth the $10? Stay tuned for our review later tonight. Sega is releasing an Ultimate Genesis Collection on the App Store, which is more or less an official emulator. You get Space Harrier II with the free download, and then in-game purchases allow you to pick up other Sega games: Sonic for $6, Ecco the Dolphin for $3, and so on. They've released these games separately before, but this will give them a one-stop hub for official versions of older classics. Assassin's Creed II Discovery, the iPhone version of the Ubisoft hit, will reappear on the App Store in February at $9.99. In this interview with Appmodo, producer Ben Mattes talks about the iPhone and what Ubisoft plans to do with it. Finally, Magnacarta II is an RPG for the Xbox 360 that now has a character guide iPhone app. We've seen PC titles release complimentary apps before, but this is the first instance (I know of) where a console game has supplemented their release with an iPhone guide. Something to keep an eye on. Exciting news all around! Looks like some major developers are finally starting to figure out some interesting and profitable ways to take advantage of Apple's handheld platform.

  • Grand Theft Auto: Chinatown Wars now available on iPhone and iPod touch

    by 
    Mike Schramm
    Mike Schramm
    01.18.2010

    Rockstar Games told us a while back that they'd be releasing their DS hit Grand Theft Auto: Chinatown Wars on the iPhone, and sure enough, last night it appeared on the App Store [iTunes link]. Touch Arcade got a head start on the game -- they've got some quick impressions and some gameplay video up on their site right now. The game appears to be a pretty faithful port of the highest-rated Nintendo DS game over on Metacritic, offering up GTA gameplay in a more isometric view that hearkens back to the original games in the series, before GTA III took things fully 3D. The main difference, of course, is that there are no buttons to play with, so you've got to deal with the usual touchscreen controls, and you can now listen to your iTunes playlists along with the in-game radio, but other than that, this is Grand Theft Auto officially on the iPhone. Cool. We've confirmed with Rockstar that this is an official release (they didn't drop it accidentally, though like Touch Arcade, we expected a little more warning), so you can head on over to the App Store and pick it up for $9.99 right now (half the price of the DS version, in case you thought that was high). We're playing with a copy of the game right now, so you can look for a more in-depth review later this week.

  • Nintendo: GTA Chinatown Wars sales 'frustrating'

    by 
    Ben Gilbert
    Ben Gilbert
    12.09.2009

    Nintendo's focus on "evergreen" titles has been a staple of the publisher for years now, with marketing support lasting longer than ever with this generation's major releases. So it surprised us last April when the company said it hoped "word of mouth" would help push GTA: Chinatown Wars' lackluster initial sales higher as the months progressed. However, when executive vice president Cammie Dunaway recently spoke with MTV Multiplayer, Nintendo's traditional message quickly returned. "Part of what's needed is you have to continue to put marketing support behind these titles." She also called sales "frustrating, quite frankly," but declined to comment on Rockstar's marketing surrounding the release of the game. Dunaway remained diplomatic through the conversation though, only offering, "The old dynamic of 'throw it on television for a few weeks and then move on and forget it' just doesn't work," giving us little more than a taste of her real feelings behind the release's marketing push. Check out the whole clip after the break.