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  • Hyperspace Beacon: Crafting preview

    by 
    Larry Everett
    Larry Everett
    10.25.2011

    BioWare calls the Star Wars: The Old Republic's crafting system Crew Skills. It's labeled quite appropriately because the majority of the work is performed by the companion characters and not the player himself. If you venture over to the official website, the developers have put together a brief outline of all the Crew Skills and a short video describing them. Every MMO with crafting has had two basic steps and SWTOR is certainly no exception. However, our space-opera MMO adds to standard gathering and crafting steps a third element: missions. But that's not the only thing different. When I asked Live Producer Blaine Christine about crafting over a year ago, it had not been announced yet, but he did say, "I think it's a different take on crafting than what people will be expecting. It's not the standard implementation. It's going to be a treat." He was definitely correct about it not being the standard implementation, but how about that "treat" part? During the last couple of weeks, BioWare allowed me to explore a little bit of Crew Skills system on the beta server without devs over my shoulder like at conventions or press junkets. After the jump, I'd like to explore each piece of Crew Skills and compare it to other crafting systems in other MMOs. I suggest that if you're not interested in spoilers you stop reading now because I'm about to spill everything about this unique game mechanic.

  • The Anvil of Crom: Playing through Dead Man's Hand

    by 
    Jef Reahard
    Jef Reahard
    09.18.2011

    A few weeks ago I teamed with Funcom to bring you an exclusive preview of the Dead Man's Hand solo instance featured in Age of Conan's new Savage Coast of Turan adventure pack. Over the past couple of days I finally managed to spend a bit of time playing through it, and for the most part it's been a lot of fun. I say "for the most part" because I did experience a couple of gnat-bite annoyances in terms of acquiring the proper quests and completing a couple of the boss fights. Overall, though, it's definitely an instance worth checking out (though I'm not sure I'll be adding it to my daily rotation like I did with the Breach and Forgotten City dungeons).

  • Captain's Log: Class spotlight - Tactical

    by 
    Brandon Felczer
    Brandon Felczer
    09.01.2011

    Captain's Log, Stardate 65168.1... Hello, computer (and players)! Welcome to Captain's Log and the second installment in a three-part series focusing on the classes within Star Trek Online. After exploring some of the amazing powers available to those who roll a Science captain, we shift our focus away from support and healing this week to dive into the realm of DPS. While this realm can be filled with members of all three classes, Tactical captains, if specced correctly, take the trophy each and every time. Ever since the game launched early last year, my main toon has always been a Tactical captain. During the time I leveled up, I tested out different types of ships at each rank. While flying a science ship as a Tactical captain was fun during the early stages of leveling, I would definitely suggest flying an escort, or if you must, a cruiser, when you first make it to Rear Admiral. I am sure there are some Tacticals out there flying Science classes, but I feel that the Bridge Officer stations equipped on escorts allow the best Tactical abilities to come into play. But enough about telling you what to do -- let's move onto talking about some of the best attack powers in the game. Ensign, warp 10! It's time to help our reads unload some DPS on their next enemy...

  • The Anvil of Crom: Alternate advancement explained

    by 
    Jef Reahard
    Jef Reahard
    08.28.2011

    Welcome back to the Anvil of Crom, Conan fans. I trust you've been gorging yourselves on the movie and all of the new content that the Age of Conan dev team has pushed out the door over the past couple of months. This week I'm going to step back and take a high-altitude look at one of the game's mechanical aspects, that being the alternate advancement system that shipped with 2010's Rise of the Godslayer expansion. I say high-altitude because many of the AA tricks you'll learn over the course of your AoC career will be class-specific, and though I'll eventually get to those in my series of class guides, today I'll start with an overview of the system as well as a bit of commentary relating to why you should care about it. For you free-to-play folk, yeah, Funcom did lock your AAs behind the paywall for the time being, and yeah there is quite a difference between a "fresh" level 80 and a level 80 who has had even a little bit of AA training. Join me past the cut to see if upgrading is worth it.

  • Captain's Log: Class spotlight - Science

    by 
    Brandon Felczer
    Brandon Felczer
    08.25.2011

    Captain's Log, Stardate 65150.3... Hello, computer (and players)! McCoy, Crusher, Bashir, the EMH and Phlox are all known for their amazing medical skills throughout the many series of Star Trek. While some of these Doctors were the most beloved characters in all of the franchise, Science officers seem to be a rare item in the Star Trek Online universe. Although Science is the least commonly played career, many who do venture into the field have rewarding gaming experiences due to the different sub-careers they can spec into. This week's Captain's Log introduces the first installment in a three-part series that will span the next few weeks -- each entry will focus on a different class and provide some great information that you will be able to reference the next time you roll a new character. Whether you prefer to provide support through healing, debuffs, or powerful expose attacks that leave your enemies vulnerable to vaporization, this spotlight on Science captains has something for everyone. Continue past the jump for information of some of my favorite skills for Science officers. Ensign, warp 10! Let's get those medical tricorders ready for use...

  • EVE Evolved: Flying the Dominix

    by 
    Brendan Drain
    Brendan Drain
    08.14.2011

    Of all the ships I've flown over the years in EVE Online, the Gallente Dominix remains one of my absolute favourites. It's big, it's slow, and it looks like an upside-down mouldy shoe, but it's forever been one of the most versatile battleships in the game. With a massive bonus of 10% to drone damage and hitpoints per level of the Gallente Battleship skill, the Dominix can easily deal around 500 damage per second just with its drones. It can take on targets of any size by switching to medium or light drones and can field a full rack of six railguns or blasters to push its damage even higher. In PvE, the Dominix can be set up as a long-range damage platform for blitzing missions, a salvaging platform relying only on drone damage, or even a heavily tanked ship that will take all the damage while your drones automatically kill everything in sight. For PvP, the Dominix can be used for short-range damage, sniping, remote repair support, electronic warfare support, spider-tanking, capacitor warfare, and other roles. It can shield tank or armour tank and can even be set up with a reasonable hull tank for a surprise factor. In this week's EVE Evolved, I give two viable PvE fittings for the Dominix and two of my favourite PvP setups, along with advice on how to use each setup to its fullest.

  • Some Assembly Required: Issue #3 -- Building a base with SWG's Storyteller system

    by 
    Jef Reahard
    Jef Reahard
    08.05.2011

    So... yeah, MMO story. It's a giant buzzword nowadays. Funnily enough, MMO story isn't a new concept. Dedicated MMO storytelling tools are quite rare, though, and the means to build story-related set pieces are rarer still. Enter Sony Online Entertainment and its seminal Star Wars Galaxies sandbox. There are many reasons to dig this particular game if you're a fan of player-generated content, but among the most important is the Storyteller system. Yeah, I know SWG is on borrowed time. There's still plenty of time to enjoy it though, and if you're a Star Wars fan, a sandbox fan, and especially a player-generated content fan, you're going to love it. Join me after the cut as I show you how to create your own makeshift starship base, complete with starfreighters, starfighters, Rebel pilots, and even a few Wookiee commandos thrown in for good measure. Oh yeah, this is all in the live game-world too. No instancing here. %Gallery-129431%

  • The Anvil of Crom: A look inside the Forgotten City

    by 
    Jef Reahard
    Jef Reahard
    07.31.2011

    A couple of weeks ago I took you on a tour of the Breach, one of two new instances that debuted with Age of Conan's free-to-play Unchained patch. Today, we'll nose around the second dungeon, an outdoor playfield called the Forgotten City that -- like its predecessor -- has AoC's distinctive far-eastern flavor written all over it. The two instances are similar in that they both scale to a player's level between 40 and 80, and they're both accessed via the Gateway to Khitai zone that serves as the entry point into AoC's Rise of the Godslayer content. That's about where the similarities end, though, as the dungeons are quite different in terms of visual style and challenge level. %Gallery-129172%

  • The Anvil of Crom: Once more unto the Breach, dear friends

    by 
    Jef Reahard
    Jef Reahard
    07.17.2011

    Ah yes, where else but Massively can you get a lesson in both Shakespeare and Age of Conan (in the same article, no less)? Nowhere else, I tell you, and before we get to the Conan part, let's get ye olde English out of the way. Many of you have no doubt uttered today's titular phrase on your way into a particularly nasty game dungeon. A few of you may have even uttered it correctly. Here's your gold star. The rest of you, pay attention: It's unto the breach. Unto, not into. So said Shakespeare and later Olivier in his 1944 film adaptation of Henry V. And yeah, I used to say it wrong too. Anyway, on to the AoC. The Breach in question is one of two new solo dungeons added with the Unchained update, and thanks to Blood and Glory, this particular dungeon is the only one of the pair that your humble columnist has found time to sample. %Gallery-128404%

  • The Guild Counsel: A chat with Linda "The Brasse" Carlson

    by 
    Karen Bryan
    Karen Bryan
    07.14.2011

    By night, she's the impeccably-dressed, bearded dwarf that MCs Fan Faires and never turns down a good pint of ale. But by day, she's the Community Relations Director for SOE, and she dons several different caps as part of her job with the company. At Fan Faire, she took the time to speak with Massively about a variety of topics, including forum wars, social media, the future of SOE's Facebook games, and even a revamp of the popular Guide program in EQ and EQII. Read below the cut for highlights from the interview.

  • The Daily Grind: How welcoming should a game be?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.18.2011

    In the old days, games started you out in a few tattered rags, and if you were very lucky, you had a weapon after character creation. The tutorial was "try not to die." You learned where things were by asking other players or blindly stumbling from place to place. In many ways, themepark games like RIFT can be seen as a direct counter to that playstyle, giving players a clear sense of purpose and a direction so reliable it can feel like handholding. But there's another side to the discussion: the fact that how easy it is to figure things out at the start of a game contributes to how welcome you feel. There's a rush when you realize you're in a hostile world that won't hand you what you need to survive, but there's also a question of whether or not you want to carve out a niche in a world that doesn't seem to want you anyway. So how welcoming should a game be to new players? Should it be gently guiding at the risk of over-protectiveness, or should it throw you in the deep end and let you sink or swim? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: How dependent are you on internet guides?

    by 
    Justin Olivetti
    Justin Olivetti
    06.17.2011

    Allow me to indulge in my old-timey voice. Back in the day, we didn't have no dang internets to hold our hands through every twist and turn of them videotronic games. No, we got through by the pluck in our spines, the sheer focus of 10-hour gaming sessions, and the frantic calls to our friends begging for help to pass a level. OK, even by those early days, we were pretty weak when it came to tough spots in games, but still -- it was nothing compared to what we see today. Times have changed, but our desire to bypass difficult sections of games has not. If we can't cheat our way past it, we'll gladly leap to any aid that presents itself, whether it's a strategy guide, a walkthrough, or an elaborate database devoted to cataloguing every step of every quest in our MMOs. Today is an honesty check for you: How dependent are you on spoilers to get through quests when you get stuck? Do you try to puzzle things out for yourself, or is your first instinct to tab out and look up the solution? For bonus discussion, does this mean that it's impossible for devs to really surprise us anymore? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Behind the Mask: A complete guide to angel-slaying, volume two

    by 
    Patrick Mackey
    Patrick Mackey
    06.16.2011

    Last week on Behind the Mask, we covered the puzzles and trash mob fights of Therakiel's Temple. TT is the toughest lair in Champions Online, and it's not over yet. You've still got to handle the boss fights! This week, we'll be covering the deadly boss battles of the temple, from the alluring Valerian Scarlet to the big bad Therakiel himself. Caliburn will provide commentary for your fights, but don't expect him to help out; your team is going to need to bring out the big guns. Just as it did last week, this guide contains some spoilers!

  • Massively Exclusive: Guide to Aion's Esoterrace instance

    by 
    Jef Reahard
    Jef Reahard
    05.18.2011

    Massively's exclusive Aion info is back for another encore, and today we've got an in-depth walkthrough of the new Esoterrace instance for your viewing pleasure. Esoterrace is a level 50 dungeon coming to the live servers with next week's 2.5 update, and we've teamed with NCsoft to bring you the instance's first complete guide. The dungeon is designed for full groups and is accessed via a rift inside the factional fortresses of Gelkmaros and Inggison. Players will only be able to enter Esoterrace if their faction controls one or more of the Balaurean forts, so get out there and take the fight to the Asmos (or Elyos) when the patch drops next Wednesday. Esoterrace is a large zone featuring windstream transportation, a number of challenging mob types, and a final boss, Kexkra, who can be fought in either normal- or hard-mode. The zone also features a number of easter eggs and hidden treasure chests, so head past the cut to start your preparations.

  • EVE Evolved: Three years of EVE Evolved

    by 
    Brendan Drain
    Brendan Drain
    04.24.2011

    A few days shy of three years ago, I joined Massively and published the very first edition of this column. Since April 27th, 2008, EVE Online players have received their weekly dose of EVE Evolved every Sunday at 6 p.m. EDT. I still remember the first few articles as if they were published only a few months ago, and three years on I'm almost surprised that the column is still going strong. I often worry about running out of ideas, but as the column's name suggests, EVE is continually evolving and providing new things to discuss. The column now houses over 150 articles on a huge range of topics, from in-depth multi-part guides drawing from first-hand experience to expansion speculation, opinion pieces and even stories. As usual, I'm celebrating the anniversary of the column by running a competition for readers. With the column's readership having grown a lot over the years, I'll be expanding the prize pool this year by giving away three massive mystery prizes worth over 500 million ISK each to three lucky entrants. To enter, all you need to do is leave a comment stating what your favourite EVE Evolved article this year was, what topic you'd like to see covered in a future edition of the column, or what in-game player or organisation you'd like to see featured in an EVE Spotlight interview. You will need an active EVE account to claim the prize, but there's no need to post your character name here. The winners will be contacted via email and their names will be announced in this post on Sunday the 1st of May. UPDATE: Congratulations go to Uniqdragon, mdubs28 and Thorium88, who will be contacted via email to arrange receipt of their prizes. In this week's retrospective EVE Evolved, I look back at some of the highlights from the third year of the column.

  • The Anvil of Crom: Your guide to the Refuge of the Apostate

    by 
    Jef Reahard
    Jef Reahard
    04.17.2011

    Wow, I've completely forgotten how to play my Demo. Due to recent adventures in Bear Shaman land, my level 80 Age of Conan characters have been collecting quite a bit of dust. I haven't really missed them yet, either, as the Shaman is a heck of a lot more enjoyable than I expected. That said, he's only 35, and therefore he's out of the running when it comes to showing me through the new Refuge of the Apostate dungeon content that Funcom released a few days back. Join me after the cut as I get reacquainted with spamming shockstrike and running around with various succubi pets and a severe outbreak of particle effects. I might even be persuaded to offer up a proper guide for the new dungeon (and some review commentary) as well.

  • Chimani National Park Guides free for iPhone until April 24

    by 
    Mel Martin
    Mel Martin
    04.15.2011

    The Chimani Guides are really first rate apps at US$4.99 - $9.99, but in celebration of National Park Week, they are free from now until April 24. A good deal at the regular price, they are certainly worth a download for free. There is one app for each of these parks: Acadia, Cape Cod National Seashore, Yosemite, Cuyahoga Valley and the Grand Canyon. The apps contain lots of photos, descriptions of hiking trails, restroom and parking guides, and details on lodging, camping and restaurants. There are detailed maps, and the apps use GPS to locate you. The apps also contain an audio driving tour and a look at scheduled events in the park you are visiting. For photographers, there are sunrise and sunset times and some optional push notifications alerting you to important park events. Frankly, travel apps don't get much better than these, and I'm thrilled these apps are free for now. Some features require GPS and a 3G or Wi-Fi connection, and the downloads are sizable. The Grand Canyon app is 132 MB and Yosemite is 334 MB, so be sure you have room for them. I love finding great quality, free stuff for our readers, and this series of apps is a perfect example. If you're headed to any of these parks, grab one or more. %Gallery-121297%

  • The Anvil of Crom: You must unlearn what you have learned

    by 
    Jef Reahard
    Jef Reahard
    04.03.2011

    Hoo boy, circle-strafing. Basically I suck at it. However, with a little help from a new peripheral and an hour spent coming up with a rather meticulous set of key-bindings, I'm on the (slow) road to improvement. This week's Bear Shaman-flavored adventuring featured a lot of unlearning as I've scrapped the traditional WASD/keyboard-turning approach to Age of Conan that I've been using since the game's release. It's not pretty right now, but once the awkwardness wears off, I'll likely be much more adept at both PvE and PvP. As far as content goes, I got Mr. Oakarm into his mid-30s and struggled to find a group for Stygia's Black Castle dungeon (still trying to coordinate one as of press time, in fact). Craig Morrison also weighed in with his monthly dev update, and all of this adds up to a lot to cover this week. Join me after the break for the details.

  • Flameseeker Chronicles: Let's review!

    by 
    Rubi Bayer
    Rubi Bayer
    03.21.2011

    The ArenaNet team has been quiet lately in the news department and deservedly so. Between GDC, PAX East, the Guild Wars 2 Thief, and Embark Beach and heroes in Guild Wars 1, I imagine the developers are ready to catch up on frivolous things like eating, sleeping, sitting, and breathing. We've got Winds of Change and Guild Wars' sixth birthday to look forward to, but in the meantime, I want to take the opportunity to play catch-up. When there's a pause in new information, I always enjoy backing up a bit and spending some quality time with newer players. I know that there's been another influx of new players recently, particularly after so many saw GW2 at PAX. Follow along after the jump for a roundup of Guild Wars basic guides as well as an update and information on Massively's official Guild Wars guild.

  • The Daily Grind: How do you find your strategy?

    by 
    Brandon Felczer
    Brandon Felczer
    03.15.2011

    More and more often, players are turning to detailed guides to enhance and help their online gaming experiences. Whether you're looking for what mob drops a unique piece of loot, where to find a special kill for an accolade, or how to spec your talent tree, these types of information-centers are now a part of the normal MMO routine. While wikis and fan sites are popping up all over the internet, strategy guides are collecting dust at the local video game stores. "Homegrown" wikis seem to be a thing of the present and the way of the future -- they are special in the fact that they are created and evolved by the very same people who play the game. Strategy guides, on the other hand, are written by third-party companies that seem to have access to developer notes and other non-player-facing sources. So how do you find your strategy? Do you check out wikis or do you prefer buying the printed guides to keep in your library of "stuff-you-will-never-read-again"? Have you ever actually contributed to a wiki by filling in the gaps with missing information? When was the last time you bought a physical copy of a strategy guide? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!