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  • The Guild Counsel: Proof that it's more than just a game

    by 
    Karen Bryan
    Karen Bryan
    01.03.2013

    I'll admit, last week's poll was a surprise for me. For those of you who missed it, I asked which philosophy describes each reader's playstyle: "the brotherhood" or "the game." The former won with a fairly large margin of victory, which I didn't expect given that our community here is one that tends to focus on games as the main topic of conversation. As it turns out, almost 60% of the Massively community loves MMOs but also loves the bonds that come from them. Looking back over the past year, I think there were actually many stories that highlighted the player behind the pixel and reaffirmed our belief that we are indeed part of a brotherhood even if we don't always see it in our MMOs. This week's Guild Counsel is a recap of some of those gaming stories, and I believe even the most die-hard "game-focused" player will agree that there are moments when it really is more than just a game.

  • Drama Mamas: Preemptive polyamorous preparations

    by 
    Robin Torres
    Robin Torres
    12.31.2012

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. Results! We want them! If you've written in to us and we've answered you, please send us an email letting us know what happened. We already have a few responses, but we'd like to collect a few more to fill up the next Drama Mama: Results Edition ... coming soon. On to this week's letter: I'm writing as a "preemptive strike". Like a good boy scout (err... girl who would be a good boy scout if she was a boy), I want to be prepared. This would be excellent material for a Soap Opera or a Greek Tragedy, so grab some popcorn and enjoy. I run a fairly big raiding guild (about 30 active raiders). Many of us are very close, and a few of us have hung out in real life. We know a lot about each others' lives and we laugh, cry and celebrate when life events occur. Now to the fun part. Two of my officers (We'll call them "Ross and "Rachel") are married to each other. Ross is a raid leader. They have an open marriage (I don't judge and neither should anyone reading this). They're happy and comfortable in their marriage so as long as they're happy, I'm happy. I consider myself very close friends with this couple.

  • Officers' Quarters: 3 resolutions to improve your guild in 2013

    by 
    Scott Andrews
    Scott Andrews
    12.31.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. If your guild has been struggling during the last weeks of 2012, now is the time to take steps that ensure a better 2013. Here are three ways you could get the New Year started off right. 1. Add fresh blood to the officer ranks. Are your current officers pushing themselves too hard? Or are they doing barely anything at all? If so, then it's high time you took a look at what needs to be done around the guild and who's actually doing it. You may have some lame-duck officers who shouldn't be officers anymore, and some hard-working regular members who deserve a promotion. Adding new officers -- and/or culling useless ones -- can energize your leadership corps. Having more hands to man the ship can spread the work around and ease burnout symptoms. New officers also means new ideas that can spark new guild activities or better approaches to old ones. New officers can also inject some much-needed enthusiasm as they seek to make their mark and prove to the vets that they are worthy of the rank. If your guild has been stagnating lately, a new officer or two can liven things up.

  • The Guild Counsel: How reader replies identify larger issues in MMOs

    by 
    Karen Bryan
    Karen Bryan
    12.27.2012

    Each week in The Guild Counsel column, I try to take a common issue or newsworthy topic that's related to online communities and look at it in depth. Often, the reader discussion that follows has led to some very valuable insight into guild leadership and has even spawned new topics for columns. This week, I'd like to look at three noteworthy topics that have often popped up among reader comments: nostalgia in MMOs, the clash between "the brotherhood" and "the game," and why guild leadership often feels like a thankless task. Let's look at a few reader responses to these topics and consider the larger issues with MMOs and guild leadership today.

  • Drama Mamas: How to leave your guild without drama or burning bridges

    by 
    Lisa Poisso
    Lisa Poisso
    12.24.2012

    A poorly executed /guildquit is the kind of toxic drama bomb that can poison your online game experience forever. Even if you're fleeing drama, guild chaos, or interpersonal strife, wrecking shop on the way out the door does more harm than good. You may never want to play with or hear from those people again -- but chances are, you'll cross paths at some point in a group, another guild, a chat channel, or a forum. Is moving on the right thing to do? Every situation is different, but if you find yourself even considering whether or not the grass might be greener in another pasture, it's time to take a good, hard look at what you want from your WoW play versus what you're actually getting. "This is your leisure time," notes Drama Mama Robin. "If your stress-relieving activity is doing the opposite, you need to make a change." And if you're sticking around based on trying to change someone else's behavior or hoping it changes on its own, she notes, you're wasting your own time. The only person you can control is yourself. Leaving a guild is not the right solution if: You're doing it to teach someone a lesson or to make things difficult for someone in the guild. Smarter solution: Realize that you're not the arbiter of other people's behavior, and move on. You're doing it to direct attention to yourself or your views. Smarter solution: Get involved in guild life and business through normal channels. You don't actually want to leave. Don't be one of those drama llamas who /guildquit at every perceived slight and then expect to be welcomed back to the fold with warmth and open arms. Don't leave a guild if what you're really hoping is to elicit someone to beg you to come back. Leaving a guild is about moving on to something new. If you need to move on, move on. Smarter solution: Resolve your personal or guild issues through normal channels.

  • Officers' Quarters: Three questions from a raid leader

    by 
    Scott Andrews
    Scott Andrews
    12.24.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Today's email comes from a raid leader with three different questions regarding raid comps, bank mats, and problem raiders. Let's jump right into it! Hello Scott, I am currently a high officer in a a new 25 raiding guild, MT and fairly new raid leader. ... Recently, after a pug for MV, 4 new raiders decided to join our roster, enabling for us to have a full raid group. The issue comes then, in to parts: Since the problems we've had finding raiders, we were "forced" to take those 4 new guild mates, making a core group not as efficient due to lack of variety, therefore buffs, abilities, cooldowns, etc. How inconvenient truely is this composition with repeated classes? Furthermore, I would ask you for advice on how to encourage members to contribute with mats, Golden Lotus for example, to the gbank such as other raiding comodities? Nevertheless, the main reason I was willing to write to you, is the fact that we have two of those new raiders too close-minded.

  • The Guild Counsel: Cutting back on wasted time

    by 
    Karen Bryan
    Karen Bryan
    12.20.2012

    If there's one thing that every guild has trouble with, it's making the best use of everyone's time. When someone's soloing, she's free to play at any pace, any time. But when you're trying to coordinate groups and raids, it's a lot more complicated. Not only are there overall guild goals, but each individual has different needs and goals as well, and it's not always possible to nail them all at once. Wasted time is a quiet problem, but the worse it gets, the more likely it can be a potential guild-breaker. In this week's Guild Counsel, let's look at a few ways that players' time gets wasted and examine some options to prevent it.

  • Drama Mamas: The benefits of balancing WoW and college

    by 
    Robin Torres
    Robin Torres
    12.17.2012

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. Life is a continual learning experience. For example, I learned something from Lisa's advice this week. Hopefully this week's letter writer will too. Hello Drama Mamas, This doesn't qualify as drama, but I think it still fits into your category. See I'm having trouble right now balancing WoW and College. When I first started playing WoW I was a junior in college, who was no stranger to academic problems, but was making slow if steady progress to graduation. Enter WoW. I got expelled a year later, over poor grades.

  • The Guild Counsel: Should guests get an equal shot at raid loot?

    by 
    Karen Bryan
    Karen Bryan
    12.13.2012

    In last week's Guild Counsel, we looked at how to rebuild a guild, and one suggestion I made was to use PUG groups and even raids as a way of advertising your guild and screening for new members at the same time. However, that does bring up a tricky situation when it comes to loot. On one hand, it's better to keep loot within the guild; after all, the better geared your raid is, the easier it will be to tackle raid content and progression. On the other, it's not really fair to bring non-members along and then not give them a fair shot at the loot. So what should a raid leader do? Let's explore this problem in this week's Guild Counsel.

  • Drama Mamas: 20 signs it's time to leave your guild

    by 
    Lisa Poisso
    Lisa Poisso
    12.10.2012

    Many of the letters the Drama Mamas receive are from players who don't actually have a problem they need or want to solve; they're simply seeking support and permission to move on. Boy, is it tough to let go! People naturally feel trepidation about leaving a known environment, even when it's the very thing making them unhappy. We cling to the familiar, losing sight of the fact that if we change nothing, nothing changes. Sometimes, though, the best thing to do is to calmly pick up, dust off, and move on. While the columns we've linked below don't necessarily represent times the Drama Mamas thought moving on was the best or only solution, they do illustrate the tangle of denial many players find themselves in over circumstances that are right there in black and white. You know it's time to move on when ... Your guild condones or even promotes public drama. Your guild has no firm rules. You're expending emotional energy to tolerate an atmosphere that doesn't fit what you want from a guild. You've made it a rule to refuse to group or speak with a guildmate who plays with you frequently. You don't actually play with the people in your guild -- and you're lonely.

  • The Guild Counsel: Making rebuilding less painful

    by 
    Karen Bryan
    Karen Bryan
    12.06.2012

    One of the toughest times in a guild's life is when a guild has to face the prospect of rebuilding. Every guild has some extent of attrition, but there are times when roster numbers dip so low that it puts the future of the guild in jeopardy. For a guild leader, it might be tempting to just close up shop and move on, but there are some things that make the tough task of rebuilding more manageable. Let's look at a few options in this week's Guild Counsel.

  • Drama Mamas: Witch hunt

    by 
    Robin Torres
    Robin Torres
    12.03.2012

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. Mobs and justice don't tend to mix. Drama Mamas, I joined a new guild, and everything was great. People were happy and talkative, they were doing things together, and the guild leader had made it clear people could approach him if they had a problem with his leadership and he would step down if they thought someone would be better. This lasted all of about 2 days after I joined. I came home and was immediately pulled into a conversation where I was told the leader was sexually harassing female members, sending them creepy messages and making them feel unsafe. This was serious, and the first thing I asked was did anyone bring this to him. I got a vague 'he was told' and no more information, so I accepted what they were telling me. They initiated a public vote on the forums to have him removed from the guild, after telling everyone unaware about it (before giving them a chance to hear the leader's side) and expected us to vote based on that.

  • The Guild Counsel: How many guild officers do you need?

    by 
    Karen Bryan
    Karen Bryan
    11.29.2012

    One piece of advice you often see in guild advice write-ups is that you should delegate tasks to officers, not try to handle everything on your own. It makes sense because running a guild requires many layers of leadership, and it's impossible for one person to successfully handle everything. But at what point do you start to reach critical mass -- when you have too many people involved in the guild's management? There's no magic number, but there are a few things to consider when sharing the duties. Let's look at some key factors in this week's Guild Counsel.

  • Officers' Quarters: When the old guard returns

    by 
    Scott Andrews
    Scott Andrews
    11.26.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Officers come and go. Real life intervenes, burnout sets in, interest wanes -- these things happen, and officers disappear for months or even years. But sometimes they come back. This week, one officer asks, what then? Hi Scott, I'm officer and raid leader of an intense 2/week 10-man raiding guild that's been running in one shape or another since TBC. Due to some old timers coming back we're now in a situation where our raid consists of 50% officers – and only 3 of them by function. We've always steered closer to adhocracy than bureaucracy, so the title is secondary to most of us – my main concern is that so much communication is now happening within the officer-circle that we're alienating our crucial core raiders for no apparent reason.

  • The Guild Counsel: Guild-friendly features for which to be thankful

    by 
    Karen Bryan
    Karen Bryan
    11.22.2012

    If you're reading this, it's probably well into Thanksgiving Day, which makes me wonder why you are reading this -- it's Thanksgiving Day! Perhaps you're playing catch-up while you finish up that slice of pumpkin pie. Or maybe you're back home, raiding the fridge for a late night turkey snack and a quick MMO update. Whatever your reason, there are many things that we can be thankful for when it comes to our MMOs. We've come a long way when it comes to guild-friendly features, and it's worth taking a look at in this week's Guild Counsel.

  • Drama Mamas: Dealing with a stalker

    by 
    Robin Torres
    Robin Torres
    11.20.2012

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. Harassment comes in many forms. Sometimes it's a one-off, like last week's letter. The bullying was ongoing, but by different people in discrete incidents. Harassment can also be felt from generalized statements made to the public, such as racial remarks in trade chat. But this week, we talk about ongoing harassment or stalking. The actions we say to take are not for someone who was being harassed, but the stalker stopped. Nor are they for someone who just doesn't want to ever hear from another player, but nothing offensive has actually happened. Stalking = ongoing harassment = a serious problem. This week, we tackle the issue by offering some advice to help reduce -- and hopefully eliminate -- this very harmful drama.

  • Officers' Quarters: 10 tips for successful guild events

    by 
    Scott Andrews
    Scott Andrews
    11.19.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Guild events outside of the usual raiding and PvP activities can help break up the monotony and get people excited about their guild. This week's email comes from an "event officer" who wants to know, how do you get people to show up? I am an officer in my guild, and we have been re-evaluating our roles. I am considering becoming the Social Event Coordinator, and I am looking for some advice to get things started. ... My ideas include scheduling nights to do scenarios/dungeons for achievements, old school raids, and probably a pet battle league once people aren't as focused on gearing up for raids. My questions are: Do you have any suggestions on how to communicate to guildies that aren't around much that these events are being planned? Do you have suggestions on how to determine interest before scheduling? Do you have suggestions on how to encourage participation? Do you have other event ideas that have worked for you?

  • The Guild Counsel: Can guilds and lone wolves coexist?

    by 
    Karen Bryan
    Karen Bryan
    11.15.2012

    There are some things in life that naturally go together. Peanut butter and chocolate, peas and carrots, peaches and cream, the Captain and Tennille. But two groups that tend to not mix are guilds and shy players. I was inspired to write this column after seeing the comments in last week's column by reader McGuffin, who pointed out that not everyone wants to socialize in guild chat and share stories about life outside the game. He's right, but it raises the question of why such a someone would want to join a guild, since guilds are usually thought of as a social network of sorts. Many MMOs now have looking-for-group tools (and some even have raid finders), so in theory, there would be no need to join a guild at all if you aren't into the social side of it. But there actually are good reasons for guilds and shy players to team up, and in this week's Guild Counsel, we'll look at a few or those plus some ways for both groups to co-exist happily.

  • Drama Mamas: Bullying is not welcome here

    by 
    Lisa Poisso
    Lisa Poisso
    11.12.2012

    Mishandled humor is one thing. But stereotyping, disdain, and bullying? The WoW community has no room for players who've made those a part of their rotation. Dear Drama Mamas, Starting things off; I'm a Moonguard player. Hear that sound? I know you do, because the mere word Moonguard invokes it in so many players now; words like "obscene" or "immature" or "inappropriate" jump to mind. And it drives me absolutely crazy. Let's get the obvious out of the way; Moonguard has a bad reputation because of Goldshire. And Silvermoon City. Okay, fine, yes, we get the point. But every single time I get into a group, every single time I enter a Battleground, or an Arena, the moment I even say anything (or sometimes when I haven't said anything yet), it begins. The more polite chuckleheads spew it into the public chat, every possible Moonguard joke and comment they can think of, and a couple of personal attacks against anyone who would dare to touch the place with a ten foot pole. The less polite ones start whispering, telling you to get out of the group, or to disconnect, to stop being a child or stop being a freak of nature. Heaven help you if ANYONE in that dungeon group turns out to be bad, because it can and will get blamed on you. If your team ends up down 0/2 and you mention it's because so-and-so is dancing on the roof not attacking or defending, you could be in the enemy flag room, with the flag, having downed half of the other team solo, and it's your fault because you're a filthy Moonguard player (this is also about the time you get the wonderful suggestion that you should kill yourself).

  • Officers' Quarters: Elegon, the Raidslayer

    by 
    Scott Andrews
    Scott Andrews
    11.12.2012

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Oh, Elegon, you magnificently annoying Titan-created celestial Internet dragon. You are far from the hardest boss Blizzard has ever designed, but you require precision in all phases in order to win. One mistake by any member can botch the whole attempt. You are part of the tradition of unforgiving first-tier bosses such as Magtheridon and Blackwing Descent's Nefarian. It's no surprise to me, then, that some guilds are struggling with you. This week, one raid leader is questioning what he can do to improve his chances before his entire team falls apart. hello Scott, i really need some advice here. i am a officer and raid leader in a progression guild. i run two raid teams - the second and third for our guild. when i joined here, i came to be with friends, and with the understanding that there was no raid spot for me in the primary team, so to raid i would have to start my own progression group. that was almost a year ago. I already had a group that i raid my primary alt with, a casual fun group that i love, and now this progression group for my main. Both groups joined the guild with me. so, in a nutshell, here's the problem: I'm not much good at raid leading.