guild-management

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  • Officers' Quarters: An exclusive party

    by 
    Scott Andrews
    Scott Andrews
    09.21.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.I get a lot of e-mails, many more than I could ever cover in this column. I hear about a lot of drama, drama of all different kinds, for all different reasons. So it always piques my interest when I read an e-mail like the one below, with an entirely new kind of guild drama. This one sounds more suited to a middle school class than a guild, but here it is: secret party drama. Read on for the details!I am a member of a fairly progressed raiding guild. I am a member of the main raid. I am not an officer, but almost all the regular raiders are officers. In many ways the guild is good. Raiding rules and loot are fair. However, it has become clear that the guild is dominated by a clique and that promotions to officer and most raid invites are largely based upon becoming part of the in group. Recently it was announced during raid that we would be taking a week off as many would be out of town. After the week off, during Vent chat, it became clear that the many out of town were all out of town together. That is, the guild officers were invited to an in person party (some traveled to go to it, others didn't but all were invited). I also learned that the officers intentionally tried to keep the party a secret beforehand.

  • We Have a Tabard: Hang up and raid

    by 
    Amanda Dean
    Amanda Dean
    08.15.2009

    Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back every Friday for Amanda Dean talking about guilds ad guild leadership in We Have a Tabard.I've been having a blast raiding since Ulduar was released. It's been a joy learning new fights and getting more and more bosses on farm. I understand that learning new fights in raid encounters takes time, but once a fight is on farm the only thing more annoying than healing preventable damage is wiping because someone wasn't paying attention.Just like distracted driving can cost lives, distracted raiding can cause wipes. In most cases the time for tank and spank is over once you walk in the portal to a raid. The encounters require players to be prepared and on the ball. Not only should officers lead by example when it comes to raid awareness there are a number of things that can be done to improve attentiveness:

  • We Have a Tabard: The green-eyed monster

    by 
    Amanda Dean
    Amanda Dean
    07.31.2009

    Congratulations! You've bested the bosses in 25-man Naxx and Kel'Thuzad is dead. You have one last trial to deal with: distributing loot. He drops Cape of the Unworthy Wizard, Betrayer of Humanity, Crown of the Lost Protector, and Crown of the Lost Vanquisher- and everybody wants a piece. There's something "Lord of the Flies"-esque about the way that Blizzard drops loot and then allows players to decide who gets it. DKP, Loot Council, Biggest Upgrade, Two Token, simple rolls. Every system is flawed. Someone is going to walk away unhappy. For GMs/RLs I give you this advice: be fair, be consistent, and brace yourselves. Odds are good, someone is going to be unhappy and you're going to have to deal with it.But this column isn't for GMs/RLs. Jealousy, the green eyed monster is one of the worst adversaries in WoW. Guilds have fallen apart over loot decisions and overall loot practices. In most cases leadership tries to be fair- with an eye on progression. A good GM doesn't play favorites when it comes to loot. With good leadership, you can count on decisions that strengthen the team as a whole.

  • The Patches of Yesteryear: Patch 0.6

    by 
    Adam Holisky
    Adam Holisky
    07.07.2009

    World of Warcraft has been around for a while now, and the game has changed significantly. Back in the day, way back in the day, things were so different you probably wouldn't recognize it. A couple times a week WoW.com will look back at old patches, lamenting on what once was.Welcome to the first post in our Patches of Yesteryear series. We're going to take a look at old patch notes (listed after the break) and point out some of the ridiculous, and not so ridiculous changes that have gone through the game the past five years.To start off with, let's look at Patch 0.6. This patch was released on April 13th, 2004. That's about seven months before WoW hit the retail shelves and became a hit. This beta version of WoW had a few important parts of the game that began their life in this patch: Scarlet Monastery, the level 30 dungeons near the Undercity Blackfathom Deeps, the cave maze dungeon out in Kalimdor Druids became available for play You had five states of rested that affected the gain of your experience gains: well rested, rested, normal, fatigued, and exhausted

  • Officers' Quarters: Hot-headed healers

    by 
    Scott Andrews
    Scott Andrews
    06.29.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.A little healthy competition among your raiders can be a good thing. It encourages people to push to play their best, to show up completely prepared, and to gem and enchant their gear with the most effective possible options. A bit of banter can enliven your raids and ease the tension when your run is struggling. But what if your players take it too far? What if their drive for personal accomplishment becomes detrimental to your raid? This week's e-mail asks how to handle two healers -- and officers -- who are turning their personal competition into public drama.Scott --I'm the raid leader in a growing progression guild with some pretty hot-headed healers. While our raid healing shaman is competent and professional, I've started to suspect that the other healers (the paladins in particular) are engaging in behavior that hurts the raid and creates drama. As an example, one paladin healer in particular will overwrite the other paladin's Judgement of Light at every chance to inflate his numbers on the meters. Both of them vie for having "the biggest", whether it's mana pool, meter numbers, or SP; it's something new every week. This has also encouraged similar behavior in some of our other healers.

  • Ready Check: Summertime, and the livin' is...

    by 
    Jennie Lees
    Jennie Lees
    06.28.2009

    Ready Check is a twice-a-week column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. Today, we step back a little and look at endgame in the context of sports.Ah, summer. Pimm's in the sunshine, the thwack of tennis balls against grass, iced Frappucinos and hayfever. Delights like these, and others, all conspire to turn perfectly normal raiders into monsters of poor attendance. Yet guilds soldier on despite a mixture of player attrition and general unreliability -- this column looks at some of the ways they manage.The problem at hand is that many raiding guilds, at all levels of raiding, rely on a fairly tight-knit group of players. The smaller the raiding core, the more reliant you become on everyone showing up, but the better the guild is (in theory) since your players are well accustomed to working together. Additionally, loot is better used since it generally goes to those who raid rather than those who sit out.

  • We Have a Tabard: A little help from my friends

    by 
    Amanda Dean
    Amanda Dean
    06.19.2009

    The We Have a Tabard series is designed to help guild leaders, officers, members achieve their goals to maximize their cooperative experience.I'm relatively new to leading a raiding guild. I've been working on building and training my team for about six months. I've been leading the recruiting and correcting members, managing raids, and in general trying to make my online family as functional as possible. It's a lot of work for one person, and no matter how much I love my guildies I have to admit that I am tired.The best thing that I've ever done for myself and my guild is to ask for help. I have some great players in my guild that are well respected by other members and the server community. They have expertise in areas that do I do not. Probably most importantly they are less likely to mince words than I do and are willing to do what it takes to get the job done. Having some backup has helped some become more invested in the guild and has really lightened my load.Choosing who to ask for help can be a tough call. It does little good to select only your favorites or your friends, if they are not successful leaders. Take several factors into account when selecting a council of officers:

  • Officers' Quarters: Normal raiders are people, too

    by 
    Scott Andrews
    Scott Andrews
    06.15.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership."Normal" mode sounds so dull, doesn't it? Who would want to be "Normal" when you can be "Heroic" -- particularly when being Heroic garners better loot and, for healers specifically, a chance at the ultimate healing mace, Val'anyr. Most guilds on my server prefer the larger raids, and who can blame them? Normal mode is often seen as a fun distraction. Something for raiders to pass the time with, or gear up their alts in, when their guild isn't tackling the "real" version of the instance.Sometimes Normal mode is easier. There's no question that fights like Vezax are much less complicated when you're only dealing with 10 players. It's certainly nice not having to worry about switching tanks on Kologarn or interrupting Auriaya's Sentinel Blast. But sometimes Normal is not easier. The margin of error is a lot thinner when one death means you've lost half your tanks, a half or a third of your healers, or 15-20% of your DPS. And it could be that your raid doesn't have a single battle rez, let alone three or four. Maybe that's why players prefer Heroic raids: Unless you're going after the more difficult hard-mode encounters, it's not the end of the world when you screw up and die. This week, one guild leader asks, when most serious raiders only want to run Heroic raids, how can someone recruit for a Normal raiding guild?Hi Scott,I'm the GM of a reasonably-successful 10-man raiding guild (we're ranked in the top 90 US guilds according to GuildOx's "Strict 10-man" filter). Like many other guilds, we're seeing a decline in attendance lately (as per your most recent column, "Surviving summer"), and it's become obvious that we need to recruit 4-5 more people of various classes/specs so we can reliably run our scheduled raids without depending on 100% perfect attendance from anyone.

  • Ready Check: Know your raiders

    by 
    Jennie Lees
    Jennie Lees
    02.28.2009

    Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. This week, we get psychological on your posterior.We're all familiar with caricatures of raiders, from the aggressive aggro-hungry warlock to the placid, gentle priest. Generalising to quite this extent is perhaps a little unfair, but it's certainly true that many raiders share common personality traits; by looking at research into personality and learning types, we can understand our raid force better and perhaps even find out a thing or two about how to manage them.Have you ever wondered what makes your raid group tick? Why people with seemingly conflicting behaviour and goals get on just fine when there are dragons to be slain? Psychology research explains it all.

  • The Daily Quest: Of podcasts, PvP and Paladin performance

    by 
    Dan O'Halloran
    Dan O'Halloran
    02.23.2009

    As you can see, today's Daily Quest is brought to you by the letter P. Look people, it's the best I got til the PTR comes up. Oops, I just did it again. Phooey! Aiighh! I can't stop! Our very own Matt Low has a word of advice on raid management that applies to just about any situation in the game at World of Matticus. Don't let your guild runs turn into the picture above. Matticus also has a great piece on what guilds are looking for in applications. It goes nicely hand in hand with our own 8 Things Raiding Guilds Want To See From Their Applicants. Flash of Moonfire has a multipart series on Paladin Healing of Naxx-10 Part 1 - The Arachnid Quarter Part 2 - The Plague Quarter Part 3 - The Military Quarter Rawrbitchrawr has their seventh podcast up. In this one they discuss Ulduar, upcoming changes to Hunters, Mages and Warlocks and leveling spec plus ability rotations for Death Knights. Diaries of a Marksman Hunter has posted their first podcast. They gathered many different Hunters to cover a variety of topics. The Holy Light lists their Top 10 Wintergrasp QQs. Armory Musings looks at different ways to weigh the importance of gear and finds an AddOn that fits the needs of his massive ongoing WoW Armory stat project.

  • WoW blog roundup

    by 
    Natalie Mootz
    Natalie Mootz
    08.25.2008

    Time for another tour of the WoW blog kingdom...Why now? | Alts AhoyAll of a sudden Nasirah enjoys playing a shaman where it was boring before. In this post, she muses on why her mind has changed.How to annoy NPC's - Keep Clicking on them! | Pugnacious PriestAmusing detective work shows what happens when you annoy an NPC, including quotes on what they'll do to you if you don't stop. To bad you can't back-talk them too.Sir, I Respectfully Disagree | ChickGMA well-put and humorous rebuttal to two of WoW Insider's posts about what traits make a good guild officer and which ones to avoid. I spoke too soon | MiseryThis is actually a pair of posts in which Misery first points out that raid utility vs. damage is a flawed argument and subsequently analyzes a blue post about the same issue. Interesting theorycrafting for raid leaders.Multi-Boxing Macros 102 | Three Druid NoobRazorbax offers a primer on healing macros for the beginning multiboxer. Goblins. Innocent Pranksters, or Evil Madmen bent on world domination? | The PvP NubFinally! The answer to the question, "Just what is it with those goblin doods?"

  • The best of WoW Insider: May 13-20. 2008

    by 
    Mike Schramm
    Mike Schramm
    05.20.2008

    It's all about guilds this week -- not only did we have one of the biggest breakups in recent memory (D&T met their end, as you can see below), but on Joystiq's sister site WoW Insider, many of our most popular posts had to do with guild management, in both good and bad situations. If you run a guild or if you're just part of one, it's worth the click on these to get the inside story on running (and crashing) guilds in Azeroth, from now until Wrath of the Lich King and beyond. News The /gquit MacroDon't just /gquit -- /gquit in style. Wrath of the Lich King Friends and Family Alpha patch notes leakedSpells and talents past 70 are available -- you just can't play them yet. Is Karazhan no longer for entry-level raiders?Moroes and Attumen is, but the rest of Kara might be too tough for those folks in blue gear. Death and Taxes guild disbandsThey used to get world first kills regularly, but now they're rerolling. Keys to a successful altWays to make sure that other character you've got is as successful as your main. Features Officers' Quarters: Jerk message of the day"Go f&$# yourselves, San Diego." Guildwatch: "Makes it sound like Teapot Dome up in here"Of corrupt guilds and the guildleaders who ruin them. Hybrid Theory: Death Knight distressWill the coming of another tanking class unseat the hybrids that are already there? Ready Check: Death and raid guildsHow can your guild make it past the expansion leap? Breakfast Topic: Biggest AH saleWhat's the biggest cash-in you ever did at the ingame Auction House?

  • I'll bank on it

    by 
    Amanda Rivera
    Amanda Rivera
    05.10.2007

    Recently I donated a character slot to the cause of guild management. One of our guild officers thought it was a good time to start a guild bank system, and since I had an extra character sitting around (goodbye Fela, I'll miss you) I offered my services for managing the guild bank. So we created Donations, an officious little gnome with a penchant for bureaucracy. Our system is highly organized, thanks to minds that are substantially better at these things than mine. We built the donations system along the gold standard. Each item donated is assigned a point total based on how much gold it is worth in the auction house. I downloaded Auctioneer, and that has cut my research time in half. The guild bank accepts certain crafting supplies along with monetary donations. Any greens or blues donated are auctioned and the player is given points corresponding to the amount of money it sold for. The points are a lot like DKP, you spend them on items or gold whenever you need them. The more points you have, the more points you can spend on items donated to the guild bank, or withdraw in the form of cash should you need to pay for some hefty purchase in the future – epic flying mounts anyone? So far the system has been pretty successful in its beta phase. Several of us, myself included, were able to save enough points for mounts for our alts. I am hoping that when Blizzard instigates its guild bank system in the future it is something that is this intuitive. I know personally I like being able to get value from items that I cannot use (exactly how much Knothide leather does an Alchemist need?), and it's important to me that we are able to provide supplies to those in the guild who need them. What are you guild bank systems like? Do you tithe, or are the donations all voluntary? And what would you like to see in the guild bank system Blizzard is proposing as an addition to the game?

  • Have You /hug'd your raid leader today?

    by 
    Chris Miller
    Chris Miller
    01.08.2007

    Good raid leaders need to have a lot of tools in their tool basket. People skills, the ability to manage people and understand people is critical. Tactical skills, being able to study an encounter, look through a combat log and understand what went wrong, and being able to make the adjustments to complete an encounter more efficiently and more easily next time is critical. It's a political job, keeping groups happy and managing everyone's expectations. It requires time, effort, and a lot of knowledge. So give your raid leader a /hug.