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  • MMOS X: Is CrossOver a solution?

    by 
    Mark Crump
    Mark Crump
    04.28.2008

    MMOS X is a bi-weekly column dedicated solely to gaming on the Macintosh natively. "Running Boot Camp or Parallels" is not an option here. This column is for people who want to get the most out of their Mac gaming, as meager as it is. In the header blurb to this column, I state that "Running Boot Camp or Parallels is not an option here." I stand by that still. I don't think that dual-booting or loading XP within a virtual desktop is the solution any of us want. Dual booting takes up valuable hard drive space that I could use to store large media files of consenting adults. Running Parallels throws another layer of processor overhead when I run XP within Parallels within OS X. Not to mention Parallels' DirectX support is poor. Note: I haven't tried VMWare's Fusion, which is the competitor to Parallels.A week or so ago, our own Mike Schramm wrote up a little piece on TUAW about CrossOver Games. CrossOver Games lets you run some Windows games within an emulator. It's not a pure virtual environment like Parallels, so you don't have the overhead of running two OSs. When I read Mike's piece, my first thought was, "huh." My second thought was, "Huh, I wonder if there's a middle ground here somewhere." At the risk out sounding like I'm eating my own words, CrossOver might be enough of a compromise that doesn't involve buying a copy of Windows to game on a Mac.

  • Guild Wars third year anniversary retrospective: Nightfall and Eye of the North

    by 
    Michael Zenke
    Michael Zenke
    04.28.2008

    Guild Wars began life as an unknown; an experiment into combining some of the best elements of Diablo 2-style online hack and slash with the persistent storytelling of traditional MMOs. Its first two years were wildly successful, despite the reservations of veteran players. With several million boxes sold and expectations high, Guild Wars' second year of live service had already begun with a bang. Guild Wars: Factions released to much fanfare, but didn't deliver on all the notes fans of the original Prophecies campaign were hoping for. In October 2006 Arena.net answered those expectations with a brand-new campaign, still lauded to this day as the greatest addition to the series. Guild Wars: Nightfall introduced yet another entirely original campaign setting. It also added the Hero mechanic into the game, allowing players the opportunity to level up their fully customizable NPC allies. Capitalizing on the momentum of that release, the series' first real expansion was unveiled for players in August of 2007. Last year's Guild Wars: Eye of the North added a bevy of new ways to play the game, and paved the way for the upcoming Guild Wars 2. Today, in honor of Guild Wars' third birthday, we've got a retrospective on the two most recent explorations of the original game concept. We'll offer up some imagery from the past, reflect on how the game is today, and look ahead to the future of the series. Click on through to explore the history of Guild Wars, and don't miss our other retrospective on the first two boxes in the series!%Gallery-21579%

  • One Shots: Charr confrontation in the Eye of the North

    by 
    Michael Zenke
    Michael Zenke
    04.28.2008

    Today's screenshot comes to us from the climax of one of Guild Wars: Eye of the North's most memorable quests - Assault on the Stronghold. Your character leads a charge of fiercesome Charr warriors against another group of their kinsmen, in a desperate bid to stop the unleashing of terrible, terrible things. To do so, you have to bust through the fortifications surrounding the heretic Charr encampment. Luckily you have some help: a giant siegeweapon built on the back of an enormous insect. The screenshot above depicts the confrontation between your Charr allies and Pyre Fierceshot, the noble Charr warrior who you call friend.These mighty opponents arrive just in time to save the soul of their people; they're also just in time for Guild Wars' fourth anniversary! Make sure to check out all of recent feature coverage on the game in honor of the event. Especially make sure you check out our retrospectives on both Prophecies/Factions and Nightfall/Eye of the North.Do you have a screenshot of a dramatic quest? An MMO cutscene that just floored you? Whatever your flavor of screenshot, we'd love to see it. Just toss it into an email to oneshots AT massively DOT com!%Gallery-9798%

  • One Shots: The mystery of the murdered Necroelemesmer

    by 
    Krystalle Voecks
    Krystalle Voecks
    04.26.2008

    Look! Up in the Guild Wars sky! It's a bird, it's a plane, it's super-goth! (We can't quite peg the class, so those of you out there who play Guild Wars, help us out with this necroelemesmer class puzzle.) Seriously, though -- this One Shot today from reader Mike shows what happens when a dead character meets a clip plane. It looks like he's flying until you notice the half-rendered steps just to the lower right of this picture. The really creepy thing is that his eyes are still open. We hope someone came along and gave the poor guy a rez! Do you have a screen of an unfortunate and untimely (or funny) death? Did your guild finally get that annoying boss down after a bunch of attempts? How about some off-the wall graphical glitches in your game of choice? Whatever the story, we want to see your screens! All MMOs are welcome from Anarchy Online to Zu Online and everything in between. Drop them in the mail to oneshots AT massively DOT com along with whatever information you'd like to give us. Your screens could be next!%Gallery-9798%

  • Guild Wars celebrates its third birthday!

    by 
    Michael Zenke
    Michael Zenke
    04.25.2008

    Yesterday MMO newcomer Lord of the Rings Online celebrated its first birthday with celebrations and a brand-new patch. This weekend Guild Wars is celebrating its third tumble around the Sun, and they have the festivities to show it! Fireworks are now lighting up the sky, and birthday cupcakes are dropping from world monsters. Starting at noon Pacific time today, the Shing Jea boardwalk will be open for business. If you're a looking for a little Rollerbeetle Racing or Dragon Arena, they can help you out with that too. Just head to Lion's Arch, Shing Jea Monastery, Kamadan, or the Great Temple of Balthazar. The festivities should be going on all weekend.Then, starting at 12:01 am pacific time on Monday, adventurers will begin to see their third anniversary mini-pets (like the handsome lion right) show up in their inventory. These pets only show up on the 1st, 2nd, and 3rd anniversary of your character's creation, so you may have to wait a while depending on when you rolled your handsome ranger or saucy elementalist. Make sure to have fun a the party, and I hope you get a good drop for your birthday!

  • Arena.net lays out Guild Wars RMT policy

    by 
    Michael Zenke
    Michael Zenke
    03.24.2008

    Though the Guild Wars terms of service have never allowed players to trade in-game currency for real money, this past week Arena.net laid out - in no uncertain terms - what they think of the practice. Their anti-RMT policy is extremely harshly worded, going so far as to use the phrase 'illegal' to describe these third-party transactions. The policy clarifies why they feel this hard-line approach is required, and details some of the steps they use to address the problem. Apparently the company bans some 5,000 accounts a week over this issue, and claim to have GMs monitoring the issue 24 hours a day.The PlayNoEvil Game Security blog clarifies an issue we have with the statement: by definition this practice is not illegal. It's against the game's EULA, to be sure, but Arena.net and other game developers are not (that I'm aware of) empowered to sway the American justice system. While we certainly find the idea of buying gold a bit strange, throwing around words like 'illegal' is a poor idea. They also insinuate that gold farmers (as a rule) are installing keyloggers and hacking accounts. While obviously that's the case in some circumstances, we tend to think that's a pretty broad brush to pain that group with. That's a question for you: do you consider the actions of gold farmers actively illegal? Should they be?

  • Frontline tactics and the midline shutdown in Guild Wars PvP

    by 
    Michael Zenke
    Michael Zenke
    03.12.2008

    Arena.net's Guild Wars has a rich and satisfying Player vs. Environment experience, but the Player vs. Player component of the game is really the title's core. The official game site regularly releases what they call 'State of the Game' articles; snapshots of the game's play experience at the time the article is written. Their most recent articles are all about thinking tactically in the game's PvP arenas.A post from early this year concerns frontline coordination, giving hints for ways in which Warriors and other melee classes can keep the pointy end of the sword pointed in the right direction. Their two more recent articles are about a subject they call 'the Midline shutdown'. If the frontline keeps the opponents occupied and the back row keeps the party alive, it's the job of the midline to keep the other party disrupted and ineffective. They have suggestions on how to accomplish this task with a Ranger (with skirmishing and condition spam). They also explore shutdown possibilities with a Mesmer, a possibility that I imagine most PvP teams find a bit disconcerting.

  • Guild Wars Design-a-Weapon contest winners look sharp

    by 
    Chris Chester
    Chris Chester
    03.09.2008

    Late last year, the Guild Wars development team sent out a call for all aspiring artists and weapon-smiths to come up with some original designs for weapons fitting the visual style of the Guild Wars franchise. The stakes were high, as the grand prize winners would not only get some sweet Guild Wars swag, including a copy of Guild Wars Nightfall signed by the development team, but would also see their concept art serve as inspiration for equipment that is actually going to be put into the game. Well they've finally announced the winners, and we don't balk at conceding that they are absolutely fantastic. Though they may have created by amateurs, there's nothing amateur about the style and complexity of the winners. What I love most about them is the overpowering impracticality of many of the designs. It's part of what makes the suspension of disbelief so fun -- walking around wielding a wooden bow with the bust of a beautiful woman somewhat subtly carved into the front? How can you not love it? Make sure to check out all the winners.

  • Guild Wars tops 5 million sold

    by 
    Michael Zenke
    Michael Zenke
    03.05.2008

    A bit behind the times with this, but better late than never: Guild Wars cracked five million boxes sold late last month! NCsoft is (understandably) pleased, and there's a lot of crowing in the official press release. That number includes every box in the whole franchise, of course, so that's spread out across Prophecies, Factions, Nightfall, and Eye of the North. That's a pretty outstanding achievement, with the game having originally launched back in April of 2005. Back in the day, just after World of Warcraft had launched, the idea of a US publisher succeeding with a game that didn't require a subscription was considering crazy talk. With Guild Wars 2 already in the works and now five million units of the original out and about in the world, I'd say that kind of talk is now quite debunked.While it doesn't look like there's any sort of in-game celebration going on, the site has a few details for other community-type things. The February Championship series results are in, if you care about that sort of thing. They're also running a contest right now, if you have an eye for design, looking to get players making brand-new weapons for inclusion in the game. The weapons from the 2007 design-a-weapon contest are fantastic, so good luck to any budding artists out there. %Gallery-9135%

  • The Daily Grind: Forms of transportation

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.19.2008

    No matter what game you play or virtual world you inhabit, one of the major points is how to get around. In Second Life, you can hit a SLurl and teleport, or if you're just exploring, you can fly around the landscape and check out what people have designed and built. In World of Warcraft, you can run around on different land-based mounts in "old" Azeroth, and enjoy lots of different forms of flying mounts in Outland. In EverQuest, you could take boats, books, portals, be transformed into a wolf, or just get a speed-buff in the form of a SoW. Perfect World allows you to pile a land mount on top of a flying mount, even! It seems like with as varied as each game is, there are always preferences for one mode or another. I will admit that one of my favorite ways to get around is SuperJump in City of Heroes just because it's just so much fun to bounce into a group of bad guys, then bounce away. Today we thought we'd ask you what your favorite methods of getting around are? Do you have a Peep (the phoenix mount from WoW) or are you all about catching portals to save time? Do you like the city-to-city teleports offered in Guild Wars, or prefer to adventure with your noble steed in Lord of the Rings Online?

  • Guild Wars' version of Chinese New Year starts Friday

    by 
    Michael Zenke
    Michael Zenke
    02.07.2008

    The beautiful continent of Cantha celebrates the Guild Wars New Year in style. The 2008 celebration begins tomorrow at noon PST, ending at the same time on Monday the 11th. The main food-packed celebration happens in the Shing Jea Monastery, with smaller celebrations taking place at Kamadan and Lion's Arch. Freebie goodies given out at the festival includes plenty of fireworks, bean cakes, champagne, and (if your fortune augurs well) perhaps even a new mini-pet.Festival events include ensuring that fireworks supplies are kept up, access to the Shing Jea Boardwalk for games of fortune, the annual Rollerbeetle Racing Arena, and a cooking competition. A brand new patch dropped yesterday to support the holiday, along with new the 'Party Animal' Title track and numerous class skill balances. If you're interested in participating, make sure to stop into the party on Sunday; the Celestial Rat will be showing up every three hours to hand out some great holiday bennies.

  • Bug Zapper: Star Wars Galaxies, Guild Wars

    by 
    Michael Zenke
    Michael Zenke
    02.01.2008

    The zapper has claimed a few more victims in the Galaxy Far, Far, Away and ... does Arena.net have an all-encompassing name for the Guild Wars world? I know the continents are named Tyria, Elona, and Cantha, but does the planet have a name? In any case, patch notes have come down for both games, adding minor tweaks to recent gameplay additions for both games. Star Wars Galaxies patch 8.1 puts the first touches and corrections on the recent Chapter 8 update, ironing out some troubles with the new ships and smoothing out some collection issues. The Guild Wars patch primarily addresses some poor choices AIs were using when using certain Hero skills. They also updated Automated Tournament map rotations, fixed an art glitch with some male armor, and correctly equipped some wayward mobs: "Charr Bladestorms found in Guild Wars: Eye of the North now wield swords instead of axes to match their equipped skills." It must have been embarrassing for those Bladestorms to go around trying to use skills like Hundred Blades and Gash to no effect ...

  • How Arena.net developed the Guild Wars Mission Pack

    by 
    Michael Zenke
    Michael Zenke
    01.30.2008

    Yesterday we discussed the official commercial release of the Guild Wars bonus mission pack. It's been available for certain players since November, but now anyone can snag it for about ten bucks from the NCsoft online story. The pack pits players against some of the most well-known foes in Arena.net's gameworld, like the intimidating Charr above.But how did they make the missions? The official Guild Wars site has up interviews with several of the developers, exploring the process behind this latest addition to the game. Lead designer Colin Johanson explains how the pack fits into the game's fiction, what a player who purchases the pack will find himself doing, and the challenges of working on the current game while working on Guild Wars 2 at the same time.Their second interview sees fellow designers John Stumme and Linsey Murdock joining Johanson to talk a bit about their past experiences on the Arena.net team, as well as the process of actually creating components of the bonus pack. Johanson in particular enjoyed how the team could focus on story in this special contend update: "In a major Guild Wars release, the focus is on the players' characters-the things they do that shape the world around them, and their adventures. With these missions, we could tell more of the story of the world itself by showing the deeds of those who had come before.'

  • One Shots: Wizard's Tower

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.24.2008

    Guild Wars photographer Paul advises us to visit the Wizards Tower in Wizard's Folly for our sightseeing pleasure. Says Paul, "This sight is unique because once you have gone through the Searing [in Prophecies], the tower is floating above water and you can no longer approach it. In Pre-Searing, you get a heck of a view!"One Shots lives on a steady diet of your screenshots! Snapped a good screenshot lately? Tired of seeing the same old games featured? Send us shots from your favorite game! It's easy to participate -- just send your screenshots and stories to oneshots@massively.com. %Gallery-9798%

  • One Shots: The Ancient Seer

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.21.2008

    Guild Wars photographer Paul sends in this screenshot of the Ancient Seer hiding out in the far eastern corner of the Mineral Springs. "Nearby," Paul tells us, "is a boss that will drop a Spectral Essence that you can take to the seer and get infused armor. No need to run through Iron Mines of Moladune for infused armor!" Though we aren't entirely sure what Paul is talking about, we aren't sure we'd want to go to someone as spooky looking as this Ancient Seer for any kind of buff.One Shots lives on a steady diet of your screenshots! Snapped a good screenshot lately? Tired of seeing the same old games featured? Send us shots from your favorite game! It's easy to participate -- just send your screenshots and stories to oneshots@massively.com. %Gallery-9798%

  • One Shots: The edge of the world

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.19.2008

    Guild Wars photographer Paul offers us this bug-ridden shot taken in the Dragon's Lair mission area. A bug allows players to walk around the Tomb of Primeval Kings and reach this -- the edge of the world. Here, we can see part of the Shiverpeaks peeking through.One Shots lives on a steady diet of your screenshots! Snapped a good screenshot lately? Tired of seeing the same old games featured? Send us shots from your favorite game! It's easy to participate -- just send your screenshots and stories to oneshots@massively.com. %Gallery-9798%

  • One Shots: Impossible!

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.17.2008

    Guild Wars photographer Paul sends in this screenshot which seems to have been taken purely to prove a point. You see, one of Paul's friends said it was impossible to do more than 280 damage to any foe. But as you can see above (click on the image for a larger version), in a delightful display of fiery carnage, each of the beasties in this shot is taking 574 damage. Mystery solved!One Shots lives on a steady diet of your screenshots! Snapped a good screenshot lately? Tired of seeing the same old games featured? Send us shots from your favorite game! It's easy to participate -- just send your screenshots and stories to oneshots@massively.com. %Gallery-9798%

  • A look behind the art of Guild Wars

    by 
    Michael Zenke
    Michael Zenke
    01.17.2008

    Guild Wars art is beautiful. When we were doing our site launch giveaways, the giveaway post for a concept art print was one of the most heavily commented - you folks like their art as much as I do. So you might be interested in an interview over on the CVG/ PC Gamer site with Daniel Dociu, the art director for the series of best selling online games. In the piece, he discusses the innumerable challenges that Arena.net artists have faced in creating the games. The sheer scope of the world and the numerous cultural influences to synthesize were things I expected, but he also notes the important role that art plays in spurring on the writers and designers. As he puts it, "The way that I personally like to work, and the way things oftentimes work out, is that I throw out ideas and propose a possible context that these ideas could work in - a seed for the storywriters to consider."You can also read about his 'role' in a highly notable offline game, Half-Life 2. Dociu, you see, is the visual template for Father Grigori of Ravenholm fame. "Be free, my children!"I had the chance to see a copious amount of concept art for the Arena stable of games when I visited their offices last year. It was amazing to see the way they treated these precious works; the original data is all on a PC, of course, so printouts were what they used for reference and sorting. Their methodology for doing this was distinctly low-tech: they taped them up to the wall. As 3D artists came back over the concept folks' work, they'd just toss the printouts on the ground to indicate they were done. What was left behind was a drift of paper, each page featuring an image worthy of framing in a gaming household. Luckily, you can sample some of that beauty online. Arena's artists are frequent contributors to the ConceptArt.org Forums, and received permission after Factions, Nightfall, and Eye of the North to post their beautiful works. Make sure you especially check out the GWEN stuff - amazing!

  • One Shots: Lyssa

    by 
    Elizabeth Harper
    Elizabeth Harper
    01.15.2008

    Resident Guild Wars photographer Paul sends in this screenshot from the northeast corner of Mineral Springs, where you'll find a statue of Lyssa in an ice cave. Says Paul, "It's a wonderful shot of the Lyssa and if you kneel, you'll get Lyssa's Muse. I had to fight through the infamous Ice Imp cave to get here, and it's quite a test of your abilities."One Shots lives on a steady diet of your screenshots! Snapped a good screenshot lately? Tired of seeing the same old games featured? Send us shots from your favorite game! It's easy to participate -- just send your screenshots and stories to oneshots@massively.com. %Gallery-9798%

  • MMORPG.com's Eye of the North review highlights player discontent

    by 
    Michael Zenke
    Michael Zenke
    12.28.2007

    A review was recently posted at the MMORPG.com site for Arena.net's latest Guild Wars release, Eye of the North. While I personally have been enjoying some of the new content in the expansion (and the Wintersday event) there are definitely some concerns among the players about the Eye. Beyond reviewing the game, Jeremy Star's piece does a great job of running down some of the biggest issues I've heard in discussions with other players. He specifically calls out Arena on the biggest problem with Eye of the North: that many players don't think this is an adequate stopgap between late 2007 and whenever Guild Wars 2 will be released ... but the whole experience teases the in-development title. Asura, Norn, Dwarves, and Charr are all over the North, but none of them are playable. The Hall of Monuments is a big deal with bonuses you'll get to use at some point in the indeterminate future. The expansion sounds and looks great, but it's just not up to the standards of previous releases (especially Nightfall).With this release and the closing of GuildCast, are these dire signs for Arena's game? Are players going to maintain interest in Guild Wars until the spiritual sequel goes live?