half-life 2

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  • Gears of War 360 case mod pwns

    by 
    Dustin Burg
    Dustin Burg
    11.28.2006

    Do you remember that Half Life 2 case mod we featured a little while back? Yeah, just forget about that, because there's a new case mod on the block and is much sexier. The Gears of War case mod to the right is not only stylish, sleek, dark, edgy, and friggin' gory (I ran out of adjectives), but makes me want to curb stomp someone. The white ring of light really works, the etching on the side of the case is superb, and overall the craftsmanship rivals that of the HL2 mod. Check out more pictures after the break.[Via Digg]

  • This Half-Life 2 Xbox 360 case mod is way early

    by 
    Christopher Grant
    Christopher Grant
    11.21.2006

    Dr. Gordon Freeman would be proud. This "first ever" case mod sure looks professional to us but, then again, we're not the case modding experts around here. We suspect the mod's builder may have been anticipating an '06 release for Half-Life 2 on the Xbox 360, before the series' second episodic installment was delayed until early 2007 ... and then again until Summer 2007. Now every gaming session will have a brief, but painful, reminder of the title's absence. It'll be okay, just don't make a Duke Nukem Forever case mod ...[Thanks, Macca; via Xbox 360 Fanboy]

  • Combine fear the Half-Life 2 case mod

    by 
    Richard Mitchell
    Richard Mitchell
    11.20.2006

    360 Fanboy reader, PiNPOiNT, sent us some pictures of his newly finished Half-Life 2 case mod. We have to say, it's flippin' sweet. Even the lighting in the photograph is topnotch. The left side of the case (at right) features a cut away window with the HL2 logo in the corner. The right side features another logo which is raised off the surface of the case. All in all, it's some very impressive work. There is no denying that the Half-Life 2 megapackage coming to the 360 is worth celebrating, but we hope we won't upset PiNPOiNT when we remind him that the game was delayed. Hopefully, his spiffy mod will brighten his days until the game releases this summer. Check out bigger, beefier images after the break.

  • CNNMoney picks 10 best gifts for gamers

    by 
    Alan Rose
    Alan Rose
    11.20.2006

    Having already advised gamers to hold off from buying a PlayStation 3, it's not surprising that CNN's Chris Morris has no PS3 goods on his holiday shopping list. Besides, only a few brave (and crazy) souls have managed to procure Sony's "non-competitive" new console. Instead, Morris recommends the following titles for CNNMoney's game gift guide: Gears of War (Xbox 360) Elder Scrolls IV: Oblivion (PC, Xbox 360) Half-Life 2: Episode 1 (PC) Guitar Hero 2 (PS2) Kingdom Hearts 2 (PS2) Okami (PS2) Brain Age (DS) New Super Mario Brothers (DS) Excite Truck (Wii) Legend of Zelda: Twilight Princess (Wii) Not a very sports-friendly list (no Hawk or Madden?), and PSP owners are also left out in the cold. Anything else missing?

  • Half Life 2 delayed

    by 
    Dustin Burg
    Dustin Burg
    11.10.2006

    For everyone looking forward to living in Gordon Freeman's world early next year, it looks like you'll have to wait just a little bit longer. Recently Doug Lombardi, Valve's Director of Marketing, told CVG that Half Life 2: Episode 2 will be delayed until Summer 2007. I guess the Xbox version of Half Life 2 could hold you over if you can't bear the wait, but I want my episode 2 now!

  • More in-game commentary coming next-gen?

    by 
    Christopher Grant
    Christopher Grant
    10.17.2006

    MTV News takes a look at one of Half-Life 2: Episode One's best secrets: the in-game commentary track. Much like the DVD format's popular director's commentary feature, Valve stuck in audio commentary from the game's developers. Hit the little floating text bubble and be treated to commentary on everything from design conceits (like apologizing for artificial barriers) to eye-candy techniques (yup, that's HDR lighting).The problem is, according to Valve's own statistics, only 15% of the gamers who've played Episode One have activated the feature. Regardless of its popularity, Valve project manager Erik Johnson says, "There isn't really any chance of us leaving it out in our future titles." That's good news for those of us interested in the commentary feature. Unfortunately, not every game developer is going to keep it in, even if they got there first.Factor 5 included developer commentary on their Star Wars: Battle for Naboo title on the N64, an impressive feat for a cartridge system. They've included commentary on every title since then, so a commentary track on the PlayStation 3's Lair (with its copious amounts of Blu-ray space) would seem to be a perfect touch. Insomniac Games has commentary plans for their next game (following PS3 launch title Resistance), but that 15% number may make them nervous. Insomniac's Ted Price said, "If gamers want audio commentary, they have to let it be known." Okay, Ted. So, gamers, were you amongst Valve's 15% and if not, why?

  • 360 gets Source, developers cheer

    by 
    Richard Mitchell
    Richard Mitchell
    10.16.2006

    Valve announced today that it is now offering the 360 optimized version of its Source engine. The Source engine powers Valve's very successful Half-life 2, as well as the upcoming Portal and Team Fortress 2. Gabe Newell, president of Valve, had this to say:"The combination of Source and the Xbox 360 provides game designers throughout the industry the chance to create powerful entertainment experiences. Whether they're pursuing a traditional FPS, RTS, RPG or delving into new genres, Source and the Xbox 360 are designed to offer the flexibility and tools to allow designers to pursue any design imaginable."The availability of this engine to 360 developers means two things. One, developers can make games quickly and more efficiently. Two, Valve will be making oodles of money. At any rate, it looks like the Unreal Engine just got some new competition (maybe more when the Offset Engine shows up). In the end, it's not like it really matters. We just want our Counter-Strike Source, am I right?[Via OpenXBOX360]

  • Duct tape + cardboard = DI? Half-Life 2 costume

    by 
    Christopher Grant
    Christopher Grant
    10.11.2006

    A Planet Half-Life member, who goes only by the online nom de guerre "Kevin," created this incredible Gordon Freeman costume with nothing but duct tape and cardboard (seriously, that's it). In exchange, he has earned the admiration of nerds and Halloween costume partygoers everywhere. Why do cosplayers always have to dress up as Final Fantasy characters, or Mario anyway? Joystiq salutes you, Dr. Freeman. Just don't bring any of those headcrabs to our staff party.[Via Aeropause]

  • Half-Life 2 on Mac, without Windows

    by 
    Zack Stern
    Zack Stern
    10.04.2006

    A Mac gamer has been running Half-Life 2 on a MacBook using the public beta of CrossOver Mac, a tool to run PC apps on Intel Macs without Windows. Half-Life 2 and other games previously required booting into XP to work on Intel Macs. The CrossOver gamer documents his process and results; expect glitches and bugs.While CrossOver Mac is still in beta and may never acceptably run PC games, the future of Mac games is uncertain. Will tools like Cider, which let PC publishers quickly port titles to Intel Macs, cause more Mac games? Or will Mac releases slow down because gamers can play new PC titles by booting into XP?[Via Xlr8yourmac.com]

  • Half-Life 2 gets all tactical and stuff

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.03.2006

    Primotech has posted a rundown of the new Half-Life 2 mod, SMOD: Tactical. This mod-of-a-mod transforms geeky Gordon Freeman into a Counter-Terrorist super-soldier, who can slow time and put down baddies with a few well-placed shots.Tactical's most striking elements are the remodeled weapon set and hip visual effects. You'll blast through City 17 with new toys like the 1911 .45 caliber pistol, M4 carbine with EOTech Holographic Weapon Sights, and Artic Warfare Magnum sniper rifle. The experience is heightened by depth-of-field and screen-blur effects and the aforementioned "bullet time" feature.Download the alpha version (191.55 MB .rar file) here.[Thanks, Alex]

  • Today's TGS Marketplace content

    by 
    Richard Mitchell
    Richard Mitchell
    09.20.2006

    The first batch of Marketplace content has (mostly) gone live. For your downloading pleasure, the following is now available.DOA X2 E3 Trailer (Japan)Project Sylpheed Trailer (Japan)Tenchu Senran TrailerHalf-Life 2 - Episode 2 TrailerTGS Picture PackTenchu Senran Demo (Japan)There are also map packs available for BFMEII, though one of them -- Aragorn's Journey -- is supposed to be free, it's not working correctly right now. Don't download it or you will be charged. The other pack -- Northern Badlands -- is not supposed to be free so, you can grab it for 350 MS Points if you want. Also, as of this writing, the Half-Life 2 - Episode 2 trailer doesn't seem to be up. We're not really sure if this counts as TGS content, but several XBLA games have been updated to take advantage of the Vision camera.360 at the Tokyo Game Show:HD-DVD for $170, $250 Core w/ Blue Dragon1080p for 360!

  • Japan gets HL2 Survivor, we get videos of it

    by 
    Christopher Grant
    Christopher Grant
    09.18.2006

    And here we thought Japanese gamers could care less about FPSs. Just because Halo releases don't result in new sales records over there, doesn't mean the FPS has no place in their hearts. Take, for example, this arcadization (?) of gaming's most celebrated first person shooter: Half-Life 2. Taito and Valve teamed up, buddy copy style, to adapt the PC classic to Taito's Type X arcade board (not much of a challenge, since it's a PC already, Windows and everything).What did take some extra work was adapting Half-Life's intimate, story driven affair from the long-form to the arcade form; that's even shorter than the episodic releases! They've created three game types: story mode (single player), mission mode (co-op), and battle mode (multiplayer).Don't expect to stumble upon one in America's limping arcade market though; they're still rocking broken House of the Dead machines from five years ago. Lucky for us, 1UP grabbed some videos of the game from the recent JAMMA show in Tokyo, which we've embedded after the break.

  • Grok Half-Life 2: E2's five gameplay demos

    by 
    Christopher Grant
    Christopher Grant
    09.12.2006

    Having trouble getting used to Valve's eight-month episodic cycle? We can sympathize, we keep dreaming of Alyx also (don't worry, our shrink says this is totally normal).So we're only ... uh, four and a half months away from Half-Life 2: Episode 2's planned February 2007 release date and it's still not getting any easier. But Valve, empathic as they are, felt our pain last week and added the five gameplay demos they were showing off at the Leipzig Games Convention to Steam so we can download and enjoy them in lovely high-def. Don't want to bother with all that? We've also added all five in blocky embed-o-vision after the break.[Image credit: Planet of the Geeks]

  • Video Valve: HL2: Ep 2, Portal & Team Fortress 2

    by 
    Ken Weeks
    Ken Weeks
    09.10.2006

    Here's a long clip from the 1Up Show featuring awesome footage of Half-Life 2: Episode 2, Portal and Team Fortress 2. Is this the best value in triple A gaming or what?

  • Modding about Fallingwater; Frank Lloyd Wright house in HL2

    by 
    Christopher Grant
    Christopher Grant
    09.05.2006

    If talking about music is like dancing about architecture, then what is writing about architecture like? Anyone with an affinity for the art and science of designing great buildings knows there is no better way to experience them than to walk through them; to experience the sense of scale intimately; see how light affects the space; see how the location affects the light, and so on. Unfortunately, that dictum still holds true, but for how long?One architecture student slash level modder chose Frank Lloyd Wright's tree-nestled modern masterpiece Fallingwater (aka the Kaufmann House) to recreate using Half-Life 2's Source engine. Anyone who's visited western Pennsylvania and taken the time to stop by Fallingwater knows the value of experiencing it first-hand.The video walkthrough (embedded after the break) does give some sense of scale, but lacks the same polish that all video games exhibit on closer inspection. Though you miss the craftsmanship in the details, you do get an unparalleled appreciation for the way Wright tucked his house into the woods. Using "noclip" mode, the video's tour guide takes us up above the house and the waterfall providing a point-of-view entirely absent from the real experience. [Via Boing Boing]

  • Half-Life 2: Episode Two delayed 'til Feb 2007 [Update 1]

    by 
    Nick Doerr
    Nick Doerr
    08.25.2006

    Doug Lombardi, of Valve fame, announced that Half Life 2: Episode Two, Team Fortress 2, and Portal will all be pushed back to February of next year. The reason? Valve was a bit aggressive with their release date. Too aggressive, they say. As a shift in management practice, Lombardi says: "our thing is always that we're trying to make really good experiences and so we're going to manage to that rather than the schedule." Good for you guys. Really.Now, about Portal... seems Lombardi is interested in the idea, so much so that he wants to toss it into future episodes. It's that cool and fun to play with. This brings up memories of the gravity gun. You know, that insanely neat tool/weapon/toy used in the main game of Half-Life 2. Just for fun, what was your greatest moment with the gravity gun? Rig up any incredibly complicated traps just to get that one enemy? With that in mind, are you looking forward to playing with the portal gun on your PS3? Or PC, but PS3 eventually.[update: fixed image... brain farts are not uncommon when portals are involved. Thanks, insane_cobra!]

  • HL2: Episode Two delayed till 2007

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.24.2006

    Valve Software has been one of the main proponents in the push for episodic gaming, a fact which quickly comes to mind in light of Half-Life 2: Episode Two getting its own push into the future. Releasing Half-Life 2 expansion episodes in lieu of Half-Life 3 was supposed to curb development time, something which Valve is always struggling to keep on a leash before it wrecks the office and eats all the calendars. Alas, it has run amok once again, causing Episode Two to slip to February 2007. In other words, the release gap between the first and second "episodes" has now grown to 8 months. Valve's Doug Lombardi tells Eurogamer that the delay is simply "classic Valve being overly aggressive on our dates" and that the title will likely end up being a "little longer" than the first title. A further point of consideration is that Episode Two is being developed in conjunction with several other included games (Portal, Team Fortress 2) and console versions. Lombardi also states that the extra games will result in a slightly higher price than that of the single Episode One release ($19.99), with the all-inclusive console releases expected to retail at full price. With any luck, this will be the last delay in store for Valve's upcoming release -- otherwise, we'll have to start questioning just how far the word "episodic" can stretch.

  • Leipzig Games Convention roundup

    by 
    Richard Mitchell
    Richard Mitchell
    08.24.2006

    In case you've missed it, or if your slavish devotion prevents you from checking other websites, below is a roundup of Microsoft related news from the Leipzig Games Convention. GC is a pretty big deal in Europe so, there's plenty of stuff to see. Microsoft unveils new peripherals, Vision Camera Settlers of Catan on Live Arcade? Wha? Long promised Lost Planet multiplayer vids Sweet videos of HL2, Team Fortress 2, and Portal. Microsoft nabs FIFA and Pro Evo 6 exclusivity A healthy selection indeed. May they help our American friends make it through a tedious workday, and our European friends settle in for the evening.[Via Joystiq]

  • Gangs of London code leaked, Sony not amused

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.03.2006

    An internal beta of Gangs of London, a forthcoming spectacle of urban violence on the PSP, has been leaked onto BitTorrent sites across the net. After vowing to never again take firewall advice from Gabe Newell, Sony Computer Entertainment UK urged gamers to avoid downloading the game -- not because it's illegal or morally reprehensible, but because the game is so full of bugs. "It is not the complete game and it has anomalies in the code since it hasn't been through our QA process yet."Content with having spared code kleptomaniacs the inconvenience of encountering technical anomalies, Sony's David Wilson goes on to condemn piracy, noting that "there are proven links that exist between counterfeiting and organised crime and that has some serious consequences (and victims) that people should give due consideration."Be sure to give this issue your due consideration before purchasing the game later this year and running about London, stealing and killing things.

  • Students snatched up to develop Portal

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.31.2006

    There's an interesting rags to finely rendered riches story to be found in an interview conducted with Valve's newest employees -- the DigiPen students responsible for Narbacular Drop, a crazy foray into transitive gameplay that now serves as the inspiration for Valve's mindbending Portal. Kim Swift, one of the developers on the project, notes how rapidly their run-in with Gabe Newell changed their careers and their lives:"Gabe watched our demo and basically hired us on the spot. It was kind of shocking. We stood around in the parking lot afterwards gibbering to ourselves for about 20 minutes."The rest of the interview clarifies some issues regarding the Half-Life 2: Episode Two companion, ruling out multiplayer (for now) and firmly labeling the game as a level-based adventure of puzzles and experiments gone awry. Swift was slightly lethargic in sharing information with regards to where exactly Portal fits into the Half-Life universe, though we'd bet a headcrab or two that the protagonist will be a Black Mesa alumni. Perhaps Adrian Shepherd has become an unwitting test subject for the Aperture Science Laboratories? That suggestion isn't too outlandish, at least not to the same degree as this response from Swift when she seemingly misunderstands a question about EA potentially purchasing Valve:"As far as I know, Valve has no plans of purchasing EA."Win-win scenario in an alternate universe: Valve-EA releases a Half-Life game on time, every year.Previously: Half-Life 2 confirmed for Xbox 360, PS3 First trailer of Valve's Portal released Team Fortress 2 is so 'incredibles'