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  • Watch Nintendo steal Sony's pie

    by 
    Chris Greenhough
    Chris Greenhough
    01.14.2008

    When YouTube user efeffewgre assembled the above compilation, he could have just included Metal Gear Solid music. Seriously, that would have been enough for us to watch this from beginning to end.Instead though, he went the extra mile, by also including a detailed look at the power struggle in Japan between Nintendo and Sony since 1996. And he did it in pie charts. We love pie charts, we love Metal Gear Solid music, and we love watching how the red of Nintendo has slowly consumed the blue of Sony over the last dozen years. Ladies and gentlemen, this is our YouTube clip of 2008 so far.[Via Insert Credit]

  • All the World's a Stage: The past, present and future of roleplaying

    by 
    David Bowers
    David Bowers
    12.30.2007

    All the World's a Stage is a roleplaying column for thoughtful minds, published on Sunday evenings. "David and his ilk are the last of a dying species!" cry out the Scrooges of WoW, "soon the creature 'Homo Sapiens Theatricalus,' more commonly known as a 'WoW Roleplayer' will go the way of the dodo, only to be spoken of in the annals of gaming history! Roleplaying is dead! Long live cynicism!"Thus you may have heard -- but fear not: these rumors of roleplaying's demise have been greatly exaggerated. They're just reflections of a negative attitude on the part of people who don't really know what roleplaying is all about. Yet many roleplayers still get genuinely frustrated these days. "Things used to be so much better," they can be heard to say, "Back in the day, RP servers were just full of people roleplaying with everyone else... but now... <sigh>... it's just not the same." Indeed, Blizzard originally set up special realms specifically for roleplaying with their own special rules of conduct, and in the beginning these same roleplayers used to stand up for themselves when they saw others ignoring the rules that made their environment so special.But then the WoW population doubled, tripled, and again quadrupled. It's been good for Blizzard's business, but not so good for the RP community, who thrived on their tight-knit system of knowledge and interaction. Nowadays, some players who might hope to give roleplaying a try start a character on an RP server only to find that no one seems to be roleplaying there. "Where did all the roleplayers go?" they ask. "What ever happened to those roleplaying rules? And how can I find people to roleplay with now?"

  • Sixty years ago today: transistors -- and modern electronics -- were born

    by 
    Ryan Block
    Ryan Block
    12.16.2007

    Like transistors? You must -- you're using a few million (or billion) right now just reading this sentence. But it's actually difficult to overstate the transistor's importance since its invention exactly 60 years ago today by super nerd gods John Bardeen, Walter Brattain, and William Shockley -- everything changed when solid state circuits were finally able to replace mechanical relays and vacuum tubes. There's little doubt electronics and technology as we know it today are only possible because of this fundamental discovery, although 60 years on we can only seem to navel gaze about what sorts of real jobs we'd all have if we weren't just spending our days obsessing about the gadgets these transistors power.

  • Warcry interviews Pirates' Content Director on creating a virtual Caribbean

    by 
    Mike Schramm
    Mike Schramm
    12.05.2007

    Lots of the talk about Pirates lately has been about game specifics, but in interviewing FLS' content director, Warcry has taken a different path-- they've gotten into the historical basis and influence of the virtual Caribbean that we'll all be sailing around in come January.The list of pirate influences on the game is impressive-- they've got everything from Monkey Island to Horatio Hornblower on there. And they've got a lot of historical accuracy as well-- just as there was no real authority in the real pirate-filled Caribbean of days past, FLS wants to make it so that there is no authority in this one, either. Carry a ship full of valuables, and risk losing them all. Real-life historical figures will also make an appearance (both Kidd and Blackbeard are mentioned), and just like in real-life, wind is a major factor when sailing around (though in my experience, wind was more frustrating than anything-- it makes strategy in battles fun, but when I was just trying to sail somewhere, not having the wind at my back was a real pain).Nice to hear about all the influences FLS is putting into the game. A couple of your intrepid Massively writers are set for a press tour of the game later today, so hopefully we'll get a chance to see the other, non-historical side of the game: the supernatural endgame elements.

  • The Second Life Red Revolution Party!

    by 
    Akela Talamasca
    Akela Talamasca
    11.09.2007

    I don't know much about history (as the song goes), but I am aware of the Russian Revolution of 1917, the rise of the Bolsheviks to power, and the establishment of the Soviet Union. And it's this event that will be celebrated this Sunday in Second Life, beginning at 11 AM PST, in the Russian Empire sim.On display will be several motorized military vehicles, a statue of Vladimir Lenin, and a lovely warship, as well as an assortment of Revolution posters, which will exist until the end of November. I visited the site early, looking around at the neat builds, when a map caught my eye. Standing before it, I realized it was a map of the sim itself, with little icons that represented me and the other visitor present, with our names hovering over them. As we moved, the map updated itself with our locations. I'd never seen this sort of thing before, but it was fun to look at. Go give this place a visit on Sunday, and enjoy the revolution![Thanks, Anton!]

  • LotRO quest inspired by Apple II text adventures

    by 
    Samuel Axon
    Samuel Axon
    11.03.2007

    It seems that most gamers these days haven't played any of the old Apple II computer games, much less the particularly ancient text-based adventure ones. Most people now see them as arcane and even intimidating. Those black & white fossils bear no relation to something as modern as say, The Lord of the Rings Online, right?Wrong! Gaming's old-timers will be tickled to hear that a quest in Tal Bruinen was inspired by a gameplay mechanic from an Apple II text adventure game. A Turbine employee revealed this behind-the-scenes tidbit in a thread about the quest on the official LotRO forums.The Apple II was the first widely successful personal computer. It had a large library of games, many of which are cornerstones of computer gaming history. You can play a lot of those games in your web browser at virtualapple.org, one of the best online emulators. It has many of the all-time classic RPGs like Ultima, Might and Magic, and Wizardry as well.

  • The Making of City of Heroes

    by 
    Michael Zenke
    Michael Zenke
    10.30.2007

    The blog Rock, Paper, Shotgun has been delighting PC gamers since July of this year with spot-on interviews, commentary, and diatribes on everything from FPSes to MMOGs. This week they have up an interview done by journalist Kieron Gillen talking with designer Jack Emmert about City of Heroes. The topic? Nothing less than how the world of Paragon City came to be.The interview is from back in 2004, so some of the comments are a bit dated, but it's a great look back at the concepts the designers were tossing around all the way back at the game's origin. One of Jack's most interesting comments is on the desire to get the game's scope as tight as it could be, as early as possible: "You can only do so much well," Jack insists, "It was just a decision we made in January/February of 2003. We just said that "We really should start focusing on what this game is going to be". We wanted it to be everything, but it wasn't realistic. We'd run into too many issues. We thought it was better to have a really stable, fun game and then add to it. The essence of a superhero is combat, so that's what we did, knowing we could grow the game over time and add more through patches. And to be honest, it's a mistake many MMOs make, is that they try to be everything that Everquest does... forgetting that Everquest wasn't Everquest when it released."

  • Wireless picturephone prototypes headed to history museum

    by 
    Darren Murph
    Darren Murph
    10.28.2007

    History buffs and cellphone aficionados, take note: a couple of wireless picturephone prototypes (circa 1993) have recently been acquired by the Smithsonian's National Museum of American History and should soon be available for all to gawk at. Reportedly, the institution joined with Daniel A. Henderson to get ahold of the two devices and related documentation, which were built to take advantage of a picture / video receiving technology known as Intellect. Notably, this ain't Mr. Henderson's first time donating wares with varying levels of historical significance, as he's also responsible for the Casio Z7000 and Atari Portfolio that are on display. Interested in checkin' the duo out for yourself? Go on and circle summer 2008 on your calender.

  • Donkey Kong Country Competition Cart hits eBay

    by 
    Dan Dormer
    Dan Dormer
    10.19.2007

    So you fancy yourself a video game collector? Do you own the Donkey Kong Country Competition Cartridge pictured above, manufactured specifically for the Blockbuster World Videogame Championship II in 1995? Probably not, since according to the auction notes, only "2500 copies" were ever made. There's currently just over two days left, and bidding for this piece of history has already exceeded $175. Expect the sniping to commence closer to the actual auction ending, because most gamers (at least those who play Counter-Strike or Halo 3) seem to be pretty good at it.

  • History Channel aims at schooling you on ancient civilizations

    by 
    David Hinkle
    David Hinkle
    10.18.2007

    When it's late at night and we're ready to relax in our beds, we usually watch The History Channel or police chase videos. By the time we go to bed, that's usually the only thing that's on aside from infomercials. It's a tough break, but we're not complaining.So, we were immediately interested in this new line of games from The History Channel and Slitherine Strategies. The first game, which is The History Channel Pocket History: Rome, tasks the player with taking over the Roman Empire. Not only must they build and extend the Empire's cities, they must also manage the economy and govern the population.This first title is scheduled to release in April 2008, with subsequent sequels to follow in that year.[Via DS-x2]

  • Apple's 10 year comeback

    by 
    Mike Schramm
    Mike Schramm
    10.16.2007

    9rules' Apple blog has an interesting look at the last ten years of the company that makes the Mac. In 1997, everyone from Wired to BusinessWeek was proclaiming the death of Apple, rumoring that they'd get out of hardware completely, or that they'd merge with Sony or even Nintendo (those rumors are still floating around, I think). Then, in 1998, Apple introduced that Bondi Blue iMac, and the rest is history. They became a company known for making simple, beautiful and iconic computer products, and in 2001, the deal was sealed with the iPod and in 2003, iTunes.And now, ten years later, it's 2007, the iPhone has been released, iTunes is the biggest online music store in the world, and bumping shoulders with even traditional retailers. Apple's not quite on top of the world (let's not forget that while they dominate the categories they choose to dominate, they're still a fraction of the overall market), but there is no question that Apple as a company is going gangbusters. Amazing to see the difference between where the company was just 10 years ago, and where Apple is headed in 2008 and beyond.

  • Sitting on the Dock every day

    by 
    Mike Schramm
    Mike Schramm
    10.10.2007

    AppleInsider has a nice long preview of the new Leopard Dock, along with a short history going all the way back to a company called Acorn Computers, and the NeXT Dock (there's even some good, healthy Windows TaskBar bashing thrown in the mix).There isn't really anything new here, but it is a nice wrap up of everything we've seen about the Dock so far, including the new perspective that folks are so worked up about, and the idea of "stacks," special icons that will expand into a number of different icons. AppleInsider even runs down the default stacks provided with Leopard-- Applications, Documents and Downloads. I'm not sure how long those will last on my Leopard install, however-- I'm much more eager to make my own stacks and reorganize everything myself.Very exciting. Unfortunately there's no mention of an update to how the vertical Dock looks, but Leopard is right around the corner, so we'll find out for sure very soon if Apple's new Dock lives up to expectations.

  • Shifting Perspectives: The human druids

    by 
    David Bowers
    David Bowers
    09.11.2007

    Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them, brought to you by Dan O'Halloran and David Bowers.Druids weren't always night elves and tauren, you know. Well, in World of Warcraft they were, but centuries before the first snowflakes started to form in the clouds of Blizzard's creative minds, the authentic human druids actually walked around casting regrowth, shapeshifting, and spamming moonfire.Or did they? How much of the class that we know and love in WoW is actually based on the real life druids of old? How did the word "druid" come to refer to our fantasy fighters rather than some ancient wise men in robes?

  • Breakfast Topic: The prequel

    by 
    Mike Schramm
    Mike Schramm
    08.24.2007

    I know our own Elizabeth Harper had already started re-playing Warcraft III before BlizzCon, and a few days after I came home I reinstalled it (although Bioshock is taking up more of my time lately than anything else-- stupid Big Daddies). But what about you guys-- now that we know Arthas is just around the corner (in relative terms, of course-- this is Blizzard, after all), have you gone back to check out the last RTS game Blizz released?If you've never played it, not only is it an awesome game, but you've probably already guessed from everything we've seen so far that it will be a perfect prequel to what we'll see in Northrend. Sure, if you've already heard all the lore, the whole thing's been spoiled for you, but if you really want to see what happened in Stratholme before we do the new CoT instance, or what all the echoes in the Lordaeron throne room are about, or even why there might be an Old God in Northrend, the game is worth checking out.Are you planning on playing it if you haven't before, or have you already gone through it again lately, in expectation of seeing Arthas again?

  • EA staffer plays history revisionist on Wikipedia

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.16.2007

    We already know that EA changes its screenshots, but is somebody trying to rewrite its history? Shacknews reports somebody with an IP address linked to the Electronic Arts Redwood City HQ is going into the EA Wikipedia page and altering the past. Using a tool called Wikipedia Scanner made by Cal Tech student Virgil Griffith, they discovered this IP address has made numerous alterations, the most damning occurred on Nov. 20, '06 when they erased Trip Hawkins as founder of the company. Later on, the same IP address added a paragraph emphasizing the work of Larry Probst, current EA chairman, and attempted to remove the scandalous EA Spouse saga.Shacknews concludes saying that the IP address is responsible for one third of the 1,351 changes made by EA-registered IPs. Many of the changes made by the EA IPs have since been reversed by the Wikipedia community. EA would not comment on the issue. Maybe this person at EA is just striving to put right what once went wrong, and hoping each time that their next leap ... will be the leap home -- if those pesky Wikipedia people would just stop changing history back to the way it originally happened.

  • The claiming of Frostmourne

    by 
    Mike Schramm
    Mike Schramm
    08.15.2007

    Blizzard has posted Chapter 2 of their little "Rise of the Lich King" series on the official Wrath of the Lich King website. It's called "The Claiming of Frostmourne," and it covers Arthas' descent into corruption, the razing of Stratholme (remember that place?), and the finding of the sword Frostmourne in Northrend.If you've played Warcraft III, of course, this is all old news, as all these events are actually shown in that game. But if you haven't played Warcraft III (and its expansion, the Frozen Throne), now might be a good time to do so. While the Burning Crusade reflected more old school lore, including the creation of the Orcs and the opening of the Dark Portal, Wrath of the Lich King's history is pretty recent. Yes, Illidan appeared in the expansion, and others in Outland did as well. But since the beginning of Warcraft III, the story has been all about Arthas, and how bad things are done in the name of believed-to-be-good intentions.With the next expansion, it'll be great to finally return to that story. Of course, my favorite part of Arthas' story is actually the scene that comes after "The Claiming of Frostmourne"-- what Arthas does after he obtains Frostmourne and is corrupted by the Lich King. Echoes of that are still heard (literally) in the world of Azeroth today.

  • Does Mount Hyjal matter?

    by 
    Mike Schramm
    Mike Schramm
    08.14.2007

    Savur from Gurubashi asks, like an Azerothian Jerry Seinfeld: what's the deal with Mount Hyjal? Escape from Durnholde and the Black Morass, the first two Caverns of Time instances, have to do with players attempting to stop the Infinite Dragonflight from completely messing up the Warcraft continuity. In both of those instances, you work both for the events of history, and against the Infinite Dragonflight, in order to make sure that what really happened in Azeroth actually happens.But in Mount Hyjal, the Infinite Dragonflight is nowhere to be seen. There's no reason for the players to be there, as even without them, Archimonde was defeated by all the exploding wisps. Now, the Bronze dragonflight does apparently claim that they suspect the Infinites are there, but from all player reports (disclaimer: I haven't played the instance myself), the Inifinite Dragonflight is MIA, so there's no reason for the players to stick around and fight.Drysc wimps out, and basically says that players are there because it's cool to see past events of Warcraft history (and that Archimonde apparently drops the Professor Plums). But that's weak-- if the Bronze Dragonflight really cared about protecting the continuum, they wouldn't just let a few punk heroes go sightseeing throughout time. Sure, there doesn't need to be a "lorelol" reason to fight the people (and Orcs, and Scourge, and the demons) that we fight, but there should be.So we'll wait patiently and see what happens in the next CoT instance. Are you content with just seeing the sights of Old Azeroth, or would you prefer there be a reason that you're going there in the first place?

  • Apple form factor evolution

    by 
    David Chartier
    David Chartier
    07.27.2007

    Donationware app MacTracker is great for those times when you need to look back at the history of Apple's products or the stats of one particular machine. If you're interested in more of a visual history, however, this picture from art director and designer Edwin Tofslie should satisfy your cravings for pretty pictures. Tofslie collected images from most of the major design revisions Apple has made to many of their most significant products, including the Mac, Newton, iPod, Xserve and iPhone, as well as their displays, mice and even the AirPort Extreme stations. It's an interesting look back over the evolution of Apple's industrial design that seems to include all the major landmarks.

  • TUAW Tip: Safari's reset button

    by 
    Mike Schramm
    Mike Schramm
    07.25.2007

    Brandon sent us a great tip that I should have known was in Safari, but that I hadn't found yet. For you paranoids out there, the Safari 3 beta offers an easy way to clean up every single thing you've ever done, including the history, passwords, cookies, and even favicons and Autofill text. Under the Edit menu, there's a "Reset Safari" option which reveals a checklist that lets you hit the reset button on your browser. Firefox users like myself will notice that this was "gently lifted" from the Clear Private Data function under FF's Tools menu.And it's not just for paranoid browsers out there-- the blogging engine here at TUAW, Blogsmith, is a great program but sometimes hiccups when the cache gets overwritten or pushed out of sync. When it does, the Reset options let me flush the cache in just a few clicks without losing any of my browser windows. If you ever run across a browser-based application that's not doing what you want, this is definitely an alternative to try before actually restarting the browser.

  • Hypercard's history

    by 
    Mike Schramm
    Mike Schramm
    07.24.2007

    SiliconUser takes a short look at ye olde Hypercard technology, Apple's precursor to the concepts that eventually became HTML and the World Wide Web. The project was originally created in 1985 as an easier way to create programs on the Macintosh-- it consisted of a "cards and stacks" metaphor, as in you created one card that linked to another card in the stack, and so on. Early Hypercard stacks just worked as organized information databases, but eventually Hypercard ended up doing more and more-- cards could work as applications in themselves, and the links between them served as a precursor to hyperlinks and what we know as the Internet today. Personally, I only used Hypercard very minimally, and it's hard for me to imagine as much functionality coming out of Hypercard as we've got with CSS, HTML, and PHP today. But Hypercard faithful (of which the numbers seem to be not quite known), held onto the application for a long time.Hypercard's downfall came arguably not because it failed to stand up to new concepts, but because Apple, in a blunder, passed the program away to Claris, who tried to sell it rather than include it free in Macs. By the time Apple took it back, in 1993, the momentum was lost, and after a short period with Apple's Quicktime division, Hypercard was discontinued in 2004. Previous to that, Hypercard 3.0 was shown at WWDC 1996 (including the ability to display Hypercard stacks in a web browser, which might have been the key to keeping Hypercard alive), but that release never came. There are a few traces of Hypercard left on Apple's site, but as a technology, it's as dead as dead gets.Thanks, Thomas!