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  • Anti-Aliased: Don't worry, no one will read it anyway...

    by 
    Seraphina Brennan
    Seraphina Brennan
    05.06.2008

    Kill pathfinders and windtalkers. Forge a new blade. Look in an old library for a man's son. How many quests have we done in our careers in MMOs? Too many, right? That's usually the answer. But when I ask you, "Well, how many quest texts have you read?" Well... that's another story entirely.We complain about many things... the grind in our favorite games, raids and endgame content, nerfs... People are more than willing to spend time reading patch notes and outside guides for their favorite games, but there's one thing that apparently most gamers don't want to take the time to read. And, ironically enough, it's one of the few few things that spends the most time in front of a player's face - quest text boxes.Developers, you spend alot of time making sure your content is perfectly tuned into your lore and your history, but be rest assured, very few of your players will take the time to read it or care.

  • Crusty Old Hero tells it like it was

    by 
    Adrian Bott
    Adrian Bott
    05.04.2008

    'Whoosh. There goes another one. Up, up and away. Enjoy your shiny new jet pack while it lasts, kid. Wish I'd had one at level 5, back at the start of City of Heroes.'But I didn't. Nobody did. In my day we had to run. You wanted to stay out of trouble, you kept to the white line down the middle of the road. You wanted to fly fast, you had to wait till level 14. You wanted a real challenge, you went swimming with the Hydra. They was worth something back then.'And let me tell you another thing...'

  • The Daily Grind: Is narrative important?

    by 
    Akela Talamasca
    Akela Talamasca
    04.30.2008

    A lot of industry people talk about the importance of narrative in games, and how it's going to be a driving force in revolutionizing the state of games in the near future. Certainly, MMOs with rich histories and lore can benefit from well-written quest descriptions, but there is a cookie-cutter feel to many of them that is slightly off-putting; they're written broadly enough so that any player, any class can fulfill the requirement. Regardless, even if the quest can be boiled down to 'Go kill 10 things', it can make a world of difference to read an engaging lead up, explaining who's involved, and how it affects the world -- but is this the type of narrative people are talking about? Is it possible to craft a true storyline, with a beginning, middle, and end, in an MMO, which for all intents and purposes, is meant to run forever? Do you feel like your favorite MMO could use more active lore? Is narrative as important as gameplay?

  • Rome wasn't built on the DS

    by 
    Candace Savino
    Candace Savino
    04.24.2008

    One downfall of being a history major is that every time a game is announced with the word "history" in it, something in the "must have" part of your brain clicks, making you want a piece of software that you suspect won't be all that great, anyway.The latest game to attack this blogger's mental stability is another addition in Slitherine's History Channel line, called HISTORY Great Empires: Rome. (Note: The History Channel is now just called History, which is why you don't see the word "channel" somewhere in the game's title.) We heard whispers about this game before, but now know that it will release sometime this summer. This Black Bean title, which is some kind of follow-up to The History Channel: Great Battles of Rome game, involves strategy, diplomacy, city-building, warfare, exploration, and all that good stuff. There will also be some "bonus" minigames involved. History nerds that we are, we'll be looking out for this.[Via press release]

  • TUAW On Scene: from the premiere of Welcome to Macintosh

    by 
    Michael Rose
    Michael Rose
    04.17.2008

    Here's to the crazy ones. TUAW reader Tony Walla got to attend the Wisconsin premiere of the new Mac-doc film that's sure to be a crowd pleaser (depending on the crowd), and he sent us this report.On April 6th, the documentary "Welcome to Macintosh" premiered at the Wisconsin Film Festival in Madison, WI to a packed theater of about 275 festival goers. Josh Rizzo and Rob Baca, who co-directed and produced the film, were in attendance. Before the film began, attendees could be seen checking email on their MacBooks, MacBook Pros, and iPhones. Even a Newton or two was in the crowd. One audience member even used the iSight on his MacBook Pro to snap a picture of the audience. To the attendees, this was not just a documentary, this was an Apple event.Rizzo and Baca's goal is to tell the story of the Macintosh experience. "In order to do the Mac experience, you've got to put it in context of the Mac history," notes Baca. Rizzo added, "You can't appreciate where it is today without knowing some of the past and the fact that there is a sprit, a personality. There is a flame that lives in Apple, that lives through some of the products that is dispersed though the creativity of the people that make them."

  • Challenging Chilton on old world PvP nostalgia

    by 
    Mike Schramm
    Mike Schramm
    04.15.2008

    Players are reacting to (quite a few things, actually, in) the Tom Chilton interview we linked to earlier, but one of them is rubbing a lot of older players the wrong way -- when Gamespy asks Chilton about world PvP, like the kind that took place between Tarren Mill and Southshore, he called any fondness for that "nostalgia" -- he says that people didn't really like it at the time, they only want to go back to that because they're nostalgic for it.Fortunately, we here at WoW Insider keep all of our old archives online, and as you can see, most people did actually enjoy the old Xroads and SS/TM world PvP -- I have fond memories of fighting in Ashenvale as well. But Chilton isn't wrong that there was complaining (isn't there always?): it was usually just complaining that those were the only places any real PvP happened. Nowadays, we've got BGs and Arenas, and actual rewards for world PvP, but it's still a little hard to come across one of those all-out battles that used to rage in Xroads or south of Tarren Mill. Most of the time, the only reason those battles were going on was because, well, what else did you do besides raiding at 70? Now that there's more choices, no level 70 would waste their time fighting lowbies in SS -- there are much more epic rewards doing dailies or fighting in the Arenas.There's no question that nostalgia definitely makes things better, but Chilton is wrong to dismiss any wishes for SS/TM-esque world PvP as simple nostalgia. Blizzard has a tough line to walk here -- they're being asked to encourage, by careful planning, something that always happened spontaneously in the past (and mostly because PvPers didn't have much else to do). It's not nostalgic to think that it was fun (it was fun), but nowadays we've got choices that are fun and give epic rewards, so old world PvP just doesn't compare for most players.

  • History Channel debuts in Poland and Hungary

    by 
    Darren Murph
    Darren Murph
    04.13.2008

    Relatively speaking, there's been quite a lot of HD action on the international front of late, and we're pleased to see that History (as it's known these days) will be taking its content to Central Europe. The channel will be debuting in both SD and HD in Poland and Hungary, and while Toya and UPC Polska will offer the standard-def feed in the former nation, Aster City will be delivering both feeds; in Hungary, UPC Hungary will host the SD version while T-Kabel broadcasts both. Best of all, it sounds as if History may cross over into neighboring countries as well in the upcoming months, so keep a close on your EPG if your carrier hasn't jumped in just yet.

  • History's HD VOD channel heads to Korean IPTV service

    by 
    Richard Lawler
    Richard Lawler
    04.08.2008

    History (it recently dropped such innocuous terms like The and Channel to describe a lineup of Ax Men and Crime 360) has linked up with Korea Telecom to distribute its network via video on demand. Parent A&E Television is completely committed to HD production for its shows, and plans to continue expanding the channel -- already on the air in the U.K., Scandinavia and Central Europe -- to Asia and Latin America over the next year. Expect more syndication-friendly content on the way, as A&E sees a big future for HD & VOD distribution.

  • No more winter nights for Stormfront Studios

    by 
    Samuel Axon
    Samuel Axon
    04.02.2008

    Bay Area game developer Stormfront Studios is closing its doors after 20 years of operation.This is an unfortunate turn of events in the video game industry -- especially the MMO sector -- because in 1991 Stormfront produced the very first graphical online RPG, Neverwinter Nights. The company was helmed by Don Daglow, an esteemed developer who created arguably the first ever computer RPG. That game was called Dungeon, and it operated on the PDP-10 mainframe in the mid-late 1970s.We're sad to see a studio of such pedigree go. We just waxed nostalgic about Neverwinter Nights on Monday, so we're a bit shocked to see the group behind it bite the dust. NWN was shut down long ago, but its influence -- and therefore, Stormfront's influence -- is undeniable. It was even even honored at the Tech & Engineering Emmy Awards in January. We wish Daglow and the other folks at Stormfront success in whatever lies ahead for each of them.[Via Joystiq]

  • Happy Birthday, Apple

    by 
    Cory Bohon
    Cory Bohon
    04.01.2008

    The year is 1976, two high school students young guys (Steve Wozniak and Steve Jobs) are in their garage working on their latest invention: the Apple I. Almost 200 of these machines were built before the fruity little company known as Apple Computer became a reality. Fast forward to April 1, 2008, Apple has now surpassed 32 years of making wonderful products that capture the imagination of everyone. Their products have almost a "magical" feel to them. iPods, iMacs, Mac OS X; Apple certainly has come a long way since 1976. Here's to wishing Apple a happy 32nd Birthday ... we certainly can't wait to see what the next 32 years bring.Do you have a story about Apple's early days? Be sure to tell yours in the comments.

  • Massively's Visual History of MMORPGs, Part I

    by 
    Samuel Axon
    Samuel Axon
    03.31.2008

    The MMORPG genre has come so far in these past few decades, it's almost difficult to believe. The journey from text MUDs to America Online-based dungeon crawlers, and all the way up to Age of Conan and Warhammer Online has been a truly impressive one. We here at Massively would like to invite you to step into the time machine with us and take a visual tour of that journey. We're taking a close look at the most important titles in online role-playing game history!What was the first MUD? Howabout the first 3D MMO? When did these games transition from niche curiosities to global, cultural phenomenons, and who's responsible? In this series, we'll tackle all those questions and more. Plus, we'll see just how far these fancy graphics have come over the years! Sound like fun? Jump into the gallery!%Gallery-19479%

  • Happy Birthday to Mac OS X!

    by 
    Cory Bohon
    Cory Bohon
    03.24.2008

    This weekend marked a very special date as Mac OS X turned 7 years old. Mac OS X was launched on March 21, 2001. Throughout the years, Mac OS X has definitely seen its share of changes. In these 7 years, OS X has been through 6 versions (7 if you include the first public beta version). Below is a list of the version names, numbers and launch dates of each Mac OS X release: Mac OS X Public Beta (September 13, 2000) Mac OS X 10.0 Cheetah (March 21, 2001) Mac OS X 10.1 Puma (September 25, 2001) Mac OS X 10.2 Jaguar (August 23, 2002) Mac OS X 10.3 Panther (October 24, 2003) Mac OS X 10.4 Tiger (April 29, 2005) Mac OS X 10.5 Leopard (October 26, 2007) You can read the initial launch press release on the Apple PR website. Be sure to check out our collection of Mac OS X screenshots. What was your first version of Mac OS X?%Gallery-19087%[images courtesy of Wikipedia]

  • Do records even matter?

    by 
    Adam Holisky
    Adam Holisky
    03.16.2008

    There have been a few records set recently. Some are people claiming to have leveled to 70 the fastest, some are groups of players downing a boss on the PTR before anyone else in the world, while others are PvP records yet to be made. Everyone likes to say "we broke a record." It makes them feel good, gives them a sense of purpose and measurable accomplishment, and generally will put a smile on their face. Even I've done that here at WoW Insider occasionally: "Hey, we had a record number of hits that day, cool!" (No, I'm not going to say when that was, I'll leave it up for you all to comment on and guess.)With all these record breaking accomplishments, it begs the question: do they really mean anything? Does it matter if you've leveled up to 70 in the time that most people are still working on getting the Deadmines quests done? Let's take a look at what records do and do not provide.One thing that they do provide is competition amongst a small group of players. To borrow a phrase from marketing, we'll call these players "alpha players." They are the ones that will always be the first to jump on new content, the first to let everyone know how to do it, the first to complain, and the first to get the benefits of completing the content. These alpha players are pretty hard core, and use world firsts and records to challenge each other. There is literally a whole 'nother side to the game that many of us don't ever see – hard core time based competition.Read on for more and vote in our poll, after the jump!

  • Forum post of the day: "Long Road Home"

    by 
    Eliah Hecht
    Eliah Hecht
    03.16.2008

    If it were up to me, I'd call this "forum post of the month," but I guess March is still young and that would probably be premature. At 2,600 words, this is one of the longest forum posts I've read in its entirety, but it was entirely worth it. In fact, it was so well-written that it didn't feel like a wall of text at all. Alright, but what is it about?Titled "Long Road Home - Vanilla to WotLK", this great post by Calian (of Norgannon-A) explores the history of the endgame in WoW, from the days when MC was the only raid and there were no battlegrounds all the way through to the forthcoming patch 2.4 and into Wrath. It focuses on the origin and development of the casual/hardcore divide, which has become one of the hottest topics in WoW discussion today.You owe it to yourself to read the post, but in short, he comes back to the familiar conclusion that casuals need hardcores to inspire them, and hardcores need casuals to show off to; therefore the animosity between the two groups is very much misplaced, and they are in fact in a mutually beneficial relationship. I'm inclined to agree. What's your take on it?[via WarCry]

  • WoW Rookie: What is a patch?

    by 
    Amanda Dean
    Amanda Dean
    03.10.2008

    Here at WoW Insider, we've had extensive coverage of changes and updates that are being tested for the release of patch 2.4. It occurred to me that many of our newer players may not know what patching is all about. Blizzard regularly releases updates to World of Warcraft to add new content, fix problems, and otherwise improve the game. The game has evolved considerably throughout since its launch over 3 years ago. Many quests, instances, battlegrounds, events, items, and tools have been added through various patches. Clicking through the historical patch notes can be a source of nostalgia for many players.

  • Predicting patch 2.4

    by 
    Mike Schramm
    Mike Schramm
    02.06.2008

    So it's time for WoW Insider to do you all a favor. It seems like whenever we attempt to predict the timing of a certain patch, Blizzard ignores whatever we say, and drops it right away. With patch 2.2, we predicted in early September that it would take "weeks" longer, maybe even last November, and instead they had it out within the month. And with patch 2.3, we guessed that Blizzard wouldn't drop it before Thanksgiving, and just hours later they proved us wrong, and released it before the holiday.So here you go: with everything we've seen on the forums lately, including the CMs a little giddy with excitement, and all of the news that dropped last week, we're going to officially predict that patch 2.4 will drop on the PTRs this coming Tuesday, and that it will hit the live realms sometime in early March (probably before Noblegarden, which starts on March 23rd).There. Now, Blizzard has plenty of chances to prove us wrong by releasing the PTR sometime this week, and getting the patch out to live realms before March 1st. That's our favor to you-- if Blizzard follows their past pattern, they'll make us completely wrong again, and get you on the PTR and in the patch even sooner than we thought.

  • Everything you ever wanted to know about Dragon Quest

    by 
    Candace Savino
    Candace Savino
    02.05.2008

    For gamers not living in Japan, Dragon Quest tends to be considered "that other" Square-Enix series. There's no question that the franchise is constantly overshadowed by Final Fanasy, at least here in the U.S. That's not to say Dragon Quest doesn't have a respectable fanbase, but compared to the support that the series gets in Japan, anything else is peanuts. There's much to be learned about this classic franchise, though. If you're a fan and want to brush up on your Dragon Quest knowledge, be sure to check out Gamasutra's in-depth history. We have to warn you, however -- reading it will only make you hungry for some localization announcements. Hopefully, it's only a matter of time before we hear something tangible.

  • Found Footage: Apple.com, this is your life!

    by 
    Dave Caolo
    Dave Caolo
    01.29.2008

    This is fun. A couple of years ago, we pointed out a nice archive of Apple's homepage. Today, the folks at Macenstein have collected similar images from Flickr user Kernel Panic into a video history. Some of the really old stuff isn't represented, but it's still a fun way to waste a few minutes. Who remembers Apple Cafe? How about the smoking bunny suit? Or my favorite: "Beyond the rumor sites. Way beyond."Enjoy.

  • The Daily Grind: Lore-to-go?

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.29.2008

    To some people, lore in MMOs is very important. Others may not really have a great deal of time to dig into the game, and thus are likely missing lots and lots of great back-story. We know in our case, the novelization of the Warcraft universe has made for pretty interesting reading when on lunch hour or stuck in airports. (If there is an audiobook version out there, we'd recommend that more for sheer portability.) We also can't help but think that those LotRO folks have the unfair advantage on the rest of us; they have a good solid idea of what's going on before they ever step foot in the game -- assuming they've ever read the books. For today we'd like to ask you this; if game companies made the lore of your world available in book or audiobook format, would you be inclined to check it out? Or is the idea of reading up on the lore not something you'd do when there are so many sites out there that give you the necessary strategies and information in bite-sized packages? Have you, like us, already gotten your geek on with some of the lore books? How did you like them?

  • The Daily Grind: The importance of lore

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.20.2008

    Having a good back-story is very important for some. For other people, being forced to read scrolling quest text, or listen to an NPC go on and on about who was where in what battle is boring and a waste of time. The very presence and seeming popularity of leveling guides seems to indicate that many people are trying to get through games as quickly as possible these days. Yet, games like LotRO and its growing subscriber base are indicative that a good back-story is important to some. For today's question we'd like to ask -- is the lore important to you in a game? Or alternately, do you think too much importance is placed on lore and instead just want new and enjoyable game play mechanics, monsters, and locations?