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  • Phat Loot Phriday: Arcanite Reaper

    by 
    Mike Schramm
    Mike Schramm
    10.31.2008

    Yes, the Reaper, like 40 man raiding, has basically gone the way of the dodo. But with the coming of the Arcanite Ripper and even more references in Wrath, you kids today might not realize that there was once a weapon that everybody simultaneously loved and feared.Name: Arcanite Reaper (Wowhead, Thottbot, Wowwiki)Type: Rare (yes, it's not even Epic) Two-Hand AxeDamage/Speed: 153-256/3.80 (53.8 DPS)Abilities: +13 Stamina (this was before resilience was introduced to the game), +62 Attack Power (which is still substantial, but back then was phenomenal) And the main reason the Reaper was so nuts was because of it's slow attack, but high damage. Back in the day, before things got all normalized, Mortal Strike was the shiznit. It was an instant attack based on weapon damage, and since this weapon's damage was so high, pushed forward by the Attack Power bonus, Warriors basically owned PvP back around early level 60 times. In fact, you might even be able to trace the current population of Warriors back to this weapon alone, and for that reason, it's earned not only a place in Warriors' hearts, but in Blizzard's culture as well. I should also mention Shaman and Windfury weapon here, because back before all the changes were made to Windfury, and even before Shammies could dual wield, one Shaman with Windfury and this weapon could one-shot almost anyone. Nowadays, everything's mitigated, with nerfs and resilience and all the changes to endgame and Arena PvP. But back then, the Arcanite Reaper ruled the roost. Which explains why it's everywhere -- the Arcanite Ripper is a direct rip, if you will, off the old weapon, and brought many a tear to a Warrior's eye when it returned to the game as a guitar. The skin has also been reused a few times, as with the Spinal Reaper. And in the next expansion, there'll be an heirloom item bound to account called the Bloodied Arcanite Reaper, so all of your two-handed melee characters can relive the old days as they level up. Oh, and take a close look at that summoned Felguard running towards you while the Warlock's DoTs are ripping you apart -- he's carrying an old Arcanite Reaper as well. How to Get It: Here's another reason why the Reaper was such a big deal -- not only was it the best weapon to have for any class that wielded two-hand melee and counted on Attack Power, but it was craftable and BoE, so pretty much anyone who wanted one could get one. The plans drop from Bannok Grimaxe, a rare spawn found in Lower Blackrock Spire, which is actually an instance that's getting some traffic nowadays with not one but two vanity pets and an achievement in there. You can probably solo to him without too much trouble, but the drop is the problem -- it's only around 6%, so you've got to be lucky.But maybe you can find a Blacksmith with the plans already -- in that case, you'll need 20 Arcanite Bars, six Enchanted Leathers (made by an Enchanter from a Rugged Leather and a Lesser Eternal Essence), and two Dense Grinding Stones. Not a tall order, actually (yet another reason why this weapon was so popular). Melt it all together, and voila, you've got a classic weapon. Won't do much good these days, as mechanics and upgrades have rendered the once great Reaper into a not very attractive blue. But don't tell any grizzled old Warriors that -- they'll make you remember the old days whether you like it or not.Getting Rid of It: Sells to vendors for 6g 57s 36c. Disenchants into a Large Brilliant Shard. Has killed more Mages than you'll ever meet, consarnit!%Gallery-33600%

  • Today the MUD and the MMO turn 30

    by 
    Samuel Axon
    Samuel Axon
    10.20.2008

    Today marks the 30th birthday of the original MUD, created at Essex University by Roy Trubshaw in 1978. We recommend you check out what Richard Bartle -- who worked on later iterations of the project -- has to say about this event, as well as Raph Koster's words on the subject. The question at hand, as presented by Bartle, seems to be: does this matter?While he is skeptical, we would like to posit that it does matter a great deal -- or at least that it should. Graphics alone shouldn't lead to a strong distinction when the fundamentals are the same, so let's consider the modern MMO to be part of the same tradition as the MUD -- let's say that this is the MMO's 30th birthday too.

  • BlizzCon 2008: The Retro Arcade

    by 
    Mike Schramm
    Mike Schramm
    10.11.2008

    Diablo III, Rock 'n' Roll Racing, and The Lost Vikings 2. What do all of these things have in common? They're all made by Blizzard, and they're all playable on the floor of BlizzCon 2008. The last two, however, are hidden in the Retro Arcade area, where Blizzard has set up all of the old games from their past for visitors to experience and play. It's not a complete display (no Starcraft 64, and Justice League Task Force would have been fun to play), but there are a lot of great titles in there anyway. It's too bad I've got to play Starcraft II for a hands-on later today -- I'd kind of rather go play the original again. But that's not a bad problem to have.Check out our gallery of the retro arcade, and revisit some old Blizzard favorites.%Gallery-34294%

  • History HD rolls out in Japan

    by 
    Darren Murph
    Darren Murph
    09.30.2008

    It's been awhile since History HD landed an international distribution deal, so it's quite refreshing to see the channel finding its way to yet another huge market: Japan. Beginning October 1st, History HD will begin broadcasting "HD content languaged in Japanese with a mix of local programming, plus series and specials from the History catalog, such as Cities of the Underworld, The Universe, Ancient Discoveries and Ice Road Truckers." There's no specific mention of what carriers will be hosting the station, but here's to hoping it's headed to yours, and soon.

  • How important is the $199 Xbox 360?

    by 
    Kyle Orland
    Kyle Orland
    09.04.2008

    Microsoft has long acknowledged that it considers $200 the "sweet spot" of console price points. Now that the manufacturer has finally hit that sweet spot with the new $199 Xbox 360 Arcade, we've been wondering exactly what kind of impact Microsoft can expect, historically, in its bottom line. Luckily, Matt Matthews over at Edge Online did all the heavy lifting for us over a year ago, looking at the effect of system pricing on sales numbers in the last generation of the console wars.The results, as you can see above, are pretty clear. Only 13% of original Xbox systems sold at the $300 price point, and a plurality of sales came at an eventual floor of $150. Sony's PS2 similarly only sold a quarter of its eventual installed base at a price greater than $200 (Nintendo's Gamecube never sold for greater than $200).Of course, history is an imprecise guide here. The original Xbox dropped under $200 within six months of its initial release, while the Xbox 360 went nearly three years (exactly 1018 days) before hitting the sweet spot. And while the original Xbox also had competition from Sony and Nintendo, it didn't have to compete with "premium" configurations offered by Microsoft itself. Still, we can't imagine being the first current-gen system to be available for under two Benjamins will hurt sales of the system. For now, the unanswerable question remains: Exactly how much will it not hurt?

  • Tiers: The past, present, and future of dungeon and raid sets

    by 
    Eliah Hecht
    Eliah Hecht
    09.03.2008

    Tier gear is a concept that has been with WoW since the beginning. In Molten Core, the very first WoW raid, each class had a set of gear that looked good together, could only be equipped by that class and that was, supposedly, specially tuned to that class's stat requirements. Priests had Prophecy, Warriors had Might, and so forth. This was called tier 1. Classic WoW had three official raid tiers: tier 1 came from Molten Core, tier 2 from (mostly) Blackwing Lair, and tier 3 from Naxxramas. T3 is notable for a few reasons: It was obtained via multi-class tokens. The bosses would drop, say, the belt token for Priest, Mage, and Warlock. You'd then have to take the token, some mats dropped by Naxx trash, and some crafting mats to an NPC to get the gear. This was useful because the boss drops became more flexible: if your priests all had their belt already, you could give the token to a mage or a warlock; if it had just been a straight drop of the priest T3 belt, you'd have to disenchant it. T1 and T2 filled eight slots, while T3 filled nine, adding a ring. However, the highest bonus was for eight pieces, so you could choose which piece you wanted to leave out and still get the set bonus. This is continued in BC with five-piece sets, but only two- and four-piece bonuses. When Wrath of the Lich King goes live (or possibly when patch 3.0.2 does) you will no longer be able to acquire T3. Naxxramas is being moved from its current location up to Northrend, where it will become the entry-level raid for level 80. Those who already have T3 will get to keep it.

  • Jumpgate Evolution lore: The Bleakstone Sector is rather bleak

    by 
    Samuel Axon
    Samuel Axon
    08.30.2008

    The official Jumpgate Evolution website is periodically updated with lore and fiction articles about places in the Jumpgate universe. They reveal information about the game's setting and back story, but they're also detailed enough that they shed some light on what gameplay will be like in the sector in question.The latest of these articles is about the Bleakstone Sector, an inner sector that's every bit as harsh and dangerous as the sectors in the outer frontier. In a binary star system, the planet Bleakstone gives off a radiant glow thanks to the minerals and chemicals on its surface. But that glow is a dangerous siren's call, as the atmosphere is extremely hot and toxic. One domed mining facility and a few outposts in space are the only evidences of humankind in this hostile region of space.There's also a faux news report about a violent attack by The Inferno on the colonists who inhabit the sector.

  • Terra Nova looks back (and forward) at the Diku legacy

    by 
    Samuel Axon
    Samuel Axon
    08.30.2008

    EverQuest, World of Warcraft, The Lord of the Rings Online, Age of Conan, Warhammer Online and many other MMOs all have one important thing in common. Well, okay; they have a lot of things in common -- like about 85% or more of their gameplay mechanics. But the main thing -- indeed, the reason why they have so much in common -- is that they are all descendants of a kind of text MUD game called Diku.Acknowledging that, virtual worlds blog Terra Nova published a "State of the Diku" article for the year 2008. The article was written by Timothy Burke. It's mostly a dispassionate look at game design -- serious business. Burke starts out questioning the purpose of "vendor trash" drops (or grey items as they're generally known in many popular contemporary MMOs). Then he analyzes the public quests of Warhammer Online, viewing them as a positive variation on traditional Diku design.If you're into thnking critically about MMO design, it's worth checking out. We take for granted the fact that most of today's MMOs are based on the Diku formula; maybe that means we're clinging to old ideas that don't make a lot of sense in today's world.

  • Star Trek Online official site offers free history lesson

    by 
    Samuel Axon
    Samuel Axon
    08.30.2008

    Cryptic Studios promised that it would explain what happens in the Star Trek universe between the film Star Trek: Nemesis (the last canon entry in the franchise) and the time period of Star Trek Online. Fulfilling that promise, it posted on the official STO website the first of a series of articles of fiction describing events from Nemesis onward.The article covers 2379 and 2380. Hardcore Trekkies or Trekkers will be satisfied to find that canon is respected, right down to details such as the number of Cardassian casualties in the Dominion War, as revealed in Star Trek: Deep Space Nine. We're not sure what we think of the idea that pretty much every character, no matter how minor (such as Keiko O'Brien) moved on to an historically significant role. It's probably meant to please the fans but it seems like a bit of a stretch.The Star Trek franchise is already known for that sort of stretching though; that's one of the reasons we love it so much, right?

  • Happy Birthday, iMac

    by 
    Cory Bohon
    Cory Bohon
    08.15.2008

    Yes, it's time once again to say "Happy Birthday" to our old friend, iMac. Hard to believe the iMac has been around for 10 years today. Apple transitioned the "consumer device," as Steve called it at its introduction, into something more of an icon of computer design. Above is a commercial for the iMac G3 which shipped in Lime, Grape, Blueberry, Tangerine, and Strawberry and featured the song "She's a Rainbow" by the Rolling Stones.The specs for the original iMac were nothing to laugh about then, but it's certainly laughable now. The G3 iMac sported a 15" CRT monitor (resolution of 1024x768), 4 GB hard drive, 233 MHz PPC G3 (750), 32 MB of RAM (expandable up to 128, whoa!), 56 Kbps modem, 24x tray-loading CD-ROM drive, Mac OS 8.1 (or 8.5 on later models). This monster weighed in at 40 pounds! The original design followed the iMac until 2003, when Apple retired the design for the "goose-neck" iMac G4 (although as Evan reminds us in the comments, the 'gumdrop' form factor lived on in the education-market model eMac). In 2004, Apple created the iconic design of the iMac G5, which is the same major design style they use for the iMac today.On an iPhone/iPod touch? Click here to see the video.

  • Peruse the history of the Chronicles of Spellborn

    by 
    Akela Talamasca
    Akela Talamasca
    07.22.2008

    Following on the heels of the first part of the timeline, this second chapter in the history of the Chronicles of Spellborn brings things further into the present. Known as "Death's Dream", the period following "The Great Collapse", this era is delineated by the fragments of the Ancestor World: "To most scholars it is unknown what has happened in this period. Some of them are not even convinced it lasted a full 500 years. What is known is that the remnants of the world - the various Shards and Fragments - are covered in Undying Ice during this period and that all survivors of the Great Collapse are frozen in time, trapped within a deep slumber."And what's further known is that the Chronicles of Spellborn just keeps looking better and better the more we learn of it. [Thanks, Katrina!]

  • Resurrecting Apple I BASIC

    by 
    Mat Lu
    Mat Lu
    07.15.2008

    This is a fascinating tidbit for the Apple history fans out there. Michael Steil has the story of how the original Apple I BASIC was recovered from an audio cassette which had been digitized into a MP3. Apple I BASIC was the first piece of commercial software sold for the first Apple computer. Only about 200 Apple I's were produced and not even all of them came with the BASIC cassette. Apparently this is the first time a "confirmed perfect dump of the 4096 bytes" of Apple 1 BASIC has been produced. So now you can see the original 6502 assembly that is the "spiritual" ancestor, as it were, of all of Apple's software.[via Mac OS X Internals: The Blog]

  • Cradle of Rome is puzzlius maximus

    by 
    philip larsen
    philip larsen
    07.08.2008

    Forget all about the brutality and violence of ancient Rome by playing a happy chappy puzzle game! It used to be a PC game (no surprise there), but Cradle of Rome now wants to invade the DS, build an empire and bask in the magnificence of togas and sandals. It's a standard "swap colored tiles around to match three colors" puzzle game, but the goal is to collect resources from each tile in order to build Rome itself.A unique twist on a formula everyone is familiar with can't be all bad. You'll eventually be able to build, several historical monuments, including the Arch of Titus, the Temples of Venus and Saturn and everyone's favorite bloodbath, the Coliseum. Cradle of Rome is set for an October 10th release in Europe, but on account of Rome being a Europe-exclusive city and all, there's no word of a release in other regions. Well, that's probably not the reason it isn't coming to America, but it should be import-friendly all the same. The first screenies are awaiting a thumbs-up or thumbs-down in the gallery. Make your decision heard!%Gallery-27079%[Via press release]

  • Collecting & Obsessing: Game & Watch

    by 
    Chris Greenhough
    Chris Greenhough
    07.01.2008

    Throughout the 1980s, Nintendo's Game & Watch series of handhelds provided the soundtrack to innumerable school playgrounds across the globe. A pre-Game Boy attempt to capture the portable games market, Game & Watch titles were relatively cheap but sturdily built toys which came with a single game and, as the name suggests, a watch. For the best part of eleven years, Nintendo kept manufacturing these forerunners to its other handheld devices, only for the Game Boy and Tetris to emerge in 1989 and squash the whole enterprise flat.Nevertheless, the spirit of Game & Watch lives on through the hundreds of individuals who collect the games. For this one-off piece, DS Fanboy decided to interview two hardcore collectors in a bid to understand their love of Nintendo's first portable phenomenon.Both 35-year-old Michael Panayiotakis (founder of Mike's Nintendo Game & Watch forum and the author of a quite superb FAQ on the subject) and 38-year-old Andy Cole possess the kind of retrolicious Game & Watch collections that we would maim (and possibly kill) for. To find out what they love about this charming series, why they collect Game & Watch, and why they dedicate so much time and money to their hobby, hit the break for our full interview. Once you've done that, don't forget to browse our gallery for a pictorial history of the Game & Watch phenomenon!%Gallery-25216%

  • Dungeons & Desktops: The history of RPGs

    by 
    Shawn Schuster
    Shawn Schuster
    06.24.2008

    In a recent article at Crispy Gamer, the topic is Matt Barton's book Dungeon & Desktops: The History of Computer Role-Playing Games. Crispy Gamer's prognosis for this book is not good, and it's their opinion that it is "a victim of poor editing, poor organization, and a frustrating inconsistency, as the book veers from true history to trite encyclopedia, as if Barton isn't quite sure what kind of book he is writing." According to this review, the MMO chapter is also lacking greatly, with Ultima Online and EverQuest not getting enough time in the spotlight. This might sound harsh, but they go on to talk about the good parts of the book eventually. The review acknowledges the fact that there was a real need for an offline encyclopedia for role-playing games, and this book delivers in that regard. After all of this, it seems to us that a book focused entirely on the history of the MMOG is what we need, instead of the topic cohabitating in a chapter here and there across general gaming books.

  • Perfect World continues Southeast Asia business expansion

    by 
    James Egan
    James Egan
    06.19.2008

    When "online gaming" and "Asia" are mentioned in the same sentence, it's a safe bet that either Korea or China are going to be mentioned. But the countries of Southeast Asia are also hotbeds of MMORPG fandom, a fact that's not lost on game companies operating elsewhere in the continent. Chinese game publisher Perfect World has struck a deal that will allow for greater expansion into Southeast Asia. The licensing agreement has been made with Malaysian online game operator Cubinet, which will bring Perfect World's title Chi Bi to Vietnam, Thailand, Malaysia, and Singapore. Cubinet will handle the localization of Chi Bi for the various Southeast Asian gaming markets, offering the game in Chinese, English, Vietnamese, and Thai. Chi Bi is a fantasy MMORPG based on the Three Kingdoms period in Chinese history. The title's introduction to the SE Asian markets follows Perfect World II, Legend of Martial Arts, and Zhu Xian, and marks another potentially lucrative pairing between Perfect World and Cubinet.

  • Anti-Aliased: It will all be fine in ten minutes

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.11.2008

    Back in the day when a 500 Mhz processor was fast, we were lulled into these weird online universes with multitudes of golden tongued promises. "Play online with thousands of others!", "Make a hero and save detailed and vast worlds!", and, my favorite, "Live in an persistent universe where your actions will have long lasting effects!"Certainly, two of those promises have come true. Our worlds are traveled by thousands upon thousands of users daily, and the characters we have created are truly the stuff of legends who have saved these vast worlds countless times. But the one thing that has still eluded us all this time... persistence.The funny thing is, it's not because we can't program or realize persistence in our games. We have the technology and expertise to do that just fine. We don't have persistence because persistence isn't profitable.

  • The European connection in 9Dragons

    by 
    James Egan
    James Egan
    06.05.2008

    Acclaim's martial arts MMORPG 9Dragons is about to gain some more European fans, with the launch of Bardo Euro -- their new European server. Bardo Euro promises to offer the European playerbase an improved game experience with better connections all around.Apparently the players have been calling for a European 9Dragons server for some time; Acclaim is delivering on their promises to improve the game and is holding a number of special events to celebrate the launch: 30% off sale: All items in the 9Dragons Item Mall will be 30% off for 3 days only. June 6-8. Bonus exp rate events: Earn 2 times experience points by playing on the Bardo server. June 3-9. Monster spawn event: High level monsters will invade Bardo. June 3-5, 6, 8-9. VGM/GM PvP event: Test your martial arts skills battling against Acclaim VGM and GM staff. June 3-6, 8-9. Fireworks in Bardo: To celebrate the official launch of the European server, fireworks will light up the sky at random times from May 30 to June 8 on the Bardo server. If you're in Europe, why not give 9Dragons a shot? Roll yourself a Shaolin or Wu-Tang badass and see if you can take down a GM or two in martial arts combat. Via Warcry

  • Test your useless knowledge with Super Brain Tease

    by 
    Candace Savino
    Candace Savino
    05.19.2008

    From the consistently high Brain Training sales in the UK, we have to assume that at least some of you Brits are nuts for the kind of games that give you a mental workout. Lexicon Entertainment is even banking on that assumption, as the company is releasing five different trivia games under the Super Brain Tease license. Each game will have a different subject, giving you a choice from the following: Football (aka soccer, for those of us in the U.S.) History Geography Music Movies We find it amusing that you Brits are so crazy about your soccer, er, football, that Lexicon has ditched a broader "Sports" category in favor of something so specific. All poking fun aside, though, should these titles sell well enough they'll only be the first of many. The main allure of such games, we're sure, will be their budget price points, as each edition will be offered for £9.99. If the idea of trivia at such a cost interests you, you can expect to see the Super Brain Tease series hit retail in Q4.[Via press release]

  • Breakfast Topic: Old school

    by 
    Eliah Hecht
    Eliah Hecht
    05.16.2008

    At this point, the thread that inspired today's breakfast topic is, itself, pretty old-school, but anyway, here's the question: What is the most obscure old-school thing you remember? The OP's contribution is when he looted a BoP axe in his first instance, thinking he could give it to a friend, but he is quickly trumped by the second poster: dwarf mages. As for me, I have a pretty terrible memory, but I do dimly recollect taking tailoring on my first character, a Hunter, because I'd heard about shirts and they sounded cool. But that fits more in the "noob" category than "old-school" proper. Inner Fire raising attack power and not having charges? Throwing weapons that couldn't have their quantity refreshed? Reck bombs? Decursive? I haven't been playing since beta or anything, so none of this is too crazy. What's your favorite memory of WoW past?