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  • Choosing a class for raiding with low FPS

    by 
    Mike Schramm
    Mike Schramm
    04.28.2008

    NSDragon wants to know over on Livejournal: what's the best class to raid with on a low-end system (as in, one that gets only about 3-10 FPS during raid boss fights)? First of all, there's no reason you should be raiding with a system like that anyway -- even a cheap PC will run World of Warcraft better than that, and even if you can't afford a new computer, odds are that you can at least add some RAM in there and speed things up a bit. But let's assume that you're a great person and you've given all your money to charity, so there is no way that you can afford to buy anything faster.In that case, as most of the commenters on the thread say, ranged DPS is probably your best bet. You won't be able to pour out as much aggro as someone who isn't lagging, but at least you'll be able to use your 3 frames per second to do some damage, and you're sure you won't draw aggro and wipe the raid. As for which ranged DPS class, though, I'm not sure -- Hunters have autofire, so you can be sure that you'll be pushing out DPS constantly. Mages aren't too hard to raid with (most Mages will actually tell you that they just press one button over and over again). Warlocks might be easier with their DoTs, but even that relies on timing in a way that Hunter DPS really doesn't. I'd say Hunter.Some people are saying Healers, which I originally thought was a bad idea, but if you combine their recommendation of just looking at the floor (to speed up the FPS) and watching the healing meters, you might have something there. Wouldn't be very fun (whack-a-mole FTW), but you'd be helpful to the raid in situations where you wouldn't have to move around much. So healer might be a viable choice for a low-end computer user as well.

  • The Scout Report returns, and there is much rejoicing

    by 
    Mike Schramm
    Mike Schramm
    04.10.2008

    No idea how I missed this for so long (we reported on it once that I can find, way back in June of last year), but BBB is right -- The Scout Report is a terrific WoW webcomic that could probably use some more attention. From the very beginning, it's got pretty great timing and a healthy dose of cynicism. And it's super funny, which is always good for a webcomic.Apparently it's been away for a while, but like BBB, we are happy that it's back (and I've got some archives to read through). We'll have to make sure to add it into the Sunday Morning Funnies from now on.

  • Hunters, say hello to Thori'dal

    by 
    Alex Ziebart
    Alex Ziebart
    02.09.2008

    The WoW community has wasted no time in tearing apart the patch 2.4 files in search of goodies, and goodies they have found! The patch notes themselves didn't blow me away, but this tidbit got me a little excited. The new legendary bow in the Sunwell Plateau is named Thori'dal, the Stars' Fury. It's quite impressive indeed!According to the spells attached to it, Thori'dal requires absolutely no ammo. It apparently creates its own and it looks like the bow's DPS is jacked high enough that you'll suffer no loss from the lack of ammunition. To make the deal even sweeter, Thori'dal comes equipped with a passive haste buff that nulls the need for a quiver. Congratulations on your Legendary, hunters! Here, have a bag slot!I'll admit, I don't play a hunter, but this bow seems like a pretty sweet deal all around. Agility, crit, haste, armor penetration, and free ammo. Just about the only thing it doesn't do is conjure s'mores. Keep in mind, though, this thing is still on the PTR. Any stats or spells you see attached to this bow may or may not be there the day it hits the live servers!If you want to take a gander at the stats, check it out after the jump!

  • Legendary ranged weapon confirmed

    by 
    Eliah Hecht
    Eliah Hecht
    02.06.2008

    Like MMO-Champion says, this isn't the biggest surprise, but we now have confirmation (en français) that a legendary ranged weapon will drop in the new 25-man raid in patch 2.4's Sunwell Plateau. Specifically, it will be a direct drop, like the Warglaives of Azzinoth, and not the result of a quest chain, like good old Thunderfury. Still unknown is which boss it'll be from (though Boubouille reasonably supposes that it'll be the last boss, Kil'jaeden).Also unknown is what type of weapon it will be: bow, gun, or crossbow. Vosh makes the guess that it will be a crossbow, because guns would benefit dwarves and bows would benefit night elves trolls [sorry!], due to their racial bonuses, which makes sense, although I wouldn't bet on it either. What do you guys think? What will this weapon be like, and hunters, how excited are you?

  • Wowhead evolves again

    by 
    Eliah Hecht
    Eliah Hecht
    02.02.2008

    The best WoW database site (in my opinion) just got better. Several features have been added to Wowhead over the past couple days; as the site's "Adorable Bearcat Overlord" Miyari notes, they are perhaps not strictly essential (her term is "icing"), but nice to have anyway. My favorite addition is that users' comments will now be annotated with the patch number that was in effect when the comment was made, so you can more easily spot information that might be outdated (see screenshot).Alchemical recipes that are attained via discovery are now noted as such under the "source" tab, and the corresponded spells will state their provenance as well. Elixirs will now be annotated as to whether they are Battle or Guardian elixirs. Pet skills will now show which pets can learn the skill, as well as which mobs can teach the skill. And finally, tradeskill spells will show at what skill levels they change from orange to yellow, green, and gray. I say well done, Wowhead folks! If you have any ideas for how Wowhead can improve, hit up the their Site Feeback forum.

  • What Blizzard can learn from the Ghost Wolf debacle

    by 
    Mike Schramm
    Mike Schramm
    01.18.2008

    Make no mistake about it-- Blizzard screwed up the issue of ghost wolf taming. A few months ago, when patch 2.3 was introduced with the new Dustwallow content, players found that by quickening Hunters' spellcast time, they were able to tame an animal that was never meant to be tamed-- the ghost wolves summoned by Grimtotem shamans there. Players thought it was awesome, and so did we. And despite the expectation that Blizzard would fix the problem and ruin our fun, we were surprised to hear that even though Blizzard admitted the taming was not intended, they would let it go. Those who wanted to put in the extra effort and cost to get a neat pet model would get one.Cut to earlier this week, when Drysc posted exactly the opposite on the forums.This isn't the first time Blizzard has flipped on players, and odds are that it won't be the last. They screwed this up, and players deserve to either keep having the ability to go out of their way to tame these wolves, or get a good reason why they shouldn't be able to.

  • Upcoming Hunter changes

    by 
    John Himes
    John Himes
    11.21.2007

    Hunters received a lot of changes in patch 2.3 and now Salthem on the european WoW forums has announced even more. Patch 2.3.2 will bring three buffs to the class, or two buffs and one un-nerf, depending on how you look at it. Check out the list of changes below.

  • Hunters no longer have FD Drink in 2.3: Bug fix or nerf?

    by 
    Robin Torres
    Robin Torres
    11.15.2007

    There is a new uproar on the forums, this time from Hunters -- petitions, titles in all caps, threads being moderated, etc. What are they all upset about? It seems an important item was left off of the Patch 2.3 notes: Fixed a bug in which Hunters were able to disengage from combat using Feign Death during boss encounters. Nethaera explains that this should only affect Hunters during boss fights and not when fighting trash mobs.The Hunters are upset because they were not just using Feign Death to drop aggro during boss fights, they were also restoring mana by drinking.It has been suggested that this was actually nerfed because not only could you drink during a boss fight, you could also change gear. Nethaera agrees that this functionality was not intended, but still maintains this is a bug fix and not a nerf.

  • PTR Notes: Aimed Shot changed again

    by 
    John Himes
    John Himes
    11.07.2007

    A few hours ago, Eyonix posted on the WoW forums regarding another change to the Hunter skill Aimed Shot in patch 2.3. The ability, which has already gained a healing debuff akin to Mortal Strike, will now also have a reduced cast time. The shot will now take a flat 3 seconds to perform, which is a half a second drop from its previous time of 3.5 seconds. In addition, Eyonix also mentioned that the developers are monitoring the ability's effectiveness and may further reduce the cast time after 2.3 goes live.As is often the case on the WoW forums, there is a rather large outcry over this change, the latest in a series of buffs to hunters. In discussing and defending the change, Eyonix suggests that the developers are trying to make this skill more appealing to the class in addition to helping them be more viable in PvP overall. What are your thoughts on the subject?

  • The Soloist: I've Got a Hench

    by 
    Akela Talamasca
    Akela Talamasca
    11.02.2007

    Here's something I never missed before in WoW, but now I wish it could be implemented. I was leafing through the manual for my newly-purchased Guild Wars box (at $5 it was a steal! Thank you, random sidewalk sale!) and it mentioned the ability to purchase henchmen, or mercenaries, to travel with you on your adventures.Now, WoW has its similarities -- Hunters get pets, as do Warlocks -- and of course you have your guilds or PUGs. But here's the thing: leveling up a pet and outfitting it with new abilities is a pain. It's not how I want to spend my in-world time. And even though it's an MMO, I'm a lone wolf -- I don't want to group with people to play. In fact, this is the inaugural post of a recurring feature I'm calling The Soloist -- posts about playing MMOs alone.So, why can't I buy or rent mercs in WoW? Just think of all the times you weren't able to enjoy a quick raid because none of your friends or guildies were available. Or perhaps you have a random playing schedule and just can't coordinate even so much as a PUG. Maybe you just don't like the social aspect of MMOs in general. Whatever the reason, developers ignore the solo player at their peril! The funny thing is, Blizzard made mercenaries available in Diablo II, and that's kinda MMO, innit? C'mon, guys, help a lone agent out. Give us henchmen!

  • Hunter pets rejoice, for there is a plan - and 2.3 news!

    by 
    Matthew Rossi
    Matthew Rossi
    09.26.2007

    Hunter supreme Mania of Mania's Arcania and Petopia reports that Blizzard does indeed have a plan to help with pet leveling if it turns out that they need one. My wife turned me on to Petopia a long, long time ago and even though I rarely play a hunter (I like to melee too much) I do enjoy browsing the site, so I'm well aware that Mania generally has her thumb on the pulse of pet developments.Also, it seems as though various hunter abilities will be scaling withranged attack power. The abilities mentioned include Serpent Sting and Immolation Trap. Since hunters tend to want to stack RAP anyway, these seem like pretty decent changes to the class in my opinion. Also, Arcane Shot is now dispelling one magic effect when it hits.I don't know if this buff love is enough to balance out the fact that hunters tend to be under-represented in arena teams, but I'll leave that up to you hunters to decide.

  • The draw of DPS classes

    by 
    Mike Schramm
    Mike Schramm
    09.18.2007

    Keen and Graev have a good post up about why (according to them) players prefer playing DPS roles. Statistically, it appears to be more or less true-- according to Warcraft Realms, four of the five highest class percentages are traditionally DPS classes: Mage, Rogue, Warlock, and Hunter. Warriors also have a higher population, but it could be argued that only 1/3 of the Warrior specs (Prot, as opposed to Arms or Fury) out there are actually meant for anything other than DPS.So why do players seemingly prefer to play DPS? K&G give three main reasons. They cite something they call "Big Number Syndrome," which is the idea that unless you're dealing big damage, your class is worthless. They say that doing DPS requires less responsibility-- tanks and healers have to pay attention to everything, but DPSers choose a target and kill it. And they say that DPS classes level faster, which seems anecdotally (at least) to be true-- more damage means a faster kill, which means XP more often.In general (very generally, in fact), I tend to agree. For these reasons, some people are definitely drawn to the DPS lifestyle. But I don't think that these reasons are why people chose these classes in the first place. Hunters, for example, have pets, and I think that's a much bigger draw to the class than "big number syndrome" ever was. And let's not forget that these are more or less the most archetypal classes in the game-- someone who's never played the game probably would immediately know what a "Mage" or "Rogue" could do, whereas a Shaman (the lowest class population, according to the census) is a little harder to explain.So I think K&G are putting the chicken before the egg-- these things may be true about DPS looking back (and they may in fact be reasons people choose DPSers as alts). But when people first choose a class to call their own, I think it's a little simpler than that.[ via Hardcore Casual ]

  • Addon Spotlight: Feed-O-Matic

    by 
    Eric Vice
    Eric Vice
    08.28.2007

    I wasn't going to write about this "so soon" after discussing Trackmenu, but after The Blog King presented appetizer and entree courses on hunter management, I thought this add-on would make the perfect dessert helping. The cheesecake, if you will. (Cherry cheesecake, of course.) Our friend Gazmik Fizzwidget is a goblin of many talents, and unlike most goblins, his inventions do not tend to blow up. As I said, I spoke about Trackmenu not too long ago, but he has also created an excellent add-on to aid in the sometimes arduous task of keeping your pet fed. Keeping your pet fed is important because, after all, if it's happiness drops too low for an extended period of time, the pet will desert you. Hunters who have invested an extended amount of time and money into their pets will tell you that losing your pet is a bad thing. Re-training from scratch is not a pleasant experience, especially if you acquired a rare pet at a low level that you're particularly fond of. So what exactly are you to do to keep your pet happy? With the default user interface, you are forced to continually monitor that tiny little tri-colour box beside your pet's unit frame (that I swear looks like a coffee cup) and click the feed icon, and then click the food. It's time consuming, repetitive, and tedious. Our friend Gazmik has written another gem called Feed-O-Matic that makes feeding your pet so gleefully simple it's the next best thing to total automation! Installation is simple and typical of most add-ons. Probably the most difficult thing is choosing a key to bind to the pet feeding process in the Feed-O-Matic configuration window. Once you have defined your key, Feed-O-Matic will intelligently monitor the contents of your inventory and only feed your pet the food that your pet likes, each time you press the feeding key. It will choose foods in the order of your pet's preference. So if one food will give a higher happiness yield, it will use that up first before moving to the next type. It will also optionally ignore food items that are cooking or quest items. It can also be set to consume "shorter" stacks first to maximize your bag space, although this is less of an issue since the recent changes to the stacking mechanism. Lastly, (and this is perhaps my favourite feature) it can even be set to make your pet growl audibly when it's hungry so you don't have to watch the happiness monitor at all! I don't know Gazmik personally, and I wouldn't normally review two add-ons from the same person in such rapid succession, but it just seemed like a perfect topical flow today. Remember: He's got what you need!

  • BigRedKitty: The Whole Scorpid Thing

    by 
    Daniel Howell
    Daniel Howell
    08.08.2007

    Each week, Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the hunter class sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.