i-am-bread

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  • I Am Bread to land butter side up on iOS 'later this year'

    by 
    Earnest Cavalli
    Earnest Cavalli
    01.30.2015

    Surgeon Simulator developer Bossa Studios has revealed that its latest bizarrely engrossing experiment in virtual physics, I Am Bread, will reach iOS devices following its PC debut. Before you start seeking metaphorical meanings, the game's title is literal: I Am Bread casts players as a piece of bread attempting to toast itself. That's easier said than done, however, as bread isn't very mobile, so players must flip and flop their weirdly pliable square of carbohydrates through complex stages first. If you need a visual aid, you'll find a gameplay trailer past the break. "I Am Bread for iOS will feature all the new content Bossa is adding to the Steam Early Access version, including this week's major update – an all new garage area in which to find more innovative ways of turning golden brown and Cheese Hunt mode starring Crispbread," Bossa Studios claims. No release date for the iOS version of I Am Bread has been nailed down, beyond a vague "later this year." Bossa plans to first finish the PC version of I Am Bread, before turning its full attention to the iOS game. [Image: Bossa Studios]

  • Devs butter I Am Bread for December 3 Early Access launch

    by 
    Earnest Cavalli
    Earnest Cavalli
    12.02.2014

    Developer Bossa Studios (of Surgeon Simulator fame) has revealed plans to launch its next stab at turning awkward movement into a game when I Am Bread reaches Steam Early Access on December 3. While Early Access is just that - it offers a pre-release version of a game to truly dedicated fans willing to overlook the bugs that would be removed for a final, official release - the video below the break demonstrates that I Am Bread should be familiar territory for players of Surgeon Simulator. Here we have a relatively normal situation, in this case a piece of inexplicably ambulatory bread apparently attempting to toast itself, that is rendered both entertaining and tense by intentionally awkward controls and physics that make wrecking the nearby world as fun as making it into the toaster. I Am Bread obviously features less arterial spray than Surgeon Simulator, but you also don't have to worry that launching your slice of sustenance off a table will result in some hapless patient losing a lung. Bossa Studios has yet to reveal an official launch date for I Am Bread, but the launch price will likely match the $10 price tag attached to the Early Access version of the game. [Image: Bossa Studios]

  • Joystiq Weekly: Mordor's photo mode, The Evil Within review, Devolver's appeal and more

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    10.18.2014

    Welcome to Joystiq Weekly, a "too long; didn't read" of each week's biggest stories, reviews and original content. Each category's top story is introduced with a reactionary gif, because moving pictures aren't just for The Daily Prophet. As the Smash Bros. and Halo series have taught us, stopping the action to play around with in-game cameras can be oddly compelling (and gleefully annoying to rivals/co-op partners). If The Last Of Us: Remastered and Middle-earth: Shadow of Mordor's inclusion of similar features are the start of a trend, we'd welcome it with open shutter arms. Repositioning the camera for the perfect shot of an epic summon in Final Fantasy 15? Showcasing the full scope of a crazy moment in the time-defying Quantum Break? Yes please! There was plenty more to this week than snapping photos of an orc squadron's downfall though – Halo: The Master Chief Collection is expected to have a ~20GB day one patch, there were reviews for The Evil Within, Borderlands: The Pre-Sequel and Bayonetta 2, and we got a full-frame perspective of publisher Devolver Digital. Check all that out and more after the break!

  • Surgeon Simulator team tackles loaf life in I Am Bread

    by 
    Danny Cowan
    Danny Cowan
    10.17.2014

    The warped minds behind Surgeon Simulator 2013 explore another unexpected branch in the simulation genre with I Am Bread, a game in which players assume the role of... an ambulatory slice of bread. In Bossa Studios' I Am Bread players use the bumpers, triggers, and face buttons on an Xbox 360 controller to guide the glutenous star on its quest to be toasted and served at breakfast. The game's mundane premise and setting really help sell it as a work of pure ridiculousness, and the bread can wind up in all sorts of misadventures on its way to the dining room table. "How did it get up on the ceiling fan?!" is something you may find yourself thinking while watching the above trailer, followed soon after by "Oh, no not the toilet, ewwwwwww gross." A release date for I Am Bread was not announced, and target platforms (including toasters) are not yet known. [Video: Bossa Studios]