Icecrown-Citadel

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  • The Daily Quest: Contradictions

    by 
    Alex Ziebart
    Alex Ziebart
    12.21.2009

    We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. The Angry Dwarfs covers patch 3.3 for new players. BobTurkey continues his patch 3.3 theorycrafting guide for priests, discussing haste rating this time around. Protection paladins, Righteous Defense has a guide for you. A list of desirable loot from the first wing of Icecrown Citadel, as well as Emblems of Frost. And then we have a guide from SpicyTuna, discussing a PvE frost mage's strategy for Lord Marrowgar. Rogues, not sure what the traps in Icecrown Citadel look like? Forever a Noob can, strangely enough, make you less of a noob. Click here to submit a link to TDQ

  • All the World's a Stage: Location, location, location

    by 
    Michael Gray
    Michael Gray
    12.21.2009

    It's probably simply a reflection of my own, long habits in terms of MMORPGs, but I tend to put a lot of thought in where to roleplay. I mean, a lot. When I first started seriously roleplaying in Dark Age of Camelot, one of my favorite areas was out by the docks. The sound and sight of water lapping against the shore appealed to some mawkish, maudlin post-teenage angst in me. Then, in City of Heroes, I was introduced to a different way of roleplaying in video games. The heroes (and story-based villains) gathered in a small stretch of park next to a danger zone. Hunkered against a lake in Galaxy City, dozens of players would come together to roleplay with whoever happened to be around. That reminded me of my MUD days, of course, and it seemed the best option to get everyone involved. As I cruised different "servers," the roleplayers always seemed to gather in that same, exact area. The reasons were obvious -- it was a safe place for newb toons, and it lent itself naturally to the kind of casual roleplay most folks prefer. But now that I'm firmly in my World of Warcraft life, natural locations for roleplay seem a little harder to find. Every server seems to have their own preferences. If I'm not forearmed via the official forums, I'm regularly flustered when trying to find the roleplayers gathering anywhere. However, good locations for roleplay can be difficult to find. Where can you (safely) get newb toons and older toons together? What locations provide the right ambiance for casual, ad-hoc roleplay? Let's take a look behind the jump where I'll list some of my favorite (or infamous) spots.

  • Ready Check: Lord Marrowgar

    by 
    Michael Gray
    Michael Gray
    12.18.2009

    If ever there were a boss just begging to be turned into a totally Camaro-awesome tattoo, it's Lord Marrowgar. Like an epic, multi-skulled skeleton made of bone and skulls and spikes, Marrowgar is hands down one of the coolest looking mobs in the game. While the sophomoric "Dude, he's a bone guy with a bone axe!" revelation has me only a little ashamed, I nonetheless get a certain thrill up my spine each time I see him. Lord Marrowgar is not a complex fight, although there's a few things about it that are going to be counter-intuitive. I think that slight change-up in normalized behavior is probably the biggest challenge of this fight. It's kind of a clever design that way, but otherwise, you should expect Marrowgar to be your first, solid gear check in Icecrown Citadel.

  • WoW.com's top ten stories of 2009, part 4

    by 
    Mike Schramm
    Mike Schramm
    12.18.2009

    The Argent Tourney and its related instances and quests weren't expected at all before this year, and yet, at the end of the year, this is probably where most players ended up spending most of their time. This patch changed the mount levels, and perhaps most importantly for the future, it showed how Blizzard would update the Emblem system -- by providing us options to trade the various currencies for older levels of gear, as well as rewarding us with Emblems even just for running 5-man dungeons. In the end, it probably wasn't the best patch of 2009 -- lots of people wondered why we were fighting each other when Arthas was right there, and while lots of players ran Trial of the Crusader, it probably won't win any popularity contests against Ulduar or Icecrown Citadel.

  • Phat Loot Phriday: Zod's Repeating Longbow

    by 
    Mike Schramm
    Mike Schramm
    12.18.2009

    Reader Matthias C. wrote in with a special request to see this item here, so here you go. Name: Zod's Repeating Longbow (Wowhead, Thottbot, Armory) Type: Epic Bow Damage/Speed: 541-887 / 2.80 (255 DPS) Attributes: +34 Agility, +51 Stamina On equip: Your ranged attacks have a 4% chance to cause you to instantly attack with this weapon for 50% weapon damage. This one's interesting -- the tooltip actually says the chance to hit. It's not the first time that's happened, but plenty of tooltips will say "a chance of" proccing rather than mentioning the actual percentage. %Gallery-33600%

  • Encrypted Text: Rogue tips for raiding Icecrown Citadel, part 1

    by 
    Chase Christian
    Chase Christian
    12.16.2009

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tips and tricks to remember when raiding Icecrown Citadel. With patch 3.3's release last week, we saw a brand new tier of raid content released. Our mission to assassinate Arthas while he sits upon his throne has reached its conclusion. After dealing with the immediate threat of Yogg-saron's corruption and proving ourselves in the Argent Tournament, we've been selected as the agents of the Lich King's demise. We haven't come this far to fail now! Before we can walk in and show Frostmourne and company what's up, we have to cut our teeth on Arthas' doorkeepers first. The first four bosses of Icecrown Citadel are now available to tackle, and provide some of the most interesting and innovative mechanics that we've seen in a boss fight yet. Considering that you'll be facing these same 4 bosses for the new few weeks, it provides a great opportunity to really learn the fights and capitalize on any tricks that will keep you alive. Read on for my analysis of the first wing of ICC from a rogue's perspective, with specific tips and tricks for assassins only!

  • Guildwatch: We're over applications, too

    by 
    Mike Schramm
    Mike Schramm
    12.16.2009

    The image above is a little tough to read, but you can probably get the gist: someone posts on the forums that secretly, he's been taking things from the guild bank and selling them off on the AH to make money for himself. He posts on his alt, supposedly, but whoops: he leaves his forum signature up. And the very next post is someone from the guild saying he's been caught red-handed, with a gkick imminent. Moral? Steal if you want, we guess, but never, ever tell. Or at least don't use your forum sig when posting on your alt. Much more drama, downed, and recruiting news in this week's Guildwatch, which starts right after the break. We are super low in the buffer for tips, so please be sure to let us know about your guild's action in Icecrown, any recruiting you're doing, or any drama you see on the forums by sending us a quick email at guildwatch@wow.com. Thanks! Enjoy this week's column.

  • Shifting Perspectives: How to be a good PUG druid

    by 
    Allison Robert
    Allison Robert
    12.16.2009

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, everyone discovers (as I have been saying for years, but who listens to the bear tank with an ass the size of Cincinnati? No one, that's who) that PUG's are not so bad. Moore returns with a ukulele. I'm going to pull out one of the big guns on the folk scene in the Americas -- Richard Shindell. Unfortunately, there doesn't seem to be a high-quality version of this song available anywhere online, and I highly recommend listening to the versions off Shindell's Sparrow's Point or (more especially) the live album Courier. Yes, it starts off slow, but give it a chance. On A Sea of Fleur-de-Lis is a very odd, albeit poetic, song with esoteric lyrics, although they make a little more sense once you know they were written while Shindell was considering leaving Union Theological Seminary. Otherwise, as with many of Shindell's pieces, BYO subtext. Beat that, Moore. Anyway, after reading Archmage Pants' article on the new LFG system for mages and Daniel Whitcomb's guide on the same for death knights, I decided it wasn't fair letting a bunch of smelly DPS have all the fun. "But some death knights tank," you object. That's just a widely-disseminated myth, as all those of us on the Retaliation battlegroup know. You have tried the new LFG, right? Allow me to be the Virgil to your Dante in this new, more lucrative version of hell. Concerning tanks, by the way --

  • The ups and downs of the Battered Hilt

    by 
    Mike Schramm
    Mike Schramm
    12.16.2009

    Yesterday, Bornakk said clearly that the Battered Hilt drop that starts the Quel'delar questline was dropping at the right rate, which is much less than when the patch first hit. And then of course, in last night's fixes, they went ahead and increased the drop rate anyway. He also claimed there were no plans to make it BoP, but who knows what'll happen in the future? For now, however, you can still buy and sell the quest item for quite a bit of gold. We'll have to see where the price eventually ends up -- on the staff here, we've seen anything from 8,000g to over 23,000g, and Twitter tells us that people are paying an average of around 12k or so, going up to as high as 30k (or even shady real money offers in online classified ads). Our own Matt Low has actually seen the drop three different times, and lost every roll. It drops off of any of the mobs in the Heroic versions of the Frozen Halls 5-mans, and as Bornakk says, any class can use it to come up with a pretty solid weapon, so the competition will probably keep the price high, depending on where the drop rate ends up. The silver lining, if you really want one, have terrible luck, and don't ever expect to have all that money, is that the price will probably go down eventually. Bornakk says that as people move up into Icecrown and start picking up weapons that are even better than the sister blade, demand is likely to drop off a bit. But he also says that Blizzard does want this to be a special and relatively rare item, so you'll still have to probably either be lucky or ready to grind it out. Good luck -- I'm out there searching for one with you.

  • The best of WoW.com: December 8-15, 2009

    by 
    Mike Schramm
    Mike Schramm
    12.16.2009

    Patch 3.3 is out in the World of Warcraft, and the game is experiencing a new influx of excitement. The new Dungeon Finder system means almost anyone can jump into an instance whenever they want, and new raiding and 5-man content means players are off and questing again. Just in case you're wondering what this new patch is all about, WoW.com has you covered. Hit the links after the break for our top 10 posts of the past week, and head on over to the site for up-to-date information about the the World of Warcraft.

  • Officers' Quarters: Policy and practice

    by 
    Scott Andrews
    Scott Andrews
    12.14.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. With the release of Icecrown Citadel in Patch 3.3 on Tuesday, it seemed like a good time to talk about loot policy. Everyone's going to be drooling over the upgrades in there, especially some of the unique items like Deathbringer's Will, and loot assignments may become heated affairs. This week's e-mail highlights an issue that could come up in your guild -- and why you should think twice before you let it happen. (FYI, to explain why he's talking about Ulduar loot, the e-mail was sent to me in October, and I responded to it then.) I am an officer in a guild where our loot rules until recently seemed fair to me but now I am not so sure. I have been raiding with my guild for almost a year as part of the first team and the way our loot rules work is main spec then off spec NEED rolls, if no one needs, it gets D/E. You get 1 epic and 1 tier per run unless there is no one else who can use the item or every 1 that qualifies for the item has already won something in which case you get to roll again. This system has always seemed fair to me even though I don't always win the item I want. In fact I haven't won a single upgrade since July. Where as other team members seem to keep getting better and better geared and I am getting left behind. There is a DK in our team who has out-rolled me 4 times for weapon upgrades. His weapon keeps getting better and better and mine just stays where it is.

  • Insider Trader: Of Arrows and Bullets

    by 
    Michael Gray
    Michael Gray
    12.13.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products. We'll cover everything from what to use, how to use it, and why you should care.We'll also make brief stops along the way to talk about what's going on among the people who love the crafting aspect of World of Warcraft. Well, patch 3.3 has hit the ground, and we're all busy profiting from the vast number of people cycling through new characters, the Dungeon Finder, and new instances. Of course, the big news for Engineers is that there's a very significant new pair of recipes: Iceblade Arrows and Shatter Rounds. These new items aren't without their own controversy, but it might be a little tough for everyone to understand. At least, it would certainly be worthwhile for us to check out the context of the issue. While some might call it a tempest in a teapot, many engingeers are disheartened with these new plans. Let's take a look behind the cut and examine why these arrows and bullets are such a big deal.

  • Ready Check: Icecrown Citadel introduction quests

    by 
    Michael Gray
    Michael Gray
    12.13.2009

    It's not technically an attunement, but there is a series of quests that guide you through the introductory 5 Player Dungeons surrounding Icecrown Citadel. You don't have to do these dungeons to get into the normal versions of Icecrown, but it sure brings a lot to the experience. I guess, in a sense, you can think of it as a simplified attunement. Additionally, the gear that drops from these first three instances will go a long way towards catching up people to the ICC raid. In my raid, we call this "bootstrapping." There's a bunch of reasons you might need to bootstrap folks: a tank rotation, new people, meteor crashing into the planet, what have you. As you do the quest, you'll enter (and do battle in): The Forge of Souls The Pit of Saron, and The Halls of Reflection So, let's take a look at these three instances and how to blur through them.

  • The Queue: What red totem u have

    by 
    Michael Sacco
    Michael Sacco
    12.11.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Mike Sacco will be your host today. Patch 3.3 is just awesome. The new Dungeon Finder means that not only are you able to run dungeons faster and easier than ever, but you also get the dubious honor of running into any of the myriad crazy people that play this game. Some of those crazy people are me (see above). And, for somebody else, the crazy people might just be you. Speaking of the Dungeon Finder, we've got an actual topical question for The Queue today. Everybody gather 'round by the fireplace, grab some cocoa, and be educated. Spriesty asked... I have a question. Is the new looting system working as intended? I was surprised to see in a group the other night a person win DE mats over a person greeding for an off-spec. So what, we all have to need now, even if it's off-spec, and then trade if needed??

  • First impressions: Icecrown Citadel raid and 5-mans

    by 
    Allison Robert
    Allison Robert
    12.11.2009

    Patch 3.3 has been out for two days now, and we're starting to see lots of reactions to the various new encounters pour in. Drawing from bloggers' posts, forum threads, and the reactions of a random sampling of players I've pugged with (the new LFG system is great), this is a short gloss on what I'm seeing so far: Forge of Souls is the easiest of the new 5-mans. The most common gripe is that group members don't pay attention to their raid warnings and move in as necessary for Bronjahm, or stop DPS on Devourer of Souls if they get Mirrored Soul. Pit of Saron is pretty cool, though quite sad at the end (at least if you're Horde). The trash pulls full of casters are on the tough side if people aren't good about interrupting or moving out of Hellfire on heroic. Also, don't bank on getting Don't Look Up in a pug.

  • Shifting Perspectives: Druid strategy in Icecrown Citadel - Marrowgar

    by 
    Allison Robert
    Allison Robert
    12.10.2009

    Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we cross our fingers and hope there are more fights like the gunship battle up ahead. Hail, druids. I'll be continuing a look at Balance gear whenever the gear lists on Wowhead start behaving themselves (down, boy!), which I sincerely hope is going to start happening soon. Right now they're kind of a mess post-patch. In the meantime, I've been able to return to raiding with the benefit of a new computer, and the guild stomped through Icecrown Citadel last night (with, as I previously vowed, Jaina Proudmoore's coin in my packs because it is awesome and lore-appropriate and I could not be a bigger nerd). As with Ulduar, I'd like to do a series of class-specific tips for each encounter. Again, I go into these assuming you have a basic understanding of the fight's mechanics, and then delve into more druid-specific commentary. Before the next set of Icecrown bosses hits, I hope to have covered Marrowgar (here), Lady Deathwhisper (in which binding Remove Curse to all of your hotkeys plays a significant role in the raid's success), the gunship battle (we wanted to wipe the raid so we could come back and do it again, that's how awesome it was), and Saurfang (who, for some incomprehensible reason, lacks a Cleave ability. Maybe it's a recessive gene). We'll start with Lord Marrowgar, who will probably be the most commonly-seen Icecrown Citadel boss due to his inclusion in the weekly raid quest. Experienced Burning Crusade raiders will recognize this encounter as an unholy mating of Leotheras, Mother Shahraz, and Naj'entus. It sounds complicated, but it's really not.

  • The Queue: A vote has been initiated to kick your dog

    by 
    Michael Sacco
    Michael Sacco
    12.10.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Mike Sacco will be your host today. Patch 3.3, the Fall of the Lich King, is finally here, and you know what that means! Well, I mean, hopefully it means questions for the Queue that haven't been asked a million times before, or questions about new content. Haha, just kidding. Today's Queue, like most other Queues, has nearly nothing to do with current events. Khrono asked... Why is it that my Paladin can wield a two handed and one handed sword, but for some reason he can't hold a dagger? Is there some lore out there that tells the tale of a Knight of the Silver Hand that insulted the dagger gods, so now we can't use daggers? Cause there are some nicely itemized casting daggers out there I wouldn't mind getting my hand on. It's all about flavor.

  • The single greatest thing that has ever happened in this game

    by 
    Allison Robert
    Allison Robert
    12.09.2009

    And I think it's gonna be a long long time 'Til touch-down brings me round again to find I'm not the bare they think I am at home Oh, no no no I'm a ROCKET BARE Rocket bare! Bottom full of boom out here alone! Hats off to Tree Bark Jacket for capturing this utterly magnificent video from Icecrown's gunship battle encounter, and a plea to any and all developers reading this; you can never go wrong combining lolbares with explosives. Or rocket launchers. Or laser gun-sights with auto-lock targeting on the rogue who just stole our new tanking belt.

  • Icecrown Citadel gated progression update

    by 
    Alex Ziebart
    Alex Ziebart
    12.09.2009

    We were all a little baffled at the discovery of a 28 day delay in Icecrown Citadel before the second 'wing' of the instance unlocked. A whole month? That's a really long time, and if it were 28 days between every 'wing' opening, we wouldn't be facing Arthas until early April. Raiders wouldn't even have access to hard modes until shortly after that. That was not a particularly pleasing discovery. Luckily, Daelo has hit the forums to tell us that it's not going to be that way between every wing. The first wing has an extra long delay because of the holidays, and each of them afterwards will be faster. He also adds some details about an increased number of attempts on the end bosses: In other news, the initial number of attempts to defeat the major bosses at the end of each wing of Icecrown Citadel has been increased by 5. This means you'll have 10 attempts for Professor Putricide, 15 attempts when The Crimson Halls are available, then 20 when the Frostwing Halls becomes attackable. Overall, it's good news. I know all of my raiders will be relieved to hear things will speed up again after the holidays.

  • Second wing of Icecrown Citadel to open in 28 days

    by 
    Matt Low
    Matt Low
    12.09.2009

    Already, a number of guilds have cleared out the first bosses in the lower areas of Icecrown Citadel. After taking down the Deathbringer, talking to your friendly faction hero yields some information as to when the doors will open. In Trial of the Crusader, one new boss opened every week. In Icecrown Citadel, it seems like they're increasing the time between gates. As reported by Stratfu, the next area will open in 28 days (which is expected to be the Plagueworks containing Festergut, Rotface, and Professor Putricide). January 5th is the target date for the next set of bosses. At the rate we're going (28 days between gates), we won't see Arthas until April. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.