in-game-advertising

Latest

  • Phantasy Star Portable 2 product placement is getting ridiculous

    by 
    Griffin McElroy
    Griffin McElroy
    10.13.2009

    Oh, come on. Come on. The incorporation of Fanta products into Phantasy Star Portable 2 was bad enough; though we could almost excuse it for its appropriately futuristic-sounding name. There's little we can do to reconcile the addition of Pizza Hut branding into the title, though -- especially when said addition includes a pizza box shield and pizza peel sword (seen above; no photoshopping necessary). Other in-game products include literal pizza huts, dolls of the company's Japanese mascot, Mr. Cheese, and an epic boss encounter against the Noid, who attempts to ruin delicious pizza pies regardless of their corporate affiliation.Okay, so we made up that part about the boss fight -- sorta -- but the rest is totally for real!

  • Massive sees 'double-digit' in-game ad revenue growth in 2009

    by 
    Richard Mitchell
    Richard Mitchell
    10.06.2009

    On the Microsoft Advertising Blog, J.J. Richards, head of Massive Incorporated, decided to dispel some rumors surrounding the in-game ad industry. Specifically, Richards noted that the in-game ad industry is "thriving." He adds that in fiscal 2009 Massive has seen "double-digit year-on-year revenue growth in the face of one of the worst economic crises of the last century," and that the company has surpassed its first quarter sales target by over 100 percent. Richards spends the rest of the post explaining that in-game ads work, are easy to implement and, the kicker, gamers actually like them. He notes that all ads are placed with an eye toward realism, saying that "gamer satisfaction" is paramount and that all ads go through testing before being added to a game. Furthermore, he suggests that ads actually enhance the experience, contributing to realistic immersion. Regardless of your feelings toward game ads, one thing is clear: They aren't going anywhere. Massive has already announced a fairly, well, massive lineup for this fall. Let's just hope Massive keeps the ads unobtrusive, unlike some other in-game ad companies. [Via Edge]

  • Carmack says ad-based model not working for Quake Live

    by 
    Ben Gilbert
    Ben Gilbert
    08.15.2009

    In addition to announcing support for Quake Live on Mac and Linux, John Carmack admitted that the current ad-based model wasn't exactly working for the game. To assuage the problem, id Software will soon be offering a subscription model in addition to the free-to-play model currently in place."The in-game advertising stuff has not been big business .... [it's] not going to be able to carry the project," Carmack said. Dually, he noted that while a subscription service will be offered, the game will never go exclusively "pay-to-play." According to Shacknews, the subscription model will allow players to create and host private server matches.This all sounds good to us -- now maybe all the hardcore Quake Live players will play in private servers and allow us to get a single shot off.

  • PAIN Trophies made easier, thanks to AXE

    by 
    Andrew Yoon
    Andrew Yoon
    08.13.2009

    PAIN has some of the worst Trophies ever. However, things are going to get oh-so-slightly easier for PAIN veterans thanks to an unlikely partnership with AXE. (Yes, the deodorant company.) A new character, "Smooth Jarvis," will get a brand new set of AXE-inspired moves that will net you bonus points. These bonus points, in turn, can be helpful in unlocking PAIN's "Affliction Addiction," "D-Town Destruction," and "PAIN in the Park" Trophies.We're certainly fans of this kind of in-game advertising (versus what WipEout HD offered). But, we beg the guys at Idol Minds: please make the "King of PAIN" Trophy easier. Please!

  • Double Fusion slows down WipEout HD with ads

    by 
    Andrew Yoon
    Andrew Yoon
    08.03.2009

    The latest WipEout HD patch did more than just add Fury content to the game. No, it also introduced advertising courtesy of Double Fusion, "the leading in- and around-game advertising and gaming audience network." While in-game ads are nothing new, the implementation of WipEout's ads are causing quite a bit of grief for PS3 owners. Why? They slow down the game significantly.Players have become accustomed to load screens, but now they must also wait for an advertisement to play before beginning a new race. As demonstrated by a user-captured video, the standard load time for WipEout HD is about eight seconds long. If an advertisement plays, the load time increases more than twofold: to nineteen seconds.Most in-game advertisements appear as unobtrusive and non-interactive billboards. However, slowing down a game's performance to present ads in a program gamers have already paid for is far too intrusive. Jonathan Epstein, CEO of Double Fusion, stated that "Double Fusion is responding to advertiser demand and offering an engaging ad format while pushing in-game ad innovation to a new level." It's unfortunate that we have to wait while that new level loads.[Thanks, Chris!]

  • Microsoft patents advertising Avatars for MMOs

    by 
    Justin McElroy
    Justin McElroy
    07.22.2009

    As seen in documents dug up by Siliconera, Microsoft has patented what the site calls "advertars" -- Avatars generated by advertisers to pimp their products in MMOs and virtual worlds. According to the plan as it's laid out in the patent, players could be compensated with real-world currency or in-game items for listening to the pitches.OK, we're sure that at this point, some of you have already spun around three times and thrown your 360s out the window hammer toss-style. But are there any of you who, like us, are captivated by the idea? If there's something that says "futuristic" more than being accosted by virtual Jackie Chan and Chris Tucker as they beg you to see Rush Hour 8: We Made Another One of These Movies, we haven't heard of it.

  • In-game ad spending to reach over $1 billion by 2014

    by 
    Kyle Horner
    Kyle Horner
    05.26.2009

    In a future where unfathomably large sums of money are spent trying to get you to buy things, only one man can make a difference. We haven't found that man, so until he shows up we're going to buy a new Dell and maybe some Pepsi. We don't know why this urge has struck us -- maybe it has something to do with all those ads we just saw in [INSERT LATEST ACTIVISIONBLIZZARD TITLE HERE].We know not what fate awaits us in this future, but since everyone will be too busy buying stuff it probably doesn't matter. It's not like the machines will rise up or anything, right?

  • Analysts expect in-game ad spending to reach $1 billion

    by 
    Jason Dobson
    Jason Dobson
    05.26.2009

    Analysts at Screen Digest estimate we'll be seeing a lot more virtual billboards as companies throw greater sums of money at in-game advertising. A lot more. The UK-based firm suggests that spending on in-game ads will push beyond a $1 billion by 2014, accounting for about one and a half percent of total global advertising dollars spent. This is despite what the firm refers to as "short term softness" of in-game ad spending so far in 2009. In fact, the company believes in its gilded heart that virtual billboards are here to stay, as they help reach groups of people who are "increasingly hard to reach via other media." So, listen rookie, those bullets the enemy are using are very real, so keep your head down behind that fallen Pepsi billboard over there and bring me a soda.

  • IGA releases promo vid, claims 36% of gamers seek info from game ads

    by 
    Ben Gilbert
    Ben Gilbert
    04.18.2009

    In-game advertising: sometimes we begrudgingly tolerate it, sometimes we hate it. Like it or not, IGA Worldwide claims that 36 percent of gamers exposed to advertising within games "bought or requested information of a product after seeing an in-game ad." And IGA would know, considering the company has partnership deals inked with EA as well as with Sony. Additionally, the company notes that 90 percent of the folks exposed to in-game ads "recalled brands they had been exposed to" -- maybe that's where we get this hankering to snowboard through Target and blast through the Comcast Center? Check out the full IGA promo after the break for more exciting statistics on ... well ... you.[Via VG247]

  • Ken Levine keynoting first MIT 'Business in Gaming' conference

    by 
    Ben Gilbert
    Ben Gilbert
    04.13.2009

    Focusing on riveting hot-button issues like "digital distribution, marketing, and in-game advertising," the MIT Sloan School of Management is kicking off its first ever "Business in Gaming " Conference (BiG) with BioShock magnate Ken Levine as inaugural keynote speaker. We'll be there, Big Daddy statues and permanent markers in tow, and when we're not ogling KennyL we'll likely check out the panel featuring ex-Boston Red Soxer Curt Schilling of 38 Studios speaking about MMO business models. Hey, maybe he'll talk about that game his company's been making for three years! Code-named Copernicus? No? You don't remember that one? Yeah, neither do we.

  • Blizzard to add-on developers: Your money is no good here (literally)

    by 
    Brooke Pilley
    Brooke Pilley
    03.23.2009

    The luau may be over for LUA add-on developers in World of Warcraft who make money for their code, as Blizzard just released a new add-on policy preventing them from doing just that. Under the new policy, add-ons must be free-of-charge and written in clear code. They may not solicit donations or run third-party advertisements.This is a fairly surprising move by Blizzard since the new policy basically screws over some add-on developers who have helped propel WoW to the success it is currently experiencing. Not only has the game benefited greatly from add-ons that addressed deficiencies in the standard UI, but Blizzard themselves have patched in UI updates 'inspired' by successful add-ons, as Lum points out. This is a clear message that no-one except Blizzard should profit from WoW. They are basically saying, "We'd love you to improve our game for free, but don't expect anything other than warm fuzzies as compensation." It will be interesting to see reaction to this news from developers of popular donation- and fee-based add-ons. How much of an impact will it have on WoW if they cease to develop and support these (or new) add-ons?

  • IGA up for sale amidst recession woes

    by 
    Richard Mitchell
    Richard Mitchell
    03.16.2009

    Thanks to an ad market in turmoil as a result of the economic recession, in-game advertising company IGA has put itself up for sale. According to VentureBeat, the company is hoping to close a new round of funding, but chairman Justin Townsend has acknowledged that an outright sale of the company may be necessary for the sake of its shareholders. Prospective bidders reportedly have until March 27 to make an offer. Townsend notes that he does not wish to accept "low ball offers" for the company. The news comes after the company lost $11 million in 2007 with revenues of $3 million.With the economy rearing its ugly head all around the gaming industry, sprinkling our dreaded layoffs tag in its wake, we suppose it was only a matter of time before related industries were affected. Whether IGA's fate is reflective of the in-game advertising business as a whole remains to be seen. Maybe IGA should use its in-game ads to advertise other games. Seems like publishers aren't too shy about advertising those.

  • Is City of Heroes in-game advertising missing its mark?

    by 
    Shawn Schuster
    Shawn Schuster
    01.19.2009

    When the whole in-game adverts debate started, there were people on both sides of the fence, understandably. Some gamers realize that development studios need alternative sources of revenue to create the games we enjoy, while others would rather remove their spleen with a spoon than ever see advertising in their favorite games.Over at the Limited Edition blog, Welsh Troll takes the side for in-game adverts, and is literally begging for more in City of Heroes. As a European gamer, he tends to see less in-game adverts than is reported by the American CoH players, and wants to know why. He simply wants to help the development team out, and was hoping this would be the way to do it. Is the model not quite working as intended, or will it just take a bit longer for advertisers to latch on to something like this?

  • Blizzard deal with in-game ad firm does not mean ads for WoW

    by 
    Shawn Schuster
    Shawn Schuster
    12.04.2008

    Despite a recent multi-year partnership between Massive Inc and Activision/Blizzard, the in-game advertising firm will not be adding in-game advertising to our favorite games. "Massive understands and respects our stance against advertising that might detract from gameplay or offend our players," stated Blizzard COO Paul Sams.As this story has circulated throughout the last two days, many players got worried that they would soon see Coke ads in Northrend or a Ford banner on Guitar Hero, but that's just not the case. Massive Inc's focus with Activision and Blizzard will mostly be web-based ads and the Battle.net service, as they team up with video game advertising representation company Intergi to manage these ads. So as the websites will get more annoying, our in-game space is safe... for now.

  • Double Fusion in-game ads expand with THQ, SEGA, Eidos and Midway

    by 
    Andrew Yoon
    Andrew Yoon
    12.01.2008

    Double Fusion, a company specializing in in-game advertising, has expanded its PS3 portfolio by securing exclusive "advertising opportunities" with new publishers: THQ, SEGA, Eidos and Midway. This announcement offers the first details of Double Fusion's partnership with SCEA to provide ads in PS3 games since unveiling their plan in July."One only has to look at the recent videogame sales figures to realise that games are the one form of entertainment consumers don't want to live without," states Jonathan Epstein, president and CEO, Double Fusion. "We are pleased to partner with and provide incremental revenue opportunities to game publishers by offering advertisers a variety of hand-selected cross-genre games we know will be a hit with gamers and the marketers looking to reach them."Double Fusion will be specifically targeting male consumers, ages 18-34 in their various campaigns. Next time you play a Sonic game, don't be surprised to see him wear some Nike shoes.

  • The Agency opts for in-game advertising instead of monthly fees

    by 
    Shawn Schuster
    Shawn Schuster
    11.26.2008

    In a recent interview with Kikizo, Sony Online Entertainment's Kevin O'Hara revealed that the upcoming spy MMO The Agency will not incorporate the traditional monthly subscription model, but will instead turn to in-game ads and micro-transactions."We're acutely aware that shooter players are not used to paying monthly fees, so I doubt we'll go for an outright $15 a month, which works on some of our other projects. So we're checking out Free Realms to see how they're going to do with their micro-transactions, and we might incorporate some of that. We'll definitely have some ad revenue models. The Agency's the perfect place for some in-game product placement," O'Hara stated in the interview.

  • Obama billed $44.5K for in-game advertising

    by 
    Ross Miller
    Ross Miller
    10.30.2008

    How much did it cost 2008 US Presidential Candidate Barack Obama to put ads inside of Burnout Paradise and other titles? According to a Federal Election Commission filing (via Gamespot), Obama's campaign sent $44,465.78 to Massive Incorporated to run in-game advertisements, from October 6 to November 3, in 18 separate titles. The real winner of these in-game ads, of course, was Tim the Paradise City Street Sweeper.Comparatively, the campaign has spent a estimated total of $205 million on TV ads, about $4 to $5 million of which was for last night's 30-minute infomercial on CBS, NBC, MSNBC, Fox, BET, TV One and Univision. Fun statistic: The amount spent on TV ads was 455,555% higher than in-game advertisement. According to previous statements, Massive had approached the McCain campaign about doing a similar advertising deal, but they had passed on it.

  • Obama takes campaign to Burnout's Paradise City

    by 
    Ross Miller
    Ross Miller
    10.14.2008

    It looks like US Presidential Nominee Barack Obama is seeking out the oft-overlooked "virtual maniac driver" voting bloc. Gamers who fire up their copy of Burnout Paradise for Xbox 360 will notice that some of the bilboards now feature an advertisement from Obama that says early voting has begun and features the URL of his campaign website. Electronic Arts Director of Coroporate Communications told GigaOM, "I can confirm that the Obama campaign has paid for in-game advertising in Burnout," while also noting that they accept ads from "credible political candidates" and that such ads do not reflect the opinion of EA or its employees. As recently as yesterday, Obama is still citing video games in stump speech about underachieving kids.[Thanks to everyone who sent this in!]

  • Google AdSense getting into games

    by 
    Justin McElroy
    Justin McElroy
    10.09.2008

    Hot on the heels of YouTube getting into the game selling business, Google has released some details on an additional game-based revenue stream: In-game advertising via Google AdSense. Man, what's with these corporations, lately? It seems like all they care about is making larger and larger amounts of money.We're poking fun, but this could end up being really good news for indie game developers looking to make some cash off of their efforts. As long as they stick to the non-obtrusive interstitials like in the video below the break, we're more than happy to help the little guys put some cash in their pockets.

  • Sony, Double Fusion sign in-game ad deal

    by 
    Jason Dobson
    Jason Dobson
    07.10.2008

    Clearly Sony has warmed up to the idea of garnishing gameplay with advertising, as the company has inked a new deal with in-game ad firm Double Fusion to deliver ads in games running on the PS3. The deal is Sony's second in as many months, following a similar partnership last month with competing ad firm IGA Worldwide.As mentioned previously, the move, while contrary to comments made by Sony's own CEO Howard Stringer, keeps with the PS3's recently opened advertising platform, which allows company like Double Fusion to sink their advertising teeth into Sony's console. Notes SCEA senior VP Phil Rosenberg, "PS3 is open for the ad business," though we imagine that by "PS3" he really meant to say "our wallet."