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  • Patch 4.2 PTR: First look at the Encounter Journal

    by 
    Matt Low
    Matt Low
    05.16.2011

    Recognize the little guy in the top left corner? Yup, that's Crabby! He's back to help guide you and your party through the various encounters found in Azeroth. Who would have guessed a simple crustacean had so much to offer? If you don't want to spoil yourself for any specific lore reasons, you may wish to avoid using the encounter journal until you at least get to the encounter itself. A recent patch 4.2 build had enabled it, and already I can see this being a huge asset to players who wish to dive into dungeons or raids. The encounter journal effectively tells you three things: Loot drops Boss abilities Notable phases Some of the journal entries also provide a little lore background into the areas you're invading. If you're a person like me who doesn't read quest text much and just hits "Next" on everything, you might sometimes wonder why you're going into some dark part of the world to take down some villain. At least now we have some idea as to why. What the journal won't tell you is how to take down bosses. You get a full list of boss abilities and mechanics, but it's entirely up to the raid to determine what tactics should be used to respond to said boss abilities. Warning: Partial encounter spoiler ahead.

  • The Daily Grind: What excuse do you use to get out of dungeon runs?

    by 
    Justin Olivetti
    Justin Olivetti
    03.28.2011

    It happens to the best and most well-intentioned of us. There we are, deep in the thick of instanced battle, and we need to go. We have to go. For whatever reason, this dungeon run isn't working out and it's time to bail. Maybe the group is frustrating you 10 ways from Sunday. Maybe you've wiped so many times that it's a foregone conclusion that a victory is never going to happen. Maybe a teammate is irking you and you've broken two fingers from throttling your monitor in frustration. Maybe you're just exhausted and ready for some shuteye. Whatever the situation, what is your go-to excuse to extricate yourself from a dungeon run or raid? Do you tell the honest truth or go for the easy lie? Do you have a ready-made excuse lined up, such as the infamous "Oops electrical storm crashed my computer!"? It's OK -- we've all been there. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • PAX East 2011: Hands-on with SWTOR's Taral V

    by 
    Larry Everett
    Larry Everett
    03.16.2011

    Star Wars: The Old Republic was an obvious hit at PAX East. Fans stood in line for hours just to get a chance to touch one of the most anticipated games of this year and to catch a glimpse of Taral V, the first publicly shown Flashpoint. The excitement to be one of the first to get hands on SWTOR group content was palpable. Our contributing editors Larry Everett and Eliot Lefebvre scored that opportunity to play the game last Saturday. Read on as our intrepid reporters showcase their experiences in the Star Wars universe. Draw your blaster and ignite your lightsaber as we head to a galaxy far, far away... Larry Everett: There are many things that can distract you from actually playing Star Wars: The Old Republic. Who wouldn't be distracted by the incredible layered scenery? I'd think the spot-on animations would make you want to attack more, although it is possible that you could attack the wrong target. Perhaps it was the vivid facial expressions that would cause someone to not make a dialogue choice. These have to be the reasons behind the fact that the Jedi Knight on our team completely failed to do his job in one of the most incredibly polished games and easy-to-slide-into games I have have ever played.

  • Alter-Ego: A quick and dirty guide to Area 51

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.12.2011

    When it comes to taking your first steps in DC Universe Online, the sheer amount of different types of missions and objectives can be a bit daunting. "What is this Alert thing sitting in my quest log?" you might say. "What does it do? It is PvP? PvE? What's the point of doing an Alert?" Well, to help demystify some of DC Universe Online's content for you, I wanted to offer up a basic overview to the very first in-game Alert: Area 51. However, knowing that some of you have already run this instance, I also wanted to make it useful for those who may have popped in but not spent a great deal of time in the zone. That's why this post not only contains a first-timer's overview of this Alert but also gives more advanced players a handy guide to all the Investigations, Player Briefings and Collections -- as well as a couple of other things I found in the Area 51 zone that might have been missed otherwise. Ready to dig in and help beat Brainiac back from trying to take over? Curious about what kind of extra goodies can be gained? Join me after the break as I take some of the mystery out of the notorious Area 51!

  • SWTOR dev builds mini-movies in Flashpoints

    by 
    Larry Everett
    Larry Everett
    02.04.2011

    We all know BioWare is acclaimed for the presentation of its games. Single-player games like Knights of the Old Republic, Mass Effect, and DragonAge have a way of capturing a player and immersing him in the world. How many of you have ever wondered what it would be like to invite your friends along for a ride on a BioWare game, too? This could be the key reason BioWare decided to make Flashpoints in Star Wars: The Old Republic. Jesse Sky is a world designer at BioWare Austin. In the most resent developers blog for SWTOR, he details what it takes to build a Flashpoint. He explains that it's not all about getting to the next boss fight: "Fighting through legions of enemies is part of what makes the cooperative gameplay feel heroic, but we find it helps if your enemies do more than just stand around waiting to be attacked." According to Sky, many players have run dungeons that have them wondering why they are there, with no sense of purpose. "We want you to feel like you are the heroes in a Star Wars action sequence, but we also want to give you opportunities to roleplay with your friends." Sky indicates again that SWTOR's emphasis is not only making a great game but also making a great story. Be sure to read the whole developers blog on the official Star Wars: The Old Republic website.

  • Frogster announces Runes of Magic Boss Rush video contest

    by 
    Brendan Drain
    Brendan Drain
    02.03.2011

    Fantasy MMO Runes of Magic has been in the news a lot lately, and it hasn't all been positive. Last month, self-proclaimed hacker Cpt.Z3r0 claimed to be in possession of the login details to 3.5 million Runes of Magic game accounts. It's not all bad news, though, as today Frogster announced a great new video contest for RoM players. In honour of San Francisco's upcoming Game Developers Conference at the end of the month, Frogster is giving players the chance to have their video creations featured on the massive widescreen TV in the Frogster booth. To enter the Boss Rush video contest, all you have to do is make a video of you and your friends taking down one of RoM's many instance or world bosses. Upload your video to YouTube and then send a link to the video to the email address provided to be entered into the contest. The best videos will be put to a general vote by the RoM community, who will pick their single favourite entry to win a huge additional prize. The guild members featured in the video that receives the most votes will be given a Grand Golden Repair Hammer in-game, and the guild leader will get a real-life golden hammer signed by Frogster's US GM team. Although any video can be entered, there are a few things you can do to massively improve your chances of success. Uploading your video in a resolution of at least 720p, using a 16:9 aspect ratio and keeping a constant frame-rate of 25 will make your video look more professional. It's also advised that you pick a boss with interesting mechanics, as only the most entertaining videos to watch will be selected. Lastly, Frogster insist that you don't add any extra audio or music that you don't own the rights to. Entries must be in by February 28th for a chance to win.

  • The Road to Mordor: The final ding

    by 
    Justin Olivetti
    Justin Olivetti
    01.28.2011

    It happened far sooner than I'd hoped. I tried to put it off, to ignore the creeping bar, to spend my days in frivolous activities instead of fighting evil -- but to no avail. It was a simple quest turn-in somewhere deep in Mirkwood, and with only two elves to witness the event, a stream of white light erupted from my head. I was level 65. For me, it's always been extremely disconcerting to hit endgame in any MMO, which is probably why Lord of the Rings Online marks only the fourth game of my MMO career in which this has happened. I like the feeling of leveling up, gaining experience, going on a mostly solo journey through the lands. But once I ding that final level, the XP gains go away and the questions arise. What do I do now? Should I become concerned with raiding? I wasn't before! Is there a purpose to keep on questing at this point without XP? Am I going to avoid fighting mobs unless I absolutely have to do so? What is there to do? Will I get bored? Who replaced my wallet with a ketchup packet before I sat down? Join me after the jump as I take you through these questions and more on my journey to discover a life after the final ding.

  • Ghostcrawler responds to heroic dungeon difficulty complaints

    by 
    Fox Van Allen
    Fox Van Allen
    01.12.2011

    Lead Systems Designer Greg "Ghostcrawler" Street posted an entry on his blog yesterday called "Wow, Dungeons are Hard!" It's a rather lengthy (but worthwhile) read about the current state of Cataclysm heroics, Blizzard's philosophy on designing them, his impressions on their current difficulty level, and some advice for improving your performance. Like I said, it's an epic post, and we won't reprint the whole thing here. This, however, is the key takeaway: Wow, Dungeons are Hard! The bottom line is that we want Heroics and raids to be challenging, and that is particularly true now while the content is new and characters are still collecting gear. They're only going to get easier from here on out. We want players to approach an encounter, especially a Heroic encounter, as a puzzle to be solved. We want groups to communicate and strategize. And by extension, we want you to celebrate when you win instead of it being a foregone conclusion. On the other hand, we don't want you to stumble your way to victory. We don't want you to be able to overwhelm bosses without noticing or caring what they're doing. We don't want healers to be able to make up for all of the mistakes on the part of the other players. While at the end of the day, dungeons may just be gussied up loot vending machines, we want you to do more than push a button to get the loot. Ultimately, we don't want to give undergeared or unorganized groups a near guaranteed chance of success, because then the content will feel absolutely trivial for players in appropriate gear who communicate, cooperate, and strategize. source All that being said, though, is Blizzard really satisfied with its dungeon designs and their current level of difficulty? Hard heroics are indeed hard, but the updated PTR patch notes for 4.0.6 (which went live just yesterday at almost the exact same time Ghostcrawler was discussing heroics) indicate that a series of nerfs is coming our way. That will no doubt lead to player rejoicing, but remember -- heroics are naturally getting easier as people get more familiar with them and players continue to compile better gear, which makes completion even easier still.

  • Gardening gone bad: RIFT's Runic Descent revealed

    by 
    Justin Olivetti
    Justin Olivetti
    01.04.2011

    As RIFT beta testers are sharpening their knives and stringing their bows in anticipation of this weekend's PvP beta event, Trion Worlds continues to reveal the true scope of Telara. The team is proud to present the latest RIFT dungeon: Runic Descent. Runic Descent challenges teams of five players to band together and cull the bad weeds of a twisted garden that sits beside the ancient Dwarven city of Hammerknell. In so doing, the players will aid the Dwarves' attempt to reclaim their heritage while uprooting world-corrupting magic. And if there's madcap looting in the process? Nobody will complain. As it has with all of RIFT's other dungeon and zone reveals, Trion isn't skimping on the backstory either. Hit the jump for the tale of Runic Descent, as well as a few brand-new screenshots of the instance.

  • LotRO's Siege of Mirkwood discounted to become the one price to sell them all

    by 
    Justin Olivetti
    Justin Olivetti
    12.27.2010

    While many of us have spent a great amount of time and money shopping for other people this holiday season, it's sometimes easy to overlook yourself in all of the hustle and bustle. Treat yourself to something nice this week -- you deserve it! May we suggest a gaming Snuggie for those long nights of raiding, or perhaps 50% off of Lord of the Rings Online: Siege of Mirkwood? As part of the Turbine Tuesdays sales, the LotRO store will be selling the game's second expansion for half off the regular price this Tuesday, December 28th. Siege of Mirkwood is priced at 995 Turbine Points in the NA store (which is around $10), but on the 28th the cost will be halved to 498 ($5). The Siege of Mirkwood expansion unlocks over 150 quests, zone deeds, five instances and plenty of content for high-level players. Currently, free players may access the zone and experience the epic storyline, but the rest of the content is walled off unless this quest pack is purchased.

  • Breakfast Topic: What instance do you enjoy the most?

    by 
    Alex Ziebart
    Alex Ziebart
    12.21.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. I started playing World of Warcraft during the summer of 2008, and about an hour after logging onto my first character, I met some players who were talking about the gear they got ages ago from Karazhan and how much fun they had in the Sunwell. As someone who just joined, I was lost and confused to what they were talking about, but it sounded, well, insanely awesome. They said when I got to level 20, they would help me with a Deadmines run on their alts. Fast-forward about 10 days, and I'm running my first instance with them. I remember entering the Ironclad Cove and being just in awe over the ship, the massive size, the insane mobs running after us after our hunter pulled on accident. It fun talking to people while playing, giving each other feedback and support. Move to 2010, and I finally was able to accomplish my first raid, The Black Temple. It felt so nice downing a boss after all the hard work and socializing with my fellow guildies. Even now, the place offers some nostalgia and is one of my favorite instances, along with the Deadmines. What are some of your favorite instances? Is it the challenge, the loot, the atmosphere, the memories or something else that makes you love that place?

  • Arithion from The Rift Podcast visits Trion, investigates the endgame

    by 
    Karen Bryan
    Karen Bryan
    12.17.2010

    This week, Arithion from the RIFT Podcast temporarily traded in her microphone for a camera and traveled to Trion Worlds to get a firsthand look at RIFT. While we've heard a lot about features like the dynamic invasions and the soul system, Ari was determined to investigate one area of the game that we haven't heard much about -- the endgame. She writes: "A game needs to have Endgame content in order to appeal to me – and with so many recent games failing to deliver precisely that, I was resigned to the fact that RIFT would probably do the same and I'd end up with a game to pass the time for a couple of months before subjecting me to the boredom of nothing to play until the next thing comes out. I was wrong." Happily, she reports that RIFT has some exciting endgame content, including two raid instances and many raid rifts, which she describes as "magnificent, difficult, (and) damn impressive." Head to The RIFT to read more about her visit and details on RIFT's raid content.

  • Cataclysm Dungeon Guide: The Stonecore

    by 
    Matt Low
    Matt Low
    12.06.2010

    Adventurers will find the site of the Stonecore in Deepholm, wedged on the west side of the Temple of the Earth. A flying mount (or a crafty summon) will be needed to discover the entrance. Earthen Ring Shaman are attempting to maintain the World Pillar and prevent it from sustaining any further damage. This is the same instance where Deathwing acquired some armor upgrades. You can read more about the Stonecore from the official preview. For an idea of what to expect and strategies to employ, keep on reading. At a glance, here's the gist of the instance. four boss encounters levels 82-84 average item level 272 recommended (according to dungeon finder)

  • Cataclysm Dungeon Guide: Vortex Pinnacle

    by 
    Matt Low
    Matt Low
    12.06.2010

    Ahh, the Vortex Pinnacle, for whenever I want to go hit up an instance that involves jumping in cyclones (or tornadoes) that toss you from platform to platform. This 5-man instance is the ... pinnacle of the Skywall complex in the Uldum zone. You can find it just southeast of the shores. Make sure you go the right direction or else you might end up in the Throne of the Four Winds raid instance. Oh, and you're going to need a flying mount. The forces of Al'Akir are waiting to storm Uldum and the rest of Azeroth. Our mission, if we choose to accept it, is to clear out the place and prevent them from really establishing a foothold on our lands. At a glance, here's the gist of the instance. three boss encounters levels 82-84 average item level 272 recommended (according to dungeon finder)

  • Rift reveals new King's Breach instance

    by 
    Jef Reahard
    Jef Reahard
    11.30.2010

    With the Rift beta mere days away, Trion Worlds is amping up the information flow for its forthcoming fantasy opus. Today brings us a reveal of the new King's Breach instance, a battleground where creatures from the Life rift and the Death rift are locked in deadly combat. Rift is a high fantasy world where portals scar the surface of the planet Telara, bringing new characters, treasure, and events as the game world changes dynamically. Check out the new King's Breach gallery below, and teleport past the cut for a lengthy lore summary of the new instance. %Gallery-99479%

  • Raid Rx: Healing a level 80 dungeon vs. a level 85 dungeon

    by 
    Matt Low
    Matt Low
    11.26.2010

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community. Everyone enjoying the post-patch so far? If I didn't know any better, I'd say some of you decided to try out a few new healing classes. I know the first thing Joe (our resident resto shaman columnist) did was switch to a dwarf shaman. Alas, I know he is still deeply saddened over the lack of keg totems. I'm assuming there is a shipload of players who decided to create a tauren paladin, eh? I decided to start a night elf mage. Stuck with taking out Nightsabers. Nice to see some things never change, right? Anyway, in today's post, I want to shed a bit of insight about 5-man healing. The other week, I wrote about differences between 10-man and 25-man raid healing. I completely left out 5-man healing because I felt that was better left for a followup post. Unfortunately, I don't have any polished videos that demonstrate the 5-man healing environment. They're all on an older hard drive. I just purchased a beast of a computer which will allow me to record more cool stuff in the future (and I really want to try to produce additional healing videos).

  • Lost Pages of Taborea: Spam heal is the enemy of strategy

    by 
    Jeremy Stratton
    Jeremy Stratton
    11.08.2010

    Last week, I spoke a bit about whether Runes of Magic was too easy or not. In that article I harken back to the mana strike that players held to remove part of a patch that added a percentage-to-cost modifier on all spells for all classes. This week I wanted to flit around the same subjects, but from the viewpoint of healing and strategy. I want my readers to be well-versed in RoM 101. Just like I set out to do with my community guide for new and old players, I want to educate players today on the fine art of button-mashing. Let's start by covering what spam healing -- or spamming any skill -- is, and why it's not always fun. I'll put this into the context of dungeon-running, cover some fun strategy that results from not being able to spam heal, and give my opinion on how well (or not-so-well) all this works in RoM.

  • Wings Over Atreia: Destination guide -- Taloc's Hollow

    by 
    MJ Guthrie
    MJ Guthrie
    11.08.2010

    Are you weary of group dynamic bickering, spittle-laced rants, or plowing through repeatable quests until your head is spinning and your hands have a death-grip on your weapon? Are the crowds around Atreia just getting to you? Why not spend some quality time alone... when you needn't answer to anyone else? That's right folks! Leave your friends, your legion-mates, and all reminders of real life behind and come visit beautiful Taloc's Hollow! Thinking of just kicking your heels up in Pandaemonium or Sanctum? Lounging around in an inner tube on dry land hardly a getaway makes, so hurry on down to the lush lands of Taloc's Forest (Inggison) or Krug Basin (Gelkmoros) for a little R&R -- rewards and, well, rewards. What does Taloc's have to offer? For the discerning level 51-55 adventurer, Taloc's offers the unique opportunity to gather treasure and soak up experience, all without having to share any of it with your compatriots. Need a random five-minute break to grab that leftover pizza? No problem! Find an awesome piece of fabled jewelry? Nope, you don't have to roll -- it's all yours. Choose Taloc's Hollow as your next Aion destination spot today! Ready for adventure? Cruise on past the cut for a guided tour, along with some helpful hints, special tips, and time-saving deals for your trip.

  • The Anvil of Crom: Traveling the Silk Road

    by 
    Jef Reahard
    Jef Reahard
    08.29.2010

    Last week we spoke briefly with Funcom executive producer and game director Craig "Silirrion" Morrison regarding Age of Conan's random encounter mechanic, which will invoke a series of one-off solo instances designed to add a bit of flavor to the journey to Hyboria's Far East. We also checked out five of the 11 available instances: four sea-faring adventures and one rare-spawn quest-giving encounter. This week, we'll step through the remaining five adventures, all of them land-locked, in addition to taking a quick look at the second rare spawn. Voyage past the cut for more.

  • Massively's hands-on with Rift: Planes of Telara's dynamic content

    by 
    Bree Royce
    Bree Royce
    08.18.2010

    Just a few weeks ago, I was invited to attend Trion Worlds' Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including Rift: Planes of Telara. If Rift seems to have come out of nowhere, that might be due both to the acquisition of EverQuest II veteran Scott Hartsman to head the project as executive producer, and to a clever name change meant to reflect the team's shift in development focus. In fact, that shift in development focus is precisely what I was at Trion's studio to test -- I got to check out the Rifts themselves in all their glory, in the context of the greater dynamic content system that the developers are so excited about. Massively's writers have been able to play and report on character creation and the starting areas of Rift several times over the last year or so, including earlier this summer at E3. But until today's embargo lift (coinciding with the reveal at Gamescom), no one had quite seen the fabled planar invasions and takeovers in action. Now we have.