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  • Fallout Online newsletter tells stories and shows off new weapons

    Dark humor has always been an important part of the Fallout series, being especially obvious in the first two Fallout games that Interplay developed before selling the single-player game's rights to Bethesda. Now, with the fourth edition of the Fallout Online newsletter, The Armageddon Rag, we're not only treated to some typically dark and twisted storytelling but given a peek at some of the weapons that we'll see in the wastes. Along with the 9mm Burreyetta Model 86d seen above, there are other deliciously wicked-looking bits of weaponry concept art to check out, such as the Chemblaster 3000 CDS, a special stimpak that insists "even the dead will rise" when it is used, and slightly more familiar weapons like the AKA-47. Between the art and the descriptions, we're sure any post-apocalyptic fan waiting for Fallout Online will find goodness to geek out on. Just don't greeble on yourself, OK?

  • What's in a Name: Black Isle Studios

    Feargus Urquhart is now known as the co-founder of Obsidian Entertainment, but before that he helped found Black Isle Studios, a division of Interplay that created some PC RPG classics like the original Fallout series, Icewind Dale, and Planescape: Torment. I took over the RPG division of Interplay in 1996, and we were trying to come up with a name, because "RPG Division" didn't work. Or people wanted to call it Dragon Play, and I'm a big nerd, but Dragon Play was too much, too nerdy. And we came up with all of these different things, we came up with 12 Gauge, but that didn't really fit us, and we came up with this and that. And I was always holding back a name, because it was me, it was from my history. So where Black Isle came from was that there is, more of a peninsula really, but there's an isle in Scotland, and it's called the Black Isle, and that's actually where the Urquharts came from. So I was always going to hold that back for when I got to start a studio, but Brian Fargo, who ran Interplay, was getting mad at me, and was like, "You just need a name!" And he walked in and was going to come in at me, and I was like alright, I got a name, and it's Black Isle. He was like, "That's perfect!" And that's how Black Isle Studios got named. Black Isle Studios was laid off from Interplay in 2003, when most of its team went on to create Obsidian Entertainment, currently working on Dungeon Siege 3 with Square Enix. Stay tuned for the story behind Obsidian's name from Urquhart himself. Like this feature? Be sure to check out the What's In A Name Archives.

    Mike Schramm
    02.23.2011
  • MDK 2 for WiiWare in certification, new PC version still in the works

    Remember, last year, when Interplay said it was reviving the BioWare action classic MDK 2 on WiiWare? Not only does the project still exist, it sounds like it's actually nearing completion. Trent Oster -- head of the WiiWare version's developer IdeaSpark Labs -- announced on the Beamdog forums that "MDK 2 for WiiWare has entered the final stages of the certification process" and is currently awaiting approval from Nintendo. He added that the Wiimote "adds a great deal to the gameplay, making a great action platformer even better." IdeaSpark, founded by Oster and fellow ex-BioWare member Cameron Tofer, recently launched the aforementioned Beamdog distribution service, which will eventually host another upcoming version of MDK 2, the PC-bound MDK 2 HD. Speaking of which, Tofer also noted on the forums that the team is "looking for feedback and suggestions" concerning the HD remake.

  • "Fallout belongs to us": Bethesda lays claim to Fallout MMO

    We may as well call it The NeverEnding Story 4: The Battle for Fallout. The ongoing legal struggle and corporate posturing between Bethesda and Interplay took a new turn today as Bethesda declared its biggest claim yet to the entire franchise -- including a Fallout MMO. According to Gamesindustry.biz, vg247, and Eurogamer, Bethesda's Pete Hines couldn't make it clearer: "We own the rights to the MMO. We own the rights to everything Fallout. The license is ours. Fallout belongs to us." Earlier this month, Interplay called such claims "absurd." This is troublesome for Interplay, as the studio has been hard at work on a Fallout MMO of its own, scheduled for a 2012 release. Both companies claim that they have the right to develop an online version of the hit franchise: Interplay because it retained the rights to do so when it sold the franchise to Bethesda, and Bethesda because the company claims Interplay failed to live up to the contract and forfeited its claim. While the lawyers continue to plow through this legal morass, this statement by Bethesda shows that the studio has no intention of giving up the rights to a Fallout MMO without a fight. [Update: We've clarified Gamesindustry's sources.]

    Justin Olivetti
    01.21.2011
  • The MMO Report: Good to the last drop edition

    It's time once again for another freshly-brewed episode of the MMO report, where we can expect that the week's news will be roasted to a tasty, yet full-bodied finish. This week finds Casey Schreiner and the crew at G4TV touching on some of the most important -- and strangest -- news from the MMO world, as well as getting their caffeine on in Uncle Casey's Mailbag. First up, Casey reminds us why lawsuits are very silly things, and gives voice to the one thing we suspect many people fear about the legal bickering between Bethesda and Interplay over the Fallout MMO. Up next, the Blood Lord's rampage in Vindictus is on the radar (with a shout out to us here at Massively -- thanks!), proving you can't have slaughter without laughter. From there, it's on to Champions Online, and its move to free-to-play starting on January 25th, as well as news from APB's continuing free-to-play conversion. (We'd have something witty to say about those two, but we keep getting distracted by character creation. The next thing you know, hours have passed.) Finally, Casey rounds out this week's episode with a one-two punch of some truly weird news coupled with the usual dose of insanity in Uncle Casey's Mailbag, aided now with large amounts of caffeine. So grab your coffee cup, and join us behind the jump for all the best (and some of the worst) in this week's MMO Report. You can also catch it every Thursday on G4TV.

  • Interplay responds to Bethesda's Fallout claims, calls them "absurd"

    War... war never changes. Not even when it's over an IP. The Fallout MMO has been stuck in the middle of a legal battle for roughly half of forever, and it doesn't seem like the controversy is going to stop any time soon. Bethesda's most recent filing claimed that Interplay had only licensed the rights to use the Fallout name, rather than any of the other assets that would lead to developing an MMO. Interplay has responded to this claim by calling it outright absurd. According to Interplay, the license between the companies specifically required Interplay to develop a Fallout MMO, using the name and all related assets as part of the overall experience. Using only the name and nothing else related to the franchise would be strictly against the terms of the original agreement. Although it's not clear at the moment how long this particular skirmish will take, it's obvious that both companies are still dedicated to fighting the rights out to the bitter end.

    Eliot Lefebvre
    01.10.2011
  • Fallout over 'Bethesda v. Interplay' remains unsettled

    Unofficial Fallout community wiki the Vault has posted snippets and analysis of another batch of court documents, courtesy of site founder Paweł Dembowski (posting as Ausir), in the legal battle between Bethesda and Interplay over the latter's licensed, in-development Fallout Online MMO and rights to distribute pre-Fallout 3 titles from the franchise. If the absence of recent developments in the suit had you wondering if the two sides had settled cordially, forget about it. The excerpts are most certainly lacking in holiday spirit, as the fiery debate appears to wage on. According to the Vault, highlights from the new documents show Bethesda, which is the current Fallout IP owner, defending against Interplay's claims that it had denied the MMO developer rights to use "Fallout-related intellectual property assets." Bethesda maintains that it had licensed back to Interplay (the original IP owner) rights to the Fallout name only and not art assets, including the series' (literally) trademark Pip-Boy. In a separate document, Bethesda took to the offensive, demanding Interplay hand over the contents of its internal Fallout Online design wiki as court evidence. Interplay objected, calling the wiki a "trade secret document" and suggested Bethesda had repeatedly turned down offers to "inspect" the wiki outside of the courtroom. Interplay seems to have little choice but to fight on, even as it operated at a $205,000 loss in its June–September fiscal quarter. As Gamer/Law points out, the company is caught in a deadly gamble: Its future is dependant on completing Fallout Online for a planned 2012 release -- if the project doesn't get shut down by the courts first. On the bright side, Interplay won out in a separate lawsuit earlier this month against TopWare, concerning the latter's infringement upon Interplay's "Battle Chess" trademark. [Pictured: Fallout Online concept art]

  • The Perfect Ten: Most controversial MMO stories of 2010

    Well, this is it, folks. The end of the year. A time of reflection, of massive weight gain and of lists. Man, we like our lists, do we not? Fortunately, at Perfect Ten Industries, we've been excelling in lists for months now. Frankly, we're just getting warmed up! While 2010 may not have been much to write home about in terms of newly launched MMOs, there was more than enough controversy to keep the discussion brewing for months. MMOs are big business, and when every move you make is closely scrutinized by millions of gamers, there's no room to slip up unless you like forum hyenas pouncing all over you, snapping and snarling at your faulty flesh. So let's take a jaunt down our top 10 list of the most controversial stories of 2010 on Massively, keeping in mind that it was devilishly hard just to keep this list to 10 at all. What's a week without being riled up about pixels and polygons, after all?

    Justin Olivetti
    12.16.2010
  • New Fallout Online newsletter sighted in the wild

    Several of us here at Massively are avid fans of the Fallout franchise and have even been cheating on our MMOs with a bit of New Vegas action over the last few weeks. It should come as no surprise, then, that we keep a keen eye out for news of Interplay's upcoming Fallout Online MMO. The latest tidbit arrived in our inboxes today in the form of the third issue of The Armageddon Rag, a faux in-character newsletter that purports to inform the reader of various happenings from around the wasteland. Unlike previous issues, this one comes "electronically" in the form of a Pip Pad. The latest issue of Rag doesn't pay tribute to George R.R. Martin (as you might expect from the title) but instead features three news blurbs designed to give you a little post-apocalyptic flavor and perhaps drop a few hints to those in the know. It's also worth mentioning that you can sign up for the Fallout Online beta by registering for the newsletter on the official site. [Thanks Alex!]

    Jef Reahard
    11.20.2010
  • Interplay claims it wanted $50 million for Fallout rights, Bethesda refused

    The neverending tiff between Interplay and Bethesda over development of a Fallout-based MMO recently got a bit more backstory on the end of the former. Interplay president Eric Caen recently said in an interview with Edge that Bethesda was offered the rights to the Fallout MMO for $50 million, explaining that "the MMOG strength of this universe is huge." According to Caen, Bethesda passed on the license for a Fallout MMO, which Interplay then began developing with certain "conditions" established by Bethesda -- such as a required development start date of April 4, 2009. The rest, as they say is history -- Bethesda filed a termination letter for Interplay to stop working on the project last year, claiming that the developer had missed the aforementioned start date. Caen contends that claim, saying Bethesda was merely looking for a way to acquire the rights to a Fallout MMO without fronting the $50 million price tag, which is a large sum of cash. We've contacted Bethesda for a response to Caen's claims.

    Griffin McElroy
    10.23.2010
  • Interplay: Fallout Online in second half of 2012

    In an interview with Edge magazine (excerpted by Eurogamer), Interplay president Eric Caen reconfirmed the company's plans to launch a beta of the MMO Fallout Online in 2012. He also specified that the "second half of 2012" will see the release of the commercial game. Thanks to the ongoing legal troubles with Bethesda, responsible for Fallout 3 and New Vegas, Interplay is in the unique position of trying to promote its game without being able to show it -- because, according to Caen, "anything we show will help Bethesda in their fight." Of course, Interplay staffers are free to go to the store and pick up the current Fallout releases for themselves, which they are doing. "What I can say is that of course we're playing what Bethesda is doing," Caen said. "We appreciate some portions of it, and we're not necessarily fans of everything. I think they miss a lot of the humor, and the fans seem to agree with that." To that end, the Fallout MMO is intended to be "extremely funny."

    JC Fletcher
    10.22.2010
  • Interplay says Bethesda turned down chance to purchase Fallout MMO

    reddit_url = "http://massively.joystiq.com/2010/10/22/interplay-says-bethesda-turned-down-chance-to-purchase-fallout-m/"; reddit_target="gaming"; Tweet Interplay president Eric Caen claims that Interplay attempted to sell full Fallout rights to Bethesda, only to be turned down. The latest news in the ongoing legal battle says that former Interplay president Hervé Caen offered the full rights to Bethesda for $50 million. Bethesda rejected the offer on the grounds that the price was too high, negotiating a lower price for everything except the MMO rights. There were conditions for development of the MMO attached to the deal, which Bethesda claims that Interplay has not met. Eric Caen has his own thoughts on these claims: "I think Bethesda, off the back of Fallout 3's success, realised that Hervé was probably right about the value. They said: 'OK, how can we get that without paying?'"" Interplay is continuing work on Fallout Online with a projected release date of 2012, as the legal investigations continue. [via gamesindustry.biz]

    Rubi Bayer
    10.22.2010
  • Fallout Online hints at The Church of Harold

    The new Fallout MMORPG is such a closely guarded secret that we know next to nothing about the game itself. Interplay is wisely putting the uncertainty surrounding the title to effective marketing use, with the latest example being a cryptic "Church of Harold" advertisement that recently surfaced on the company's website. Anxious fans who signed up for the newsletter on the official Fallout site also received the head-scratching digital pamphlet in their inboxes over the weekend. For the uninitiated, Harold is the only character to appear in every Fallout game to date. Scuttlebutt has it that the "Church" may be a faction, a point of interest, or even an in-game religion. We'll keep our eyes peeled for more Fallout goodness -- and be sure to let us know if you run across any more end-of-the-world oddities. [Thanks Jonathan!]

    Jef Reahard
    09.20.2010
  • Fallout Online firing missives from the wasteland (via email)

    Nothing quite says "Our game still exists!" like Interplay's volley of email messages recently sent to folks who signed up for an account on Fallout Online's official website. According to a press release issued alongside the tease, it seems that this is just the first of many "tales from the wastelands" that early registrants will receive. Additionally, registrants will be "fast-tracked" for participation in the game's private (and eventually open) beta. Interplay's "coming soon" game page still has "Project V13" (now better known as Fallout Online) listed as a 2012 release, so, ya know, we probably won't be venturing into those wastes anytime soon. Then again, by 2012, we might be wandering in the wasteland for real.%Gallery-96978%

    Ben Gilbert
    07.06.2010
  • New Fallout Online artwork sighted

    It seems like the Fallout Online hype-machine is slowly grinding into gear, what with the recent FAQ update and now word of some cryptic new artwork being sent to mailing list subscribers late last week. Destructoid has the scoop on the email blast, which kicked off with a brief textual teaser before leading into the imagery. "There are many stories and many more tall tales about life in the wastelands, this is one of them," read the notice. In addition to artwork like the vista shown above, subscribers were sent images of a letter scrawled by a character named Les, who waxes on about the Menkey Butte Mine and a "Ragskin" named Fast Eddie. Yeah, we can't make sense of it either, but it's a great way for Interplay to pique our collective interest.

    Jef Reahard
    07.05.2010
  • IdeaSpark 'tuning' difficulty of MDK2 HD

    That fleshy slapping sound you just heard was the massive, simultaneous facepalm of cantankerous old gamers the world over. In an interview with Big Download, BioWare co-founder Trent Oster -- now head of IdeaSpark Labs, which is developing MDK 2 HD -- revealed that his company plans to do some "some tuning" to the notoriously difficult game. Oster noted that he actually "snapped the Dreamcast controller, popping the VMU across the room" while playing the original game, concluding that "some tuning will be in our to-do list." On behalf of the curmudgeonly gamers with fond memories of MDK 2, we can only hope that the newly adjusted difficulty will be optional. Read the full interview for more on MDK 2 HD and Beamdog, Oster's new digital distribution service.

  • Fallout Online offers up a large FAQ

    If tons of tasty information about the upcoming post-apocalyptic playground, Fallout Online, is something you're hungry for, then you're in luck! A fan has compiled Interplay forum responses into a rather lengthy FAQ that's full of all manner of information every vault dweller could possibly want. Well, OK -- not everything. There's still no release date, nor are there tons of beta keys available for the grabbing. However, it's still a nice bundle of information to look over. Among the morsels on the Fallout Online FAQ are notes on PvP (yes, it will be there), death penalties (definitely worth reading for yourself), and more. It looks like the hotly debated "Project V13" has been moving along more solidly than many might have realized. Head on over to the Interplay forums to read all about it! [Thanks, Nickelpat!] [Edited to correct posting source]

  • MDK 2 dropping into WiiWare, 'HD' version targeting PC

    Interplay is continuing its bizarre WiiWare resurrection of classic franchises with BioWare's beloved MDK2. The action-shooter-puzzle-adventure game, a sequel to an equally well-remembered game by Shiny, is being planned for release on WiiWare sometime this winter. Following that, a new version of the game, called MDK2 HD, will be released on PC via the Beamdog distribution service -- which happens to be have been founded by Trent Oster, formerly of BioWare. If you don't want to wait for whatever remastering will be done, you can get the original MDK2 (and its predecessor) at Steam or GoG. [Via GoNintendo]

    JC Fletcher
    06.25.2010
  • Fallout Online named, teaser site launches

    Interplay has launched a teaser site for Fallout Online, presumably the proper title for Project V13 from Chris Taylor, designer of the original Fallout (with help from Masthead Studios). This comes in the wake of drawn-out legal action between Interplay and Bethesda over the rights to the Fallout IP, and news in January that a beta for the V13 title would be coming in 2012. The site offers a sign-up form for the Fallout Online mailing list and an option to be informed when registration for the open beta begins. We're contacting Interplay for more on the now-named game and hope to hear back before we all need to start carrying Rad Away. [Thanks, King of Creation]

    Randy Nelson
    06.16.2010
  • Please stand by: Fallout Online gets its own website

    The Interplay/Bethesda Fallout legal battle is one mired in as much speculation as it is in fact, although we do know that Interplay has been attempting to get a Fallout MMO project off the ground for some time now. Code-named V13, Fallout Online is currently Interplay's baby, although we haven't seen a clear go-ahead due to the legal struggle over the rights. It was a bit of a surprise, then, to see a teaser website for Fallout Online launch with little fanfare. Currently, there isn't much there, just a brief glimpse at a workshop desk with various Fallout references to the Master, Brahmin, and Nuka-Cola before a form obscures the screen. You then can sign up for their mailing list, as well as a beta opt-in. Following that, you are unceremoniously sent to the Interplay forums. It looks legit, too: Interplay is promoting Fallout Online from their main website, and the new teaser site is indeed registered to Interplay Entertainment Corp. Seeing as how Fallout fans are incredibly passionate about this franchise, even a hint that this MMO is progressing toward launch should come as a jolt of radioactive bliss. Check out the website and let us know what you think! [Thanks Eric "Nickelpat" Minaker!]

    Justin Olivetti
    06.15.2010