isk

Latest

  • Massively looks at Capsuleer 2.0, an iPhone app for EVE Online part 2

    by 
    James Egan
    James Egan
    04.09.2009

    I was dreading having to manually enter that long API string linked to my EVE account, but Capsuleer's system made it quite easy. Can you tell me about the Import Control System?Roc: The Import Control System was Sam's brainchild. Nobody wants to manually enter that string, myself included, but I also don't like applications "scraping" my game login data from the EVE Online website. The entire point of an API is to be able to access it without using your game login credentials. Since the iPhone doesn't do copy/paste (prior to OS 3.0), Sam came up with this method for effortlessly and securely importing your data to your device.Sam: As Roc said, the API is all about security. CCP introduced it so that 3rd party applications didn't need your username and password anymore. It's a secure and simple way to provide access to a limited subset of data without exposing the credentials needed to log into your account. My initial prototype had you typing in the big long API key, and man I don't think I got it right more than twice in a row. I knew that we needed a better alternative. That's when I came up with the Import Control System. We have been foiled a bit by a few email clients that don't like the evechar:// url syntax that we use (they try to validate it and can't because they don't recognize the prefix), but with 2.0 we have an alternative http:// based url that can be used as well, so that should hopefully clear up the issues that people ran into.

  • Massively looks at Capsuleer 2.0, an iPhone app for EVE Online

    by 
    James Egan
    James Egan
    04.09.2009

    The newest generation of smartphones has begun to deliver on the ideal of having continual access to your data on the go with persistent web connections. As such, the iPhone is becoming ubiquitous, helped no doubt by its ease of use and the ever-growing number of apps available to users. In the relatively short time the iPhone has existed, it's already begun to have an impact on the gaming world. Given how stat-centric massively multiplayer online titles are, it was inevitable that there would be some steps made towards a marriage between the iPhone and our games; some developers are creating iPhone apps that extend certain aspects of MMOs beyond the game client.This can be especially useful with a game like EVE Online, where players typically have a number of things going on, even while they're not logged in to play. While the EVE iPhone apps don't act as game clients, players can, for instance, check in on the skill progression of their characters, check their wallet balances as market transactions and contract sales take place while away from the client, and in general keep tabs on their virtual involvements in New Eden. Capsuleer 2.0 is one such iPhone and iPod touch app for EVE Online that aims to be a portal into New Eden for whenever players are away from their computers and on the go; in some respects, it's a persistent real-world analog to EVE's in-game Neocom used to keep tabs on your characters. Capsuleer 2.0 was approved by Apple just this week, so Massively caught up with its two creators to find out more about what they've been up to. Marcus Dickinson is known in EVE as Roc Wieler and is likely a familiar name to many players from his Roc's Ramblings blog. The other half of the Capsuleer duo is Chris Whiteford (PyjamaSam in EVE Online), and they were both kind enough to take some time out to speak with us about their work on Capsuleer as well as their plans for its future. Read on for Massively's Capsuleer interview and our impressions of the app in a brief visual tour.%Gallery-49697%

  • E-ON offers 100 million ISK reward for your best EVE Online screenshots

    by 
    James Egan
    James Egan
    03.14.2009

    E-ON, the official magazine of EVE Online, is running a contest where your best screenshots could net you 100 million ISK for each shot they publish in the April issue. E-ON editor Zapatero, who we interviewed in November, said what he's looking for on the E-ON blog, 'Postings from the Edge': "What we're after are your screenshots. They can be of ships mining, travelling or fighting. They can be pilots tending to starbases, searching for wormholes or epic battles against Sleeper ships. In fact they can be of anything from inside New Eden, they just have to be good-looking images. The very best that we receive will be published in the edition of EON that's out next month."

  • EVE Online developer explains how to build Tech III strategic cruisers

    by 
    James Egan
    James Egan
    02.16.2009

    For many players of massively multiplayer online titles, the crafting side of these games is especially appealing. Quite a number of EVE Online's players are drawn to the crafting side of this particular sci-fi MMO, and those in large corporations and alliances have learned how their collective efforts can allow them to produce vast quantities of items and reap equally vast sums of ISK.EVE's crafting system is also very much the backbone of the game. Almost every ship and module used by players in the game was created by another player. Those who are into the combat aspects of the game are reliant upon the producers to supply their tools of destruction, and that destruction in turn creates demand (and fuels profits) for EVE's industrialists. It's an interesting bit of symbiosis (despite that animosity towards those on the other side of the fence) that keeps New Eden thriving.

  • CCP Games releases findings on EVE starbase exploit investigation

    by 
    James Egan
    James Egan
    02.10.2009

    The EVE Online starbase exploit revealed in December has had a far-reaching impact on the game. Certain player-owned starbases in EVE were producing valuable, high-end materials that they shouldn't have been. Once a group of players picked up on this, they exploited the game on a massive scale, resulting in trillions of ISK (Interstellar Kredits, the game's virtual currency) that never should have existed being injected into the game. To date, this is the largest economic manipulation (via an exploit) ever revealed in EVE Online. The starbase exploit was the first of several player-triggered drama bombs that hit the game in recent weeks, and resulted in a substantial amount of (in-game) market turmoil and player outcry over the issue. The game's subscribers wanted openness on the matter from EVE's developer, CCP Games, and they've certainly got that as of today. CCP Games posted the results of the exploit investigation, and the caveat "be careful what you wish for" may apply here, given the depth and complexity of the findings conveyed to the playerbase in today's dev blog, "War Makes Thieves and Peace Hangs Them."

  • Pirate underdogs victorious in first round of EVE Alliance PvP Tournament

    by 
    James Egan
    James Egan
    01.27.2009

    You killed KIA. You bastards! The EVE Online Alliance PvP Tournament returned this past weekend, guns blazing. The first qualifying round is now finished, huge bets in ISK were won and lost, and the competitors are preparing themselves for next weekend's face-offs. There were some good fights, and some surprises as well. When the relatively new pirate alliance "The Bastards" went toe to toe against KIA Alliance -- a formidable mercenary alliance in EVE Online comprised of seasoned combat pilots, many players assumed KIA would win. Those assumptions were wrong -- The Bastards scored a decisive victory against their opponents, no doubt to the chagrin of many players who bet against the pirates. One combatant from The Bastards, a career pirate (in EVE) named "Flashfresh", wrote about the experience of preparing to face some heavy competition from KIA Alliance and how their time spent in training paid off. Flashfresh wrote: "This afternoon, the team was announced, moved to a staging area and the Ventrilo server became a cacophony of mad noise. The rest (including me) cheered ourselves hoarse. There was no worry or fear amongst the Bastards team; no talk about the opposition only on how we were going to do. The entire corp had volunteered time and resources to train and train and train. We were ready."

  • Over 80 billion ISK embezzled from player-run bank in EVE Online

    by 
    James Egan
    James Egan
    01.21.2009

    The player-driven economy of EVE Online is a major draw for gamers interested in virtual finance, although for very different reasons; some players enjoy managing vast funds in the game, others are primarily in it for a shot at a major heist. Sometimes, even those who start out with the best intentions succumb to temptation. Regardless of the motivations one has to build up (or tear down) something in the game, left up to their own devices, some EVE players aren't simply content with the existing game mechanics when it comes to financial instruments. As such, they've established their own banks, IPOs, and other types of investments. The more reputable banks and funds have built-in safeguards that limit any one employee's access to the deposited ISK, as -- let's face it -- this is EVE and such contingencies are necessary. More than a few players eye that cache of billions of raw ISK, Blueprint Originals, and other assets, and simply want to pull a runner. This has been the case just this week, with the player-run Dynasty Banking, which was apparently taken for billions of ISK by Xabier, the former Dynasty Investments Manager who had access to funds invested by EVE's playerbase.

  • EVE Online's player-run sites need your help

    by 
    James Egan
    James Egan
    01.04.2009

    The sci-fi game EVE Online is a title that many players clearly feel passionate about. So much so that 2008 saw a record number of player blogs focused on the game. But beyond the blogging community, there are three standout websites that feature the writing of EVE's players, and pay their writers for those contributions with EVE's virtual currency, Inter Stellar Kredits (ISK): EVE Tribune offers no-holds barred commentary on the game and the player culture surrounding it, with notable coverage of EVE's politics and alliance struggles. EVE Tribune is also the home of Silicon Buddha's Fly Reckless podcast. EVE-Mag is a relative newcomer to covering EVE Online but in that time has distinguished itself as a diverse site that covers the entire scope of the game experience, and doesn't flinch away from controversy. EVE Network News is another notable site covering the game, with well-rounded coverage of the various facets of EVE. ENN is also the home of the Titan Weekly podcast. While each site has their own approach to covering the game and largely appeals to the same slice of MMO gamers, the dynamic between the three has been decidedly friendly. EVE Tribune is really the pioneer in coverage of the game beyond the official EVE Online site, but EVE-Mag and ENN threw their hats into the ring in 2008 and have drawn in a significant number of readers in the short time they've been running. But if these sites are to continue through 2009, they'll need a little help from their readers -- EVE's players.

  • The Daily Grind: How much have you spent on your MMO habit?

    by 
    Elizabeth Harper
    Elizabeth Harper
    12.31.2008

    Once upon a time, I sat down with a calculator and counted the months I'd spent playing World of Warcraft, multiplied by $15, added in costs for game boxes and character transfers... and came to a sum, in the end, that shocked me. (Though, considering the hours of enjoyment I've gotten from the game thus far, perhaps it shouldn't.) And that number was without spending a dime on buying characters, gear, gold, or paying for leveling. Putting the ethics of RMT aside for the moment, I must say I'm glad of it, as it means I've never had the opportunity to loose even more cash to an MMO, as in yesterday's story of an EVE player who lost $19,000 buying ISK. (Yes, you read that number correctly. It's a one and a nine followed by three zeros. Count 'em: three!) While that certainly makes my financial losses seem practically frugal by comparison, The Daily Grind is all about getting your opinions. So today, I ask: how much have you spent feeding your MMO habit?

  • EVE Online player loses USD 19,000 in shady virtual currency deal

    by 
    James Egan
    James Egan
    12.30.2008

    The sci-fi game EVE Online is set apart from many other massively multiplayer online games by its economy. While there are currently problems with the game's market due to a serious exploit, the economy isn't getting reset anytime soon. The currency of EVE's virtual economy is the Inter Stellar Kredit (ISK). As in the real world, money can be power in EVE's 'New Eden' galaxy. Most online games built around a virtual economy will ultimately need to deal with the real money trading (RMT) issue -- either make it a bannable offense or support and regulate it in some way. CCP Games figured if RMT is happening whether they want it to or not, they may as well have some way to regulate it. EVE Online has a few legitimate ways to bring real world money into the game. Game Time Cards (EVE Time Codes) can be converted to ISK without risk of getting your teeth banhammered in by CCP Games. They offer a secure way to sell game time to players where neither party can be scammed, and more recently a way to turn game time into an item (PLEX) that can be sold on the open market in-game. When a player buys that item, he or she extends their account subscription. The upside for some players is that they can actually pay their subscription fees in the ISK they've earned in-game, for others it enables them to buy a faction battleship or a number of other virtual items.But... some people just go too far with all this, and buy ISK in huge amounts. Even worse is doing so outside of the EULA-safe methods. This was the case with an EVE player in Denmark, who paid 100,000 Danish Krones (the rough equivalent of 13,500 Euros or USD 19,000) for currency from a shady ISK seller outside of the secure system, and was ultimately left with empty pockets, even after the case ended up in court.

  • Phishing attempt targets EVE Online subscribers

    by 
    James Egan
    James Egan
    12.22.2008

    They're baaack. The phishing emails targeting EVE Online players, that is. While you're sound asleep dreaming of your next Machariel, or thrashing about in a nightmare about that last pod killing, there are legions of very bad men seeking to crack open your EVE Online account and liquidate your assets. Of course, they need your help to do so. The phishing attempt has evolved to its next genius incarnation... no wait... it's exactly the same as last month. They haven't innovated at all! They're just plowing ahead with it, regardless. They pretend to be CCP Games and email you, stating that they're EVE Customer Support. Of course, they're emailing you to let you know about their latest database issue, and that they'd like you to log in and verify that everything's OK. They're even kind enough to provide you with a convenient link that brings you to "your account", where the phishers log your username and password, and proceed to rip you off as thoroughly as possible.

  • A look at hiring mercenaries in EVE Online

    by 
    James Egan
    James Egan
    12.15.2008

    The galactic setting of EVE Online is always buzzing with conflict, somewhere. The game is very PvP-centric, although not all players have an interest in the violent side of EVE. That's all fine and good, even those who concentrate on industry (EVE's take on the crafting system) have a powerful weapon at their disposal to fend off, or spark, hostilities from other players -- their in-game currrency. The power of the Inter Stellar Kredit (ISK) makes many things possible in EVE, and there are a number of mercenary corporations active in the game that are willing to kill or die for you, for the right price. While many players are aware that mercs can be contracted for industrial warfare, to force retractions of war declarations from aggressors, to secure territory, and complete a wide range of objectives for their clients, the protocols involved with making this happen are less transparent. That's where the Guide to Hiring Mercenaries comes in, written by Alekseyev Karrde, founder and CEO of the mercenary corp Noir.

  • Rumored four-year, multi-trillion ISK exploit in EVE Online

    by 
    James Egan
    James Egan
    12.11.2008

    An exploit in EVE Online has come to light that may have some major repercussions for the game. Massively does not have solid confirmation on the details (and allegations as the case may be), as this has just come to light. The exploit was publicized on a third party EVE forum called Scrapheap Challenge, on Wednesday, December 10th. If this isn't a hoax or an exaggerated account of events, how serious an exploit might this be? Very serious, if the details listed prove to be accurate... The exploit was really a bug related to a network of player owned stations (POS) paired with a moon mining operation, which yielded far too much valuable material far too quickly. Four years and an estimated 2.5 to 3 trillion ISK later, the exploit was found and patched, and the offender(s) banned. Given the claimed amount of ISK involved, it's serious enough to potentially have an impact on the game's economy. The individual who posted the details of this exploit remains anonymous, and has only identified him or herself as "anotherone", but tells a story of how the exploit came to be: "I would like to tell you a short EVE story. Today all of my EVE Online accounts were banned. I was sure this day would come. What surprises me is that it took CCP this long to catch up with me. Even though they knew about it." It's that last sentence that is sparking so much response from the playerbase -- anotherone asserts that this issue was actually petitioned to CCP Games back in 2004, and subsequently ignored.Read on for more details on this economic drama.

  • EVE Radio ushers in 2009 with holiday contest

    by 
    James Egan
    James Egan
    12.09.2008

    One of the more unique aspects of the EVE Online experience since its beta days is the player-run EVE Radio, an internet radio station which broadcasts 24/7. Over the past few years EVE Radio has catered to a dedicated fan base numbering in the thousands, streaming to between 150 and 500 simultaneous users at any given time. Although they've been steadily growing, there are still a number of EVE Online players who aren't aware of EVE Radio. To that end, the people over at EVE Radio are working to increase their visibility in preparation for a busy 2009. They're making a big push to reach out to new listeners through a contest running from December 15-21, announced on the EVE Online forums. What are they giving away? For starters -- 20 x 500 million ISK instant prizes, 10 x 60-day EVE Time Codes, and 1 Complete Faction Battleship Model set (that's a $500 value!).

  • A look at virtual banking in EVE Online

    by 
    James Egan
    James Egan
    11.26.2008

    EVE Online is set apart from most MMOs out there in that players find ways to establish and run large financial ventures within the game. What's interesting is that although such initiatives aren't developer-supported, players still put together banks, IPOs, and other types of investments peripherally to EVE and its game mechanics. The sandbox nature of the game paired with EVE's API allow for ventures of this sort. Dynasty Banking is one choice that players have that's been turning heads of late, but EBANK is the focus of a recent EVE-Tribune piece. EBANK has accrued over one trillion ISK and over 2750 customers, making it -- according to their 2007-2008 annual report -- "the largest financial entity ever seen in EVE." EVE Tribune had a chance to interview EBANK's LaVista Vista (real name: Charlie Eriksen), who is also a newly re-elected delegate of EVE's player representative body, the Council of Stellar Management. The EVE Tribune piece written by FinnAgain kicks off with one hell of a caveat in the form of a direct quote from one of their staff writers, but it's a good way to begin, particularly given the problems that have been seen in the past with banks in EVE Online. The interview focuses on the policies and safeguards in place to keep any individual working at EBANK from absconding with vast amounts of player-invested ISK, but LaVista Vista also discusses how EBANK puts all that isk to use, and their future plans to establish a stock exchange. If you're interested in the economic side of an MMO, the EBANK interview at EVE Tribune is a good look at what players can accomplish on their own within a virtual economy.

  • EVE Evolved: Where's the grind?

    by 
    Brendan Drain
    Brendan Drain
    11.23.2008

    Everyone who plays MMOs will be familiar with the concept of "grind", possibly one of the most debated topics in the MMO industry. Grind is essentially where users are forced to repeat something over and over again to get what they want. An example would be killing a certain type of monster repeatedly to get a certain piece of rare loot they can drop. Some people, such as World of Warcraft's Jeff Kaplan, suggest that grind and progression are essentially the same thing. Jeff asserts that we call progression a "grind" when it's not a fun experience and that grinding can be properly tuned. Whether you love it or hate it, repetitive elements exist in all MMOs and are necessary to maintaining long-term playability.No grind in EVE Online?:EVE Online is a game that's often lauded by players as having eliminated the grind present in other MMOs. However, it's clear that EVE still has a large amount of repetitive gameplay that can be considered grind. While nothing is forcing you to run missions over and over again or mine for hours on end, those areas of gameplay where heavy grind exists are very heavily used. When given a universe in which they don't have to grind, why then do so many players actively seek out something repetitive to grind on?Join me as I take a look at the industry obsession with grind and identify where the grind is (and isn't) in EVE Online.

  • Outlaws of EVE Online: Miz Cenuij

    by 
    James Egan
    James Egan
    11.12.2008

    There are many criminals in EVE Online, but some push their chosen profession to a whole different level, sometimes even at the expense of their fellow outlaws. Being an outlaw in EVE Online's setting of New Eden isn't just about prowess in combat. For some, the pull of New Eden's underworld is all about the social fabric of the game... and how to exploit it. Deception is their greatest weapon, and paired with the endless opportunities for social engineering in EVE, that weapon can be put to devastating use. Among all of the conmen and scam artists in New Eden, there's one name that conjures up more rage and misery than most others: Miz Cenuij. From the earliest days of New Eden, Miz was on the path to becoming a major antagonist in EVE. While some players love him, most just love to hate him, and he wouldn't have it any other way. Over time, Miz has become one of New Eden's most notorious thieves and hell raisers, an evil celebrity of sorts. His manipulations have triggered alliance wars, brought him numerous threats from other pilots, thousands of confirmed kills, and raked in a fantastic amount of wealth in the process. His preferred modus operandi in EVE is the long con, but since he learned to convert his wealth into influence over others, he's found that corruption and practiced deception make a formidable combination. As if a counter to restlessness, his apparent goal of keeping New Eden set in motion, if not set ablaze, has ensured that Miz Cenuij lives on a steady diet of tears and rage.Massively caught up with Miz Cenuij, who told us what motivates him to engage in activities that oppose the interests of so many other citizens of New Eden, and why he enjoys igniting controversy in EVE.

  • Fanfest details emerge on EVE's Walking in Stations expansion

    by 
    James Egan
    James Egan
    11.07.2008

    In further news coming from EVE Fanfest 2008, CCP Games has given a press-only presentation detailing the upcoming Walking in Stations expansion for EVE Online. While this is an aspect of the game that's so far been a divisive issue among EVE players, the expansion will allow players to step out of their ships and interact as highly detailed avatars in ship station interiors and captain's quarters aboard their own ships (presumably while docked in a station hangar). Walking in Stations is a project that's drawn on the talents of "special effects artists from the world of television and movies into the video game medium, a number of whom have been brought on to the team at CCP," writes Jon Wood of MMORPG.com, reporting from Reykjavik.

  • Establishing trust in EVE's player-run financial institutions

    by 
    James Egan
    James Egan
    11.07.2008

    The player-driven economy of EVE Online is very much a playground for those interested in being financiers, traders, or whatever variant of corporate tycoon their greedy little hearts desire in the virtual space. EVE is a far cry from most MMOs in that its market isn't manned by NPC vendors, it's almost entirely player driven and remains dynamic due to the fact that EVE is a single-world game, where all player interactions can conceivably affect the game's economy. For some players, EVE's economics is where they immerse themselves. Indeed, in some cases it's even where they PvP with their rivals in price wars and market manipulations. To them, the market is where they live and breathe, just as much as lowsec is the ideal environment for many pirates, and lawless 0.0 space is where players interested in large-scale alliance warfare feel at home. While EVE doesn't officially support a stock market or banking institutions, the sandbox approach CCP Games took to the game has allowed players to establish their own financial ventures in-game. However, without safeguards put in place by CCP Games, and with New Eden being a place where players can act as they wish, there's always the risk of embezzlement in any large-scale, player-driven financial institution. While it doesn't happen as often as most assume, there have been incidents like the EVE Intergalactic Bank (EIB) scam that have eroded investor confidence in such ventures. Fortunately, not all players are daunted by this, both in terms of those with a vision to establish a financial venture and the investors they rely upon. One such visionary in New Eden is "Ricdic", Founder and Managing Director of EBANK.

  • A 200 billion isk theft in EVE Online

    by 
    James Egan
    James Egan
    10.21.2008

    Corp theft is a daily occurrence in EVE Online. Unlike most MMOs, stealing from other players or organizations in EVE is permissible, assuming that normal in-game methods were employed to pull it off. Simply stated, corp theft in EVE involves becoming a member of the corp and then stealing from the target corporation's hangar(s). Once a thief has access to assets, they can literally clean the corporation out to whatever extent they are able to, depending on their level of granted access. Sometimes corp theft is premeditated, other times it's a crime of opportunity. There are players who approach these heists as a profession, others may do so out of revenge. Regardless of the reasons behind theft in EVE, it's a part of the game and does help establish New Eden's setting as being a harsh, corporation-dominated galaxy where deception is a style of play. Most corp thefts that this writer is aware of inflict minor damage, often a few billion isk in losses. Generally this isn't enough to cause serious harm to any solid corporation's future, and the only real impact on the corp is emo rage and a few pages of forum drama, and the offender's name being added to Fitz VonHeise's list "The Thieves of EVE" which should be required reading for corp CEOs and Directors who are involved in recruiting players.