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  • New membership currency introduced to RuneScape to help fight gold farming

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.26.2013

    You don't need to pay money to enjoy RuneScape on a monthly basis, but you certainly get a bit more out of the game with a subscription. But would you prefer to use some of your vast in-game fortune to pay for that membership? You can do that now thanks to the introduction of Bonds, a new item that can be purchased for $5 a pop and then traded or sold in the game itself. When used, Bonds can be redeemed for 14 days of play time, eight Squeal of Fortune spins, or 160 RuneCoins. You can also redeem them for RuneFest tickets (although it takes more than one Bond for that). In a video from Jagex CEO Mark Gerhard, the genesis of Bonds is explained -- this is the latest step in the game's long-standing battle with gold farming accounts, offering players more control over membership costs while cutting out the need to pay money to third parties. So spend cash on improving your in-game fortune or spend your in-game fortune to save some cash, it's up to you. [Source: Jagex press release]

  • Jagex introduces RuneScape bonds, new business model

    by 
    Jef Reahard
    Jef Reahard
    09.25.2013

    Jagex CEO Mark Gerhard has posted a new video to the RuneScape website detailing the fantasy MMO's new business model. The clip, which runs a bit over three minutes in length, focuses on Jagex's efforts to eradicate goldfarmers from the long-running browser-based title. Gerhard mentions that the firm has removed over 3,700,000,000,000 GP from goldfarmer accounts and banned more than 1.1 million bot accounts this year alone. Despite those "signifcant blows, gold farming continues to survive," Gerhard explains. He also says that 40 to 50 percent of the game's active playerbase buys gold "on any given month!" The solution to what is clearly a thorn in Jagex's side is something called RuneScape bonds. Bonds are a tradeable membership item that can freely gifted or traded for any other tradeable in-game item. As a result, players will be able to pay for their game memberships via in-game wealth and gold farmers will theoretically have no customers. The bonds update will also include a gold-sink designed to help the economy recover from extreme inflation. Full details are available via the video after the cut and the links below. [Thanks Caio!]

  • The Daily Grind: What older game deserves a graphical update?

    by 
    Justin Olivetti
    Justin Olivetti
    09.18.2013

    It doesn't happen often, but when classic MMOs are treated to a graphical overhaul, it feels like a cause for celebration. A couple of weeks ago we heard that Anarchy Online's long-in-development new graphics engine had started beta testing, and not so long ago RuneScape jazzed up its looks with a new iteration. It remains to be seen whether a spiffy visual overhaul will extend the life of the game and/or draw more players into the game, but it's exciting no matter what. Fans of older MMOs always seem to be clamoring for improved graphics, so let's make that the topic for today's discussion. What older game deserves a graphical update? Would you go back and play it if it got one? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The first month of RuneScape 3 by the numbers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.06.2013

    It's been a bit more than a month since RuneScape updated to RuneScape 3 -- an overhaul of the graphics and mechanics that still retains the core of the same game. But how well has it done in that month? The team at Jagex has crunched some numbers and they look pretty favorable. Over the past 30 days, 100,000 players have reactivated old accounts, and 300,000 players have started completely new accounts to play the game. About 600,000 hours of play have been logged per day on all new, existing, and reactivated accounts, which is pretty staggering. Since the game's launch event players have killed 60 million enemy soldiers and collected 1 billion Divine Tears (remnants of a now-dead god whose death kicked off the current state of the game). While one month is too early to call success or failure, it's a sign that even the older games on the market can still have quite a lot of life in them. Jagex also posted a video about the new Nightmare Zone, which is content now available for Old-School RuneScape but won't be coming to RuneScape 3 proper. We've embedded that behind the break. [Source: Jagex press release]

  • Divination is RuneScape's 26th skill

    by 
    Jef Reahard
    Jef Reahard
    08.20.2013

    RuneScape is all about the changes lately, what with an upgrade to RuneScape 3, a graphical makeover, and plenty of new bells and whistles. Jagex has even added a new skill to the long-running fantasy MMO. Divination is now officially a thing, and it allows players to make signs and portents, transmute resources, and conjur "bountiful divine locations" ripe for harvesting. A new blog post on the RuneScape website has all the details, including where to get started, how to train, and a list of benefits. [Thanks Derrick!]

  • The Perfect Ten: Literal kill 10 rats quests

    by 
    Justin Olivetti
    Justin Olivetti
    08.15.2013

    Webster's Dictionary describes "kill 10 rats" as "something nerds do, now shut up and read a few intelligent words." I think the editors are getting a little lazy there at Webster's, but that's nothing compared to the OED crowd that routinely slips in paragraphs of cut-and-pasted Hunger Games fan fiction just to pad the volumes. Anyway, we all know that "kill 10 rats" is a derogatory term for those quests that make you slaughter a certain number of things to make life happier for the quest giver. Why that quest giver has a very specific number in mind has always fascinated me, but never mind. It stems from a long-standing RPG tradition by which lowbie characters typically start their career by doing a little rodent culling in the basement of a tavern. That's how all great people got their start, Abraham Lincoln included. With "kill 10 rats" already being a trope, developers have this habit of trying to be coy and meta by actually putting quests in their MMOs where you, yup, kill 10 rats. I get the feeling that they think they're doing something clever and cheeky, even though practically all of their competitors have done the same. So here we go: ten literal "kill 10 rats" quests that you can find in your games today.

  • First Impressions of RuneScape 3 from a returning player

    by 
    Brendan Drain
    Brendan Drain
    08.14.2013

    Over a decade ago, two brothers working out of their parents' house in Nottingham set themselves the impossible task of building their own graphical multi-user dungeon, a genre that later evolved into the MMOs we know today. RuneScape launched to the public in 2001 as a low-res browser game with only a few hundred players and 2-D sprites for monsters, but several years later it boasted over a million paying monthly subscribers. The 2007 Sunday Times Rich List even estimated the Gower brothers' business empire to be worth over £113,000,000, due almost entirely to RuneScape. The secret behind RuneScape's success is that it's been continually updated throughout its lifetime, not just with regular infusions of new content but also with several major graphical and gameplay overhauls. The game was recently reincarnated as RuneScape 3, which is as far as it gets from the primitive game many of us grew up with. It now boasts a visually improved HTML 5 client with graphics acceleration, orchestral music, some voice-acted quests with cutscenes, and a fully customisable UI. This combines with last year's Evolution of Combat update and over a decade of new quests and zones to produce an MMO with more depth and character than many other AAA titles. In this hands-on opinion piece, I put RuneScape's three major versions side by side and look at how far RuneScape 3 has come since those early days of punching 2-D goblins and mining for fish.

  • RuneScape 3 heralds The Death of Chivalry quest

    by 
    MJ Guthrie
    MJ Guthrie
    08.12.2013

    Already three weeks old, the latest and greatest upgraded iteration of RuneScape is ready to take its first quest steps; today, RuneScape 3 launches its first quest in the New 6th Age. The Death of Chivalry stars Sir Owen, a hero who will join players on a mission to recover a powerful artifact for the mighty god Saradomin from the bowels of the notorious Black Knight Castle. Players of all levels can participate in this quest; the difficulty level scales to match the player's level. Rewards for completion include a full cosmetic armor override set, plenty of Prayer and Combat XP, and much more. [Source: Jagex press release]

  • Jukebox Heroes: RuneScape 3's new sound

    by 
    Justin Olivetti
    Justin Olivetti
    08.06.2013

    Amid all of the hoopla surrounding the third major iteration of RuneScape was a notice that many readers may have skipped right over: Jagex authorized the audio team to go ahead and build a new sound engine for RuneScape 3 and record high-fidelity music with a full orchestra. As a result, RuneScape now has over eight hours of ear-blowing awesomeness thanks to composer James Hannigan and the Slovak Symphony Orchestra. I'll be giving RuneScape the traditional Jukebox Heroes treatment in an upcoming column, but today we're going to talk with Jagex Audio Lead Stephen Lord about the enormous effort it took to overhaul the music for RuneScape 3. We've got the inside perspective on making RuneScape's new sound as well as several pieces from the new soundtrack, all after the break!

  • Free for All: RuneScape 3's UI changes would be welcome in any MMO

    by 
    Beau Hindman
    Beau Hindman
    07.31.2013

    Jagex just keeps surprising me with its flagship title, RuneScape. Almost every time I sit down to get some time in the world of Gielinor, I find something new. This time around, I want to talk about how the newest version of the game brings not only a fantastic world event and tweaks to all sorts of systems but offers options to the UI that are surprising and wonderfully innovative. The first thing I thought when I played around with the new UI options was, "Wow, why isn't this happening in more MMOs?" Another thought occurred to me as I slid, snapped and joined parts of my UI: This feels suspiciously like a tablet-friendly change. Jagex has mentioned the possibility of a tablet version of RuneScape, thanks to the new HTML5 client (which is still in beta), so could this new UI be the first of many steps to playing on our portable computers? I'll wait and see what happens with that, but in the meanwhile I wanted to show you the most impressive parts of the UI redesign.

  • RuneFest rents out London's Tobacco Dock

    by 
    Justin Olivetti
    Justin Olivetti
    07.25.2013

    Get ready to party with the best of RuneScape's fans at RuneFest this fall! Jagex has announced that the fan convention will take place on November 2nd at the Tobacco Dock in London with a RuneScape gods theme. The team chose the Tobacco Dock for its unique look and central location. RuneFest is a one-day convention where fans will get to meet each other and the developers. Jagex has yet to announce the ticket price and schedule, although the studio said it is planning "some extra-special surprises" for the event. The official RuneFest page is back up and running.

  • RuneScape 3 goes live

    by 
    Justin Olivetti
    Justin Olivetti
    07.22.2013

    This ain't your slightly-older-brother's RuneScape, folks; RuneScape 3 is hip, happening, and live right now. The latest iteration of Jagex's browser behemoth is now available to play, and it looks better than ever. RuneScape 3 isn't just about a graphical overhaul, although it would be sad to dismiss its visual improvements. The new version includes a customizable interface, six hours of new music, and lots of technical improvements. Jagex is kicking off RuneScape 3 with the Battle of Lumbridge and the Sixth Age, so get in and start kicking butt from minute one! This event will take place over the span of two months, during which players can ally with a faction and collect divine tears to contribute to their side's ranking. The studio recommends that players experience it with the Java client and not the still-in-testing HTML5 version. The team's also posted a comprehensive FAQ if you have any specific questions about the changes.

  • MMObility: RuneScape, HTML5, and plenty of bacon

    by 
    Beau Hindman
    Beau Hindman
    07.19.2013

    RuneScape, as always, is moving forward with killer new content and additions to the game. I was so excited this week to get a chance to play through the Bringing Home the Bacon questline and scout out the open beta of the HTML5 version. I was initially eager to see just how much better the HTML5 version looked and played, but I didn't want to dive in until any issues had been worked out. Boy, does it impress. Sure, it might not seem like much to someone who is used to the graphics from games like Guild Wars 2, but this browser game that is over a decade old looks great not only for a browser game but for any type of game. It's still a bit of an acquired taste, but once you try it, you'll be smitten. I also had fun playing through the bacon-flavored quest line that is featured this month. I'll tell you about both... how's that?

  • Runescape 3 enters the Sixth Age on July 22

    by 
    Jessica Conditt
    Jessica Conditt
    07.03.2013

    Runescape 3 launches on July 22 as a browser-based title running on HTML 5, a feature that removes the need for Java or other plug-ins. Runescape 3 continues the free-to-play, MMO series, and will feature "improved graphics, longer draw distances, an upgraded camera system and superior audio," developer Jagex says. Runescape 3 will also post seasonal high scores that allow players to compete on weekly and monthly leaderboards. Runescape 3 throws players into Gielinor's Sixth Age, where they will be able to directly influence the world's scenery, inhabitants and future for the first time. The game will kick off with the premiere of its worldwide community-focused event, The Battle for Lumbridge.

  • RuneScape 3 launches July 22nd

    by 
    Jef Reahard
    Jef Reahard
    07.03.2013

    If you're a RuneScape fan, go ahead and mark July 22nd on your calendar. That's the date that Jagex is unveiling RuneScape 3, which the company says is "the biggest upgrade in the game's acclaimed 12-year history." The browser-based game client will transition to HTML 5, enabling players to avoid Java or any additional plugins. The new client will also boast improved graphics, longer draw distances, an upgraded camera system, and superior audio, according to a Jagex press release. RuneScape 3 will also usher in a new era of user-generated content, with the future of Gielinor's inhabitants and scenery now resting in players' hands. The Battle for Lumbridge, a community-focused world event, kicks things off on July 22nd. [Source: Jagex press release]

  • Transformers Universe developer Jagex lays off 13

    by 
    David Hinkle
    David Hinkle
    07.01.2013

    British development studio Jagex has let 13 workers go today, "confident" that the loss would not negatively impact its upcoming MMO, Transformers Universe. "Having reviewed the remaining work required for the upcoming Transformers Universe launch we have made the decision to scale the development team back slightly," Jagex told Eurogamer in a statement today."We have always been committed to developing the highest quality games and services and are confident that this reduction will not adversely impact the game." Transformers Universe is a free-to-play, browser-based MMO for Hasbro. It was unveiled by Jagex at Blizzcon 2011 and currently seeks beta applicants before a launch this fall.

  • Jagex 'scales back' Transformers Universe team with layoffs

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.01.2013

    The development history of Transformers Universe has not been a smooth one, with the game going silent for long stretches of time and having changed focus once already. The latest news from the studio is not good, either; Jagex has laid off 13 employees from the game's development team. The reports indicate that there are internal concerns being raised about the title's overall quality, as the studio is under pressure from Hasbro to release before the end of the year. According to the developer, the game is in no danger and is progressing marvelously, but sources within the company claim that its position is "precarious," citing the switch to unfamiliar technology and the need for faster development. Jagex stressed that the changes in staff should not adversely impact the title, which was originally tracked for a release back in 2012. Our best wishes go out to those designers personally affected by these layoffs.

  • Transformers Universe launch window narrowed to fall 2013

    by 
    Mike Foster
    Mike Foster
    06.30.2013

    Love MMOs but disappointed your wizard or elf or whatever can't turn into a car or tank? If your answer is, "Yes, I am absolutely tired of my characters not turning into vehicles," Transformers Universe might be the game you've been waiting for. The browser-based title, developed by Jagex with a little help from Hasbro Gaming, is currently slated for release in 2013. And while we still have no official launch date, comments by the Hasbro brand team at this year's Botcon 2013 have narrowed the release window down just a touch, confirming that the game is due this fall. Jagex has kept the game mostly under lock and key, but you can catch a glimpse of it by registering for closed beta and hoping the key-gods show you favor. [Thanks to Max for the tip!]

  • Jagex boasts best financial year ever

    by 
    Shawn Schuster
    Shawn Schuster
    06.26.2013

    Jagex has announced today that the company has had its most successful year to date, earning £50 million for the first time in the studio's history. In addition, the largest independent game studio in the UK employs a staff of over 550 people with the potential to grow even further. "2013 is set to be an even bigger year for Jagex as we release the biggest update in RuneScape's history, launch Transformers Universe and publish a number of new titles." CEO Mark Gerhard pointed out in a press release this morning. The studio's flagship title, RuneScape, saw "tens of millions of new players enter the game for the first time during 2012," solidifying the classic MMO as a free-to-play powerhouse. [Source: Jagex press release]

  • Some Assembly Required: Five ways MMOs should support player events

    by 
    MJ Guthrie
    MJ Guthrie
    06.21.2013

    Over the course of Some Assembly Required, we've covered a few player-run events out there that haven't been highlighted in their respective game columns. After all, we're all about PGC here, and you can't really get content more player-generated than that! But with all the the possible events across the whole gamut of games, there's no possible way to attend them all, let alone cover them here; there is only so much time in the day and space in the column. Of course, that won't stop me from trying! From Age of Conan to Warhammer Online, a few of the events I've been able to catch are festivals, races, plays, fishing contests, tavern storytelling nights, quests (yes, quests), treasure/scavenger hunts, trivia contests, arena duels, gambling nights, musical concerts, war games, horse races, weddings, dance-offs, terraforming challenges, auctions, jousts, fashion shows, tournaments, funerals, crafter fairs, and more contests than can even be mentioned. These examples aren't restricted to any one genre, either; creatively concocted events run the gamut and include themeparks like Aion, MOBAs like SMITE, and more -- and not just sandboxes. As you might have noticed, that's quite a bit of content, content that comes at no cost to the the studio! So why is it these events can be so hard to find? With so much free content at their fingertips, it would behoove studios to make it the norm to support and promote these events. And the tools they need to do so are already at their disposal.