johnkoller

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  • PlayStation 4 jumps on the YouTube Gaming bandwagon

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    09.01.2015

    Believe it or not, the PlayStation 4 is almost two years old already. I know, I'm surprised too. To celebrate, Sony is rolling out its dashboard preview program... and from the looks of it, firmware version 3.0 is positively massive and rife with some huge changes for the console. Let's start at the top: online storage has been increased from a paltry 1GB to 10GB, which should make it a ton easier to access all of your game saves wherever you are. With the advent of YouTube Gaming comes the ability to livestream from Sony's latest game console to Google's video wing, much like you could already do via the system's built-in Twitch functionality. And on top of the existing screenshot sharing, you can now share video clips to Twitter. Sadly, they're limited to 10 seconds apiece.

  • PlayStation's original programming future depends on 'Powers'

    by 
    Joseph Volpe
    Joseph Volpe
    04.01.2015

    Powers is the first series to come from Sony PlayStation's original programming push, a partnership with Sony Pictures Entertainment, and it's not rated "E" for everyone. With comic books as its source material, the racy superhero cop drama from creator Brian Michael Bendis is a custom fit for the PlayStation user base, especially users that pony up $50/year for Sony's PlayStation Plus subscription service. And it's that particular demographic the PlayStation group is keen to pursue with any future projects. "We are a gaming company, so we want to do what's best for gaming and for our gamers," says PlayStation VP of Platform Marketing John Koller. "We're going to make a decision here after we see how Powers does. But whatever we do, it'll be very centered on the gamer and the gaming audience and what caters best to them."

  • Of PlayStation Vita owners, 'almost all' own PlayStation 3 as well

    by 
    Ben Gilbert
    Ben Gilbert
    09.20.2012

    Sony isn't sharing exact numbers, but Sony Computer Entertainment America VP of marketing, handhelds and home consoles John Koller teased that "almost all" PlayStation Vita owners are also PlayStation 3 owners. We were discussing the potential crossover between Vita and PS3 -- the obvious comparison to Nintendo's latest offering, the Wii U, and its tablet controller. The Vita and the PS3 are capable of producing similar functionality, and, if anything, with higher fidelity, as the Vita is a standalone console. Koller says Sony invites the comparison. "We tell our PlayStation fans all the time that what the Wii U is offering is something that Vita and PS3 can do quite easily," he says. It's not just about the functionality, however, it's about whether implementing that functionality makes any sense. "It's dependent on the content. So we need to make sure the content isn't force fed. And, to us, making sure that the gamer receives the right type of experience is what's most important. So we're gonna pick our spots, but that technology does certainly exist here." It wouldn't be hard to imagine Sony bundling the Vita and its new PS3 model together for holiday sales, pushing up against this holiday's Wii U launch. Koller says not just yet, though. "As we look at the lineup, there are gonna be some opportunities to do that. Whether we want to bundle the hardware together remains to be seen," he explains. It sounds like we'll be hearing more on that front in the future, as "retails asks for it all the time," Koller says. For now, however, he's happy knowing that the vast majority of Vita owners are already prepared for cross-functionality between the two consoles. "In the meantime, you look at the Vita consumer and a very high percentage -- almost all of them -- own a PS3. So you see that crossover works."

  • Sony explains missing PlayStation 3 price drop on old models, EU exclusivity of Flash memory version

    by 
    Ben Gilbert
    Ben Gilbert
    09.20.2012

    Call it the "SuperSlim," the "Ultrasvelte," or the "LipoStation 3" -- just as long as "it stays positive," says Sony Computer Entertainment America VP of marketing, handhelds and home consoles John Koller. The new, even thinner version of the PlayStation 3 doesn't have a new name to distinguish itself from the myriad other PS3 models. Like Apple's third iPad iteration, the third iteration of the PlayStation 3 is simply, "The PlayStation 3." And like the second PS3 console, Koller says the new model is Sony's new standard, with previous models going the way of the Puerto Rican shrew (poor little guy is totally extinct). The new PS3 comes in two models for North America, 250GB and 500GB, which Koller says is a result of North American consumers being more "digitally inclined" than other territories. "We have to provide the hard drive size and the opportunity for them to be able to, out of the box, utilize that content," he argues. But this philosophy may be flawed -- one of Sony's main competitors, Nintendo, is applying the same logic to its Wii U, albeit with starkly different results. Nintendo argues that it doesn't want to pass the rapidly declining cost of memory on to the consumer, so you'll be able to attach any form of external memory to its console. That functionality also exists in the PS3 -- Flash memory via USB or a full-on internal HDD replacement -- but Koller says consumers are more inclined to purchase additional consoles rather than replacing internal storage. "When you look at some of the earlier chassis, and the really early adopters -- the 20GB, and the 60GB -- that consumer had a choice. They could either go out and buy another hard drive -- and it's an easy install, so we make it easy for the consumer if they want to take a hard drive off the shelf and plug it in, they can do that. They had a choice of doing that, or purchasing another PlayStation 3. And what's been happening is we're seeing a lot of adoption of second consoles in-house," Koller says. That philosophy is why Europe's the only territory getting a 12GB Flash-based PlayStation 3. Sure, consumers can expand the system's memory with Flash -- the new model allows for internal memory expansion as well, except for the 12GB version -- but that doesn't line up with SCEA's goals in its territory. "The smaller Flash drive isn't coming to North America, and a lot of that reason is the digital consumer," Koller says. "We really want to make sure, out of the box, that there is an option for them to be able to download that content. That is really critical for us, very very important."%Gallery-165870%

  • Sony's Koller says Nintendo 3DS is a 'bit of a stretch,' no plans for 3D PSP

    by 
    Donald Melanson
    Donald Melanson
    03.24.2010

    Sony has never been one to mince words when it comes to Nintendo, and it looks like the company's newly announced Nintendo 3DS is no exception. Speaking with IGN, SCEA Director of Hardware and Marketing John Koller confirmed that Sony's "focus on 3D right now is on the console," and added that "the amount of interest in 3D from the retail side and game publishers is off the charts." No surprise there, but things get a bit more interesting when Koller is asked about the 3DS, with him saying that while he thinks "it's an interesting move", he'd "like to see where they go from a demographic standpoint," adding that "8 and 9 year-olds playing 3D is a little bit of a stretch given where some of our research is right now." Of course, Nintendo usually gives as good as it gets, and it should have plenty to say when the 3DS makes it debut at E3 later this year.

  • Sony's John Koller: Apple's entrance into gaming market drives consumers to PSP

    by 
    Darren Murph
    Darren Murph
    01.31.2010

    Um, okay? Just days after Apple introduced its exceedingly underwhelming iPad while simultaneously attempting to convince that masses that said product was the portable gaming device they had been waiting their whole lives for, Sony's own hardware marketing honcho has come forward and extolled Cupertino's decision to finally make the gaming leap. In a recent interview, John stated the following: "Apple's entrance into the portable gaming space has been a net positive for Sony. When people want a deeper, richer console, they start playing on a PSP." While we can't seem to shake the suspicion that Mr. Koller is drawing links that probably don't exist (at least fully) in reality, research firm NPD does show that sales of the PSP have "nearly tripled since the iPhone went on sale in June 2007." Of course, it's not like the PSP has gained functionality, become the home of more than a few killer titles and spawned a UMD-less sibling since the heydays of '07, but hey -- who are we to question the suit?

  • Sony: PlayStation 2 compatibility 'is not coming back' to PS3

    by 
    Ross Miller
    Ross Miller
    08.20.2009

    Cling to that Cell-based PlayStation 2 emulator patent all you want, but Sony director of hardware marketing John Koller has some disparaging words for those wanting Shadow the Colossus to one day work one the latest hardware. PS2 backwards compatibility "is not coming back, so let me put that on the table," he told Ars Technica, soon after reaffirming, "that won't be returning." Apparently people have been buying the PS3 not for PS2 titles but for the newest games and Blu-ray movies -- and given PS2's continued dominance in sales, presumably to play those last-gen games, we don't doubt it. Seeing such a feature standard in all other consoles out there, including the first two iterations of this one, we can't help but feel burned. Still, it was less than two months ago when Sony's mantra was no PS3 price cuts, and funny enough, that's more or less what happened. So if Koller wants to go back on his word and offer PS2 compatibility further down the line, hey, we'll forgive him. [Via Joystiq]

  • Video: White PSPgo hands-on

    by 
    Ross Miller
    Ross Miller
    06.05.2009

    Sure, speaking with Sony's John Koller was great and all, but one of the real treats with the interview was some quiet hands-on time with a white PSP Go, unfortunately not turned on but with the same build quality and weight as its functional black model (also found tagging along to the Q&A). Our impression of the device is largely unchanged from the initial experience -- a sturdy build that's surprisingly light, although with this go around we didn't find the shoulder buttons to be more comfortable this time. Still, our interest wanes pretty dramatically when we're reminded of its $249 price tag, but enough with our chatter, hit up the break for an up-close video of all its nooks and crannies, and while you're there, stick around for more tidbits from our interview.

  • Sony says the DSi is for kids, the PSP is for winners

    by 
    Nilay Patel
    Nilay Patel
    04.04.2009

    Well, chalk this up for out of the ordinary -- Sony's PR team just sent us a "Statement from Sony PlayStation on PSP and Competitive Landscape" that basically boils down to SCEA director of hardware marketing John Koller calling the DSi a kid's toy that "ignores significant gamer demographics" and has minimal third-party support compared to the library of "blockbuster" titles on the PSP. Seriously, it's so weird we're just going to reprint the whole thing: If Nintendo is really committed to reaching a broader, more diverse audience of gamers beyond the "kids" market that they've always engaged, there isn't much new with the DSi to support that. Significant gamer demographic groups are being ignored, and there continues to be limited opportunities for games from external publishers to do well on the DSi. Compare that with the PSP platform, where we have many blockbuster franchises from our publishing partners launching this year, representing a wide variety of genres and targeting diverse demographics. Games such as Rock Band Unplugged from MTV Games, Assassin's Creed from Ubisoft, Dissidia Final Fantasy from Square Enix, and Hannah Montana from Disney demonstrate the commitment that publishers have to the PSP. From our own first-party studios, we're launching unique versions of LittleBigPlanet and MotorStorm, and we're also planning a steady stream of downloadable games -- both new titles and PSone classics -- to add to the content that PSP owners can already purchase wirelessly through PlayStation Store. Pretty strong words in response to the fairly un-hyped US launch of the DSi tomorrow -- especially since Ninty's sold just about twice as many total DS units than Sony's 50m PSPs, hard numbers from which no amount of marketing bluster can really distract. In fact, if we were in charge at Sony, we'd be more worried about the emergence of the iPhone and iPod touch, which have sold over 30m units total and attracted a ton of buzz from game developers while the PSP seems to be stagnating in the face of endless rumors of a UMD-less PSP2. Harsh truth? Maybe, maybe not -- you tell us.

  • Koller talks PSP to MTV: reveals US GPS plans, downloadable PSP games, and the fate of Dark_Alex

    by 
    Andrew Yoon
    Andrew Yoon
    08.06.2007

    Sorry, Colin! The headline simply can't reveal how many small details were revealed in Stephen Totilo's incredibly extensive interview John Koller for MTV News. In the interview Koller revealed that all upcoming PSP games developed by Sony will take advantage of the system's full 333MHz speed, with no negative impact to battery life. Other accessories for the US include the upcoming GPS peripheral, which is currently being "tweaked" with an expected release in the next 10-12 months. The PSP camera "may get a spec change" before coming to America -- but the TV tuner will never make its way to the US.Bringing downloadable games to PSP is one of the next things to tackle for Sony. echochrome was originally meant to be a downloadable PSN game for PSP, but it became much larger than anticipated. "It was initially going to be a download-service-only game," Koller said. "We changed it to a UMD because it's a very rich game. That's where their mind is. They're developing that kind of game." Thankfully, other downloadable PSP games are in the works. When can we expect them? In the next six to eight months.In regard to the homebrew scene, Koller says that there were no talks between Sony and Dark_Alex, saying that "I think he's taking a hiatus." For even more, please visit MTV News for more.

  • Joystiq interviews SCEA's Phil Rosenberg and John Koller

    by 
    Andrew Yoon
    Andrew Yoon
    07.23.2007

    Phil Rosenberg (left), and PS Fanboy lead writer, Andrew Yoon (right) At E3, we had a chance to talk to SCEA Senior Vice President Philip Rosenberg and John Koller, Senior Marketing Manager of the PSP. We talked to these two Sony executives to find out more about Home, possible PSP integration with Home, the redesign, and more.The press conference was narrated through Home. Why does Sony believe Home is such an important part of the PlayStation family?Phil: That's a great question. Home for us is a way to engage all of our users in real community, but in a real 3D manner that gives them a place to meet and to share their successes or their failures and then jump into gameplay. It creates an opportunity for us to help engage them even more in our platforms. I think when you look at the interface -- like how a PSP pops up in Home -- our whole proposition is around the ecosystem of PlayStation. It's not just about one platform. If you're in the house, or away from the house -- no matter where you are, you can stay connected with your peers.

  • Joystiq interview confirms Home amibitions for PSP

    by 
    Andrew Yoon
    Andrew Yoon
    07.23.2007

    At E3, we had a chance to talk to SCEA Senior Vice President Philip Rosenberg and John Koller, Senior Marketing Manager of the PSP. We talked to these two Sony executives to find out more about Home, possible PSP integration with Home, the redesign, and more.When John was asked why PSP integration with Home wasn't on display at Sony's press conference, he noted that "It's absolutely roadmapped. It's certainly on the agenda. I think the point of the cell phone was just to show you can bring other products into play. But the PSP is certainly roadmapped at this point. Like Phil was saying, it's all about bringing together the PlayStation portfolio of products together and using them the right way with Home."Thankfully, Philip Rosenberg was able to give us a few hints at things to come. "But being able to access leaderboards, or community, or find out which of your friends are in Home, or in-game via hotspot, I think is realistic. As far as timing? I think that there's more to come."To read the complete interview, visit Joystiq.

  • Added RAM makes PSP games load faster

    by 
    Andrew Yoon
    Andrew Yoon
    07.12.2007

    The redesigned PSP makes games load faster. But, how? In a private demonstration with Joystiq, John Koller explained that the new PSP includes more than just good looks. The redesigned system also includes more RAM, which is used to increase the load speed of upcoming PSP titles. In addition, the system has much more efficient battery life. Koller promised between 8 to 10 hours of battery life in the new system, a seeming impossibility when remembering the original design.See also:Joystiq hands-on with the new PSP

  • More PSP "exclusive titles" remain unannounced

    by 
    Andrew Yoon
    Andrew Yoon
    06.27.2007

    E3 is right around the corner, and Sony's getting the PSP ready for the big show. In a great interview with GameDaily, John Koller, senior marketing manager for PSP, had a couple of key things to say. Of particular note is his response to what he thinks the key titles of PSP later this year:"There are a number of exclusive titles coming from a third-party perspective, but without getting into all of those since many are unannounced, I think the three big games for PSP are Star Wars Battlefront: Renegade Squadron (again, a fantastic game), SOCOM: Tactical Strike (a huge franchise for us on the first-party side) and then God of War."We're excited as-is by the upcoming PSP library, but to think that even more exclusives are coming is tantalizing. We were surprised by Star Wars Battlefront becoming a PSP-exclusive ... could any more big hitters be coming our way? Read the full interview at GameDaily for more info on the PSP/DS war, UMD sales, and more on why this is the "year of the PSP."

  • Sony tells teens: "Dude, get your own PSP"

    by 
    Andrew Yoon
    Andrew Yoon
    04.04.2007

    Is the "love at first sight" ad a part of Sony's new marketing campaign? We're not sure, as Sony hasn't responded to our e-mails yet. As reported earlier, we do know that Sony's finally changing their approach in targeting the teen segment. Thankfully, this means we won't see a repeat of the "All I Want for Xmas" debacle. John Koller told GameLife: "That campaign clearly did not work." It was an attempt to "identify ways of speaking and marketing to that 13-17 year-old consumer. It was an effort to be able to target that individual in a more quiet manner and not go out and promote it and have it be something that was found. The way it was done is not correct ... In the future, we'll be more clear and transparent to the consumer."Their new slogan will be "Dude, get your own PSP." They will try to focus on the portability of the system--a draw that appeals very strongly to the teen crowd. "The teens that are doing this value the ability to utilize the portability," Koller explains. "I can play it upstairs while my parents are watching the TV downstairs."Free use of T-Mobile Hotspots was just the first step in capturing the teen market. PSP's firmware will be regularly updated with unnamed features that will specifically cater to the teen market. Something related to PSP's porn functionality, maybe?[Via Joystiq]

  • Koller says UMDs "always been a steady growth"

    by 
    Andrew Yoon
    Andrew Yoon
    03.25.2007

    Senior Marketing Manager John Koller has had a lot to say about PSP in the past few days. The system, which is now two years old, has seen its share of successes and problems. One undeniable truth has been the lackluster sales of Sony's proprietary movie format, the UMD. Although the format is considered dead by most, Koller claims that the format has "always been a steady growth."The problem with UMDs, he notes, is the inappropriate selection of movies in its catalog: "There hasn't been the drop off that's been reported. The movies that have had some selling problems, quite honestly would in any environment, are the ones that weren't targeted against that 16-24 year old demo, or even now as we get a little bit younger the 13-24 year old demo. They're not looking for the older catalog late 70s early 80s kind of movies. A lot of them weren't alive then."Looking at the top UMD movies (pictured, above), it's clear that successful UMD movies target a very specific demographic. However, considering the scarcity of movies in our weekly PSP releases, it's clear that the format is not experiencing the "growth" that Koller is hinting at. There's more to read at Game Informer, but note that the interview reiterates many points that we covered at GDC.

  • GDC 07: Firmware gains inspirations from homebrew

    by 
    Andrew Yoon
    Andrew Yoon
    03.09.2007

    Although the PSP hardware may not change anytime soon, the system will still continue to evolve through software. John Koller reminded us that PSP has the ability to continuously expand its functionality. "We have released 13 firmware updates since launch."I asked him about his stance on incorporating features from homebrew, and he admits that Sony actually watches what the scene does. "RSS is actually from homebrew," he admitted. Future firmware revisions may incorporate some of the additions that custom firmware users have been able to enjoy for months.Unfortunately, full resolution AVC support doesn't seem to be on the table any time soon. Phil Harrison was actually surprised when I told him that the resolution was locked. John Koller, on the other hand, discussed how the perpetually-delayed PSP movie download service would be one way for fans to (eventually) watch full resolution videos on their handhelds.

  • GDC 07: PSP won't get redesign; new colors coming soon?

    by 
    Andrew Yoon
    Andrew Yoon
    03.09.2007

    People have been longing for a PSP redesign. It's not happening. John Koller explained that there are currently no redesign plans, regardless of all the rumors that have been on the Internet for ages. One of the main reasons PSP won't get a redesign comes from the issue of screen size: Sony will never make the screen smaller. In fact, the generous screen size of Sony's portable is considered one of the system's greatest advantages.Rather, Sony is looking to continue to add more value to their existing model. Eventually, Sony of America does plan on releasing new colors, but they're waiting for the right opportunity. It's no secret that handheld owners purchase multiple systems, Koller explained. Especially if they're of new colors. Undeniably, launching a new color will spur sales of the system, even if it doesn't necessarily expand the audience.

  • GDC 07: Less than 15% of PSP owners have a DS

    by 
    Andrew Yoon
    Andrew Yoon
    03.09.2007

    John Koller, Senior Marketing Manager, revealed an interesting internal statistic in last night's blogger panel: according to his research, only 11-14% of PSP owners have a DS. Although the system may be selling less than Nintendo's dual screened portable, it's clear that Sony's device is targeting a completely different market from Nintendo."We're not just competing against Nintendo," Koller explained. The platform has to compete against the iPod, the Zune, and a plethora of other multimedia devices. When asked how Sony will attempt to differentiate their offering even further, Koller simply smiled and hinted that the XMB will become much more fleshed out in the coming months.

  • GDC 07: PSP will realize its potential this year

    by 
    Andrew Yoon
    Andrew Yoon
    03.08.2007

    In tonight's blogger meeting, I had a chance to talk to Sony president Phil Harrison about his keynote and the suspicious absence of the PSP device: "We didn't talk about the PSP because [the keynote] was 45 minutes," he tried to explain.John Koller, the man responsible for the marketing of the PSP, then joined in: "We're absolutely not overlooking the PSP." He hinted that the future of the PSP looks very similar to what has been planned for the PS3. "We could start talking about PSP in the same manner as Phil."Sony recognizes the potential of the system, and promises that in May, they will be revealing some more exciting news. "The promise is there ... [yet] we're well aware of the market realities." What specifically the PSP will be evolving into is still unclear, but it appears as though downloadable media and PS3-style Network features are in the works. From the smiles on their faces, it's clear that some truly exciting things will be happening to the PSP this year.