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  • Daily iPhone App: Fish Out of Water! makes a gorgeous splash in a shallow pool

    Halfbrick Studios is one of the most popular developers on the App Store, so much so that I can guarantee you've played their work before: Fruit Ninja and Jetpack Joyride are their two biggest titles. And now, the Australian developer has released a brand-new iOS game, called Fish Out of Water, available on the App Store now for US$0.99 cents. Jetpack Joyride is one of my favorite iOS games of all time, and one of the main reasons for that is just how polished it is. It just oozes quality, and Fish Out of Water has that same feeling. The game runs perfectly, looks great and just bubbles over with well-crafted art and design work. Unfortunately, Fish Out of Water's weakness is that it's simple, almost too simple to stay interesting for long. Here's the game's core: You throw fish. That's it, really -- the goal is to try and throw fish and earn both "skips" (where your fish tap across the water) and "distance", which you're then rated on by a panel of cartoony crabs. Your rating is placed up against a daily leaderboard for the world and your own league, and that's the game. There are six fish to toss in total, and they each have their own strengths and weaknesses, and the game boasts an excellent weather system that's set to the clock every single day. But even with those complications, this game doesn't change all that much: You just toss fish, as hard as you can, at the right angle. Once you've tossed a fish, you can hit a boost button to try and speed it up at certain times, but in my experience, it doesn't matter much. Even when you rate high or low, the game doesn't do a great job of telling you what you did wrong or right, leaving the whole contest to what basically seems like chance. The game's fun for a few throws, and it does do a solid job of keeping you interested -- you level up by performing various missions, and there are tons of social elements in there, so much so that you're notified as you play on how your friends are doing and whether you're beating them or vice versa. Halfbrick can't really make a bad game, as far as I'm concerned, and Fish Out of Water is good. It's just a little boring, is all -- the company opted for casual here, and they certainly hit that target. Hopefully we'll see something a little more involving, with the same amount of quality, from Halfbrick in the future.

    Mike Schramm
    04.18.2013
  • Daily iPhone App: Danger Boat is an endless runner on the waves

    Most of the iOS buzz around this time last week was from the great Ridiculous Fishing, but there was another new release last week that I really liked and it's Pixelocity's Danger Boat. Vlambeer's big hit deserved all the attention it got, but Danger Boat was overlooked, I think -- it's a really well-made app as well that's simple but offers a lot of fun. "Boatpack Joyride" is probably how I'd best describe this one. It's a endless runner where you guide a boat along a watery course, trying to dodge obstacles, collect coins and use powerups while staying alive for as long as possible. Just like Halfbrick's famous endless runner, this one is well-polished and controls very well (you tilt back and forth to slide your boat around, and while I usually don't like tilt controls, this is done about as well as it can be done), and there are plenty of extras and powerups to spend with all of the coins you pick up. You can upgrade your powerups, you can buy booster items to give you extra benefits or you can buy new boats or places to race out of. There are a lot of fun details in this one, too, from the waves that kick you around to the various environments you race in while playing. Danger Boat is completely free and supported by in-app purchases, so there's no reason not to try this one. If you missed it during that Ridiculous Fishing rush, make sure you give it a good look now.

    Mike Schramm
    03.21.2013
  • Making the 'jump' from Guild Wars to Guild Wars 2

    The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. Guild Wars 2 is on the way (when it's ready), and classic Guild Wars players probably understand that soon they'll be competing with a younger sibling -- a smarter, more attractive one who's sure to get more of mom's attention. And while we're sure that some of the more stalwart Guild Wars 2 fans are also Guild Wars players, not all veterans of the first edition are dedicated to licking up every drop of sequel info squeezed out of blogs, conventions, and betas. Those veterans might just be wondering, what exactly can Guild Wars 2 offer them, other than Hall of Monuments tie-ins? What's changed? What's the same? What will they love, what will they hate, and what could possibly make them jump ship to the new hotness? The first and most important thing you must know is that yes, you can jump in Guild Wars 2! Seriously, though, jumping is more than just a thing you do with your spacebar when you're bored; it's a symbol of boundlessness. Guild Wars 2 itself is trying to jump a lot higher than its elder brother, and probably the essential difference between the games is that feeling that the walls have come down and gravity is letting loose. That alone should urge classic players to take a peek, but if that's not enough for you, fire up your Jeremy Soule soundtracks (yes, he's onboard for an encore!) and read on...

    Bree Royce
    03.26.2012
  • Man skydives from 13 miles above Earth, isn't satisfied (video)

    Your worst nightmares? Felix Baumgartner's breakfast. Determined to cement his legacy in the Pantheon of Daredevilry, the famed skydiver successfully leapt from an altitude of more than 70,000 feet last week -- and that was just a trial. It's all part of Baumgartner's attempt to complete a record-breaking 120,000 foot "spacedive" later this year and, based on early returns, he seems well on his way. His latest jump, completed on March 15th, saw the fearless Austrian carried up to more than 13 miles above the Earth, protected only by a pressurized suit and capsule that hung from a 165-foot high helium balloon. Not long after jumping out, he reached a maximum speed of 364.4 mph, with the entire free fall lasting a little over eight minutes, according to Red Bull Stratos, which is sponsoring the effort. The idea behind last week's run was to test out the balloon and pressurized capsule, though Baumgartner is apparently hoping to complete another jump from about 90,000 feet above ground, before attempting the record breaker sometime this summer. Somewhere, Yves Rossy is furiously polishing off his jetpack. For more details on the equipment used to pull off the feat, check out Red Bull Stratos' video, after the break.

    Amar Toor
    03.20.2012
  • Phones 4u 'JUMP' plan lets you swap phones every six months, for a price

    Britons! Dedicated followers of fashion! If your clothes are loud (but never square) and you've just gotta keep up with the latest trends, then Phones 4u should be your next stop. The independent phone retailer is offering customers JUMP (short for "Just Upgrade my Phone"): a 24-month deal that'll let you upgrade your handset every six months. Rather than signing a vanilla deal with your carrier, you plump for a cheaper plan and then rent-to-buy the handset from the store. It's a little more complicated -- and costly -- than your average contract, so keep a calculator handy as you try to follow the math (sorry, 'maths') after the break.

    Daniel Cooper
    02.10.2012
  • Record-breaking freefall advances space suit technology (video)

    Jumping to Earth from the edge of space is no mean feat. Not only are you dropping like a stone, there's also the minor issue of your blood boiling as you do so. These are challenges daredevil Felix Baumgartner and the Red Bull Stratos team will be taking head-on -- literally -- with their record-breaking 120,000 foot "spacedive." To ensure Baumgartner lives to claim his honors, the Stratos team is using a custom spacesuit. It's designed by the David Clark Company, which made the first pressurized suits for World War II fighters, and includes a gas-filled bladder and integrated valve to maintain pressure over the various altitudes. While Baumgartner hopes to set new freefall distance, and time (5 minutes 30 seconds) records, there'll also be a lasting contribution to science, with team medical director Dr. Jonathan Clark hoping the developments can lead to advances in space travel and tourism. So in the future when you're opening your pretzels, looking down upon the Earth, raise a complimentary glass to Felix

    James Trew
    02.08.2012
  • The Daily Grind: Are you obsessed with jumping?

    I suspect that if you polled players about their biggest Guild Wars pet peeves, the lack of a jump ability would be toward the top. The game world just isn't built with a Z-axis. Even if you could jump, there'd be nowhere to go. ArenaNet has been quick to assure fans that the sequel will in fact have jumping. Jumping! You'd think there were no other important mechanics, like crafting or travel or guilds! Besides, if you build your world for jumping, you also build your world for falling... like off of City of Heroes' tall buildings or those obnoxious Kelethin tree platforms in EverQuest (seriously, learn2railings, Wood Elves!). Still we crave our spacebar jumping, so much that we demand it even in 2-D sidescrolling crafting sandboxes like Glitch (where jumping neither decreases aggro nor makes you harder to target in PvP, sadly). Are you one of those obsessed with jumping in MMOs, and if so, why? Is it a nervous twitch? A way to immerse yourself in the gameworld? Do you jump for attention? Or is jumping merely shorthand for an interactive three-axis world? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    Bree Royce
    10.10.2011
  • Tiny 'jumping robots' have more in common with firecrackers than Johnny 5

    Perhaps calling an immobile plastic bug with explosives strapped to its underside a "jumping robot" is a bit of a stretch, but who are we to argue with the Army Research Laboratory and the University of Maryland. The two groups have collaborated to create a pair of "robots" that measure just a few millimeters in size but can jump several centimeters in the air. One uses a spring like mechanism (which an operator must press down with a pair of tweezers) to propel it, while the other uses a small rocket, which can be triggered either by current applied over wires or a phototransistor (for untethered flight). It all makes for a pretty neat video, which you can find after the break - even if your sister's Furby was more robot than these tiny things.

  • Paraswift climbs buildings, jumps, lives to tell the tale (video)

    Looks like not even our parachuting jobs are safe from the robot onslaught. Disney Research and the Swiss Federal Institute of Technology have joined forces to bring the world Paraswift, a plucky little robot with a penchant for scaling buildings and a thirst for thrills. The team recently posted some video of the 'bot, which can climb a wall, deploy a parachute and then coast relatively safely to the ground. Paraswift is more than just a mechanical thrill-seeker, however -- the machine has a built-in camera that can be used to record footage for use in 3D models. Death-defying video after the break.

    Brian Heater
    09.12.2011
  • Final Fantasy 3DS rhythm game, Theatrhythm, revealed

    We've interacted with the world of Final Fantasy in so many ways. We've stabbed guys, changed outfits, even made Chocobos have sex with each other, but we're still waiting on the Final Fantasy game where battles are conducted by rhythmically tapping on the screen along with prompts. (Actually, that might have been in a Final Fantasy game at some point. We've not been so diligent about finishing them lately.) Regardless, our odd itch will soon be scratched by the just-announced Theatrhythm Final Fantasy, a 3DS game that includes dungeons and towns, and has you tapping on the screen to conduct battles. Other details are light in the report (found in Japanese mag Jump and translated by Andriasang), but we know the game will include music and chibi-style versions of characters like Lightning and Cloud from throughout the franchise. After the break, you'll find a screen from Jump that, while fuzzy, sends the perfectly clear message that this is unlike any Final Fantasy game before it ... as far as we know. [Thanks, Dean]

    Justin McElroy
    07.06.2011
  • Naruto Shippuden Ultimate Ninja: Storm Generations revealed

    Look, we'll admit it: we're spectators when it comes to this Naruto thing. Honestly, it feels like the world is playing a joke on us. Is Naruto a guy? A mythical dragon god beast king? A lunch special at the take-out place around the corner?Jokes aside, another entry in the long-running video game series has been revealed in the latest issue of Shonen Jump magazine (via Siliconera). No consoles have been mentioned yet, but the premise seems simple enough: more fighters, both young and Shippuden versions; more unnecessarily lengthy pre-fight dialog; more of the Naruto timeline to play through. It's the Dragon Ball Z formula in full effect, we assume.But, hey, if you're trying to make sense of this all, relax -- we know a guy.[Note: Image taken from Naruto Shippuden Ultimate Ninja: Storm 2.]

    David Hinkle
    06.21.2011
  • Sharp Jump sidekicks its way onto Cincinnati Bell

    Canada's Mobilicity relaunched the Sidekick LX as the Mobiflip out of nowhere late last year -- and the odd trend's picking up stream, it seems. Next is Cincinnati Bell, rechristening Sharp's latest (and most likely last) Hiptop model the "Jump." Now, seeing how Microsoft and Danger are shutting down the Hiptop back end on May 31st, we can only assume that both the Jump and the Mobiflip are both specially modified to bypass the cloud, much the same way Verizon tweaked and relaunched the Kins to turn them into low-end texting machines without the benefit of the Kin Studio. It's an odd move, but we suppose Sharp had some inventory to clear out -- and $39.99 on contract ain't bad for a WVGA device with a full QWERTY keyboard, we suppose. [Thanks, Adam]

    Chris Ziegler
    03.14.2011
  • TUAW's Daily App: Monster Dash

    Halfbrick Studios really made a splash with their iPhone debut, Fruit Ninja, and now they've followed it up with a little game called Monster Dash. It's a running game in the vein of Canabalt, but rather than dodging skyscraper jumps and bombs, you're fighting through pixelated monsters while sprinting along. The main addition to the game is a "shoot" button, so in addition to jumping obstacles and gaps as they come up, you can mow down enemies with various weapons, such as the (default) flameburster, uzis, and even a machine gun jetpack (that comes in handy when jumping). It's a lot of fun (as you'd probably expect if you've played either Canabalt or Fruit Ninja), and the game comes with Halfbrick's requisite polish, including excellent lush graphics and full OpenFeint compatibility. If there's a downside, it's too bad that Halfbrick decided to just stick with the usual arcade formula. It'd be cool if they tried for something a little less shallow and a little more engrossing. This is just a bunch of levels and a chance to rush for the high score; nothing else carries over from one game to the next. That's just nitpicking, though. Halfbrick has done another great job on this one and pushed the newborn genre forward with their own twist. It's well worth the 99 cents. And if you do buy it, try tapping on the title screen monsters just for fun.

    Mike Schramm
    08.20.2010
  • The Mog Log: Each answer I give you will only lead to more questions

    This column may or may not contain any real answers. But it will contain a lot of emotionally satisfying climaxes, and maybe even bring back parts from columns that we've already finished. Unfortunately, there's no way to continue the analogy without making it sound like I was disappointed with the end of a certain well-known television show, which I wasn't. So let's move straightaway to the newest collection of questions and answers about Final Fantasy XI and Final Fantasy XIV. (And if we could get an island in the latter? That'd be awesome. Just saying.) Kaio asked: "What purpose does it serve to jump on top of roofs or jump off mountians with no consequence?" I've got to say that I do tend to fall with the camp that allows jumping. It's not a deal-breaker if I can't, but it's similar to people complaining about the pretty-line maps found in Mass Effect 2 and Final Fantasy XIII. Sure, it's not like it restricts much of your practical movement, but the fact that the choice is there makes you feel as if you could go anywhere you want. That having been said, it sure seems odd that every single character in most games is able to leap to Mario-like heights without even a warm-up stretch, right?

    Eliot Lefebvre
    05.29.2010
  • Forum post of the day: Tick Tock

    I knew I couldn't be the only quirky person in WoW. Talonhunter of EU-Tarren Mill's thread on the general forums helps me feel a little bit better. He asked what people's "ticks" are, citing "Every time I engage a mob, I strafe a few steps to either side," and "When I have done a brief dismount, to gather something or likewise, I always run a few steps before I get back on my mount again."There are some things that seem odd, but actually appear to be common. Some examples include jumping when charging or when summoning a flying mount, obsession with repairing gear, and checking out what every linked item looks like. I have some of the habits mentioned in the thread, and a few others:

    Amanda Dean
    02.02.2009
  • Dissidia's Communication Mode detailed

    In the latest issue of Weekly Famitsu, the Communication Mode in Dissdia is explained. Players begin by waiting in an Online Lobby that is capable of accommodating 16 players. Each player can create their own profile called a Friend Card -- one of the functions of this card is it allows the game to keep track of your how you play and creates a "ghost" of you. You can then transfer this "ghost" to a friend's game and they can fight a character controlled by the A.I. that imitates your fighting style. The scan also shows the EX modes of Cloud (who wields the Ultima Weapon) and Sephiroth (as the One-winged angel). Lastly, adhocParty will be supported. The rest of the scans are here.In related news, V Jump published some new art from Dissidia, the most striking of which is the above poster featuring all the characters in the game. Unlike other artwork from the game, this one is rendered in CG. Check out the scans at VideogamerX. Source -- 2ch via PSPHyper Source -- VideogamerX via PSPHyper

    alan tsang
    11.19.2008
  • Jump from Netherstorm to Hellfire Peninsula

    I don't know why this is so fascinating, but it really is. Tulvar posted this on the forums-- it's him using the Rocket Boots Xtreme (and the Filled Festive Mug from New Year's Eve, which grants multi-use slowfall) to fly from the top of Netherstorm all the way across the abyss to the tip of Hellfire Peninsula. And he survives, which is what surprised me most of all-- I would have thought that a fall like that would kill a man (err, a troll), but I guess he nabbed a Mug just in time.Xtreme sports, Outland style. Which makes me wonder: what's the highest point in Azeroth and Outland? Surely it's Blackrock Mountain, right? The top of Ironforge Mountain? Or Mount Hyjal? If it didn't exist officially only the Caverns of Time at this point, that is. And surely Molten Core is the lowest point in the land, but what's the lowest non-instanced point? Un'goro?[Thanks, Jacckk!]

    Mike Schramm
    01.02.2008
  • Play-Asia's summer smoothie sale

    For the next week, online shop Play-Asia will be selling all of its in-stock items at a 20% discount, excluding weekly specials or anything released in the past 30 days -- cross Jump Ultimate Stars and Doki Doki Majo Shinpan off of your to-buy list. All of the import retailer's eligible products have been marked with the smoothie icon shown on the right, so it's easy to spot which games are on sale. We've picked out several noteworthy bargains that you might want to consider: Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 - $39.12 Phoenix Wright: Ace Attorney Justice for All - $23.92 Naruto: Saikyo Ninja Daikesshu 4 - $15.92 Gyakuten Saiban 4 Limited Edition - $103.92 bit Generations: Orbital, Soundvoyager, Dialhex, Boundish, Digidrive - all $11.92 Urban Life Style Cases, White and Light Blue - $10.32 Headsets, Nintendo - $10.32, Dragon - $5.52 Play Stand DS Lite - $11.92 Though the sale doesn't end until next Friday, a lot of these items won't stay in-stock for long. Don't be that guy who has to leave a comment about missing out on a particular deal![Via CAG]

    Eric Caoili
    07.05.2007
  • Go ahead, Jump! Ultimate Stars sale

    As if language barriers aren't enough to dissuade would-be importers from ordering Japan-only games, the pricing on these titles often border on lunacy when compared to what new releases usually cost in the states. So while Play Asia's Jump! Ultimate Stars sale for $29.90 might not seem like much of a bargain, keep in mind that the online fighter usually sells for a staggering $48.90.It's a great game though; many have even compared it to the Super Smash Bros. series, except in 2D and with twenty hojillion playable manga characters. Since Play-Asia will be honoring the reduced price until next Monday, that gives you plenty of time to consider whether or not this discount is deep enough to warrant a purchase. We think that it is!

    Eric Caoili
    07.03.2007
  • DS Daily: Dream fighter

    Let's face it: there aren't many decent fighters for the DS. Japan received the superb Jump Superstars, featuring an insanely large cast of everyone's favorite anime characters, but was not seen fit for localization. While DS Fanboy is all about hopes and dreams, we're also about violence; with that in mind, what fictional characters would you like to see slug it out? We eliminate standard Nintendo characters; we already have Smash Bros. for those rivalries. We're talking real pirate vs. ninja stuff here. Suggestions among our staff have included Captain Nemo from 20,000 Leagues Under the Sea against Nemo from Finding Nemo, and the singer of Bananaphone against Charlie the Unicorn.

    Jason Wishnov
    06.12.2007