khitai

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  • The Anvil of Crom: Finding an Age of Conan hidden faction

    A couple of weeks ago, I stumbled across an odd quest chain in the Kara Korum portion of Khitai. It was odd because there was no real indication of its existence, at least in terms of the usual NPC exclamation point or any sort of standard MMO visual signal. How did I find it? That's a long story, the short version of which is that I needed a base texture for some new Anvil of Crom graphics that were in the works. Some of the village buildings in Khitai have this nifty moss-covered stone look to them, and as I zoomed in to get a good screen cap, I saw a funky symbol on the wall. It was clickable, and doing so rewarded me with a pop-up window, a quest called Telltale Signs, and my first brush with one of Age of Conan's hidden factions.

    Jef Reahard
    07.30.2012
  • The Daily Grind: Is there an MMO zone that you avoid at all costs?

    I don't normally avoid zones in MMORPGs. Even the ones that people consider poorly designed are typically fun to experience a couple of times either for the visuals, the quest content, or both. Age of Conan's Kara Korum, though, is a horse of a different color. It's nigh unavoidable if you're playing through the game's Rise of the Godslayer expansion content, and it features dozens of essential faction quests as well as ample gear and monetary rewards. The overarching storyline is rather interesting too. That said, Kara Korum is unequivocally the bleakest, most depressing slice of gaming I've ever experienced. Aesthetically, Funcom has created a pretty good approximation of hell, and the sheer human misery on display via the various NPCs and vignettes weighs heavily on the heart. Needless to say, I won't be coming back to Kara Korum once I've finally conquered it. What about you, early risers? Is there an MMO zone that you avoid at all costs? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    Jef Reahard
    06.26.2012
  • The Anvil of Crom: Downgrading an Age of Conan account to F2P

    As I mentioned last time, I'm currently test-driving the EU servers. As such, my Age of Conan subscription fee is spoken for, and my US server characters are now relegated to free-to-play status. Since I'm still deciding on an EU main (I just rerolled after getting a PoM to 22), I figured I'd use this week's column to take a quick look at my veteran account through the eyes of a free-to-play customer. When AoC Unchained debuted last summer, I read the account services matrix like everyone else, but to be frank, I didn't pay it much attention because I'd always been a subscriber. In the back of my mind, I figured that anyone who's halfway serious about Age of Conan would want to sub up, and my experiences this weekend have only reinforced that notion.

    Jef Reahard
    05.21.2012
  • The Anvil of Crom: A look inside the Forgotten City

    A couple of weeks ago I took you on a tour of the Breach, one of two new instances that debuted with Age of Conan's free-to-play Unchained patch. Today, we'll nose around the second dungeon, an outdoor playfield called the Forgotten City that -- like its predecessor -- has AoC's distinctive far-eastern flavor written all over it. The two instances are similar in that they both scale to a player's level between 40 and 80, and they're both accessed via the Gateway to Khitai zone that serves as the entry point into AoC's Rise of the Godslayer content. That's about where the similarities end, though, as the dungeons are quite different in terms of visual style and challenge level. %Gallery-129172%

    Jef Reahard
    07.31.2011
  • The Anvil of Crom: Once more unto the Breach, dear friends

    Ah yes, where else but Massively can you get a lesson in both Shakespeare and Age of Conan (in the same article, no less)? Nowhere else, I tell you, and before we get to the Conan part, let's get ye olde English out of the way. Many of you have no doubt uttered today's titular phrase on your way into a particularly nasty game dungeon. A few of you may have even uttered it correctly. Here's your gold star. The rest of you, pay attention: It's unto the breach. Unto, not into. So said Shakespeare and later Olivier in his 1944 film adaptation of Henry V. And yeah, I used to say it wrong too. Anyway, on to the AoC. The Breach in question is one of two new solo dungeons added with the Unchained update, and thanks to Blood and Glory, this particular dungeon is the only one of the pair that your humble columnist has found time to sample. %Gallery-128404%

    Jef Reahard
    07.17.2011
  • Catch up on Hyborian changes with Funcom's new Age of Conan newsletter

    If you haven't been paying attention to Age of Conan lately, Funcom has just sent out a handy newsletter designed to catch you up on all that's new and exciting in the realm of Hyboria. The mailing covers the recent AoC Unrated free-to-play announcement as well as some of the new content that takes the form of the Breach and Forgotten City solo dungeons. Don't forget about the Savage Coast of Turan content coming later this summer (and coinciding with the Conan feature film reboot), and of course there's the Blood & Glory hardcore PvP server ruleset (also coming soon). If you're a former AoC subscriber, check your email for the newsletter, and stick with Massively for more exclusive AoC coverage throughout the summer.

    Jef Reahard
    06.15.2011
  • Funcom profiles Age of Conan's Forgotten City and The Breach solo instances

    By now, everyone's aware that Funcom is getting ready to unleash the world of Hyboria on the free-to-play scene. What you may not know is that in addition to the hybrid payment model, the Age of Conan Unrated update is going to be be bringing new content to the game as well. Said content comes in the form of two new solo dungeons located in the lands of Khitai. Both instances are repeatable and designed to scale to a player's level (between 40 and 80), providing an alternative to the Tarantia Villas 40 to 80 experience that formerly filled in the gaps in AoC's mid-level curve. Funcom has told us that the new instances -- The Breach and The Forgotten City -- will be freely available to subscribers and available to Unrated F2P players for a small fee. Join us after the break for Funcom's take on the game mechanics, the storylines, and the locations themselves. While you're at it, check out the new dungeon images in our Age of Conan gallery below. %Gallery-9836%

    Jef Reahard
    06.02.2011
  • Age of Conan monthly update details patch schedule, talks Khitai difficulty

    It's been a big week for Age of Conan, and Funcom game director Craig Morrison has capped it off with his traditional end-of-the-month development update. Though it's a bit redundant if you've been paying attention over the last few days, Silirrion does let us in on a general patch schedule now that all the cats are out of the bag. The next update will officially bring about AoC: Unrated and the new business model and will also feature new content in the form of the Forgotten City and Breach auto-content generation dungeons we've discussed previously. The Funcom team has also eased up on the Khitai dungeon difficulty, at least for normal mode, and Morrison says, "the earlier instances have also been made more accessible for those arriving in Khitai for the first time, and will not require AA investment to be worthwhile options." Finally, we get a look at the list of tech-related improvements in the offing as well as confirmation that the film-related Savage Coast of Turan adventure pack will be part of the game's fall update cycle. Check out all the goods on the official forums.

    Jef Reahard
    05.27.2011
  • Funcom's Age of Conan version 2.2 patch detailed, delayed

    Yesterday we told you about two new group dungeons in Age of Conan's Paikang imperial city, and later tonight you should be able to experience them for yourself. Yes, it's patch day in Hyboria, and version 2.2 is in the process of being pushed live to the game's American shards. European servers received the update earlier this morning, and there are a few issues, judging by a feedback thread on the EU boards. What's in the patch other than the previously mentioned Ai and Tian'an District dungeons? Quite a lot of stuff actually, starting with tweaks to the endgame faction grind. Funcom has made a significant number of adjustments to faction quests, faction quest rewards, and Marks of Acclaim distribution. Combat, in particular crowd-control abilities and counters, has also been tweaked in the 2.2 update, and the official patch notes have a complete breakdown on the changes by class. As of press time, Funcom's Age of Conan launcher indicates that the patch has been delayed by five hours, with an estimated up time of 6:00 p.m. EDT.

    Jef Reahard
    05.04.2011
  • Funcom teases new Age of Conan group dungeons

    The city of Paikang is getting a bit of an update in the next few weeks, and players of Funcom's Age of Conan should be pleased to note that the Imperial capital will soon be the home of two new level-80 instances. The dungeons are designed for elite groups and take place in two outdoor zones that were recently profiled at MMORPG.com. The Ai District features an expansive playfield along with two "set-piece" boss encounters and "the odd secret to be revealed from careful investigation." The Tian'an District is quite different in that it features six boss fights as well as a race against the clock to clear them all. Funcom has deliberately elevated the challenge level in this district, and Tian'an will reportedly require a skilled (and coordinated) group to claim its rewards. While Funcom hasn't revealed those rewards in detail, it has hinted that they will be on par with the existing Kara Korum dungeon drops.

    Jef Reahard
    05.03.2011
  • The Anvil of Crom: Would F2P solve the population problem?

    Howdy folks, and welcome back to another installment of The Anvil of Crom. This week I'll be taking a short break from reporting on my CMA activities. I took a bit of an impromptu vacation last week and as a result didn't get to play Oakarm much at all. He's still hanging out in his mid-30s, looking for dungeon groups, and training me on those pesky melee combos, so look for more on that tangent in the weeks to come. Today I'd like to indulge in some speculation regarding a potentially free-to-play Age of Conan. I know, I know, I've talked about this on multiple occasions before, but a recent conversation I had with a buddy (and former AoC subscriber) got me to thinking seriously about the pros and cons. Hi-Rez Studios' recent announcement of its Global Agenda F2P re-configuration also factored into my choice of column topics this week since I made extensive use of GA as an example last time. Anyhow, hop over the cut and let's chat about it.

    Jef Reahard
    04.10.2011
  • Massively Exclusive: Age of Conan's Refuge of the Apostate solo dungeon

    Lots of new content is on the near horizon for Age of Conan, and Massively has teamed up with Funcom to bring you an exclusive look at one of the game's newly minted solo dungeons. The Refuge of the Apostate is a level 80 instance located in the lands of Khitai (Kara Korum, to be exact), and it features a storyline involving the Scarlet Circle and Last Legion factions. Funcom's designers are keen on making an unusual dungeon experience (and one you want to repeat) as opposed to the usual mob- and boss-whacking fight-fests. To that end, the Refuge dungeon is rife with what Funcom calls "environmental challenges." Aside from the new content and story experiences, the Refuge will likely be popular with players due to its rewards (which include factional marks of acclaim, rare trophies, and esteem tokens). Check out Funcom's full description of the new content after the cut.

    Jef Reahard
    04.07.2011
  • Age of Conan monthly update details new high-level content, faction grind relief

    Good news abounds for fans of Funcom's Age of Conan, and game director Craig "Silirrion" Morrison has the details in today's monthly development update. The list of positive changes coming to the dark fantasy MMORPG is a long one, and it begins with two new team instances set in the Khitain capital of Paikang. First up is the T'ian'an District, which Morrison says is "all about boss encounters." It also features a speed-run component, and doing a full clear of the zone in one attempt looks to be something only the most elite groups will manage. Next is the Ai District which features two set-piece boss battles as well as "the odd secret to be revealed from careful investigation." The much-reviled Khitai faction grind is also receiving a makeover, though the specifics remain something of a mystery. Morrison explains that faction quest rewards will be substantially increased, but the tweaked content will also bring lockout timers, "forcing some variety into your play sessions." While Morrison doesn't specify the exact nature of the reward increases, he does indicate that we'll be able to see for ourselves very shortly on AoC's test server. Finally, Silirrion reminds PvP-focused players to vote on the Blood and Glory ruleset polls, and provides a tentative release schedule for all of the upcoming content (including the previously mentioned solo instances).

    Jef Reahard
    03.30.2011
  • Age of Conan Dreamworld patch goes live, faction grind reduced

    Today's the big day for Age of Conan's Dreamworld engine upgrade, and Funcom has made the extensive notes available as it deploys the update to the live servers. Dreamworld features improved memory handling, loading times, framerates, and network latency as well as several visual upgrades (including the addition of tree wind, god rays, and higher-quality water for DX9 users). The 2.1.3 patch also brings a few notable tweaks aside from Dreamworld, including minigame class balance fixes and the ability to purchase Khitai faction items (including simple trophies, marks of acclaim, and imperial insignias) with veteran tokens. Age of Conan's launcher notes that "this is part of the current focus on improving the faction progression in Khitai, which will continue in subsequent updates with a significant increase in the speed of progression for faction." Check out the full patch notes on the official AoC forums.

    Jef Reahard
    03.08.2011
  • The Anvil of Crom: Red fields, rice paddies, and the war-torn Chosain Province

    Blood. Blood dripped from the talisman clutched in the mage's left hand. Fresh blood it was, deep red, almost black in the pale moonlight, blending with the red-orange stalks of firegrass that parted as the mage moved through them. A demon crept along behind him, his demon, and blood trickled from the corner of her mouth as she silently followed. Ahead, across a vast lake of firegrass, two soldiers of the Last Legion lounged lazily in the crook of an ancient oak, its boughs and branches twisting skyward like so many gnarled fingers grasping in vein for the velvety backdrop of night. The mage stopped, images of a man twisting on the end of a rough brown rope rising unbidden in his mind. The rope hung taut from the branch of a massive dead tree, and two soldiers of the Last Legion prodded the swinging corpse with the tips of their steel. The mage blinked, his eyes refocusing on the men ahead of him, their ornate Legion armor clearly visible even in the dark. They were not the same soldiers, but then it did not matter. The mage whispered and his thrall winked briefly out of existence, reappearing between the two soldiers whereupon it performed its ghastly task. The mage crossed the field of grass and dismissed the demon, glancing dispassionately at the red stains on the oak's massive trunk. Chosain was red with blood already and would grow redder still. %Gallery-114993%

    Jef Reahard
    01.30.2011
  • Age of Conan dev update details new solo instances

    Looking for more solo-centric content in Age of Conan? If so, you'll want to check out Funcom game director Craig "Silirrion" Morrison's latest monthly development update for all the details on three new solo instances coming soon to a Hyborian server near you. First up is the Refuge of the Apostate, a level 80 instance found in Khitai's Kara Korum zone. The dungeon centers on the conflict between the Scarlet Circle and Last Legion factions, though non-aligned players will still be able to take part. The encounter is designed to be challenging both in terms of navigating the environment and defeating the boss and his minions, so Funcom designers have granted players significant completion rewards including faction marks of acclaim and rare trophies. There's a catch though -- the dungeon can only be done once every 20 hours. Funcom is also gifting solo players with two Auto Content Generation (ACG) dungeons. If you're familiar with the Tarantia Noble District villas, you'll have an idea of what's in store here. Like the villas, each of the new areas scales to a player's level between 40 and 80. The Breach and the Forgotten City dungeons feature three repeatable quests, also located in Khitai, and they are designed to provide players with another option for advancing to endgame. Read all about the new instances (and a bit about upcoming crowd-control tweaks) on Age of Conan's official forums.

    Jef Reahard
    01.28.2011
  • The Anvil of Crom: Breaking down the Khitai grind, part one

    So I'm attacking the endgame faction grind with renewed vigor. After spending the past couple of months thoroughly engaged in Darkfall and somewhat distracted by Global Agenda, I have to confess to (formerly) being less than enthusiastic about Khitai repeatables, marks of acclaim, and 6-man pick up groups in Age of Conan. Time away from Hyboria (or at least, less time in Hyboria) makes a man yearn to return, though, as there is no place in MMO land that compares in terms of sights and sounds. That said, I'm still not a fan of the grind, and I still think Funcom needs to address the fact that it takes the average player months -- if he's lucky -- to get a full suit of Khitai armor (never mind jewelry and a couple of weapons). It does seem a bit less daunting when you break it down into chunks, though, and when you set yourself a reasonable goal and stop worrying about if or when you'll ever have time to play an alt.

    Jef Reahard
    01.16.2011
  • The Anvil of Crom: Gateway to adventure

    I've been spending so much time in Khitai's Northern Grasslands lately that I'm starting to dream of wolves, 50-foot-tall golems, and crotchety warmonk bosses that mop the floors of their monastery with the remains of my asphyxiated assassin. As such, I figure it's time for a little change of pace, as well as a change of scenery. Ah hell, since I'm an incurable altoholic, let's go ahead and throw a change of character in there as well. Goodbye squishy 'sin, I'll miss you (not). Anyway, several alts are in the works, but rather than focus on the hows and whys of a new class (more on that in the coming weeks), we'll chew the scenery in this week's Anvil of Crom. Join me after the cut for a look at the majestic Gateway to Khitai, the latest stop on our tour of Hyboria's many and varied questing zones. %Gallery-102809%

    Jef Reahard
    09.26.2010
  • The Anvil of Crom: Storming the Warmonk Monastery

    Woo! After a few weeks of toodling around Rise of the Godslayer's new Khitai zones, I finally managed to get in on the 6-man instance action that serves as some of Age of Conan's new endgame content. Life as an assassin in a small guild isn't all it's cracked up to be, so I bit the bullet and joined a PUG or two (when they'd have me). Pro tip for players thinking of taking a sin to endgame: be really good at your class, train up Tainted Weapons and Finely Honed, or join a big guild that doesn't mind taking along the most disposable of the game's DPS classes. As I haven't yet partaken of the extensive raiding content in Age of Conan's old world, the Khitai 6-mans were my first taste of what Funcom offers for endgame folks. Read along after the cut for some impressions and advice.

    Jef Reahard
    09.12.2010
  • The Anvil of Crom: Traveling the Silk Road

    Last week we spoke briefly with Funcom executive producer and game director Craig "Silirrion" Morrison regarding Age of Conan's random encounter mechanic, which will invoke a series of one-off solo instances designed to add a bit of flavor to the journey to Hyboria's Far East. We also checked out five of the 11 available instances: four sea-faring adventures and one rare-spawn quest-giving encounter. This week, we'll step through the remaining five adventures, all of them land-locked, in addition to taking a quick look at the second rare spawn. Voyage past the cut for more.

    Jef Reahard
    08.29.2010