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  • More LA Noire a possibility, Rockstar not in a 'rush' for sequel

    by 
    Richard Mitchell
    Richard Mitchell
    02.14.2012

    Even following the closure of developer Team Bondi, Rockstar isn't necessarily giving up on more LA Noire. In a recent Q&A session, a Rockstar rep noted that while there won't be any more content released for LA Noire, fans shouldn't "count out the possibility of a new game in the LA Noire franchise in the future." The studio added that it is "considering what the future may hold for LA Noire as a series," and that it doesn't "always rush to make sequels, but that does not mean [it] won't get to them eventually." This isn't the first time LA Noire has been referred to as a franchise. Take-Two CEO Strauss Zelnick called it "a powerful new franchise" shortly after LA Noire's release last year, though that was before Team Bondi was shuttered.That Rockstar is still bullish on LA Noire is particularly noteworthy considering the fate of Team Bondi. In other words, if Rockstar pursues an LA Noire sequel, it will do so without the developer that made it a success. Then again, that's not anything new for Rockstar -- it's currently developing Max Payne 3, part of a series originally created by Alan Wake developer Remedy.

  • Rockstar lives up to its name in Q3

    by 
    Jessica Conditt
    Jessica Conditt
    02.02.2012

    Rockstar Games should be partying like, well, itself, according to the stats released in Take-Two's Q3 fiscal report. Rockstar has sold through more than 13 million units of Red Dead Redemption worldwide and more than 5 million units of L.A. Noire since launch. The mobile version of Grand Theft Auto 3 beat all the odds and reviews to become Take-Two's best-selling mobile title to date.

  • LA Noire deals on XBLM this week, Bastion deal and Rhythm Party next week

    by 
    JC Fletcher
    JC Fletcher
    01.24.2012

    A month after the last half-off deal for Bastion on XBLA, Microsoft is offering the discount again. If you happened to miss out on our #5 game of 2011, you can pick it up for 600 Microsoft Points from January 31 through February 6. If you're eager to spend money this week, all LA Noire DLC is half off on the Xbox Live Marketplace through January 30.Upcoming XBLA releases include Puddle and Quarrel this week, and a new Kinect dance game from Konami's DanceMasters team on Feb. 1. You can see Rhythm Party above, in the moment before you're struck blind.

  • Final Steam Sale of 2011 predicts zombie apocalypse, crime in 2012

    by 
    Jessica Conditt
    Jessica Conditt
    12.31.2011

    The Steam Holiday Sale doesn't stop for anyone or anything -- not the end of a year, an era or the world -- and today, New Year's Eve 2011, is no different. The 13th day of the Steam Holiday Sale offers 75 percent off L.A. Noire, Bit.Trip Runner, the Hitman franchise, Magicka, both BioShocks, Hoard, GRID and the Counter-Strike series, and more titles at various other deduction rates. Check out all the deals before the year and our life as we know it ends.

  • Editorial: 'I'm tired of saving the world'

    by 
    Jason Lomberg
    Jason Lomberg
    12.28.2011

    Heavy Rain asks us "How far would you go to save someone you love?" Few games bother with this sort of question because the answer is intensely personal. Most games would rather task you with saving the world than with rocking a baby to sleep or patching up a failed relationship. This intransigence on the part of developers to create idiosyncratic stories that resonate with the individual is holding the medium back. Why should gaming's prime inspiration be Michael Bay instead of David Lynch, David Mamet, Paul Thomas Anderson, or even Mel Brooks? An interactive medium like this has the potential to tell complex stories in ways that are sublime, irreverent, and evocative. Gaming could explore the human condition by interfacing with the player like books, movies, and TV never could. Instead, we do battle with rogue Russian nationalists, storm Normandy for the 47th time, or fight off an alien invasion. I can't relate to any of this. I'm tired of saving the world, and the industry is belatedly coming to the same realization. My favorite games of 2011, L.A. Noire and Catherine, spent generous time on character development, with highly personal stories that resonate with the individual.

  • Australian indie: From ratings systems to a boom of small studios, how AU will survive

    by 
    Jessica Conditt
    Jessica Conditt
    11.13.2011

    Australia has one of the most lenient video-game-rating systems in the world. No, really -- despite its reputation as an ultra-conservative, mature-rating hating government, "the reality is that many more games that are restricted to 17-year-olds in the U.S. or 18-year-olds in Europe are available without edit for 15-year-olds in Australia," said Chris Wright, former marketing head for THQ's two Australian studios, Blue Tongue and Studio Australia. "On balance, Australia is probably the most lenient country in the world for access to mature games." No, really -- Wright was the man who presented Saints Row to the Australian classification board and he prepared plenty of ratings submissions in the country, both as head of THQ Asia Pacific and its two Australian studios. He knows the system, meaning he knows what it has and what it doesn't, such as an R18+ rating. "I believe passionately that Australia needs an R18+ rating," Wright said. "But for me the R18+ rating is not about access to games, but parity with other entertainment forms and the acknowledgement of gaming as an adult pursuit. The R18+ rating will have a net effect of greater overall restrictions on access to games -- many games that would have previously been available to 15-year-olds will now only be available for 18-year-olds and above -- but will mean that a few games at the top end of the maturity scale are allowed to be released." Legislation in Australia recently approved the R18+ rating (though it may take a few years to be enacted) and its Law Reform Commission is attempting to revamp the country's video-game rating system to acknowledge its adult audience. But recently, Australia has had more than ratings to worry about.

  • McNamara explains why LA Noire's Cole seemed like a 'psycho'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.10.2011

    Former Team Bondi head Brendan McNamara recently illuminated why L.A. Noire's Detective Cole Phelps would often ... overreact during interrogations. "When we originally wrote the game the questions you asked were coax, force and lie. It was actually force because it was a more aggressive answer. That's the way we recorded it," McNamara explained at the Bradford Animation Festival, reports Eurogamer. "But when the game came out it was truth, doubt or lie. Everyone always says Aaron on the second question is a psycho. So that's not his fault." McNamara also feels the reason some players felt the characters were dead from the neck down was because they were so lively in the face. He believes that players got used to seeing the facial detail and started getting picky about other stuff. "It's a subtle thing, but once you attune to that level of realism then you start looking for the other things," he said. "And we had some criticism from people saying people were a bit stiff in their clothes and from the way they were done. But they were only stiff in comparison to real life."

  • Take-Two earns $107m in second fiscal quarter, thanks to L.A. Noire

    by 
    Griffin McElroy
    Griffin McElroy
    11.08.2011

    Take-Two Interactive recently released its financial figures for the second quarter of the 2012 fiscal year, boasting "better-than-expected" net revenue of $107 million. That figure -- driven largely by L.A. Noire and MLB 2K11 sales -- pales in comparison to the company's $245 million in earnings from the same period last year. Of course, that period last year had Civilization 5, Mafia 2 and Red Dead Redemption on the docket, so there's that. Despite the surprise upswing, Take-Two didn't revise its expectations for the entire fiscal year, during which it hopes to earn around $1 billion in revenue. Though they didn't explicitly say so, we're assuming they've revised expectations for whichever quarter Grand Theft Auto V will launch in to "three bajillionty dollars."

  • Pre-purchase L.A. Noire: The Complete Edition on Steam or OnLive for 10% off

    by 
    David Hinkle
    David Hinkle
    10.22.2011

    Though L.A. Noire: The Complete Edition is set to launch on Steam and OnLive next month, plunking down the cash now will net you a price break. A pre-purchase will save you 10% off the final asking price, bringing it down to $44.99. L.A. Noire: The Complete Edition comes packed with all of the game's DLC. Seems like an open-and-shut case for us, though you may wish to investigate other leads -- up to you, detective!

  • L.A. Noire: The Complete Edition coming to PS3, 360 this November

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.20.2011

    L.A. Noire: The Complete Edition is coming to Xbox 360 and PlayStation 3 on November 15th in North America (and November 18th elsewhere), just a week after the game debuts on PC. And like the PC game, The Complete Edition comes packed with every piece of DLC released thus far. [Update: We've confirmed with Rockstar that this will retail for $49.99.] The bonus cases stacked atop your desk/disc include "The Nicholson Electroplating," "The Consul's Car," "Reefer Madness," "The Naked City" and "A Slip of the Tongue." They cover the arson, vice and traffic beats, and are offered alongside The Badge Pursuit Challenge and all unlockable outfits and weapons. There's also a new prologue that explains why Cole Phelps transforms into Sergeant Frank Drebin every time he gets behind the wheel of a car. (Or is there? Truth, doubt, lie, etc.)

  • GameFly's 'Under $20' sale has too many good values

    by 
    Ben Gilbert
    Ben Gilbert
    10.19.2011

    LA Noire for $19.99? Dead Space 2 for $12.99? Vanquish for just $9.99? If watching broadcast news wasn't enough to convince you that the US economy is down in the dumps, GameFly's impressive "Under $20" sale is here to hammer the point home. Everything from the aforementioned trio of titles to Disney Epic Mickey (and many more) are currently available from GameFly's insane sale, all being offered with free shipping. The discounts expire on October 24, so we'd suggest you get on that -- if you're not too busy zipping around Gotham, of course.

  • Team Bondi owed $1.4 million to employees, faces tech company

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.07.2011

    LA Noire's defunct developer Team Bondi owed AU$1,425,156 ($1.4M USD) to creditors when the decision was made to shutter the studio. Edge reports over a million dollars was owed to the staff, with tens of thousands owed to developers who defended the working conditions at the studio, and nearly $100k apiece owed to the studio's controversial executives. The real kicker is that nearly $150K is still owed to Depth Analysis, Team Bondi studio boss Brendan McNamara's firm that created the MotionScan facial animation tech, unquestionably a major factor that helped the game stand out. Hold up, we take it back... the real kicker is that $54,427.01 is still owed to Bondi's accountants.

  • LA Noire developer Team Bondi shutting down

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.05.2011

    Team Bondi, developer of Rockstar hit LA Noire, is kaput. Edge reports that documents were filed with the Australian Securities and Investments Commission, indicating that the studio would close. The studio entered administration in late August, with its assets reportedly sold to Australian production company Kennedy Miller Mitchell. Although LA Noire was an unquestionable hit for publisher Rockstar, becoming the "fastest-selling new video game IP ever in the UK," the game was on a separate narrative track from the internal drama going on at Team Bondi. Seven years of development took its toll on the staff and company. In time, the truth will shake out about what went wrong at Team Bondi, in a year that should have established the studio as a force ending with its demise. For those who only care about the future of LA Noire ... don't you worry, IP holder Take-Two Interactive (parent company of Rockstar) isn't about to let a new series -- that shipped 4 million copies -- just disappear.

  • LA Noire hits PC on Nov. 8 in US, Nov. 11 in EU; specs revealed

    by 
    Ben Gilbert
    Ben Gilbert
    09.28.2011

    Rockstar revealed this morning that its crime drama slash adventure game, L.A. Noire, will become available on PC in North America on November 8, and in Europe on November 11, nearly six months after it debuted on consoles. There's no mention of a Mac port, but it is launching on OnLive the same day, allowing Mac gamers one potential avenue into this gritty city. The "Complete Edition" was handled by Rockstar Leeds (Liberty City Stories), and adds 3D support, includes all the DLC missions, and asks for a lot in terms of recommended specifications. Head past the break for the full rundown.

  • Report: LA Noire dev Team Bondi enters administration

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.01.2011

    You don't normally expect a company to release a well-reviewed hit in May and then enter administration three months later, but L.A. Noire maker Team Bondi is following a strange, tumultuous timeline. SmartCompany reports that the Sydney-based studio has been placed into administration, with accounting firm de Vries Tayeh handling the ongoing process. A company in turmoil can be placed into administration to help facilitate payments to creditors, possibly through sale of assets or parts of the company. It's not known how exactly administration will proceed with Team Bondi, but earlier reports suggested that company assets were acquired by Kennedy Miller Mitchell (KMM), an Australian production company thought to be working on a Mad Max game. Staff at Team Bondi were reportedly offered jobs at KMM if they did not take severance pay. If you're looking for further developments regarding the L.A. Noire franchise, it will be have to be at Rockstar -- the publisher owns the rights to what is likely to be the last game from Team Bondi as we knew it.

  • Gamestop Q2 financials anchored by strong used game and digital sales

    by 
    David Hinkle
    David Hinkle
    08.18.2011

    GameStop's total sales were down 3.1% in the quarter ending July 30, 2011 -- $1.74 billion in sales this quarter compared to $1.8 billion in the same period last year. A boon for the company has been (get this!) used game and digital sales, which both rose 12% and 69% year-over-year, respectively. Digital sales are up 16% compared to Q1 of 2011 and with the recent announcement of downloadable PC games being sold at retail, we wouldn't be surprised to see even greater digital revenue in Q3. GameStop also cited lower hardware sales and fewer games this quarter compared to last year, both of which the company said contributed to an overall lower quarter for store sales, down 9.1%. The retailer also reported diminished net sales of $30.9 million compared to $40.3 million in 2010. LA Noire, NCAA Football 12, Infamous 2, Brink and Mortal Kombat were GameStop's top earners in the quarter, spanning the classic genres of shooters, sports games, fighters and whatever you'd call LA Noire. Crime drama genre? The "character actor did it" genre?

  • Report: Team Bondi sells assets to Mad Max studio, KMM; staff offered new jobs or severance

    by 
    Christopher Grant
    Christopher Grant
    08.09.2011

    Following last weekend's rumor that Sydney-based L.A. Noire developer Team Bondi was to be acquired by Kennedy Miller Mitchell, the Australian production company thought to be working on a Mad Max game, comes a report from UK trade site Develop seemingly corroborating the rumor. "Game IP and other remaining assets owned by Sydney studio Team Bondi have been sold off," Develop reports, citing a single anonymous source "who engages with both companies locally." The staff at Team Bondi were reportedly "given choice of new job at Kennedy Miller Mitchell or severance pay." Develop doesn't know if Team Bondi will continue to exist and the developer has declined to comment. Develop lists several additional, unconfirmed rumors or bits of speculation, including whether or not the studio has "gone bankrupt" or whether Brendan McNamara would join KMM as well, reuniting the Team Bondi leader with the "many staff" that left during L.A. Noire's troubled development. While the sale ostensibly included "game IP," one thing KMM won't be getting is the L.A. Noire IP, which is owned by publisher Rockstar. Depth Analysis, the company whose technology powered L.A. Noire's eye-catching facial animation, "is not thought to be affected" by the sale, Develop reports.

  • Rumor: Team Bondi to be acquired by Mad Max studio, KMM

    by 
    Jessica Conditt
    Jessica Conditt
    08.06.2011

    Mad Max's George Miller is playing host to the artists behind L.A. Noire, Team Bondi, as the developer faces a tortured reputation, burned bridges with Rockstar and is in need of fresh studio support, according to sources at Kotaku. Team Bondi bossman Brendan McNamara has been spotted touring Miller's KMM Studio in Sydney, including a stop at Dr. D, the animation shop currently finishing Happy Feet 2, one person said. A few former Team Bondi employees -- the same ones who reported terrible work conditions under McNamara -- work at Dr. D and found it unsettling that McNamara was touring the offices, the source said. Apparently Miller is a fan of Team Bondi's work and is sympathetic to McNamara's reputation as a strict taskmaster, according to one employee at Dr. D: "The word is going 'round that Team Bondi is being folded into KMM studios; Team Bondi is pretty much doomed after the scandal and can't find any new supporters, so by doing this they can hide their name."

  • Amazon Alert: L.A. Noire on sale for $37.00

    by 
    Jordan Mallory
    Jordan Mallory
    07.17.2011

    Listen up, gum-shoes! Team Bondi's homicide-homage to 1940s Los Angeles is on sale at Amazon for the criminally low sum of $37.00. At a nearly 40-percent markdown from retail, we think this deal warrants some investigation.

  • Kojima on Snatcher: 'If anyone else would like to develop it, I would love it.'

    by 
    Jordan Mallory
    Jordan Mallory
    07.16.2011

    During an interview with PlayStation Blog, Metal Gear mogul and transfarring technorati Hideo Kojima dropped a crucial truth-bomb about the future of Snatcher, his cyberpunk cult-classic. With L.A. Noire's brain-bustingly successful existence as an adventure game, and with Deus Ex: Human Revolution bringing cyberpunk back into the limelight, Kojima was asked whether or not he thinks the world is ready for another Snatcher. "I would love to do something like Snatcher," he said, "but I do not have the time or the means to do so. But if anyone else would like to develop it, I would love it." It's sad to hear that the series' progenitor won't be returning to Neo Kobe City anytime soon, but at least die-hard Snatcher fans (Snatchies, we call ourselves) can look forward to a radio drama based on the game. What do you think? Should Snatcher be handed off to another developer, or left as-is?%Poll-66471%