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How do kids (and adults) like Nintendo’s Labo VR kit?
Nintendo's Labo VR kit is certainly a step up from the historic gaming company's earlier Labo kits. With five cardboard projects for kids to construct (including the headset itself), senior editor Kris Naudus found it to be a unique, endearing and playful experience, mostly because of its clear building instructions and fun mini games. However, while the VR headset displays decent 720p, it still lacks a killer app and the VR updates to existing games leave a lot to be desired.
'Captain Toad: Treasure Tracker' is the latest addition to Nintendo's Labo VR
The Switch might not be the first device you think of for a VR gaming experience, but you can't fault Nintendo's experiments with the medium. Earlier this year we got Super Mario Odyssey and The Legend of Zelda: Breath of the Wild on Labo VR, and now the next title to land is Captain Toad: Treasure Tracker. Within this mini VR adventure you'll be able to explore four courses in 360 degrees and even go for a VR ride in a mine cart, as you guide Toad through his popular puzzle adventure. The free software update is available now.
Nintendo Labo VR review: Cute, cardboard and kinda boring
Virtual reality devotees scoffed at the introduction of Google Cardboard five years ago: Why would anyone settle for such a limited, feeble-looking piece of paper when "real" headsets were on the horizon? But Cardboard was never about competing with Oculus Rift or HTC Vive. Instead, it was a way to give non-early adopters a low-cost taste of immersive technology. Years later Cardboard has faded into the background as the VR scene has taken off, but Nintendo never forgot about the promise of low-tech VR. Labo VR builds on both the initial ideas of Cardboard and the inaugural Labo sets to create a unique, endearing and most important, playful experience.
Nintendo's Labo turns the Switch into a perfect VR gateway
Nintendo proved that its cardboard Labo kits could actually be decent gaming accessories -- especially for kids. But the idea of using Labo to bring VR to the Switch sounds even more far-fetched. Could an under-powered system with a low-resolution screen actually produce believable virtual reality? It turns out, it can.