Lara Croft

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  • New Lara Croft model shows she speaks, does tricks

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.12.2008

    Yesterday, Alison Carroll was revealed as the latest promotional Lara Croft flesh-model for the Tomb Raider franchise. Today, there's a couple videos of Carroll talking (boring) and doing flips in short-shorts (wheee!). OK, before the feminists have a freak out, we're totally semi kidding. To her credit, Carroll used to be a gymnast, so she actually can do some of Lady Croft's more stylish moves.If hearing Carroll's British accent ups the Tomb Raider heroine's sex appeal and gets you to buy Underworld this November, then the girl's done her job. The videos of Carroll's meeting with the press can be found after the break.[Thanks, jkaccnt]

  • Cosplaying for cash: Meet the new Lara Croft model

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.11.2008

    Her real name is Alison Carroll, but for the purposes of your fantasies you may refer to her as Lady Croft. The Sun has some pics of the 23-year-old, who was revealed today as the new public body of the polygonal heroine. The model will now travel the globe, hunting for her next paycheck, as she meets fans and swallows her pride "acting out stunts from the game."There's a few more details about the model/actress in The Sun story, but the only important thing to know is that she's single and ready to mingle. Yes boys, slather on some Drakkar Noir and work some extra-stiff gel through that greasy hair because Ms. Croft is available. For those who actually care about the game that Carroll will be promoting, Tomb Raider: Underworld will be available Nov. 18 in NA and Nov. 21 in Europaland.

  • Joystiq E3 hands-on: Tomb Raider: Underworld

    by 
    Richard Mitchell
    Richard Mitchell
    07.23.2008

    click to embiggen The room is stuffed with a handful of game journalists. It's dark. Drifting from the (very nice) speaker system are the sounds of ocean waves lapping against a boat. On screen, Lara Croft stands on the wooden deck wearing scuba gear. Thrifty girl that she is, it looks like Lara didn't want to spring for a wetsuit with legs in it. Apparently not worried by the deep cold of the ocean, she dives into the water. It's time for me to play Tomb Raider Underworld. %Gallery-28391%

  • Tomb Raider: Underworld E3 trailer blows our minds in reverse

    by 
    Griffin McElroy
    Griffin McElroy
    07.19.2008

    Based off of our explorations of the Croft manor in previous Tomb Raider installments, we can say with absolute certainty that Lara Croft has a pretty sweet pad. Or, rather, had a sweet pad -- in the latest E3 trailer for Eidos and Crystal Dynamics' Tomb Raider: Underworld, the titular adventurer, now sans hot pants, apparently lays waste to her extravagant dwelling. The two-minute, gameplay-less trailer is visually impressive, though our minds are racing with questions surrounding the top-heavy historian's act of residential sabotage. Is she trying to collect on her homeowner's insurance? Is she attempting to quash a rather formidable termite infestation? Perhaps she's trying to earn a visit from Extreme Makeover: Home Edition? We'll be finding out when Underworld explodes onto store shelves November 18.

  • Underneath Underworld

    by 
    philip larsen
    philip larsen
    07.18.2008

    With the Tomb Raider series really delivering the goods in Legend and Anniversary, hopes are at an all-time high for the upcoming Tomb Raider: Underworld. Lara Croft can't seem to stay out of trouble, and all logic suggests she should settle in to a nice teaching job or a part-time psychology course. Of course, the biggest adventuring badass since Indiana Jones can't sit still for long, and Eidos has kindly given us a behind-the-scenes look at the development team's goals for Underworld.The epic music and snappy camerawork make Creative Director Eric Lindstrom and Lead Artist Eric Neuburger out to be some kind of big time nerds superheroes, and we will support this theory if Underworld turns out to be any good. If past precedent is to be relied upon, it will be.

  • The Underworld opens its gates in time for the holidays

    by 
    David Hinkle
    David Hinkle
    06.23.2008

    Your scheduled jaunt into the underworld now has an actual time frame for, uh ... scheduling. Word hits today that Lara Croft's latest adventure will be available for you to play through later on this year. Tomb Raider: Underworld will release this November across all platforms.If you're looking for more on the game, visit the Tomb Raider Portal. There's plenty of goodies there, including a podcast and behind-the-scenes write-ups on the game.

  • Infogrames confirms rejected SCi attempted purchase

    by 
    Jason Dobson
    Jason Dobson
    04.28.2008

    And playing the part of the jilted lover in today's episode of As The Game Industry Turns is Infogrames, as the company confirmed that while it recently offered to purchase Eidos-owner SCi, the Atari-parent saw its bid turned aside "at this stage." The timing of the news is particularly interesting, given that SCi last week said that it had rejected an unspecified acquisition offer, though it remains unknown if the publisher was talking about Infogrames or some other mystery suitor. Not long after, SCi accepted a £60 million investment from Warner Bros. as part of what it called a strategic relationship. We know how you feel Infogrames (or is it Atari?). You put yourself out there, and you're vulnerable. But thankfully, it's not as if you don't have options.

  • Joystiq interview: Crystal Dynamics' Lindstrom talks Tomb Raider: Underworld

    by 
    Jason Dobson
    Jason Dobson
    02.29.2008

    There are not many developers who can boast having given rise to both a vampiric anti-hero and an anthropomorphic lizard, but over the last three years San Francisco-based developer Crystal Dynamics has become more well known as the studio that single-handedly breathed new life into the dying franchise that was Tomb Raider and its top-heavy icon Lara Croft. 2006's Tomb Raider: Legend took the series that Core Design had unceremoniously driven into the ground and reminded us all why we fell in love with the franchise a decade prior. And for those still left unconvinced, Crystal Dynamics revisited the 1996 original a year later with Tomb Raider: Anniversary, demonstrating that anything Core could do, they could do better. Now the studio is at it again, this time taking Lara Croft on a new adventure in Tomb Raider: Underworld. Currently in development for multiple platforms, the game marks the eighth outing for the series, and while the game was recently pushed out from its previously expected third quarter 2008 release until the following quarter, creative director Eric Lindstrom told us that when it comes to this project -- "quality" is the team's ultimate deadline. We recently spoke with Lindstrom on the game, and he opened up to us about the project, how he feels it measures up to Naughty Dog's Uncharted, and why he finds next-gen development troubling. Hit the jump for the complete interview. %Gallery-15158%

  • All the World's a Stage: Inspiration

    by 
    David Bowers
    David Bowers
    02.24.2008

    All the World's a Stage is a source for roleplaying ideas, suggestions, and discussions. It is published every Sunday evening.You've probably heard that no story is completely original, that everything is copied from somewhere, and nothing anyone ever thinks or says is really unique. It's an awfully pessimistic way of looking at the creative endeavor, but there's a degree of truth in it.Any time you make up a new character, you are sure to be inspired by something you observed somewhere else. Perhaps you wondered, "What if there were a dwarven rogue, whose personality was a mix between Sherlock Holmes and Jack Sparrow?" or "My undead warrior is a lot like Frankenstein's monster, not evil so much as tragically neglected and rejected. He also likes to play with dolls." All this is fine and good for roleplaying, as long as you recognize the essential differences between your character and his or her inspirational anscestors. After all, every creative endeavor basically consists of mix-and-matching pre-existing knowledge in new and useful ways. In the same way a painter doesn't need to invent new colors, color palettes, or even new color matching techniques to make an beautiful, a storyteller doesn't need to create entirely new characteristics for each character in his or her story, only mix-and-match qualities real people already have in order to create someone compelling and interesting for other characters to interact with. Jump on in to find some great inspirations for WoW characters.

  • IGN takes a look at Tomb Raider Underworld

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.01.2008

    Lady Croft may be the first true comeback kid in gaming with a return to form in recent years in Tomb Raider Legend and Tomb Raider Anniversary. IGN got its hands on a demo of Lara's latest adventure in Tomb Raider Underworld and it appears the series will continue its upward trend. A pre-alpha build of Underworld showed enemy AI actually going for cover and using squad tactics instead of just suicidally staying in the open to get picked off (which doesn't sound like much, but it's revolutionary for the series). Lara has also been given new melee abilities, including the use of a pole to whack jaguars and send them scampering. Not riddling creatures with bullets should make the animal rights people happy. Check it out and prepare yourself for the inevitable question, "Who is the cooler tomb raider? Ms. Lara Croft or Mr. Nathan Drake?"

  • SCi pulls out of buyout talks, stock plunges following Tomb Raider delay

    by 
    Jason Dobson
    Jason Dobson
    01.11.2008

    Eidos owner SCi has been on the hunt for a potential suitor for some time, reportedly having batted its eyelashes at everyone from Midway and Vivendi to Time Warner and even some mysterious outfit in China, with none showing enough interest to sign their name across the dotted line. However, after having been given the cold shoulder by Ubisoft last October, the British firm has finally gotten the hint and moved on, stating that it had not received any formal offers within the requested timeframe.What this means to you and I is that it may be some time before we see another major release branded with the Eidos logo, as SCi confirmed that it has pushed out the recently revealed Tomb Raider: Underworld until the fourth quarter of 2008, along with three other unspecified titles. The company also announced plans to bring Lara Croft's latest escapade to the DS, Wii and PS2, in addition to the previously known versions for the PC, PS3, and Xbox 360.Way to be strong, SCi, but you might not want to look at your stock this morning. Following the firm's decision to go it alone, SCi's stock hit "rock bottom," and according to a new Bloomberg report, suffered its biggest plummet in more than 18 years, falling some 61 percent after SCi admitted that the aforementioned delays will likely result in an operating loss for 2008 and that the company may need to look to outside parties for the money to stay afloat. Of course, with SCi's share price now swimming with the fishes, we wouldn't be too surprised if another company now swooped in and bought up SCi and its properties at bargain basement prices. You hear that EA? Someone is singing your song.

  • LotRO lorebook heads north, finds civilization

    by 
    Louis McLaughlin
    Louis McLaughlin
    12.05.2007

    Turbine have returned to their Lord of the Rings Online lorebook groove with a spotlight on Ost Forod, one of the main outposts in the Evendim region. Last week it was wolf-men, this week it's brigands and tomb raiders. No, not Lara Croft.Northeast of Lake Evendim (which in itself is north and east of the Shire), Ost Forod is a trading village not so much built on the bones of an ruined fortress as part of one. But by the time you visit, there's more than a little bit of trouble in paradise.Turbine have really flexed their creative muscles for the whole Evendim area. Even if you're not a fan of LotRO, you have to admire Turbine's phenomenal handling of the enviroment; they're living and breathing lore so well it's not always obvious what's Tolkien and what's Turbine.

  • Feral releases Tomb Raider Anniversary

    by 
    Mike Schramm
    Mike Schramm
    11.27.2007

    Lara Croft is back on the Mac. Feral Interactive let us know that they have released Tomb Raider Anniversary for our favorite architecture.There are a few hitches-- it's Intel processors only at this point (though a Universal binary is due next year), and like most 3D games lately, GMA video cards are out. 10.4 is listed, there's no indication of whether the game works in Leopard or not. The good news is that while a lot of Tomb Raider games lately have been terrible, this one is supposed to be a nice return to the spelunking of old. The Windows version got reviewed favorably, but there's no word yet on exactly how the Mac version looks. We've heard good things about other Feral ports-- maybe this kind of release is just what Mac gaming needs a lot more of.

  • Tomb Raider: Anniversary now on Xbox Live Marketplace

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.23.2007

    Lara Croft's superb re-quel, Tomb Raider: Anniversary, has finally clambered onto the Xbox Live Marketplace after being unearthed in June and delayed from an initial September release. If you missed it on the PlayStation 2, the PSP, the PC or even the Xbox 360 (in ancient disc format), now's your chance to relive the iconic grave robber's best adventure in the form of two downloadable chunks. The catch, of course, is that it functions as Tomb Raider: Legend DLC and will require you to have that disc handy. Each half of the game will set you back roughly 1.5GB in bandwidth and 1,200 MS Points ($15) -- in combination, that puts it on par with the PS2 version and $10 beneath the disc-based Xbox 360 version. If this still isn't the opportune moment to explore Lara's treasure-laden crevices, you still have the hands-on Wii version to try out (it's out in the UK too this December).

  • Lara has got some new tools

    by 
    David Hinkle
    David Hinkle
    10.23.2007

    With some new tools at her disposal, Lara looks like she is very much prepared for her jaunt in the Wii version of Tomb Raider Anniversary. Sure, it's just a port of the PS2 game, but when that game is great and has some valid additions to support its claim that it should be on the Wii, we have to get behind it.Check past the break for part two.

  • Retailers list 360's Tomb Raider Anniversary for Oct. 23 release

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.16.2007

    If numerous online retailers are to be believed, the Xbox 360 version of Tomb Raider: Anniversary is set to arrive in the US next week on October 23rd. "But wait," you rudely interject, "wasn't there another version for that console?" Indeed, you quite clearly recall that Eidos announced its intention to digitally distribute Lara Croft assets -- that would be the game split into five separate episodes -- on the Xbox Live marketplace. The online chunks, functioning as add-ons to Tomb Raider: Legend, would amount to 2400 MS Points ($30) in total, a good $10 cheaper than the price retailers are currently appending to the standalone disc. As the online episodes were initially scheduled for release in September, it inescapably follows that they've been delayed. The question is, "Until when?" While Eidos assures us that they're still in the pipeline, it's "still confirming dates for both versions and will release information on this asap." We'll keep you informed if and when we receive this mysterious asap containing the information.

  • Joystiq hands-on: Tomb Raider Anniversary (Wii)

    by 
    Andrew Yoon
    Andrew Yoon
    10.03.2007

    Some things are obvious about Lara Croft. But Crystal Dynamics's Morgan Gray wants you to focus on Lara's more subtle assets, like her intelligence. The late-coming Wii version of Tomb Raider Anniversary focuses on Lara's actual career: babe, er, 'archaeologist'. There's "over three hours" of Wii-specific content promised, and the majority of it comes in the form of motion-sensitive mini-games. There's Lara with a pick axe unearthing clues; Lara digging for buried treasures; and Lara taking charcoal rubbings for her journal. All use the Wiimote's pointer, mimicking what you'd normally find in a DS game (think: psuedo-archeology game Spectrobes). It's gimmicky, yes -- but there are times where the physicality adds an appreciable amount of depth to the experience. In one segment of the game, we had to uncover symbols, hidden away under some dust. With those symbols in mind, we had to draw them in sand to unlock a door. Drawing with the Wiimote added a whole new layer to what was originally a very simple puzzle. Thankfully, the system is forgiving enough to recognize even the shakiest of gestures. Not only has Lara's "intelligence" been expanded upon for Wii, combat has received a major overhaul as well. For the first time in the franchise, players will aim and shoot freely while moving. Players will have to use the pointer to manually aim at the various enemies on the screen while performing Lara's signature dodges. It can be awkward at first, but Crystal Dynamics is so confident in their battle system that they won't give players the option to switch to more traditional controls. "All or nothing," as we were told by Gray. To ease away potential frustrations, there is an overly generous hit detection system that requires only a marginal amount of accuracy. Harder difficulties, we're told, will require a much steadier shot. %Gallery-8119%

  • The B[ack]log: Happy Anniversary, Miss Croft

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.04.2007

    Jacqueline Natla is quite obviously the villain in Tomb Raider: Anniversary. In the 1996 original, the only initial clues to her evil nature resided in a somewhat condescending tone of voice and a far too serious haircut. The opening moments of the Crystal Dynamics remake, however, show a more conniving woman with flowing blond hair, almost alien facial features and suspiciously long fingers. Still a bit of a condescending hag, though. "My company has recently turned its focus on the study of ancient artifacts, and I am lead to believe that with the right incentive, you are just the woman to find them for me," she says, addressing one of gaming's most iconic characters, Lara Croft. "I'm afraid you've been mistaken," comes the decorous reply. "I only play for sport." Ah, but Natla's done her research. "Which is precisely why I've come to you Miss Croft. This is a game you've played before..." Though trusting the words of a noticeably vile video game character is generally not advised, they're true in this case. Tomb Raider: Anniversary is indeed a game you've played before, at least if you had the good sense to play Tomb Raider at some point in your fulfilling life (replace "fulfilling" with "miserable" if you haven't). The reworked puzzles, contemporized controls and modern presentation may set Anniversary apart from the groundbreaking effort by Core Design, but beneath those layers lies the same game with the same ideals. Either Tomb Raider was nearly eleven years ahead of its time, or the games we play just haven't changed all that much.

  • Minnie Driver to voice animated Lara Croft

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.03.2007

    We have a very serious question regarding this particular news item. What happens when you put Minnie Driver into a Mini Cooper S? Would the unusual occurrence of a famous Driver becoming a Mini driver release an unstoppable explosion of meta-energy, forcing the entire universe to infinitely collapse in on itself? We're not sure if anybody has tested this theory, but the more likely outcome would be Ms. Minnie running us over for childishly poking fun at her name and wasting an entire paragraph before talking about her latest role.Ahem.The gist of it, you see, is that GameTap's upcoming ReVision animated series, which initially chronicles the adventures of one Lara Croft, is set to become a star vehicle of sorts for Minnie Driver. Reuters reports the actress and occasional singer will lend her voice to Tomb Raider's gun-toting heroine for ten episodes, the first three of which will come from Aeon Flux alum, Peter Chung. Further episodes will have other artists interpreting the iconic action archaeologist, while future seasons of ReVision will delve into other characters and games.[Via Tomb Raider Chronicles]

  • Tomb Raider Anniversary looking less chunky in new screens

    by 
    Peter vrabel
    Peter vrabel
    07.03.2007

    A fresh batch of screen shots from Lara Croft's upcoming Tomb Raider Anniversary go-round on the PSP shows a prettier and less "chunkier" Tomb Raider than Legend was, though at this point we're more curious as to how it plays. Last year's Tomb Raider Legend turned out pretty decent, but frame rate issues, chunky textures and clunky controls hurt the overall reception of the title. Feast your eyes on the recent released screenshots of the PSP-bound title and let us know if this reiteration is still on your radar. Despite the slight delay from its original June release, Tomb Raider Anniversary is still on the agenda for a late July arrival. Lets hope the extra time spent on its development results in a classier and smoother ride. %Gallery-4525%