leadership

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  • GuildOx interviews Ion Hazzikostas

    by 
    Olivia Grace
    Olivia Grace
    02.28.2013

    As patch 5.2 looms ever closer, Blizzard has opened their doors, offering insights into the ideas, plans and processes behind the upcoming patch. WoW Insider's Anne Stickney interviewed Lead Quest Designer Dave Kosak yesterday, and now GuildOx has published their interview with Lead Encounter Designer Ion Hazzikostas. The GuildOx interview brings up many interesting insights into the new raid, from the man leading the team who designed it. WoW Insider found several of Ion's answers particularly interesting, for example, he indicated that the Dark Animus fight, as pictured above, is probably the most innovative, and we certainly agree. Ion also has some tips for guilds tackling the new raid: Take your time, pace yourself, and enjoy the variety of the tier. It's a large one. There are fights that focus on different skills, and if you're struggling with one encounter, it's quite possible that a fight that plays to your group's strengths, and which you'll have a much easier time with, lies just over that hill. If your guild runs into a roadblock on Normal mode, consider revisiting any 5.0 raids that you never finished, or trying some of the 5.0 Heroics for more gear upgrades to complement the ilvl-522 and -528 gear you'll be getting from your Throne of Thunder kills each week.

  • The Guild Counsel: How to find the right guild for you

    by 
    Karen Bryan
    Karen Bryan
    02.28.2013

    Each week, no matter what the topic of this column, there are always comments from players who have had a bad experience with a guild or who have sworn off guilds entirely. Unfortunately, there are quite a few guilds that are poorly managed, and they come with their share of drama, stress, and frustration. But for those that aren't currently in a guild, I'd like to use this week's column to (hopefully) convince you to rethink things and perhaps give it another try. In this week's Guild Counsel, Let's take a look at why unguilded players are in a great position to find a good match, and what things to look for in order to find that perfect guild.

  • Patch 5.2 Raid Preview

    by 
    Olivia Grace
    Olivia Grace
    02.26.2013

    Blizzard Community Manager Daxxarri posted a lengthy blog over on the official forums today, providing a preview of the upcoming Throne of Thunder raid. This blog provides two really interesting elements, quite separate from reviewing the actual content itself. First off, Daxxarri has shared a summary version of every single boss's lore with us. If you're wondering just why exactly you're fighting a triceratops, this blog will tell you! It's really interesting to learn the lore behind the bosses, making the raid more than just a series of puzzles. The stories revolve around power and its destructive effects, from Jin'rokh, who started life as a quest-giver in Zul'Gurub, before being corrupted by the Thunder King and given shamanistic powers, controlling lightning alongside his huge strength to crush his foes. Horridon is a sadder tale, for me, as he seems to have simply been captured by Jalak, and forced into battle. Having fought him, though, he doesn't seem very peaceable. There are several other great stories in the blog, for example, did you realise that the Mogu actually created the Saurok? I sure didn't. The stories, in brief, are very similar to those in the dungeon journal, along with the recent addition of Ra-den, who, it is revealed, was guarding the Engine of Nalak'sha. But more than that, there is what could almost be considered a director's commentary, provided by Lead Encounter Designer Ion Hazzikostas. Ion provides a brief summary of the team's approach for every fight, how they came into being, what was the inspiration behind them, and so on.

  • Officers' Quarters: Don't start from scratch

    by 
    Scott Andrews
    Scott Andrews
    02.25.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Something in human nature relishes the concept of "starting from scratch." Is it the blank slate that excites us? Is it the opportunity to let go of the past and forge a new destiny for ourselves? Is it the joy of creating versus the tedium of maintaining? In any event, I've received a lot of emails lately about this idea. Players have written me expressing a desire to create a new account or get a name change and then create a new guild on a new realm where they will be the guild leader. Usually it's a lone person or a duo. To all of these people, my most sincere advice is this: don't. And if you have no experience with leadership, especially don't. First I will explain why this is a bad idea. Then, because I hate to discourage anyone from taking up a leadership role (the game always needs more of you), I will give a few words of advice about how you should approach it. Finally, I will offer an alternative that may work out better for you in the long run. Read on if you want to know!

  • Poll: The worst boss of tier 14

    by 
    Olivia Grace
    Olivia Grace
    02.22.2013

    Don't pretend you didn't see this coming after the earlier poll asking about the best boss of tier 14. Where there is light, there is shadow, and just as we love to discuss the best of a raid tier here at WoW Insider, we find ourselves duty bound to also talk about its bad sides. What was your worst boss in tier 14? For me, again, just expressing a personal opinion, not a statement of fact, the worst bosses were the worst bosses thanks to either mechanics which I found gimmicky, or fights that seemed overly long and sluggish. Leaping to the head of the pack for my worst boss in the tier, then, is Amber Shaper Un'sok. His random transformation of players into vehicles with, as you'd expect in a vehicle, completely revamped abilities, is frustrating at best. In fact, I say it's random, but it isn't. Almost without exception, Un'sok has a remarkable ability to target the player least equipped to deal with a sudden transformation into Lord Ryolith. If the vehicle was something that could be targeted, or selected for a specific player, it would be fine, but that isn't the case. He is, therefore, number one on my worst boss list.

  • Poll: The best boss of tier 14

    by 
    Olivia Grace
    Olivia Grace
    02.22.2013

    As patch 5.0's raids' glory days draw to a close, it's time to look back on the first tier of Mists of Pandaria. No, you're right, it's highly likely that a lot of players will not yet have completed this tier, maybe not even seen the latter half, but most will probably have made it through the Raid Finder, at least. So, as we stand on the brink of embarking on a new patch, and new raid content, what has been your best boss in patch 5.0? For me, and of course this is just my personal opinion, based on my experience and preferences in bosses, there are a few contenders. I actually like a lot of the fights in the earlier part of this tier, maybe because we're used to them so they're more relaxed, but I like to think that it's because they have mechanics that are innovative without being gimmicky, and because the fights don't last forever. Some of the Terrace of Endless Spring fights seem to last about a week, and maybe it's because I'm healing, but that isn't a characteristic I particularly enjoy. For me, as a shaman healer main, the best boss contenders are the following. Gara'jal the Spirit Binder, because the Spirit Realm health knockdowns, plus mana regen buffs, mean I can blow the top off the healing meter as mastery kicks in and mana becomes a non-issue. Pure /flexing, I know. And I must admit that it's pretty terrible on the raid finder.

  • The Guild Counsel: Making guilds fun

    by 
    Karen Bryan
    Karen Bryan
    02.21.2013

    Last week, we looked at common traps that guild leaders should avoid, and the one word that came up the most in comments was "fun." Let's face it, when people think of guild leadership, the last thing they think of is fun. And the replies echoed that sentiment. Guild leadership is often described as a job, although I don't agree with that sentiment. And being in a guild is also seen as work, which I understand, but I don't think that has to be the case. Guilds sometimes take themselves too seriously, and while focus is important for progress, it doesn't mean guilds have to stamp out fun. In this week's Guild Counsel, I'd like to look at how guilds can in fact be fun, and why even the most hesitant gamer should consider giving them a try.

  • Officers' Quarters: Extinction event

    by 
    Scott Andrews
    Scott Andrews
    02.18.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. For some raiding guilds, the last couple of weeks before a new patch is an opportunity to get those last normal or heroic encounters down, earn achievements, or farm for the last few items the raid team needs for the next tier. For others, they are a reminder of how little the guild has progressed. This reminder prompts raiders to weigh leaving the guild. This week's email comes from a raid leader facing this tough situation. Hi Scott. I've become Raid Leader of my old guild. Which, is driving me crazy. This raid team has been through thick and thin, through multiple Gm's and having lost multiple strong raiders I came back to the guild to help them and to join the team as Raid Leader. I've been having a really tough time though. Progression is non-existent. We're stuck on Blade Lord due to a lack of strong dps players and the new people who show promise need to do Mogu'shan Vaults to get gear for Heart of Fear. The raiders who've been on the team since the start of this tier are bored and have had enough of no progression and Mogu'shan Vaults. They're mainly all thinking of leaving the guild and if so, it'll mean the end of this guild, which I love.

  • The Guild Counsel: Three common guild traps to avoid

    by 
    Karen Bryan
    Karen Bryan
    02.14.2013

    Whether you're just starting a guild or you've been running one for a while, there are pitfalls that can easily trap a guild leader and cause all sorts of problems. We've looked at many of these in past columns, but there are some that tend to pop up more often. Guild leaders need to cover everything from recruitment and bank management to loot decisions and even maintaining a guild website or voice server. But beneath the nuts and bolts are three common traps, which we'll look at in this week's Guild Counsel.

  • Officers' Quarters: Faster leveling through bribery

    by 
    Scott Andrews
    Scott Andrews
    02.11.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Rewards can be powerful motivators. But what is the right way to reward members for leveling the guild and earning guild achievements? This week, a new leader asks just that. Hey Scott, I'm a newly established guild leader with hopes of having a decently successful guild. You see I've had my hand in a handful of guilds ranging from the most casual to the semi hardcore and then in ranks ranging from your run of the mill raider to substitute guild leader. From what I noticed in my experience is that most guilds have tons and tons of members that either pvp or raid and it seems that only the few named personnel only show up to check raid times (if any) or to do the occasional battleground. What I want to accomplish with my newly establish guild is some sort of incentives for work towards achievements or overall leveling of the guild. My officers are just down right stumped and I am looking at you for a piece of advice maybe. I guess to sort of elaborate more on what our goals are is that I'm looking at just making a casual raid/pvp guild that not only rewards its players for achievements but for progress in leveling the guild. What do you suggest? Sincerely, Wet Behind the Ears GL

  • The Guild Counsel: Rethinking the dreaded bench

    by 
    Karen Bryan
    Karen Bryan
    02.07.2013

    A while back, I wrote a column that looked at the issue of benchwarming and raiding. It's not fun to have to sit out a raid, and I covered ways to avoid the scenario. The harsh truth, though, is that it's nearly impossible to consistently raid with a full force every night unless you recruit with surplus in mind. But having a surplus raid force might not actually be a bad thing, and guild leaders might be wise to build their rosters with the idea of having extra raiders. In this week's Guild Counsel, let's look at why benchwarming might be a good thing for a raiding guild.

  • Officers' Quarters: Backseat raiding

    by 
    Scott Andrews
    Scott Andrews
    02.04.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Raid leading is never an easy role in the best of times. When players start to question your decisions and argue with your strategies, the job can take on a whole new dimension of hassle. That's the case in this week's email: Recently drama erupted in my guild which I felt had been brewing for a while now. My fiancé and I joined a newly formed guild and it was known at the time, we went through with the GM how we were not a package deal and if one of us did not make the cut that we were okay with it. The only thing we requested was fair treatment. Shortly before cataclysm I was asked to be an officer, due to some qualities I had shown during raids, namely not being afraid to speak up and ultimately voice who had made the mistake thus creating more accountability ... I took over raid leading and led the guild to a double digit us ranking according to Wowprogress. During this time drama began to brew, two players one of which was new ... and one of which was a founding member started a campaign which I could clearly see to discredit and argue strats I had prepared as well as judgement calls I made on the fly, it all escalated when one of those wanted to argue the raid comp and then in turn that my fiancé should be the one sitting not the new mage who was a recruit (and dating one of the other core raiders) despite the logs showing that was not the case. The gm wanted me to do it to appease them and I refused, the raid ended up being called.

  • The Guild Counsel: Why Jack Sparrow would make a great guild leader

    by 
    Karen Bryan
    Karen Bryan
    01.31.2013

    Recently, I was watching Pirates of the Caribbean: The Curse of the Black Pearl and remembering how much I enjoyed the weird yet adventurous personality of Jack Sparrow. He's a pirate, a thief, and so dishonest that he's honest about it, but you can't help but cheer for him anyway. When you think about it, the traits that make Jack Sparrow such a popular character are traits that also make for a good guild leader. In this week's Guild Counsel, let's take a light-hearted look at why Jack would make a great guild leader.

  • Patch 5.2 PTR: Breaking Jin'rokh the Breaker

    by 
    Olivia Grace
    Olivia Grace
    01.28.2013

    I headed back to the patch 5.2 PTR recently with Lore from TankSpot, and members of his guild Months Behind to test the first boss of the Throne of Thunder, Jin'rokh the Breaker. We had an entertaining time, at first, as can often be the case on the PTR. The developers had ported all the testers into the wrong part of the raid, so we set off exploring, and found a geyser that transported us all up to Lei Shen, who, while he happily continued his RP, refused to engage us in combat. We couldn't get to Jin'rokh at first, but a swift disband and regroup secured us entry into his room. Jin'rokh is the first boss of the new raid, and as such has relatively straightforward mechanics, certainly compared to Lei Shen. Again, I was on my goblin restoration shaman, so view the fight from a healer's perspective. Jin'rokh's fight proceeds in repeating, short phases. He engages and beats up your tank for a short while, putting out very healable damage. Jin'rokh will place a stacking debuff on the tank called Static Wound, which increases damage taken from melee strikes more and more as it builds. This is apparently designed to force a tank swap.

  • Officers' Quarters: Thundering up to 25

    by 
    Scott Andrews
    Scott Andrews
    01.28.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Lately Blizzard has been moving toward making 25-man raids more rewarding again. They've already done so in Asia. Elsewhere, they are trying something new with Thunderforged items, which will drop more frequently in larger raids. Time will tell if this is enough to save 25s. In the meantime, some guilds, like the one in the email below, are thinking about making the leap from 10s. Hello Scott! Very long time reader - first time writer! I love this blog - you have given some really awesome advice, and now I'm looking for some myself, oh wise one! I'm a GL of a 10 man raiding guild. I've seen guilds fall apart around me, and I've seen guilds hold strong through the past 6 months. I'm proud to say that my 2 year old guild is doing fantastic. So, what's the problem? We're doing perhaps a little *too* well. We've been getting applicants without having been actively recruiting. We've brought in some great members. We rarely turn applicants away - if they seem like a great fit, we work with them to give them the opportunity to raid with us. We run two 10-man groups, but with new members coming in that want to raid, we're having to sit people. Now there are rumblings and whispers about running 25s.

  • The Guild Counsel: The battle for character names

    by 
    Karen Bryan
    Karen Bryan
    01.24.2013

    Identity is a theme that comes up a lot in The Guild Counsel column. Guild identity shapes a variety of areas, from recruitment policies and guild rules to tone and atmosphere. And for players, everything they do in game shapes their character identity. But one of the first things players select when they make their character is a name, and that's also the first thing that identifies our characters to other players. It sounds simple, but getting a name, and then keeping it, is actually harder than it sounds. And for players, not getting a favorite name can actually take away from enjoyment of the game. How important is a name? And do players have a right to keep it forever even if they aren't necessarily using it on an active character? Let's look at some of the complexities behind a simple name.

  • Patch 5.2 PTR: Thunderforged items could revitalize 25-man raiding

    by 
    Olivia Grace
    Olivia Grace
    01.23.2013

    Blizzard Community Manager Tyiliru has posted on the community forums with some information on new Thunderforged items, which offer increased item levels. These Thunderforged items can drop from both Normal and Heroic mode raids, but not from the Raid Finder, and have an item level which is six higher than the standard item level of items obtained from those sources. So, item levels will be as follows: Raid Finder: ilvl 502 Normal mode: ilvl 522 Normal Thunderforged: ilvl 528 Heroic: ilvl 535 Heroic Thunderforged: ilvl 541 Tyiliru also adds that these items will be more likely to drop in 25-man raiding, which will lead to 25-man raiders having a slightly increased item level compared to 10-man raiders. Tyiliru clarifies that this is definitely an attempt from Blizzard to offer greater rewards to 25-man raiders, without overly rewarding them to the extent that 10-man raids will feel undervalued. Ghostcrawler was kind enough to clarify that this was not the unannounced feature he mentioned last night! @rastailian @oliviadgrace Thunderforged is the controversial idea I mentioned weeks ago, not the cool unannounced feature from yesterday. - Greg Street (@Ghostcrawler) January 23, 2013 Hit the break for Tyiliru's full post. Will this make you more inclined to push for 25-man raiding over 10-man? Is item level inflation getting totally out of hand, and will this really make an impact, given that 25-man raiders already gear somewhat more quickly than 10man raiders?

  • Ways to avoid LFR wipes

    by 
    Olivia Grace
    Olivia Grace
    01.22.2013

    We all know that feeling of dread. The one when you zone into your LFR group, and see the aftermath of a wipe. People start leaving, your group that you've waited an hour for falls apart at the seams, and all because of a wipe. It seems that patience, while undoubtedly sill a virtue, is in short supply once players zone in to the Raid Finder. Players leave when wipes happen, and if I put on my impatient hat, it's not that hard to see why with the sheer duration of some Raid Finder battles. Certain fights seem to last forever. So, how do you avoid wipes in the Raid Finder? Check roles and readiness It's often the case that players in the Raid Finder aren't really paying attention just before a pull because of the group waiting while the tanks discuss strategy, or that the tank has zoned in, glanced at their panes, and gone barreling in without paying too much attention to the status of other players. As a result, a ready check is often a great idea. Fire one off just before the pull happens just to see whether people are paying attention, and to say "hey we're ready to go."

  • Officers' Quarters: 7 tips for becoming an officer

    by 
    Scott Andrews
    Scott Andrews
    01.21.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. So you've been reading Officers' Quarters for years and you're curious about this whole leadership thing, but you don't know how to go about getting the attention of the existing officers. This week, a player follows up on a previous OQ column to ask how she can get promoted. I've got seven pieces of advice for her, but first, the email: Hey there Scott! Awhile ago, I wrote you about starting my own guild with a few family members, and you advised me to stay in my current guild and work my way up to officer. After reading your advice, I have a few follow-up questions. My main concern is how to go about becoming an officer. I don't want to necessarily just blurt out "hey, I wanna be an officer", because if I were the GL, I'd think that the person who said that was demanding the position. However, if I don't say anything, how will the GL know I'm interested? Like I said, I know I'm not owed anything. I really love the guild I'm in and have lots of ways I'd like to see the guild improve. Any advice you can give would be great. Thanks, Guilded Warrior

  • The Guild Counsel: Everyone's a critic

    by 
    Karen Bryan
    Karen Bryan
    01.17.2013

    If there's one truism about MMOs, it's that not all players are equal. It can be frustrating when you're grouped with someone who isn't that great at playing his class. At the same time, it isn't exactly fun to be on the receiving end of criticism, either. Most people want to play well, but they don't want to be constantly reminded of their shortcomings along the way. In a guild, the fine line between helpful advice and unwanted criticism can often lead to a tense atmosphere and the potential for plenty of drama. "L2p" gets tossed around on forums and in game, but what if someone really does want to get another player to improve? In today's Guild Counsel, let's take a look at some of the factors involved with criticism and explore why this is often a very sensitive subject.