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  • Origami on your DS

    by 
    John Bardinelli
    John Bardinelli
    06.30.2007

    TDK is tossing their entry into the tsunami of training games for the Nintendo DS. DS Origami sits comfortably alongside other non-games that teach gardening, skin care, yoga, and language skills. The top screen shows users where to make folds while a controllable video plays on the bottom screen. Over 100 different origami projects are included from hamsters to wedding dresses to the famous crane. This begs the question: do we need a game that teaches origami, or would a book or website suffice?[Via Siliconera]

  • DS English training software increases students' vocabulary

    by 
    John Bardinelli
    John Bardinelli
    05.25.2007

    Junior high schools in Kyoto, Japan recently reported a sharp improvement in English language skills thanks to the Nintendo DS. The Yawata Municipal Board of Education distributed DS systems with copies of Chuugaku Eitango Target 1800 DS, an English training program, to English classes across the district's schools. Over the course of five months, students' vocabulary increased between 300 and 400 words, bumping them up to the equivalent of level 3 in the Eiken Test in Practical English Proficiency held by only 30% of junior high school students in Japan.Nintendo has long touted the non-gaming possibilities of the touch screen-enabled system. It seems Japan is the only region to benefit from these edutainment programs, however. Would language training software fly in Europe or the States? How about DS yoga lessons and gardening tips?[Via Gamasutra]

  • Video games: the most important part of college

    by 
    Kyle Orland
    Kyle Orland
    05.15.2007

    Sure, college is a great place to learn about life and everything, but where does most of that learning really come from? Once you take away the classes you slept through, the boy/girlfriend that you never listened to, and the parties you were too drunk to remember, the only remaining answer is the obvious one. That's right: video games!At least one college professor realized this essential fact and crafted his commencement speech to the graduating class of Bloomsburg University around the theme of lessons from video games. The speech name drops everything from Carmen Sandiego to Halo 2 in selling the lifelong lessons of gaming, including resilience, problem solving and teamwork. Sure, some of the analogies to life are a bit labored, and the whole thing reads like the author has only a passing familiarity with games. Still, it's nice to see someone using a commencement address to acknowledge what is no doubt the most important part of college for many graduates. And hey, it beats some guy droning on and on about sunscreen.

  • Schools ditching laptop programs en masse

    by 
    Darren Murph
    Darren Murph
    05.04.2007

    We know deans, principals, and presidents -- it sounded like such a terrific idea at the time, eh? Apparently, the notion that throwing a portal into the world laptop in front of easily distracted and technologically savvy kids doesn't look so rosy anymore, as the NYTimes is reporting that many schools across America are finally ditching one-to-one laptop programs after seeing "literally no evidence it had any impact on student achievement." Of course, a good deal of teachers already had beef with the idea, and schools have subsequently found out that allowing DAPs or even WiFi in a supposed learning environment just might cause more harm than good, but in a particular New York high school, students tended to "crash the network" during study hall rather than actually complete work. Interestingly, studies also insinuated that in-class laptops proved more of a hindrance than a learning liaison regardless if the school was considered affluent or low-income. And these overseas officials really think its youngsters are going to utilize the OLPC for learning purposes. Right on.

  • Arkansas school to trial iPod, WiFi-equipped school bus

    by 
    Darren Murph
    Darren Murph
    04.18.2007

    If you thought taking a ride on the GamerBUS was a thrill, this one will really make you long to be a youngster in Arkansas again. Reportedly, the Sheridan school district is launching the Aspirnaut Initiative to bring laptops, iPods, and wireless internet right onto Bus 46, and amazingly, they expect kids to actually glean knowledge rather than hit up a round or two of Counter-Strike. The project hopes to make the unbelievably long (three hours, to be exact) commute that some rural students face a bit less boring and a tad more educational, as students will have access to informational podcasts and web-based learning modules whilst cruising on home. Interestingly, the three-year pilot project will not give students class credit for their extra effort initially, but for brainiacs who stick with the program, they'll purportedly be keeping the goods for themselves once the trial run concludes.[Via ArsTechnica]

  • Am our gaming learning?

    by 
    Kevin Kelly
    Kevin Kelly
    04.16.2007

    Seed Magazine has an interesting article that talks about the effects of Brain Age on your own grey matter, and calls it "entertainment masquerading as neurology." However, there might be more to it than that.The same article talks about a company called PositScience that sells brain training sessions for a mere $395 a pop, and it might actually be doing something. According to program developer Michael Merzenich, "We've demonstrated that you can take the brain of a 75-year-old and make it function like the brain of a 35- or 40-year-old. It takes training, and some hard work, but it's possible."It involves big words like "neuroplasticity," but it's a brain-fitness workout, which Brain Age is as well. So you can pay almost four hundred smackers for the big words, or try your hand at the sub-$20 version. Either way, something's gotta be happening to your neurons. Right?[Thanks, Cam]

  • Students get their lessons from a PSP

    by 
    John Bardinelli
    John Bardinelli
    03.29.2007

    Children at a secondary school in Birmingham, UK will soon receive a variety of tailor-made lessons via PlayStation Portable. Teachers have been trained how to use the PSP to watch videos, download pictures, and play their own podcasts. The trial begins just after Easter and will continue through the end of the year. If the experiment is a success plans are to extend it to more schools in the area.Think students will start sneaking games into class? The teachers disagree, saying it would be "very obvious if anyone tried to load games onto them". They're right. It's hard to sit through long load times without breaking furniture.

  • SXSW: Serious Games: Can Learning Be Hard Fun?

    by 
    Kevin Kelly
    Kevin Kelly
    03.19.2007

    When you combine the words "serious" "learning" and "hard" in the same sentence, chances are you're going to end up with something that gamers won't like. But that's what the Serious Games Initiative is all about, developing games for "non-entertainment" purposes. Of course, the problem is games for non-entertainment tend to scare people away faster than the phrase "edutainment."That's the main problem facing Serious Games, how do they make it seem like they aren't hiding the broccoli under the meatloaf? All of the games shown off were educational in one form or another, having to do with zapping cancer cells inside the human body, or how to interact with people in the workplace. Seriously, there is a game about the proper way to run a meeting, collaborate with coworkers, and generally function in an office. Too bad it's not running on the Unreal Engine. Zing!

  • PSPs used to teach UK students

    by 
    Andrew Yoon
    Andrew Yoon
    03.12.2007

    Sony held an interesting event in London today: "PSP in Education National Launch." The event focused on a new project to be helmed by ConnectED that uses Sony's handheld gaming device for educational purposes. According to Gamespot, "teachers found that students benefited from being able to work at their own pace--for example, being able to rewind an audio file and listen again to ensure they didn't miss anything, or to view a video several times."This is certainly an interesting approach for Sony to pursue. Nintendo may be grabbing headlines with its Brain Age series of software, but Sony's approach has an observable, charitable effect for children. The project is planned to expand slowly--but not to America. Our media likes to skew perception of gaming in a completely useless, unconstructive way.

  • You want Piano Hero on your Mac?

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    02.12.2007

    It's a sad fact that despite an ever-growing list of compatible goodies for the Mac, there are still some holdouts. I know there is often some hack for interfacing that wonky 90's-era plotter (thank you UNIX underpinnings), but there are a lot of apps out there we'd love to see native on the Mac, Parallels/Boot Camp/VMWare be danged. 3ds max and AutoCAD come to mind... And in the niche arena we've got Piano Hero. You can maybe guess what it does, but it's essentially Guitar Hero for a keyboard, without all the fancy graphics and immersing gameplay.Now if you want a Mac version you'll have to help the developer buy a Mac to port the thing over. So far he's none too close to the over $700 he needs, but once he's got his mitts on a real-live Mac mini he promises a port within two months. After using everything from the Miracle Piano to the new Fisher-Price "I Can Play" piano, maybe this is worth a shot...Thanks, Timm.

  • Gamez R gud for learnin', sez researcherz

    by 
    Kyle Orland
    Kyle Orland
    02.12.2007

    The Chicago Tribune has written up a nice little survey of some of the research being done on the educational benefits of video games. The studies are still too early on to generate any real conclusions, but the anecdotal evidence is impressive, according to the article. Researchers are lauding the critical thinking skills engendered by simulation and role-playing games, and the ability of games to keep terminally bored students engaged with a subject. Even the socialization offered by talking about a game like Grand Theft Auto has educational value, according to the University of Wisconsin's Kurt Squire.

  • Learn Chinese through an MMO

    by 
    Kyle Orland
    Kyle Orland
    01.18.2007

    Michigan State University's Confucius Institute is jumping on the virtual education bandwagon with a planned MMO that seeks to teach Mandarin Chinese. Zon -- The New Chengo Chinese will have users advancing from small towns and villages to large cities and "cosmopolitans" as they learn more about China's language and culture. The details on how this will work in a massively multiplayer context are a little unclear, but an Investor's Business Daily article mentions players will be able to interact with other players through business transactions and as tour guides. A design framework for the game claims it will have "1000 learning activities" comprising the equivalent of a "3000-hour Chinese language and culture learning contents." Anyone who thinks that sounds like a lot of time to be playing one game obviously doesn't know many World of Warcraft players. If this trend continues, pretty soon all learning will be conducted through the superior form of the MMO. We can't wait for the math MMO where you have to run around hacking up equations to collect rare numbers like pi and the elusive but highly coveted sword of square root.

  • Casio electronic dictionary / translator talks back, recognizes handwriting

    by 
    Darren Murph
    Darren Murph
    01.13.2007

    While we English speaking folk may prefer our pocket translators to start in English and convert to some other foreign tongue, Casio's latest rendition helps those fluent in Japanese order tickets to the Space Needle, haggle at the Chevrolet dealership, and of course, pick up the correct ingredients for warm apple pie. Aimed at middle / high school students, the XD-SW4800 lineup of handheld dictionaries reportedly house the denotation and correct pronunciation for over "85,000 languages," which ironically enough, probably translates to "85,000 words" when not read through a broken translator. Nevertheless, these handy gizmos come in a variety of colors, and aside from supporting keyboard input, it can recognize stylus-written characters and toss back definitions while pronouncing the word to you via headphones. If America isn't your final destination, it also comes with five other major languages on CD that can be loaded on the 50MB of internal space or on your SD card if necessary, and while these things won't last forever, the approximate 60 to 130 hours of battery life should be more than enough to get you acclimated. So while you're waiting for your passport to show up, make sure you pick up Casio's latest travel necessity -- if you can manage the admittedly steep ¥47,250 ($394) to ¥52,500 ($437) price points, that is.[Via Impress]

  • Emotion-tracking rings to assist in distance learning

    by 
    Darren Murph
    Darren Murph
    01.07.2007

    Let's face it, not all of us will have the luxury of attending a school where we get to construct massive LEGO machines or learn how to become savvy in SMS, but a developing technology that tracks student emotions could help tutors and distance instructors alike in keeping kids focused while learning. Co-developed by Essex University's Vic Callaghan and Shanghai Jiao Tong University's Liping Shen, the emotion-tracking tutoring software can analyze physical signs to keep track of a student's attention span, their level of understanding, and even the amount of stress a certain lesson produces. Aimed to help tutors become more effective and to add another layer of "personal" to distance-based education courses, the software would receive information about a student's "heart rate, blood pressure and changes in electrical resistance caused by perspiration" via a sensor-laden, Bluetooth-enabled ring worn on one's finger. The information can then be assessed to determine a student's interest level and frustration level, but a decibel meter to measure snoring isn't likely to be included. If all goes as planned, the team intends on testing the system out in "real learning scenarios in China" to further tweak their creation, so it won't be too long now before an interest-tracking ring will become as necessary as pencil and paper a stylus and a tablet PC come class time.

  • TUAW Resolutions: Learn a new language

    by 
    Erica Sadun
    Erica Sadun
    12.28.2006

    Buon Giorno. ¡Hola!. Guten tag. Of course, the best way to learn a language is to immerse yourself in the country where the language is spoken. But that's not always a possibility, especially if you're working your way towards a trip or preparing for a move. If you're trying to learn a language in the new year, here are a few ways that Apple technology can help you work towards your goal. Subscribe to a Language-learning Podcast. iTunes offers any number of podcasts that will help you learn new languages. A quick search on "language" turned up lessons for French, Japanese, Italian, Latin, Tibetan, Turkish, Gaelic and more. On the down side, clearly some of these podcasts are home brew. On the up side, the podcasts are free. You may want to try out several podcast providers before settling on your subscriptions. Buy a learning audio book. The iTunes store offers a wide range of language courses in their audio book section. These courses are typically of a higher quality than the podcast ones, but they also cost quite a bit more. If your local library lets you, you may want to borrow language audio materials from their collections and use them with your iPod. Ripping policy varies by library, so make sure you know the rules before you rip. Use OS X-compatible language-learning software. Many top-brand language packages like Berlitz now run on OS X as well as Windows. Interactive software can really help you master certain language skills like grammar via interactive lessons. Take advantage of OS X's internationalization. OS X is particularly multi-language, multi-alphabet aware. If you're trying to learn new languages, take a few minutes to explore the International system settings pane with it's "input menu" virtual keyboards that will help you type in the language of your choice. Sign up for a class. The success of iTunes U has made it possible to sign up any number of university and college courses. The use of iPods and podcasts are now so prevalent that Duke now offers an iPod-orientation course for all its language instructors. Unfortunately, some iTunes U courses require that you have an actual student ID for sign-up. (Stanford is one such university.) Some do not. Also unfortunately, you need to perform quite a lot of googling to find public iTunes U classes for any particular language, so be persistent. iTunes does not yet offer a specific iTunes U search engine.

  • OLPC XO caught playing Super Mario Bros. 3

    by 
    Darren Murph
    Darren Murph
    12.25.2006

    We've always considered computers to be entertainment machines first, means to an end second, and tools for learning a distant third, so it's no surprise to see thrill-seekers everywhere squeezing every last drop of excitement from the recently-shipped OLPC XOs. While we've already witnessed someone getting their fix of 1992 by hitting up a few rounds of Doom, the latest case of "installing noneducational software on laptops geared for learning" involves none other than Super Mario himself, as a clever individual has not only got Super Mario Bros. 3 up and running on the XO, but captured a video of the feat as well. So go on and click through to sneak a peek yourself, you know you can't resist.

  • Australian schools to make texting a subject?

    by 
    Darren Murph
    Darren Murph
    10.13.2006

    Kids these days have all the luck it seems -- not only can they undermine proctors by texting answers around the classroom, but now Victorian middle-schoolers may get the chance to take SMS 101. University of Melbourne's John Frow has insinuated that teaching children the value of abbreviations commonly used in text messages may give kids the opportunity to enjoy learning about the underpinnings of the English language. While he does admit that there's no educational merit in teaching 8 to 10-year olds how to establish an after school 'roo-riding party with as few characters as possible, he feels that lessons in texting can lead to a deeper understanding about "important translations from one language to another" and give youngsters the chance to "think critically" about the way we communicate. While Federal Minister Julie Bishop has "condemned" the notion of basing a course around SMS, Victorian Education Minister Lynn Kosky is backing the Victorian school systems, but whether or not the presumably anxious students will ever get the luxury of TXTNG 4 A PROF remains to be seen.[Via Textually]

  • ZMP rolls out the e-nuvo WHEEL robot

    by 
    Darren Murph
    Darren Murph
    09.22.2006

    While it's not exactly a life-sized humanoid companion, ZMP is rolling out (literally) a new robot destined to awe physics and engineering students everywhere. While the company has dabbled in robotics for academia before, the new e-nuvo WHEEL is a learning tool (be it science or anger management) through and through. Designed to challenge your MATLAB / Simulink skills, the two wheeled machine won't stay put (or stand straight up) without your programming efforts mastering its motion. Sporting an unmistakable nuvo body on an "inverted pendulum," the company even has supporting textbooks that explain how Newton's "equation of motion" can be tweaked and implemented in order to get your 'bot up and about. While there's no apparent pricing available, the e-nuvo WHEEL is still currently "in development," but should be wheeling around (or laying flat on its back) in campus laboratories soon.[Via GoRobotics]

  • Researchers create virtual bots that teach each other

    by 
    Donald Melanson
    Donald Melanson
    08.03.2006

    New Scientist reports that researchers at Plymouth University in the U.K. have created a pair of virtual robots that can teach each other words by simply demonstrating various tasks and actions (sound familiar?). The bots start out with one performing simple functions like bending an elbow which the other one copies, then repeating the action while also describing it, causing the student bot to pick up the meaning of the words. The teacher then uses the newly formed vocabulary to gradually convey more and more complex actions, which the student acts out. If you're worried about the little buggers getting a little too smart, you'll be pleased to know that they currently top out at a vocabulary of about 100 words and are, of course, virtual. However, the researchers do eventually see the technology being put to use in real robots in the future, possibly even teaching us humans a few tricks.

  • iPod has new role as educational tool

    by 
    Evan Blass
    Evan Blass
    05.25.2006

    Children will soon have a compelling new argument when begging their parents for an iPod, as the music, movie, and audio book player is about to take on a new role: educational tool. Pearson Education has just announced plans to release downloadable study guides (for use with Pearson texts, naturally) and audible review notes for exam preparation that may convince even the strictest parents to acquiesce and let the little white trojan horse into their homes. Not content with just the youth market, Pearson also revealed that it has purchased Apple's PowerSchool student information system, which is used by teachers and administrators to track student progress. No word yet on when kids can start using the "I'm studying!" excuse when told to take off their headphones in class.