legendary-items

Latest

  • Are common quality items rare to find?

    by 
    Anne Stickney
    Anne Stickney
    12.14.2011

    Common may not be quite so common anymore. While working on an article about a legendary quest chain, I recalled the days of class quests -- specifically, the days of Molten Core and The Eye of Divinity, along with the Ancient Petrified Leaf that started the class quests for epic weapons. Epic anything was rare to see in the early days of vanilla, and even when Molten Core first came out, it was rare to see people decked out in purple gear. But these days, it seems everyone is wearing epics, as it's dropping from dungeons with alarming frequency. When you look at gear labels, each color of gear is assigned a different label. Common quality items are white, uncommon are green, rare are blue, and purple of course are epic. But as the game has evolved over time, each expansion offered more raids and more epic gear, which led me to the question -- just how common is common gear? How rare is rare? Is uncommon gear really that uncommon? I hit Wowhead just for a quick look at these items to compare numbers, and the results were actually pretty surprising.

  • Drama Mamas: Legendary drama

    by 
    Robin Torres
    Robin Torres
    12.12.2011

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. We have two letters this week -- both about legendaries. The first letter is below, and the second letter and our responses are after the break. Dear Drama Mamas, I've been thinking a lot about taking a long break from WoW recently since I have almost no interest in playing. The problem is I'm an officer in an active raiding guild and also the only person in the guild close to getting the legendary staff. The only reason I've been playing lately has been to finish the staff for many guild. It'll take me only 2 weeks of doing a full clear to complete it so the guild will get the achievement and pet; however the other officers are too interested in the new 4.3 content to do anything in Firelands, inculding work on the legendary staff. I'd really like to quit wow without burning any bridges or upsetting my long time guild mates, but I feel that if I quit with a 95% complete legenday I will be a considered a big jerk. Thanks for any advice you can give me. Burned Out

  • The Road to Mordor: My love-hate relationship with Legendary Items

    by 
    Justin Olivetti
    Justin Olivetti
    12.10.2011

    Second to perhaps radiance, Legendary Items have become one of the most controversial, most debated, and most divisive game features in Lord of the Rings Online since their implementation in Mines of Moria. Since their inclusion, players have discussed -- loudly -- how the system could be fixed and improved, and Turbine's made a couple of attempts at refining the feature into something we can all enjoy. And yet Legendary Items remain in that category that I like to call "love-hate," where there's almost as much to love about them as there is to loathe. I've waited a long time to write this article because the timing never felt right; either I was too new to the system to speak with any authority on it or changes were "right around the corner" or I was lazy. Take your pick. Perhaps talking about this today is beating somewhat of a dead horse in the LotRO community, but I wanted to get my thoughts out why LIs haven't quite gotten to where they need to, how they've failed, where they've succeeded, and why I pray every evening for cosmetic weapons so I can get rid of that ugly glow effect.

  • 15 Minutes of Fame: No bank dust bunnies for in-game item collectors

    by 
    Lisa Poisso
    Lisa Poisso
    07.21.2011

    From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame. 15 Minutes of Fame profiled the triple-threat collections of Drrum last fall -- an astounding trifecta of pets, mounts and armor sets painstakingly pieced together and then screenshot to dramatic effect in complementary in-game settings. Amazing stuff. And since cool collections that come in threes seem to be such a good thing, we're bringing you two more profiles of in-game collectors. This week, we'll visit with Moonjade of Twisting Nether (US-A), who collects armor and lore items. Moonjade's impressive collection of lore and legendary items make him a suitable ambassador for an entire subculture of players who collect various sorts of items during their game downtime. Then next week, we'll crank up the specialization rating and round out our trio of collectors with an interview with a collector who actually manages and gives tours of a virtual museum of gray items.

  • The Road to Mordor: For want of a horseshoe, my sanity was lost

    by 
    Justin Olivetti
    Justin Olivetti
    07.15.2011

    So a while back I was at an art fair with some friends when I commented on how much I liked a strange piece and one of the guys with me said, "Justin, you know what? You're kind of esoteric, ain't ya?" I agreed wholeheartedly and then rushed home to look up "esoteric" in the dictionary. And yeah, it sort of fit. Sometimes I get obsessed with small details that get shrugged off by others, a habit which extends into my MMO playing career. So you'll forgive me if today's post is a little more esoteric than usual, because this topic is honestly driving me up the wall. I think many of you already know what I'm talking about from the column title up there. Today, we're going to talk about a horseshoe. A very interesting, very confounding, very obtuse horseshoe. It may even be the biggest smallest mystery that Lord of the Rings Online has to offer. I haven't stopped obsessing over it since I first found out about it. So it's better for me to exorcise my demons here than keeping them bottled up inside.

  • The Game Archaeologist and the What Ifs: Ultima X: Odyssey

    by 
    Justin Olivetti
    Justin Olivetti
    07.05.2011

    Last week on The Game Archaeologist: Murder most foul! A promising sequel to a hit MMO cut down in its prime, left to die on the front steps of EA's headquarters while its team was banished into exile! With special guest star, Richard Garriott's hair braid. And now, for the exciting conclusion! As disappointed that some MMO fans were over Ultima Worlds Online: Origin's cancellation, the truth is that the industry still was young, these MMOs still had their "new car smell," and hey, there was always Ultima Online to play. It was probably the right call at the time to not create your own competition, but if that was the case, EA should've never begun it to begin with. So did the company have a major case of cancellation remorse? Or did it look at other industry sequels like Asheron's Call 2 and EverQuest II and feel as though it was being upstaged? Whatever the reason, EA decided that it had been too hasty, and it greenlit development on yet another Ultima Online sequel, this one titled Ultima X: Odyssey. It would go deeper and further into development, gather more acclaim, and generate more hype than UWO:O, and in fact would get within spitting distance of launching.

  • Arcane Brilliance: How to be legendary

    by 
    Christian Belt
    Christian Belt
    06.25.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. The title of this week's column is a bit misleading. As we all know, mages are, by virtue of their magehood, already legendary. I probably should have called it "How to be more legendary," or "How to be legendarier." Too late now, it's already been typed. Last week, as I neared completion of Arcane Brilliance's mage guide to patch 4.2, I touched upon one of the more exciting aspects of our impending foray into the Firelands: Dragonwrath, Tarecgosa's Rest. Dragonwrath will be the new legendary staff available to casters in this patch. It will be difficult, but not by any means impossible, for a good guild to obtain. It will require a long term commitment to the new Firelands raid content. Most guilds will only obtain the staff once, and even the really high-speed guilds will only be able to pick up this staff for a select few of their caster members. It's an incredible piece of statistical candy. Dragonwrath will be the best-in-slot weapon for every variety of DPS caster the moment it becomes available, by a very large margin, and it will likely remain that way for the rest of this expansion and into a good portion of the next one. If you are able to get your hands on it, you won't be letting go of it any time soon. Absolutely every caster class/spec will want it, including hybrids and classes that use spirit. Take a look at your guild. How many level 85 DPS casters do you raid with? Now look at yourself. How many of you are there? No, your mirror images don't count. Those are your odds. So how do you lower those odds? How do you stack the deck a bit in your favor. My mission this week, ladies and gentlemen, is to help you be the chosen one in your guild who gets to wield this spectacular weapon. No, not you, warlock. My mission, this week as every week, is to see you die in a fire.

  • The Road to Mordor: Packing for Isengard

    by 
    Justin Olivetti
    Justin Olivetti
    06.17.2011

    Isengard. Isengard. ISENGARD. It's all I can think about since last week's E3 reveal, and I know I'm not the only one. For some reason, having a firm launch date for Lord of the Rings Online's third expansion feels like a starting pistol's gone off, and we're beginning the race to the expansion in earnest. Of course, we're not in that much of a hurry at this point. We still have well over three months to go, the beta has yet to begin, and something tells me that Turbine's got a few more tricks to pull out of its top hat before all is said and done. Still, I'm officially in "Go!" mode, and I bet I'm not the only one. While I can't make September 27th come any sooner, I can think of six ways that we can prepare for our upcoming journey into Dunland and beyond. Seven, if you include putting together the absolute perfect outfit to slay Saruman in, but that's a given. Hit the jump and I'll walk you through everything you should be doing this summer to get ready for Rise of Isengard!

  • WRUP: The sound of crickets chirping

    by 
    Fox Van Allen
    Fox Van Allen
    06.11.2011

    Every week, just at the start of the weekend, we catch up with the WoW Insider staff and ask them, "What are you playing this week?" -- otherwise known as: WRUP. Join us to see what we're up to in and out of game, and catch us in the comments to let us know what you're playing, too! Here at WoW Insider, weekends are a rather quiet time. We operate on a skeleton crew. Tumbleweeds blow through. Crickets chirp. Why? Because we all have lives, damnit. We all celebrate our days off in different ways, of course. Mike Sacco spends it washing and combing his hair (and writing The Queue). Mat McCurley spends it playing with cats and eating big gay ice cream. Tyler Caraway? Reading the Garfield books he bought off the Scholastic Book Club 16 years ago. Alone. (Totally true. I would not lie to you about that.) The one thing that all your WoW Insider writers do get done on the weekend? Why, answering the ever recurring WRUP question, of course! This week, as usual, we asked our writers and editors a bonus question: Blizzard suggested that there will be a new legendary in patch 4.3 with "limited appeal." What do you think it'll be?

  • Arcane Brilliance: Patch 4.2 changes, clarifications and legendary staves

    by 
    Christian Belt
    Christian Belt
    05.21.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we discuss the perils of writing about the PTR, which stands for "Public Test Realm." For a very long time, I thought it stood for "Pirate Taco Restaurant," which I thought sounded more fun, frankly. Yes, it's always a good time when I write something and the testing process immediately renders almost every word of it completely moot. Testing is testing, I guess, and absolutely everything that pops up on the PTR at pretty much any stage of the testing cycle is entirely subject to change. So remember what we talked about last week? The whole tier 12 set bonus thing? No longer true. Well, okay, I guess some of it still holds true, but not the really interesting part. Gone is the moving Arcane Missiles. To me, that was the single most significant bonus being offered by the tier 12 set for mages, but it's been removed entirely in the latest PTR build. The other bonuses remain, in slightly altered form, but mobile missiles is apparently out. Still, I'm not perturbed, other than my simmering rage at having a thousand or so of my words -- wrung from my brain only a week prior, sweat out over a hot (or at least lukewarm, perhaps slightly moist) keyboard, painstakingly arranged into mildly pleasing, competently conjugated sentences -- become instantly irrelevant. You see, I actually think this could end up being a good thing for mages, and I promise that in a minute or two I will tell you why I think that, and the answer will not be "because of all that paint I huffed."

  • The Road to Mordor: Shopping at the LotRO Depot

    by 
    Justin Olivetti
    Justin Olivetti
    05.20.2011

    About 99% of the time I'm in Lord of the Rings Online I never think about the LotRO Store. Ever since the store came online last year, it's been adventure as usual in the Olivetti household. Sure, I mock the "You got 5 Turbine Points! Now you can retire in the Caymans!" popups like everyone else, but I've always felt that Turbine does a good job balancing the store presence between the polar extremes of obnoxious and invisible. That isn't to say I haven't used the store at all; on the contrary, I've been a sporadic if loyal customer of sorts, trundling my shopping cart through the aisles of Shire-Mart looking for a good deal. Thus far I haven't dropped any additional cash into the game, choosing to subsist on my monthly allotment of TP with whatever I earn through deeds. Every once in a while I'll boot up the store and see what niceties I can give to my character as a reward for slaughtering his 5,000th Neeker-beeker. The LotRO Store has two categories of customers: the free-to-players and the upper class. Does that sound snooty? It's not intentional -- all I mean is that some folks use the store to provide basic necessities for gameplay (like quest packs, riding skills, class unlocks) while others are already well-off in the game and shop for luxury items. I'm in awe of the F2P gamers who can get a good chunk of their content by methodically knocking deeds out so they can purchase the next zone, but I'm fortunate enough not to have to do that. So today I wanted to give myself an audit of what I've spent in the store so far and analyze whether they were wise purchases, wasteful frivolities, or overpriced insanity.

  • The Road to Mordor: A look back at Volume 2

    by 
    Justin Olivetti
    Justin Olivetti
    05.06.2011

    Last year, I spent a column giving my reflections, thoughts, and observations on the entirety of Volume 1 of Lord of the Rings Online's epic storyline, and today I'd like to do the same for Volume 2. Since these stories are at the center of LotRO's player experience, it's important to see how they function and hold up in today's increasingly story-centric MMO environment. I've gone through Volume 2 twice, once before the "solofication" of the recent update and once after. The second journey was, by far, much more enjoyable since I didn't have to sit there for weeks hoping to find enough players on the same part of the Fellowship portions to continue the tale. Being able to go through it at my own pace was vastly more enjoyable, especially when I could dedicate huge chunks of time to knock out several chapters in one go. And this is a good thing, as this volume of the epic story not only gives you one of your legendary traits but greatly helps you build reputation toward a faction that will give you another one (the Iron Garrison Guards). As such, Volume 2 will continue to be an important part of any character's journey. So let's dig into this puppy (not... a literal puppy, you understand) and see what Volume 2 has to offer. If you haven't yet gone through this part of the epic story, beware: Here be spoilers!

  • The Road to Mordor: Four more years, four more years!

    by 
    Justin Olivetti
    Justin Olivetti
    04.22.2011

    While four years is not a nice round number -- or even a halfway number like five -- it's a substantial milestone for any MMORPG. Debuting in early 2007, Lord of the Rings Online introduced something we'd never seen before: a fully realized 3-D virtual Middle-earth where we could not only enjoy a deep MMO but explore the lands and meet the people we'd only read about before. It might not be a universal truth that all LotRO players are big Tolkien fans, but I'm sure enough that it's a sizable chunk of the playerbase. There's something special about the IP that gives a weight and richness to the game, especially when a long-time reader of the books is given leave to actually go on adventures through Eriador, Moria and Mirkwood. It's a giant sight-seeing tour of lore, a thrill with every brush one has with the source material. It's heady to consider that four years ago we were but starting on this journey, feeling out the mechanics of combat, crafting and pie-running. Four years later, LotRO has emerged to be one of the most significant MMOs of the past decade, growing strong with no signs of slowing down. Hit the jump as we reminisce about the ups, the downs, and the off-the-beaten-path hikes of our beloved game as it celebrates its fourth anniversary.

  • New quests on the PTR point to legendary weapon's origin

    by 
    Anne Stickney
    Anne Stickney
    03.17.2011

    More news, in the form of a few quests datamined from the PTR, has cropped up about the legendary staff that will be available this expansion. While we've talked about the possible links between the staff and the upcoming War of the Ancients raid, nothing had been confirmed. However, the quests seem to be pointing to something a little different. In the quest A Legendary Engagement, players are sent to the Caverns of Time to speak to Anachronos. Anachronos is the acting "leader" of the Bronze Dragonflight in Nozdormu's absence; we first encountered him way back during the quest line to open the gates to Ahn'Qiraj. Oddly enough, it seems as though Anachronos requires your presence immediately -- something that's more than a little strange for a reclusive bronze dragon.

  • Datamining Cataclysm's legendary staff

    by 
    Mathew McCurley
    Mathew McCurley
    02.26.2011

    The stalwart dataminers over on the MMO-Champion forums have uncovered a great number of textures, icons, and models, all potentially leading up to Cataclysm's first legendary -- a staff. We have already known that the first legendary of the expansion would be a staff, as told to us by Blizzard at BlizzCon this past year, but we had no other information or pictures. Above is a picture of what the staff will probably look like. Check out the MMO-Champion thread here. The forum users working on this have really done a spectacular job figuring out this puzzle. Big grats to them! So, what do we do once we get something as awesome as this? Speculation! Many of the staff icons and files were named "Firelands," so it is safe to assume that most of the epic staff is put together in Ragnaros' domain. However, there's also a Timeless Eye item mentioned, and the staff's body is made from wood. Wooden weapons don't seem to be Ragnaros' deal. The Timeless Eye definitely points towards Caverns of Time something or other, and with the body of the staff being wooden and definitely not of the Firelands, we're looking at night elven stuff going on. We'll find out, sooner or later. World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

  • Lord of the Rings Online dev diary details legendary item and relic changes

    by 
    Jef Reahard
    Jef Reahard
    02.23.2011

    While the radiance mea culpa and radiance's subsequent removal from the game is the big Lord of the Rings Online news nugget of the month, it's worth noting that Turbine's version of Middle-earth will be rolling out some changes to legendary weapons as well. In a new dev diary at the official LotRO website, Ken "Graalx2" Burd and Brian "Zombie Columbus" Aloiso spell out some of the upcoming tweaks. The good news is that the randomness associated with legendary items is soon to be a distant memory. In spite of the Pool A/Pool B legacies introduced with the Mirkwood expansion, players would still occasionally be stuck with item legacies that didn't fit with particular playstyles. New Legacy Replacement Scrolls will remedy this situation; they will be acquired through the deconstruction of an item with the desired legacy (or through the game's item shop). The devs also have a bit of info to pass along regarding changes to the game's relic system. In a nutshell, the goal for relics was the same as the goal for legendary item tweaks: reduce the random element and give the player more control. To this end, the number of relic tiers has been reduced to six, as has the amount of time required to attain the top tier. Secondly, Turbine has added a new legendary item currency called shards, which serves to "bind various parts of the system together," according to Aloiso. It's a lot more complicated than that, of course, and you can read the lengthy details at the official LotRO website.

  • The Road to Mordor: Just around the bend

    by 
    Justin Olivetti
    Justin Olivetti
    02.11.2011

    It's been a few months since the November Update in Lord of the Rings Online, and the natives are restless -- as usual. Some folks are despairing the long wait until Rise of Isengard while others are itching for more challenges to their currently level-capped characters. Then there are the players who are hopelessly lost in Moria and would give their eye teeth for a flashlight. Happily, a new update is just around the bend, code-named Echoes of the Dead. The actual name is Echoes of the Dead too, so I guess that's not such a great code. Over the past couple of weeks, we've started to get a feel for just how large this update is, and after reading through the Bullroarer test notes on Wednesday, I think we're in for a tsunami of a patch. Of course, these patch notes come in the middle of Turbine's carefully spaced dev diaries dealing with each major change or addition, which means that we're a little in the dark as to the specifics of half of this update. That's not going to stop me -- or any of you -- from analyzing, speculating and gesturing excitedly to no one in particular. So let's dig in to this hearty meal of mushrooms and patch notes to see just how deep LotRO's rabbit hole goes!

  • The Road to Mordor: Creating your roadmap

    by 
    Justin Olivetti
    Justin Olivetti
    02.04.2011

    I wish to preface this week's column by saying that I'm not advocating just one way to play a game. I think it's equally valid to explore at your own pace, team up as a duo, maximize TP revenue, or set whatever goals you like and pursue them. But after leveling one character to the cap and playing several others, I've begun to develop a roadmap, if you will, that helps guide my progress somewhat efficiently. It's this roadmap that I want to share with you today. The thing is, for all I love about Lord of the Rings Online, the game is definitely littered with timesinks of epic proportions. It already takes a long, long time to get your character up to 65 and through the two expansions, and that's only going to increase as the game grows. There are a lot of distractions and unnecessary grinds (such as virtues you will never use) that can bog you down too long and perhaps dishearten you. So when I created a Minstrel in LotRO a little while back, I decided to map out his progress from level 1 through 65 by creating a broad framework -- an outline, really -- that serves to keep me on track so I don't have to backtrack as much later on to get these goals done. I have a very "two birds with one stone" mentality, so if I'm doing one task in a zone, I'd rather be accomplishing two or three at the same time. So for example, if I'm grinding out a deed, I'd rather do it at level at which I'm getting XP than 20 levels later when I'm not (although the latter has its merits for rapid deed completion). Hit the jump and I'll give you the rundown of how to eliminate some of the confusion and speed bumps of leveling.

  • The Road to Mordor: The final ding

    by 
    Justin Olivetti
    Justin Olivetti
    01.28.2011

    It happened far sooner than I'd hoped. I tried to put it off, to ignore the creeping bar, to spend my days in frivolous activities instead of fighting evil -- but to no avail. It was a simple quest turn-in somewhere deep in Mirkwood, and with only two elves to witness the event, a stream of white light erupted from my head. I was level 65. For me, it's always been extremely disconcerting to hit endgame in any MMO, which is probably why Lord of the Rings Online marks only the fourth game of my MMO career in which this has happened. I like the feeling of leveling up, gaining experience, going on a mostly solo journey through the lands. But once I ding that final level, the XP gains go away and the questions arise. What do I do now? Should I become concerned with raiding? I wasn't before! Is there a purpose to keep on questing at this point without XP? Am I going to avoid fighting mobs unless I absolutely have to do so? What is there to do? Will I get bored? Who replaced my wallet with a ketchup packet before I sat down? Join me after the jump as I take you through these questions and more on my journey to discover a life after the final ding.

  • The Road to Mordor: My wish list for 2011

    by 
    Justin Olivetti
    Justin Olivetti
    01.14.2011

    January is always a month of denial for me because it usually takes a full 30 days for the reality of a new year to settle into my skull. It can't be a new year! I just, just got used to the old one! I'm going to forget the real year when I sign my checks and then I'll be denounced as a fraud! What horrible teenage fad will be inflicted on us this year? Seriously, Ke$ha was the final straw for me. She's like all four horsemen of the apocalypse melted down and recast as a talentless banshee with an ironic dollar sign smack in the middle of her name. But that's my problem. A new year also means a virgin slate for all of our MMOs. What happened last year was so last year -- now we turn our eyes to the future. We know a little of what's upcoming for Lord of the Rings Online, but that doesn't mean we can't have wishes. You know what they say: If wishes were horses, I'd have the Steed of Night. So in honor of '11, I've come up with an 11-point wish list of what I'd love to see in LotRO this year. I fully expect Turbine to drop everything -- everything -- to get on it!