lego-universe

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  • Lego Universe's childhood innocence-preserving measures outlined

    by 
    Griffin McElroy
    Griffin McElroy
    09.28.2010

    Let's face it, when hand-delivering the faceless, twisted corners of the internet a set of tools which are renowned for their capacity to create anything ever, things are going to get ... bad. Like, boners, we mean. Fortunately, NetDevil recently outlined the measures the developer has taken to protect the MMOs younger-skewing target demographic: Content moderation for player-made objects and names, combined with a privacy-ensuring "Lego Universe ID" system for in-game friends. The first measure is pretty straightforward -- both player's names and the objects they create must be moderated before anyone else can see them. However, to lighten this substantial workload, NetDevil's made it so in-game friends can see each other's creations before they get moderated. Friends, however, have to exchange their personal ID codes outside of the game in order to achieve this level of acquaintance. Sounds hauntingly familiar to Nintendo's Friend Code system -- but we suppose it will help protect the childrens. That's what it's all about, isn't it? The childrens?

  • LEGO Universe creative director on building a LEGO MMO

    by 
    Rubi Bayer
    Rubi Bayer
    09.27.2010

    The thought of a LEGO MMO seems like a pretty simple one. LEGO bricks themselves are a pretty basic concept, but that doesn't translate to quick and easy development according to Ryan Seabury. Ryan is the creative director of LEGO Universe, and he gave Gamasutra some insight into how things work behind the scenes. From the first days of planning to the current state of beta testing, the interview is one of the most in-depth discussions of the game that we've seen so far. Ryan explores the possibility of LEGO Universe on consoles, talks about the game's target audience, LEGO's insistence on keeping the in-game bricks true to the brand and even NetDevil's plans for keeping player-crafted structures rated PG. Check out Gamasutra for the full interview.

  • First Impressions: LEGO Universe's Forbidden Valley

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.13.2010

    Welcome back to our series of First Impressions on the upcoming title, LEGO Universe. Before we get started, I must note very clearly that the experiences chronicled here are in the current beta client of the game. The reason for this note is that while my previous experience in the Gnarled Forest was largely bug-free and polished, the Forbidden Valley zone is a microcosm of the bugs that still reside within the game currently. But even with the bugs clearly showing themselves, the zone also has some of the more ambitious art, design, and amusing (if not punnier) quest writing currently in the game. Curious about how this new area in LEGO Universe stacks up? Join me after the break as we navigate the dangerous lands of the Forbidden Valley. %Gallery-97712%

  • PAX 2010: How to build LEGO Universe, piece by piece

    by 
    Larry Everett
    Larry Everett
    09.10.2010

    The world of LEGO is being destroyed by the mighty Maelstrom. Imagination is being sucked into its evil vortex, and only you and your friends can stop it! Customize your minifig to fit your personality, choose your favorite faction, and launch into battle against Maelstrom and its minions. Save imagination! LEGO Universe Online is the LEGO brand's first leap into the MMO genre. After LEGO's success with single-player games, such as the extremely popular Star Wars and Indiana Jones series, it only seems natural for the company to jump into the massively multiplayer universe. The design team of over 150 people has built a wild and whimsical world, Brick and Knob by Brick and Knob, and the crazy thing is, you can add to this world, too. At PAX, LEGO was kind enough to give me a personal guided tour through this universe of adventure and creativity. Follow me after the break as I guide you through my hands-on with LEGO Universe Online.%Gallery-101842%

  • New LEGO Universe trailer: "Bring your world to life" [Updated]

    by 
    Rubi Bayer
    Rubi Bayer
    08.17.2010

    The newest trailer from the team at LEGO Universe gives a closer look at what most players consider to be the core of the game: building and customization. Developers Ryan Seabury, Mads Purup, Randall Furino, and Scott Brown lead us through the different building models that offer varying amounts of freedom and creativity, along with some interesting LEGO twists on character customization. Among other things, the game allows you to decide how you want to die. Do you want to fall apart into a pile of LEGO bricks, or something else? Want to see all the options for yourself? Follow along after the jump for the newest look at LEGO Universe! [Editor's note: At the request of NetDevil, we've replaced the European version of the trailer with the US version. Enjoy!]

  • Lego Universe closed beta now available on Mac

    by 
    Griffin McElroy
    Griffin McElroy
    08.15.2010

    Hey, fans of Apple products love stacking things on top of other things to make bigger things too, you know. That's why NetDevil recently opened up Lego Universe's closed beta process to Mac users. Potential stackers and builders can hop on the wagon by going to the game's official Beta Center and applying to join up. These new players are getting in at an opportune time -- though the beta's currently only playable on certain days of the week, the game's official site promises that "it won't be long before the game servers will be open 24/7, which means non-stop playtime - woohoo!" That was their woohoo, not ours, though we can certainly see why that's cause for celebration.

  • Chew on these Lego Universe 'Gnarled Forest' screens

    by 
    Griffin McElroy
    Griffin McElroy
    08.12.2010

    We've seen a few of the bright and generally welcoming environments of Lego Universe -- today, we get a look a few screenshots from the MMO's Gnarled Forest area. We never would have assumed a game about toy heroes could contain such ominous imagery. Check out the images after the break. %Gallery-99220%

  • New LEGO Universe trailer highlights building

    by 
    Rubi Bayer
    Rubi Bayer
    08.02.2010

    With the LEGO Universe release date just a few months away, information on the game is coming at a faster pace. We've gotten game news on everything from pets to factions to character creation, and this latest LEGO Universe trailer takes us back to the basics with a look at building. The video illustrates some truly impressive building examples as an enthusiastic character sets out to impress his friends with a huge castle and courtyard, complete with a dragon. If a medieval castle's not quite your thing, try a frontier-style stockade, or even a farm. There is also a bit of battle footage, but the central idea is one that LEGO fans are counting on this game to provide: the ability to build whatever your heart desires. Check it out at the LEGO Universe site.

  • Dire Wolf Digital is building a Lego Universe trading-card game

    by 
    David Hinkle
    David Hinkle
    07.29.2010

    Dire Wolf Digital and NetDevil have signed an agreement that will see the creation of a LEGO Universe trading-card game, due in 2011. (The Lego Universe MMO is set to launch on October 26.) What makes this deal interesting is the potential to create products outside of just the TCG. The agreement gives Dire Wolf Digital "a license to produce physical TCG products as well as digital products for PC, Mac and mobile devices." This could portend the TCG will come to digital spaces or it could simply refer to additional products outside of the card game -- as soon as we know something, we'll be sure to pass it along. Head past the break for the full press release.%Gallery-98015%

  • LEGO Universe unleashes Comic-Con videos

    by 
    Jef Reahard
    Jef Reahard
    07.23.2010

    If you didn't make it to this year's Comic-Con, you're missing out on a brick-ton of new information on the forthcoming LEGO Universe MMORPG. Luckily MMOCrunch has you covered in a piece that mentions the game's four playable factions (Assembly, Sentinels, Paradox, and Venture League). Each faction is built to cater to a different type of player, and though you're probably smart enough to figure them out on your own (you played with LEGO bricks after all), they correspond to builders, warriors, ninjas, and explorers. While it's not quite in line with the famous achiever, explorer, socializer, and killer metric made famous by Bartle, it's nice to see the LEGO team designing the title with a wide audience in mind. Also debuting at Comic-Con this week are three new videos featuring the factions, Pet Cove and taming footage, and a piece highlighting various LEGO Universe development partners. Check them out after the cut or at MMOCrunch.

  • Lego Universe trailers rebuild our capacity to love

    by 
    Griffin McElroy
    Griffin McElroy
    07.23.2010

    If you feel like dedicating around 10 minutes of your day to media from NetDevil's upcoming MMO Lego Universe, you'll find everything you need here. Check out a ton of screens in the following gallery, or watch videos featuring in-game pets, factions and the "partners" who helped create the game.

  • First Impressions: LEGO Universe's Gnarled Forest

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.19.2010

    Yarr matey, are ye lookin' for more information on NetDevil's upcomin' MMO, LEGO Universe, then we've got a treat for you today! In an interesting move, the team at NetDevil has decided to drop the NDA one zone at a time, thereby allowing us to give you some early impressions of the game while it's still in beta. With that said, I must reinforce that due to the game being in beta, some of this may well change. Nonetheless, the story should still hold true -- and it's a story chock full of pirates, monkeys, bananas and other bizarre things you might expect to find in a place called the Gnarled Forest. Before we start, I should perhaps explain a bit about the game's known back-story for those who haven't been watching too closely. The idea is that this dark force known as Maelstrom Energy (that's the weird purple glowy funk you see spread throughout these screenshots) has corrupted certain parts of the LEGO universe, and it's your job to help stop it. In the case of the Gnarled Forest, ships full of pirates touched down on the nearby beach and after adventuring into the forest, found large cracks in the ground that contained glowing purple crystals. Being pirates, they figured the glowing purple crystals were probably valuable gems. So, they greedily stuffed them into their pockets and treasure chests, only to wind up witless, mutated minions of this dark force. Curious? Join me for more on LEGO Universe's Gnarled Forest behind the break, and be sure to check out the screenshots in the gallery below too! %Gallery-97712%

  • LEGO Universe unveils new gameplay trailers

    by 
    Rubi Bayer
    Rubi Bayer
    07.07.2010

    LEGO Universe looked like a fun MMO from the very start -- who doesn't love LEGO bricks? The screenshots, game details, and interviews increased fan interest, but any MMO gamer worth his or her salt is going to want to see some gameplay. LEGO has obliged us with three new trailer videos: battle, build, and play. The videos are pretty self-explanatory, with the first one detailing the building process which allows you to choose pieces from a menu. The "play" trailer shows fun dancing, jumping, and car-racing action, while the battle trailer provides a bit of hilarity when vanquished foes explode into a little pile of LEGO bricks (that's not new information, but it's never not funny). Check out all three of the new videos at the LEGO Universe site.

  • The Game Archaeologist and the Legend of the Sims: The history

    by 
    Justin Olivetti
    Justin Olivetti
    07.06.2010

    The Sims Online was one of the odder entrants into the MMO genre this past decade, an online iteration of an immensely popular game franchise that promised deeper social interaction. With EA at its back and the Will Wright name affixed to the front, TSO (not to be confused with Cryptic's STO) had a solid shot at cracking the big time. It did not. It went over as well as a fish flopping out of water to make a go for it on dry land, eventually realizing that it was both going nowhere and dying slowly. The end result? It stunk. And yet it was an interesting failed experiment in MMO gaming, especially considering that the concept wasn't as off-base as we once thought. With social "dress up" games booming -- Second Life, Habbo Hotel, Club Penguin, Hello Kitty Online, even elements of LEGO Universe -- The Sims Online could be seen as a prophet of the future, mistreated in its own time. Return with us to the days of pixelated 2-D isometric glory, as the Game Archaeologist interprets the Simlish of ancient tomes for your benefit.

  • MMO Family: Podcasts for gaming kids

    by 
    Lisa Poisso
    Lisa Poisso
    06.29.2010

    MMO Family is your resource for leveling a gaming-specced family. From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family. Here's an offbeat idea for the kids on one of those endless hot summer days: Track down -- or better yet, try your hand at creating -- a podcast for their favorite MMO. Kids love to hear what other kids are playing, yet there aren't many kid-friendly gaming podcasts out there. "The thing about podcasts for kid's MMOs is that most kids don't really know much about what a podcast is," says Leesha Darkheart of Ravenwood Radio, a podcast about Wizard101. Do we smell a hero's title for the mom or dad who comes up with an idea for creating some of the coolest summer fun on the block? We just might -- plus a seal of approval for discovering yet another way to enjoy gaming as a family.

  • E3 2010: Your complete Massively coverage roundup

    by 
    Jef Reahard
    Jef Reahard
    06.21.2010

    The 2010 edition of the gaming nirvana known as E3 has come and gone, and Massively was there to bring you three days of exclusives, firsts, and hands-on impressions for all your favorite MMORPG titles, studios, and developers. This year's Expo saw plenty of news and announcements regarding highly anticipated games, as well as plenty of information on assorted titles large and small. We thought it best to collate our coverage into a complete and concise roundup post for your viewing pleasure, so read along after the cut to make sure you didn't miss anything. You can also check out all of our E3 galleries along the way.

  • Preview: Lego Universe

    by 
    Mike Schramm
    Mike Schramm
    06.18.2010

    There's no question at all: Lego Universe is a game built for children. Creative Director Ryan Seabury says the primary audience of the game is ages 8-12, and the interface is very clearly young user-friendly, with big, brightly colored buttons, and easy-to-use UI widgets. The game centers on collecting "imagination," and while there is combat in the game, it's simple and trouble-free, more fun than strategic. But here's the thing: good game design is ageless. And Lego Universe seems like a tidy summation of everything both developer NetDevil has learned about making MMOs, and Lego has learned over 75 years of making classic toys. %Gallery-95663%

  • E3 2010: Expanding the LEGO Universe

    by 
    MJ Guthrie
    MJ Guthrie
    06.18.2010

    While E3 offers a glimpse into the imaginations of many developers, one game stands out as focusing on the imagination and creativity of the user: LEGO Universe. Where else can your mooing chickens randomly attack each other? In fact, creativity and imagination are the focus of this game, literally (imagination is a stat used to power your abilities!). With the game releasing on October 29th, 2010, we spoke with the guys at NetDevil to get a scoop on some of the unique features to look forward to, including customization, safety, levels of building, and their behavior system. Then Creative Director Ryan Seabury treated to an entertaining demonstration. Build a bridge over the cut for the interview highlights!

  • Seen@E3: The best business card ever

    by 
    Mike Schramm
    Mike Schramm
    06.17.2010

    We got this business card LEGO person from LEGO Universe Creative Director Ryan Seabury yesterday, and every single person we have showed it to since agrees that it is indeed the best form of sharing contact information ever seen. Seabury's name and likeness are on the front, and his phone number and email are on the back of the little guy. We've placed him atop the pile of business cards that's been handed to us this week. We've met a lot of fun people on the show floor at E3, but if we need any LEGO-related advice, we'll know exactly who to call.

  • LEGO Universe starts its countdown to launch

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.16.2010

    Traditionally, October is a time for spooks and ghosts, tricks and treats. This year, however, you can add nexus-infused undead pirates, ninjas, robots, and more, as we just got word today that LEGO Universe will be launching to pre-order "Founders" on October 12th, and to everyone else on October 26th -- just in time for Halloween hijinks. We also have news that the game will be available to both PC and Mac players, thanks to a Cider port for the LEGOmaniac Mac-heads in the house. Along with the update on launch, we've managed to scoop up several new videos that we've tucked behind the break; they run the gamut from cinematic trailer to actual game footage. Furthermore, we've got a gallery chock full of screenshots and bits of concept art from the folks at NetDevil and LEGO for you to check out too. As if that weren't tempting enough, we have an interview coming up with the minds behind this brick-filled MMO later this week, so be on the lookout for that if you're hungry for even more on LEGO Universe. %Gallery-95352%