level-cap

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  • Guild Wars 2 level cap confirmed at 80

    by 
    Rubi Bayer
    Rubi Bayer
    07.29.2010

    var digg_url = 'http://digg.com/pc_games/Guild_Wars_2_confirms_their_level_cap_Level_80'; It's been a huge question for months: What will be the level cap for Guild Wars 2? Eager fans have grabbed onto every piece of information looking for clues over time, and tonight Isaiah "Izzy" Cartwright, Guild Wars 2 game designer, confirmed it: the level cap will be 80. No, hold on, there's still no grind. Grind in most games with a high level cap comes in because it takes longer to level the higher you go. In Guild Wars 2, this is not an issue, says Izzy: "Instead of taking longer and longer to reach each level, it takes about the same time to go through each level." In short, it's still all about the content and the journey, and you won't find yourself stuck at level 60, endlessly grinding the same mob to advance. Check out the newest ArenaNet blog post for all the information.

  • The Mog Log: The collective jealous community glance

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.24.2010

    It's a hard time to be playing Final Fantasy XI. On the one hand, it ought to be a great time -- a lot of neat features were included with the June version update (several of which I waxed poetic about in the recent developer tour), and there's quite a roadmap for the months ahead. But that roadmap also has an enormous bump that's shaped like a 14... specifically, Final Fantasy XIV. Or maybe it's just me. All I know is that the next thousand-plus hours can't pass quickly enough. (Although Going Rogue should really take the edge off.) But this column isn't just about me and my hangups -- it's about the community. It's especially about community this week, as we're taking a look at all of the insanity running through various discussions far and wide. Square certainly has given us plenty to talk about over the past month, whether you're avidly playing Final Fantasy XI or just looking forward to Final Fantasy XIV. So let's look at some noteworthy threads while I stare longingly at the promised game.

  • Star Trek Online bringing in old favorites and old unknowns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.11.2010

    The Star Trek Online team has gone through some shakeups recently, not to mention a touch of controversy regarding the most recent addition to the game's microtransaction store. But the newest Ask Cryptic should buy them a little bit of good will, considering that they've announced the upgraded ships for Vice Admirals -- specifically, a Galaxy-class that can separate, an Intrepid-class with ablative armor, and a Defiant-class with a cloaking device. It's the sort of stuff that any fan of the series would be hard-pressed not to grin about. Most of the other questions are equally concerned with the upcoming Season 2, which promises to bring in the Federation Diplomatic Corps as well as the ancient enemies of the klingons, the fek'ihri. The latter hasn't been seen or mentioned prior, which suggests that there might be some very interesting story explanation for why the race has been absent if they share an old rivalry. Take a look at the full list of questions for more bits and pieces on Star Trek Online's future, up to and including Facebook integration. (Optional integration, that is. No one's about to start up the mess of the week again.)

  • Revelations of Gipat goes live for Allods Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.07.2010

    It was President Franklin Delano Roosevelt who said, "The only thing we have to fear is fear itself." While it would be more than three-quarters of a century after that when Allods Online was released, he certainly could have been referring to the Fear of Death penalty that caused quite a bit of fear and rage among players. But that tortured analogy no longer applies, as today sees the release of the newest patch for the game, Revelations of Gipat, which removes Fear of Death for good and puts a new death penalty into place. For many of the game's players, removing the unnecessarily cash-shop-based penalty would be enough to make the patch laudable. But as was revealed when the team released the patch notes last week, the update also sees the addition of a new zone, a raise in level cap, and new content for everyone to enjoy. After the marathon maintenance session, Allods Online is live again and ready for play -- it's worth checking out, even if the size of the patch might scare you off. You can also check out our gallery, showing off some of the new content players can expect as well as mounts. %Gallery-97106%

  • The Road to Mordor: Old school hobbits

    by 
    Justin Olivetti
    Justin Olivetti
    06.25.2010

    (Screenshot courtesy of Lord of the Rhymes) Over the past couple weeks Lord of the Rings Online players' eyes have turned to the future, and this column with it. After all, with the beta for LotRO F2P edition in full swing and the recent news from E3 about this fall's offerings, it's kind of hard not to be focused on what's ahead. However, I was tickled by a LotRO forum thread this week that looked back, not forward. It's one of those nostalgia threads that tend to pop up in a forum of any game more than a few years old, a place for veterans to reminisce about the olden days (whether good or bad). It's also an excellent chance for newbies to learn a bit more about the history of the game -- and perhaps thank their lucky stars they didn't have to walk uphill through three-foot snow with a Balrog on their tail just to log in to the servers every day. The thread certainly makes for good readin', but I wanted to comment on a few specific examples of how the game's changed, and how it was back when we were in school. Old school, that is. Hit the jump, and we'll travel to the past in our hobbit tub time machine!

  • June version update goes live for Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.21.2010

    It's a big day for Final Fantasy XI players the world over, as the much-discussed June version update has finally gone live. And with that comes a heretofore unprecedented change, as the level cap jumps once again for the first time in years past the old limit of 75. Unfortunately for those who had been hoping to avoid the process of the Limit Break quests, the patch notes confirm that players will have to undertake a new quest to reach the new cap of 80. Of course, there needs to be something to slow down the rush to all the new content, right? And there's quite a bit of that going around with this update -- even neglecting the raise in level cap, there are new Wings of the Goddess quests, the Walk of Echoes, newly uncapped zones, and new options in Moblin Maze Mongers. Not to mention that Visions of Abyssea goes live with the update, complete with a small update on the official site about the Empyrean Weapons. So if you haven't started patching your copy of Final Fantasy XI, now would be the ideal time -- the patch is large, and there's a lot to be done.

  • Final Fantasy XI reveals new and improved job abilities

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.18.2010

    Intellectually, Final Fantasy XI players knew that new job abilities were coming with the June version update. Five levels is the traditional interval for new abilities anyhow, and it would be silly not to include some form of upgrade. That being said, there's a world of difference between the vague concept of new job abilities and what's been revealed today in an actual list. The abilities being granted are both far-reaching and significant, including the retroactive inclusion of Dual Wield into a Dancer's bag of tricks at Level 20. The added abilities and traits are rather different from the norm for the game's leveling scheme, coming at several different intervals along the path to 80. Notably absent are any new abilities for White and Red Mages, with Blue Mages having no specific abilities but rather a promise of new Blue Magic over the five-level spread. And the contents of that spread are quite interesting -- new rolls for Corsairs, steps for Dancers, bonuses to damage for Rangers, and bigger Absorbs for Dark Knights are just the tip of the iceberg. Take a look and see what your Final Fantasy XI job of choice will have added to its bag of tricks next week.

  • Ashes of Betrayal goes live for Aika

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.17.2010

    After having run previews quite steadily, the first Aika expansion, Ashes of Betrayal, has been released today. As could be expected with a free-to-play game, the expansion itself is free, and it contains a large amount of new content to keep players engaged. Whether you look forward to pushing to level 60, expanding your PvP gameplay, or exploring the story of the Kynari civil war, players will get their hands on all the improvements today. If the simple addition of the expansion isn't enough to get you excited about playing Aika, the community team is running a number of events to get people involved with the expansion, ranging from a race to the new level cap to an actual footrace. Really. A naked level 1 character footrace to one of the new areas. We've also been gifted with a few more screenshots of the expansion in action, so take a look at the gallery and go enjoy the new content. %Gallery-95585%

  • New Star Trek Online patch structure looks forward

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.14.2010

    While you can fault the team behind Star Trek Online for some things, failure to plan is certainly not one of them. The development team has been very public about their plans for testing and release, which made a few people rather curious when Season 1.2 launched in early June rather than late May. What would that mean for Season 1.3 and the following Season 2 patch? The most recent Engineering Report on the official forums tackles precisely that, explaining that the team has adjusted their schedule slightly and will roll 1.3 straight into the Season 2 patch. That leaves us with an enormous list of features for Season 2, which is aimed at July. Ship interiors and a raise in level cap to 51 are the two most obvious changes, with the former offering a choice from several layouts and the latter promoting a player to the rank of Vice Admiral or Lieutenant General. There's also the addition of minigames, weekly episodes, officer trading, new episodes for the high-level band, a new fleet action, and a general surfeit of improvements to the game. Star Trek Online players are encouraged to check out the official thread and offer any feedback to the proposed changes.

  • Final Fantasy XI rolls out the information on the level cap increase

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.11.2010

    While we knew that the level cap was going to be raised soon in Final Fantasy XI, we hadn't heard much in terms of official details from Square-Enix. The silence has been broken, and while the official announcement neither confirms nor denies that the world's most insanely fit old man will be coming around for more limit breaking, it does offer a few interesting data points regarding the increase. This first round of increases will expand characters to level 80, complete with new equipment and newly relevant areas to suit those at the maximum level. On the negative side, certain main job abilities are confirmed to be unavailable with the concurrent jump in subjob level. The White Mage "Afflatus" skills and a Ninja's Yonin and Innin abilities will be locked away from use by main jobs. A Ranger's Shadowbind and a Scholar's Accession and Manifestation skills will also be usable, but in a weakened state. Other than these limitations, however, it's full speed ahead for the expanded caps in Final Fantasy XI -- and we can only hope that the silence on a new limit break might mean there isn't one.

  • Players granted a vision of Abyssea for Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.09.2010

    Mark the date: June 21st. If you're a Final Fantasy XI player, that's your currently planned patch day, and it promises to be quite a patch day at that. After all, it's the first time the level cap has been raised in almost forever, and the level raise brings with it more story, the uncapping of several Chains of Promathia areas, and more. It also brings with it the first of three add-on scenarios centering on Abyssea -- and to help whet your appetite, the trailer for the first add-on has just been released by Square-Enix. While there are no huge revelations regarding the storyline of the add-on, it would appear that there's a good reason why the pictures we've received for the scenario have so closely resembled existing zones. Could it be that, much like the recently added Voidwalker Notorious Monsters, the first scenario will involve Abyssea coming to the adventurers rather than vice versa? We'll find out in a little under two weeks, with everything due to come together at that point. Final Fantasy XI players can also take the opportunity now to pre-purchase the scenario, with the content automatically unlocking during the June version update.

  • A preview of the new weaponskills in Final Fantasy XI's June version update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.05.2010

    We're in June now, and as the name would suggest, Final Fantasy XI's June version update is on its way to bring food and water and smite our enemies. It also will bring the first increase to the level cap in a long time, which means new subjobs, new areas for leveling, and new weaponskills. The last item on the list is something so obvious that it's almost fallen by the wayside, but Square-Enix made sure to return our attention to the upgrades via a new video on the official site. In the event that you don't feel like waiting on the download, we've taken the liberty of putting the video available for your viewing after the break. Some of the actual weapon animations look a bit standard, but others use the more dramatic animations reserved for high-end attacks (such as Bora Axe). While we don't yet know important tidbits such as which elements the skills will be for skillchain purposes, take a look past the cut to get some impression of what your job of choice in Final Fantasy XI will gain with its new levels. [ Thanks to FusionX for the tip! ]

  • The Mog Log: The trial of Chains of Promathia, part one

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.05.2010

    When the news first came out about the removal of the level cap in several Chains of Promathia areas, Sera and I had a bit of a disagreement on the news. Or, more accurately, we had a bit of a disagreement regarding the expansion as a whole. Sera was of the opinion that it was quite possibly the best expansion in the game's history. I, as has been stated before, feel somewhat less positive about it -- which is to say that I've usually regarded it as one of the worst. The comment thread to that news showed that this divide was not unique to the two of us. Comments were sharply divided between those who would happily blacklist Chains of Promathia and forget it existed, and those who were heartbroken at something so wonderful being toned down. So I decided to go ahead and take another look at the expansion as an aggregate, both the good and the bad. Out of all the Final Fantasy XI expansions, this one was the most unique. Was it a good experiment, or was it a failure?

  • The Mog Log: Each answer I give you will only lead to more questions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.29.2010

    This column may or may not contain any real answers. But it will contain a lot of emotionally satisfying climaxes, and maybe even bring back parts from columns that we've already finished. Unfortunately, there's no way to continue the analogy without making it sound like I was disappointed with the end of a certain well-known television show, which I wasn't. So let's move straightaway to the newest collection of questions and answers about Final Fantasy XI and Final Fantasy XIV. (And if we could get an island in the latter? That'd be awesome. Just saying.) Kaio asked: "What purpose does it serve to jump on top of roofs or jump off mountians with no consequence?" I've got to say that I do tend to fall with the camp that allows jumping. It's not a deal-breaker if I can't, but it's similar to people complaining about the pretty-line maps found in Mass Effect 2 and Final Fantasy XIII. Sure, it's not like it restricts much of your practical movement, but the fact that the choice is there makes you feel as if you could go anywhere you want. That having been said, it sure seems odd that every single character in most games is able to leap to Mario-like heights without even a warm-up stretch, right?

  • Aika previews Ashes of Betrayal and announces launch date

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.26.2010

    The turnaround on Aika's upcoming expansion has been more than acceptable. The announcement of Ashes of Betrayal came very recently, and already we have a target date of June 17th for release. But if that weren't enough, the development team has been hard at work with the new region of Darkrane Forest, creating both new lore and new art for the region. Home to the half-bird, half-human Kynari, the forest was peaceful until the recent coup performed by the Kynari Darkrane, killing High Castor Isaiah and throwing the region into turmoil. Players will take on the sizable task of restoring order with the help of Isaiah's son Hakks, as well as uncovering the dark forces behind Darkrane's rise to power, including a new instanced dungeon. There will also be new equipment and skill improvements, starting at level 51. We have screenshots of the new armor available to the Conqueror and Templar, the highest tier of growth for the Warrior and Paladin classes, as well as some of the enemies you'll face in the forest and a map of the region. Take a look at our gallery, and get ready for Aika's expansion due in less than a month. %Gallery-93694%

  • Lost Pages of Taborea: Six things you should know about Chapter 3

    by 
    Jeremy Stratton
    Jeremy Stratton
    05.24.2010

    Can you smell it? It's the fresh, clean scent of new content and it can be very addictive. It can cause corner gas stations everywhere to run out of energy drinks and governments to enact laws as players around the world drop everything and make a mad dash for their PCs. The real-life dash is quickly followed by an in-game running of the bulls to explore new features and gain new levels with the ferocity of a starving Dragonfang Wolf. The whole incident usually ends with players waking up, looking out the window to see whether it's night or day, checking to see which day of the week it is and smelling anything but fresh and clean. Rejoice, because the time has come for Runes of Magic. The main release of Chapter 3 is out giving players even more to do and giving me more to write about. I've gotten my digital hands dirty to come up with a list of interesting points you should know about this latest chapter. While you can look over a list of some of the main features on RoM's website, I wanted to make my own slightly different lists. I think you'll agree that there's plenty to love about this new release.

  • Star Trek Online warps to the next frontier in the latest State of the Game

    by 
    Justin Olivetti
    Justin Olivetti
    05.22.2010

    Like dogged engineers in Jefferies tubes, Cryptic's crew have been working feverishly to tune up Star Trek Online to optimal performance. They haven't been quiet about communicating their accomplishments and intentions, either. As part of their ongoing efforts to keep players in the loop regarding STO improvements, a new State of the Game announcement was released yesterday to look at the past, present and future of the title. After listing their accomplishments so far, Executive Producer Craig Zinkievich runs down a bullet point list of imminent additions to the game. Season 2 is almost here, and with it new minigames (such as Dabo), the Federation Diplomatic Corps (non-combat missions), weekly episodes, a level cap increase to Vice Admiral 1 and ship interiors. Many other features that are "coming soon" include the Accolade feature and the Squad system -- the latter giving players of different levels the ability to temporarily adjust levels to facilitate grouping. Perhaps the most intriguing part of this already-packed State of the Game is a look at the not-so-distant future of STO, as Zinkievich teases a new faction (although no decisions have been made) and "user-generated content" of an unspecified nature. Read the full report and let Starfleet know how they're doing!

  • The Mog Log: Community (roundup)

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.22.2010

    The state of higher education in Vana'diel is, quite frankly, appalling. It's easy enough to see why -- all of the Scholars are out doing field work instead of staffing any sort of university. Oh, sure, Windurst has its facilities, but most of the professors are too busy chasing skirts or trying to take over the world to bother enlightening any of the students. Let's face it, the only real chance that anyone has of learning anything when it comes to Final Fantasy XI is the community. It's been a fairly quiet month in terms of big news bursts, but Final Fantasy XIV is still a hot subject of conversation for reasons we can't even begin to fathom. And we've been getting more information on the lore of the game, certainly. Meanwhile, we've got a new version update en route for Final Fantasy XI, so while there hasn't been a great deal new to chat over, there's certainly plenty of things to speculate on. Take a look at some of the community threads we've been pointed to or found after the break.

  • Aika teases their upcoming expansion

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.19.2010

    If you're a fan of Aika, times have been kind. The unfortunate business with the cash shop has been resolved equitably, and there's a new large-scale arena in town to help strengthen the game's focus on epic PvP. All that would be enough to keep players content for some time, but rather than resting on their laurels, the development team is planning a brand-new expansion. And it promises to be large... if the screenshot above is to be believed, it may even be dinosauric. Titled Ashes of Betrayal, the expansion promises to include a large amount of new content as well as an increase in the level cap. While there aren't many details available at this point on the specifics, the team is shooting for a mid-June release. Like Aika itself, the expansion promises to be free, so keep your eyes peeled for more news on what's coming down the pipe. Considering how quickly the expansion is coming and how recently the game was released, the future looks bright.

  • New Visions of Abyssea site for Final Fantasy XI launches

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.17.2010

    It's been a while, but we're finally seeing more information trickling out about the upcoming Final Fantasy XI add-on pack Visions of Abyssea, with the launch of the official teaser site. The first of three mini-expansions designed to help players hit the promised new level cap, the new page reveals that it's scheduled to go live with the June version update that hosts the first of three increases leading to 99. It also announces that there are plans for pre-purchases starting in early June, and gives a few more hints as to what the mysterious new zones will actually be. According to the backstory on the official site, players will apparently travel from Vana'diel to Abyssea via new Cavernous Maws, which leads to obvious suggestions that it's tied into the overarching and soon-concluding plot of Wings of the Goddess. There are also two screenshots of what may be assumed to be Abyssea itself -- or more accurately, a version of La Theine Plateau with a red sky. It would appear that the "mirror world" concept is close to the add-on indeed, but Final Fantasy XI players will have to wait a little longer to be totally sure.