Lionhead

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  • Lionhead wants your insults for Fable 2

    by 
    Justin McElroy
    Justin McElroy
    11.15.2007

    Fable 2's combat and canines aren't going to be the only next-gen things about the game. Developer Lionhead also wants to replace the tired old "Arseface" insult that villagers yell at the hero when they hate him. They've turned to their community of loyal fans (yes, you!) for a replacement on their official blog.The comments section is already filling up with soon-to-be-classics, but we're especially fond of "Groin Crab," "Loner McLonelyton" and the puzzling "Big Girls Blouse." Your own personal chance at immortality is just one click away.[Via CVG]

  • Fable 2, Alan Wake, Too Human, Halo Wars not cancelled either [update 1]

    by 
    Ross Miller
    Ross Miller
    11.13.2007

    EGM's Shane Bettenhausen has caused quite a ruckus as of late by suggesting in the latest 1UP Yours podcast that a high-profile first-party Microsoft game has been canceled. The first game confirmed to be alive was Banjo-Kazooie 3. Now, the developers of Fable 2 and Alan Wake have both chimed in to say their games are also still breathing. We wonder if all Microsoft developers wouldn't benefit from a role call meeting, where attendees are told to simply raise their hands if their project was canned.Of course, that's assuming any project was canceled at all. Bettenhausen originally said, "a big Microsoft first-party title that has been in the works for a very long time, that people are very excited for, sounds like it's being canceled." That's far from a confirmation, although there may be some merit to a project being in trouble. Bettenhausen responded to the proliferation of his statement in the comments to one of his blog posts (search for "egmshane"), but only to confirm the game in question was neither Alan Wake nor Banjo-Kazooie.IGN's Matt Casamassina silenced (most) of his critics by providing video footage to prove he did, in fact, play a DS version of Halo. C'mon Bettenhausen, at least give us a riddle or some enigmatic limerick to analyze.Update: As noted by GameSpot, the developers of Too Human and Halo Wars have also chimed in to say, "It's not our game!" Read - Is Alan Wake canceled?Read - Is Fable 2 canceled?

  • Role in Fable 2 up for auction through Child's Play

    by 
    Richard Mitchell
    Richard Mitchell
    11.07.2007

    Admit it, somewhere deep inside you is a long unsatisfied yearning. In the deepest untouched regions of your psyche is the desire to become immortalized in a video game ... as a non-player character. Now, thanks to the fine blokes (and lasses) of Lionhead, you're dream can come true. At least, it can come true if you've got the scratch. The company has decided to auction off naming rights for five NPC characters in Fable 2. It's all being done for the Child's Play dinner auction, so the proceeds will benefit the charity, which donates toys and supplies to children's hospitals around the world. So, if you fancy yourself as a farmer, shopkeeper, important villager, monk, or quest character, start saving up -- the auction takes place on December 11.Lionhead is also offering up some other goodies, including a pair of underwear signed by Peter Molyneux (we would never take them off, Peter). Hit the "read" link for the full list of items being donated by Lionhead. This is also probably a good time to tell you that you can head over to the Child's Play website if you're interested in donating directly.Finally, a word of warning. The folks at Lionhead are of the cheeky sort. It's quite possible that one of the NPCs being auctioned is this one. Make sure you read the fine print.[Via Joystiq]

  • Bid for a role in Fable 2 at Child's Play dinner auction

    by 
    Dan Dormer
    Dan Dormer
    11.07.2007

    Sure, it's tough to break into video games, but what about actually being a digital, non-breathing, non-playable character part of a virtual world? Unless you're a celebrity, such as Kristen Bell, or an athlete like, uh ... Slash, average humans like us have little or no chance to ever be "Annoying Quest Giver #72" or "Dude I Jacked for Bonus Gold #19." However, there's still hope, thanks to Lionhead Studios and the Child's Play Charity.At the Child's Play's Fundraiser Dinner Auction, Lionhead Studios will auction off, amongst other things, naming rights for five NPCs in their upcoming title, Fable 2. You could be a shopkeeper, farmer, "important" villager, monk, or quest giver, depending on if you can part with the necessary coinage (think of the children!). And while Joystiq writers can't accept bribes, if you wanted to use your winning bid to name a character in Fable 2 "Dan Dormer," I, errr, we wouldn't mind in the slightest. Now, would you kindly make that happen?

  • Molyneux on games as art: "Of course they are."

    by 
    Richard Mitchell
    Richard Mitchell
    10.10.2007

    Speaking to gamesindustry.biz, Peter Molyneux had some strong words for the ongoing games as art debate. When asked whether or not he considered games as art, Molyneux replied simply, "Of course they are." Elaborating on his point, Molyneux noted, "If art is described as something which promotes a reaction in you and lets you glimpse something that's more than reality - then yes, of course they're an art form." Naturally, one would expect a game designer to espouse such an opinion, but Molyneux does so with no doubt at all. When asked about games based on movies that sell more copies than more artistic games, Molyneux cites it as an example of an alarming trend in game design. Molyneux says that games are starting to lose their "Wow!" and that the industry needs to regain its sense of wonder. Of course, Molyneux hopes Fable 2 will accomplish this, noting that it isn't simply a big sequel with more of the same. "The point is," said Molyneux, "we can still do things that amaze people, and that's a fantastic position to be in." Indeed.

  • Lionhead Video Diary 3: The Core Technology Group

    by 
    Justin McElroy
    Justin McElroy
    10.09.2007

    So, we might have sort of wanted to work at Lionhead Studios before we saw this latest video diary from the company, but now, after seeing the way they rung in their 10th anniversary, we're putting it on our lifelong to-do list, along with "skydiving," "Rocky Mountain climbing" and "going 2.7 seconds on a bull named Fu Manchu." After all, this diary focuses on the nerdiest guys at the company, the guys coding the development tools for Fable 2, and even they manage to seem cool. ... Well, as cool as someone who takes two days off to make a Pyramid Head costume can seem. It's all relative, we guess. If you're behind, catch up with part 1 and part 2.

  • Third Fable 2 video diary available

    by 
    Dustin Burg
    Dustin Burg
    10.08.2007

    Lionhead Studios released a new Fable 2 video diary today, the third in the series, and it's available for download off their website or via the XBLM. The new video diary takes a behind the scenes look at the Fable 2 Central Technology Group, their role within the game's dev team and what they do to help make the sequel be game of the year quality. Not only do they talk the tech talk, but they also show off their Lionhead party skills and celebrate their 10th anniversary with a little costume party. Silly costumes, interesting commentary and British accents await your download, so go already and get the third Fable 2 video diary ASAP.

  • Fable 2 aims to compete with movies, TV

    by 
    Richard Mitchell
    Richard Mitchell
    08.21.2007

    Peter Molyneux says it all the time. When you play Fable 2, he wants you to really feel something. As Eurogamer reports, Lionhead's staging director Georg Backer, who spoke in Molyneux's stead at GCDC in Europe, wants Fable 2 to be on par with movies and television as an entertainment choice. In order to achieve this end, Lionhead has been employing several techniques used in the movies and television to craft Fable 2. For instance, the company hired a sword master who worked on movies like Gladiator and Troy to help them design the combat. Lionhead has also worked with a film editor to better understand the best way to present the action to the player. Backer noted that realism isn't necessarily what's important. What's important, Backer said, is "that the drama is conveyed on-screen." Achieving such goals in the movies, says Backer, often involves distorting realism in favor of what conveys the proper meaning. "For us," said Backer, "this is a really new thing and we really desperately want to make sure that this drama and emotion gets pushed in games."A noble goal indeed. Might we suggest the gang at Lionhead take some time to research BioShock while they're at it?

  • Dear diary: Lionhead video diary talks one-button combat

    by 
    Christopher Grant
    Christopher Grant
    07.31.2007

    To be honest, we'd really like these Lionhead video diaries a lot more if they found Peter Molyneux under the covers with a flashflight and a video camerea, speaking in hushed whispers, gabbing about how so and so said this or that and, oh yeah, Fable 2's one-button combat is a pretty neat idea. So, we're missing the bedroom confessional aspect but we've still got the whole "one-button combat" thing. Of course, Molyneux's been talking about the concept for some time now, as far back as last August and as recently as, well, Fable 2's E3 showing. Our favorite part: the crazy sword instructor. C'mon Peter, don't you have some juicy gossip about that guy? We'll just use the power of our imaginations:Dear video diary: Today, we had a sword instructor come into the offices to show us how to handle a sword realistically (Alan was a little upset we didn't consider him, but his "totally sweet" lightsaber skillz don't really count). Nevertheless, this chap was flinging a sword around like some sort of hyperactive Errol Flynn impersonator. To be honest, we quite feared for our safety! It wasn't a few times that the edge of one of his swords ("this is a Cutlass, commonly used by sailors") gently skimmed my sweatervest, shaving off a nearly imperceptible layer of pilling. My grand mum knit me this sweater! Anyways, one-button combat ...

  • X3F interview: Peter Molyneux

    by 
    Richard Mitchell
    Richard Mitchell
    07.19.2007

    In another of our rapid fire, 4 minute interviews with Microsoft VIPs, we had a chance to chat with Peter Molyneux, mastermind behind Fable and the upcoming Fable 2. During our chat, we go in depth with Molyneux about the new scarring system employed in Fable 2. We also discuss the property system (which Molyneux is particularly fond of) and seafaring. And, just for grins, we ask about ninjas. If you'd prefer to listen to this interview (as well as interviews with Frank O'Connor, Brian "Ske7ch" Jarrard, and Peter Moore himself), you can check it out in our latest Fancast. Otherwise, read on.

  • Joystiq impressions: Fable 2 'Combat Testbed'

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.16.2007

    Peter Molyneux describes Fable 2's combat as "kind of a little bit mad." It's just one blue button; a system that doesn't punish casual gamers (button-mashers), but still satisfies hardcore players. The number of experience points earned in any given skirmish is determined by how skillfully one uses the X-button. Timed button presses, including counters, are worth more than mashing, while incorporating blocking and charge attacks (both accomplished by holding X) will net you even more points to build your hero. The attack button is also context sensitive, as you'll automatically pick up and toss items strewn about the ground if your foes are at a distance, or you'll grab an enemy and shove him into a wall if you're battling in close quarters.Magic and ranged attacks (mapped to the Y- and B-buttons) will apparently operate in much the same way, but only the X-attack was on display at E3 in Lionhead's "Combat Testbed," a visually-lacking demo not meant to impress, but to arouse curiosity. "I know, it's bloody awful," Molyneux said of the current level of polish, while urging us to focus on more abstract concepts, like the amount of dedication that the development team has put into Fable 2's design. Molyneux is still haunted by his bold claims about the original Fable, lamenting his infamous 'greatest RPG evar' comment, made while Fable was still a rough draft. But the celebrated game designer insists that this -- to be the greatest -- is the goal for Fable 2, he's just not as (publicly) convinced he'll get there.%Gallery-4807%

  • Fable 2 seafaring nixed, ninjas added?

    by 
    Richard Mitchell
    Richard Mitchell
    07.14.2007

    Whilst chatting with Peter Molyneux during a lightning fast, round robin interview session (8 tables, 8 Xbox luminaries, 4 minutes each: more at X3F), we learned two surprising things about Fable 2. First of all, we have bad news for all the would-be Fable 2 pirates: seafaring has been cut from the game. Molyneux told us that Lionhead had intended to allow players to become ship captains and sail the ocean blue, but eventually made the decision to cut the concept from the game. According to Molyneux, it's part of his job to cut things out of Fable 2 so that what is left -- the combat, for instance -- is really polished. Molyneux did inform us that the game will still contain pirates though, so that should serve as some consolation. As for the (possibly) good news: since we were on the subject of pirates, we cheekily asked Molyneux if Fable 2 will have ninjas. Molyneux responded, "Ninjas? Well, we aren't saying anything about that. It's funny you should ask that question." Why, Peter? Why is it funny that we should ask that question!? Tell us more!So then, for those keeping score on Fable 2:Death -- NoSeafaring -- NoPirates -- YesNinjas -- Mmmm ... could be.

  • X3F hands-on: Fable 2's musical combat

    by 
    Richard Mitchell
    Richard Mitchell
    07.13.2007

    You may or may not know this, but Peter Molyneux has something of a silver tongue. Having witnessed its power at GDC when he revealed "the dog," we weren't sure what to expect at the E3 Fable 2 presentation. Of course, Peter employed that same silver tongue to describe the original Fable, which, while being a good game in its own right, wasn't exactly what he promised. So, when he told us that Fable 2's combat is controlled with one button, we were a bit skeptical.

  • Molyneux: no death in Fable 2, but scars

    by 
    Richard Mitchell
    Richard Mitchell
    07.12.2007

    After sampling the delights of Fable 2 (more on that soon) we had a little chat with Peter Molyneux about death. Specifically, we talked about how death would be treated in Fable 2. Typically, death in video games means loading the previous checkpoint or restarting a given level. According to Molyneux, such will not be the case in Fable 2. Instead, when overpowered and bested by an enemy, players will be left with a permanent reminder of their defeat: a scar. Granted, the scars are cosmetic, but they do affect how NPCs perceive the main character. The idea apparently came to Molyneux after watching Casino Royale, in which James Bond undergoes particularly brutal torture during one scene and finds himself in the arms of a woman during the next. According to Molyneux, "In Hollywood, heroes always win the day." That's all well and good, but what if you don't like the idea of being disfigured? Players will have two choices it seems: don't lose, or you can pay a hefty fee to keep your attackers from scarring you. Molyneux revealed that testers are willing to lay down hefty sums of gold -- 1000, which is enough to buy a hut -- in order to avoid scarring. So there you have it, you won't die in Fable 2 -- even bosses can't kill you, but they leave deeper scars -- but you'll pay a price (one way or another) for failing in combat.

  • First Fable 2 video diary now available

    by 
    Richard Mitchell
    Richard Mitchell
    05.24.2007

    Ladies and gentleman, boys and girls, Fable fans of all ages, the first Lionhead Video Diary is now available on Xbox Live Marketplace. You can also grab it from Lionhead's website. Of course, if you're not too picky about fancy res-molutions, you can watch it right here in this post. If you kept track of Fable 2 during GDC, then you won't find too much new information here, although you will get a few cursory glances at the game in development and a high resolution fly-through of some of the environments. Give it a watch and tell us what you think.Note to Lionhead: let's put more gameplay into the next video diary, hmm?%Gallery-3398%

  • Lionhead talks emotion in new Fable 2 video diary

    by 
    Justin McElroy
    Justin McElroy
    05.24.2007

    We've got to be honest, we felt a bit like a really bad blind date watching this first installment in a new series of video diaries from Lionhead about Fable 2. Yes, we're trying to listen to everything you're saying about the difficulty of replicating love in a game, but our brains are just a bit occupied by unbridled lust to pay attention. To put it bluntly, we can't keep our eyes from wandering to your chest 3D engine.The beauty part is that despite our lecherous behavior, Molyneux still gives it up at the end of the video with just under a minute of slow pans over the revamped Bowerstone Market and Brightwood. Why Lionhead, giving it up on the first date? We haven't even given you 30 boxes of chocolate and flexed 50 times yet. We've got download links below, but you can also get the video on XBL Marketplace.Download - "Emotions in Action Games" HD 720PDownload - "Emotions in Action Games" HighStream - "Emotions in Action Games" High

  • Molyneux hints at next big Fable 2 announcement

    by 
    Dustin Burg
    Dustin Burg
    05.21.2007

    Super Lionhead Studios fansite Loinhead scored an exclusive interview with the creative mastermind behind Fable 2 Peter Molyneux. And in the interview Molyneux talks a little bit about his past failures (Black and White 2), in-game combat, and hints at one of Fable 2's next big announcements ... death. Molyneux doesn't give any specifics to how death will be incorporated into Fable 2, but goes on to say that in other games when you die "you go back in time twenty minutes to do the same thing over again. That's fine if I'm playing a platformer, not so fine if you're doing an RPG game". So, traditional ways of dealing with death will not be good enough for Fable 2. But we've already known that Lionhead doesn't plan on taking the traditional path with the sequel (dog anyone?).Check out more of Molyneux's candid discussion in Loinhead's complete video interview posted after the break.

  • New Fable 2 art is dark and spooky

    by 
    Richard Mitchell
    Richard Mitchell
    05.09.2007

    A new community update for Fable 2 has been deployed, with a handful of new concept sketches to go with it. The art is mostly some different character designs, but it also includes the super spooky image you see above. It makes us think of vampires and werewolves and people with thick accents. The update doesn't contain much in the way of new information. Basically, everything is going according to plan (designers are designing, planners are planning, etc.). The update concludes by letting us know that the Lionhead Video Diary is still on the way. We can't wait. Hit the "read" link for the update.[Via Xboxygen]

  • Lionhead announces video diaries

    by 
    Dustin Burg
    Dustin Burg
    04.05.2007

    Lionhead Studios, the geniuses behind Fable 2, just released the March edition of their online paper, the Lionhead Times. In this month's edition they talk about the big GDC announcement, what the development team thought, and a recap of everyone's reactions to it. Let's just say Peter Molyneux and that little dog put a lot of stress on the team, but everyone survived. Also, more interesting, is that Lionhead promises to release a monthly(ish) video blog looking at Fable 2's development process, current events, and whatever the heck else they want called the Lionhead Video Diary. They hope to be putting out the first episode in the next few weeks both online and on the XBLM, so watch for it. Make the jump and get your very own copy of the Lionhead Times.

  • A handful of unofficial Fable 2 dog shots

    by 
    Richard Mitchell
    Richard Mitchell
    03.13.2007

    Sure, we've heard plenty about Fable 2's new dog -- we talk about it at length in the latest Fancast -- but only those of us lucky enough to have been at GDC have actually seen it (outside of a few blurry shots that is). Luckily for us, our friends from GayGamer.net were sitting right next to us at the presentation and bagged a handful of decent shots of the dog in action. They also managed to snap a shot of Bowerstone, the game's central city. As you gaze at all the buildings and shops in the photo, remember that you can buy every single piece of property you see.Sort of makes the wait for Fable 2 seem even longer doesn't it?