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  • The Summoner's Guidebook: Stop worrying about the LoL metagame

    by 
    Patrick Mackey
    Patrick Mackey
    01.30.2014

    If there's one thing that seems to be fairly static among low and mid-level League of Legends players, it's that they dislike the metagame. If I weren't such an exception (being a kind of bad player overall), I'd say that probably 100% of low-level players challenge the meta. This kind of complaint hits the comments, my email inbox, or IMs all the time: "LoL is so dumb! There are only four viable champs in each role, and the meta is static." The first thing I'd like to point out is that those statements, regardless of variation, are all wrong. LoL as a game changes wildly from patch to patch and season to season, and while the existing Summoner's Rift solo queue metagame is more or less fixed in terms of roles (duo bot, one jungler, a "support" who does not CS in favor of giving it to an ally), none of that applies to premades of three or more players or other game modes. Even between the roles, there's a wide variation in expectations of what those roles should do. Stop blaming the game; think outside the box and start seeing the game for what it really is.

  • Riot claims 27 million daily players for League of Legends

    by 
    Mike Foster
    Mike Foster
    01.27.2014

    It's no secret that Riot Games's League of Legends is the biggest MOBA on the block, but just how big might come as something of a surprise. Riot has revealed that the League playerbase has now reached 27 million players daily. Player concurrency hits about 7.5 million players during high-traffic hours; for comparison, Valve's Dota 2, which most would consider League's primary competitor, sees about seven million players per month. The high numbers have done wonders for Riot's pocketbook, helping League to generate over $624 million in revenue in 2013.

  • The Summoner's Guidebook: Supports are ruling League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    01.23.2014

    I think Season 4 of League of Legends has been dominated by support play. Some of this is because there have been a number of really inspiring star support players at the pro level, and their brilliance is shining down a bit on us plebians. Although I think that the Season 4 jungle is still really messed up, the support role has really solidified in a good way. What do I mean by "good"? Supports still get less gold than other roles and don't generally rock huge K/D ratios. They're still the team's ward machines, as we talked a bit about last week. However, the support's overall game impact has increased dramatically. Supports get more gold than before; they are making plays, initiating fights, and making way more of an impact in those fights than they ever were before. There's no more need for a support who is an ult and ward bot; you can now tank, deal damage, or whatever mix of support you want.

  • Potential League of Legends patching problems due to porn filters

    by 
    MJ Guthrie
    MJ Guthrie
    01.21.2014

    Will the UK's anti-sex law cause issues with patching League of Legends? According to LoL's subreddit, some members are seeing an effect from the filters UK Internet service providers have in place by default to block pornographic content for new customers; specific update files that happen to have "sex" in the wording -- VarusExpirationTimer.luaobj and XerathMageChainsExtended.luaobj -- have been blocked. Riot Games informed Eurogamer that there are no reported incidents of this law interfering with the game, but the studio is monitoring the situation. If players run into a problem, they should contact LoL support for help.

  • Led by mobile and free-to-play, U.S. digital sales see big gains in 2013

    by 
    Mike Foster
    Mike Foster
    01.18.2014

    The digital games market is still on the rise, generating $11.7 billion in sales in 2013. According to market research firm SuperData, this total marks an 11% increase over digital sales in 2012. SuperData noted that Christmas and New Year's occurring in the middle of the week may have helped spiked end-of-year numbers; December 2013 saw a 36% increase in digital sales compared to December 2012. Mobile titles claimed the largest percentage of the digital pie, representing $3.6 billion in sales. Free-to-play titles were up 45% year-on-year to $2.9 billion. Perhaps most interesting for MMO players is the fact that F2P MMO offerings from games like World of Warcraft and Star Wars: The Old Republic landed in the top ten, though the top three free-to-play earners in 2013 were CrossFire, League of Legends, and Dungeon Fighter Online. Data used by the firm is gathered by collecting digital transaction data directly from developers and publishers. [Thanks to Hagu for the tip!]

  • The Summoner's Guidebook: Wards win League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    01.16.2014

    A lot of you have noticed that I've been talking a lot about wards over the past several months. This is for a good reason: Wards win League of Legends! I think that every one of my past wins on Summoner's Rift has been either due to wards or a complete blowout laning phase. Of those two things, there's one you have almost zero control over, even as a jungler. You can outlane the person you're against, but there's no telling when your opponent is just better than you. If you're a jungler, sometimes the enemy lanes don't give you any openings or your lanes just throw kills away to the enemy jungler. No matter how good you are, someone can always be better than you -- or your allies can be horrible. However, in Season 4, if you place down a ward, in probably 90% of circumstances you're getting vision for the full duration of the ward. No matter how good the enemy team is, if it moves through that area, you get intel. If it doesn't, you also get intel.

  • Greg Street is now lead game designer at Riot Games

    by 
    Mike Foster
    Mike Foster
    01.14.2014

    Greg Street, also known as Ghostcrawler, was the lead systems designer for World of Warcraft for much of the fantasy MMO's life. When he left Blizzard late last year, the rumor mill exploded with speculation on where (and why) one of WoW's most familiar and visible developers might be going. As of today, the mystery appears to be solved. Information on Street's LinkedIn profile, supported by several industry sources, indicates that he is now working as lead game designer at Riot Games, known for the massively popular League of Legends. Street has yet to confirm the move via Twitter or any other official channel.

  • The Daily Grind: What constitutes a 'core gamer'?

    by 
    Bree Royce
    Bree Royce
    01.10.2014

    In the last week, analysts have told us that the PS4 is winning with "core gamers," and a League of Legends rep (perhaps, ahem, a bit overzealously) called his game "​pretty much the first successful free online game in the west that core gamers actually really like and play." But both did so without agreeing on what, precisely, constitutes a core gamer. Wikipedia defines the archetype in that broad, nebulous zone between casuals and hardcores, two groups that themselves seem hard to pin down: "a player with a wider range of interests than a casual gamer [who] is more likely to enthusiastically play different types of games, but without the amount of time spent and sense of competition of a hardcore gamer," someone who "enjoys games but may not finish every game [he or she buys], doesn't have time for long MMO quests, and is a target consumer." But the term always bugs me because it provokes gamers to fall for the false-consensus effect: We assume we're normal and define ourselves within the safe zone of "core" and then assume that the games we like are therefore also "core." What do you think -- what constitutes a core gamer and a core MMO gamer? And do you likewise think the term is too broad and malleable to be useful? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Summoner's Guidebook: Reckless risk-taking in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    01.09.2014

    Most people who play League of Legends tend to take really silly, ridiculous risks. If you've read the Summoner's Guidebook for any length of time, you know that I always recommend playing your cards close to your chest and avoiding uneccessary risk-taking. However, being extremely cautious is not the best idea in the long-term. I'm not suggesting that taking risks all the time is good, but I do advise taking at least one or two stupid gambles every game. Calculated risk-taking is important to victory. You can't be timid and let the enemy walk all over you, but you also can't be mindless. It's important to know the difference.

  • The Summoner's Guidebook: Pooling your efforts to win LoL games

    by 
    Patrick Mackey
    Patrick Mackey
    01.02.2014

    Winning in League of Legends isn't only about skill. Sometimes you completely rock your lane and go 7/0 in laning phase yet manage to lose the game. Blaming your team is totally reasonable there, but the truth is probably closer to home than you think. A team that is working together will prevail regardless of the strength of its individual members and in most cases regardless of its strategic decisions. I've had games where we had one losing lane and no other big lane advantages (I stole a blue buff once, and both junglers took some Flashes but didn't get any big wins), then went on to utterly destroy the enemy because we pulled together as a team despite having a 5/0 Riven on the enemy team. I've also had games where we had two people with over 5 kills in laning phase and still managed to lose.

  • Is League of Legends greedy? No, says Riot Games president

    by 
    Justin Olivetti
    Justin Olivetti
    01.02.2014

    Responding to claims that Riot Games is being greedy and lazy for failing to create an updated client for League of Legends, President Marc Merrill posted a sharp-tongued rebuttal on Reddit yesterday. "It's pretty frustrating when people try to position us as greedy," Merill began, "because look at it from our perspective: We build pretty much the first successful free online game in the west that core gamers actually really like and play. We did this by building a really fun game, constantly investing over and over to grow and improve this game and by NOT selling power or being money hungry." Merill said that "millions upon millions" play the game for completely free, which is completely fine with Riot Games, and that the studio does the right thing in the end such as its response to the e-sports contract controversy. "I completely disagree with your greed accusation and yes, it pisses me off because I've spent the last eight years of my life building this company, game, and team to deliver great value and to treat players well," he wrote.

  • The Summoner's Guidebook: The allure of new LoL champions

    by 
    Patrick Mackey
    Patrick Mackey
    12.26.2013

    Picking new champions in League of Legends is akin to picking a role. There are a few major schools of thought: Either you pick a small number of characters and stand by them or you grab every new character that strikes your fancy. Of course, there's a middle road where you get a lot of characters but you still focus on getting new characters that add something to your roster. There's less of an opportunity cost with picking up a new character than there is with picking a new role. Learning a new champion takes some practice, but many of the things you learn while playing your new character are applicable to every character in the same role.

  • Massively's winter holidays MMO roundup

    by 
    MJ Guthrie
    MJ Guthrie
    12.21.2013

    The holidays are here! That means the hustle and bustle of the season is in full swing, with gifts to get, treats to taste, deals to nab, and plenty of festivities to partake in -- and that's just in the MMOverse! Yes folks, there's a plethora of holiday celebrations out there -- so many, in fact, that it can be hard to keep track of them all, let alone participate to them! If you're trying to catch everything in your favorite games, we're here to help. We've got a round up of the various winter celebrations across the gaming sphere all bundled together right here for you. If something catches your eye, hop in and join in the festivities!

  • The Summoner's Guidebook: Picking a role in League of Legends

    by 
    Patrick Mackey
    Patrick Mackey
    12.19.2013

    A lot of players advise approaching League of Legends with a jack-of-all-trades attitude. If you can play in any position, you'll cause a lot less friction on your team. On the other hand, playing a single role well has a lot of advantages. Individually mastering one aspect of the game doesn't automatically make you better than your lane opponents, but there's a wealth of knowledge available for each position that you can't learn while playing others. Personally, I fall into the latter camp; I can play one role well, two less proficiently, and the rest very poorly. There's a big reason that works OK for me, but almost everyone will want to be diverse. You simply won't be able to play a huge percentage of ranked and normal games in one role.

  • MMO Mechanics: MOBAs vs. MMO battlegrounds

    by 
    Tina Lauro
    Tina Lauro
    12.18.2013

    It may feel as if MMOs have always existed as a core part of our gaming repertoire, but the genre made its indelible mark on the industry just over a decade ago. MMO titans like World of Warcraft, EVE Online, and City of Heroes shaped the mechanics we now use as markers and basic standards for the quickly growing genre, and those mechanics have been reiterated and reforged by the countless additions to the MMO clan that we know and love today. This new MMO Mechanics column aims to navigate the mechanical minefield that is the modern MMO through in-depth opinion pieces, comparative analysis, and a little bit of Irish wit, starting with a peek at what distinguishes MMO PvP battlegrounds from Massively Online Battle Arenas. If women are from Venus and men are from Mars, MMOs and MOBAs must be from different galaxies altogether. Despite the similarities between MMO PvP arenas and MOBA matches, the two take very different approaches to progression, persistence, and matchmaking. This leads to two very separate yet equally engaging ways to test the mettle of your character against the might of a human opponent.

  • The Summoner's Guidebook: When in LoL history has support been first pick?

    by 
    Patrick Mackey
    Patrick Mackey
    12.12.2013

    I've given a lot of reasons in the past why people should play support. It's a great role and far more important than people give it credit for. Out of all of the roles in League of Legends, support has one of the most important jobs, and I think everyone who enjoys the role has played a game where smart wards won the game. Fast-forward to patch 3.14 and the League is flipped on its head. Now the ward burden is split between players, and the support's role is less "fill the map with wards" and more "deal a million billion damage." People are rushing to pick the role now! If you wanted to play a fed mage without having to worry about things like last-hitting, then congratulations: Support is the new flavor of the month.

  • Developers respond to Riot's streaming restrictions for pro players [Updated]

    by 
    Mike Foster
    Mike Foster
    12.06.2013

    Riot Games' new contract with professional League of Legends players prevents those players from streaming certain games during the LCS (League Championship Series) season. Banned titles include Dota 2, Hearthstone, Awesomenauts, World of Warcraft, StarCraft II, and many, many more. News of the contract broke earlier this week. Since that time, a couple of developers associated with games on the banned list have responded to Riot's rules in letters to website OnGamers, which broke the original story. Here's a clip of the lengthy response from Awesomenauts co-creator Jasper Koning: We are disappointed to see Riot impose restrictions on the spare time of its LOL Championship Series players. It's understandable Riot as a company wants to protect its interests, but the way they're doing it now is decidedly unsportsmanlike, anti-competitive, and it sets a bad precedent. And here's S2's (Heroes of Newerth) Marc DeForest: We view eSports differently - it is a platform for competition, growth, and the collective celebration of video gaming passion. We do not view it as a leveraging tool for anti-competitive and monopolistic practices. S2 Games will continue to support the eSports idea as a whole, not just our own specific interests in it. Riot has confirmed the terms of the contract but has not responded to further updates or fan criticism. [Update: Riot has announced that it is changing LCS players' contracts due in part to community feedback. Under the new rules, players will be able to stream any games they want as long as they are not accepting sponsorship from other studios to promote those titles.]

  • The Summoner's Guidebook: Evelynn, League of Legends' new top jungler

    by 
    Patrick Mackey
    Patrick Mackey
    12.05.2013

    It shouldn't be a surprise that Evelynn is one of my favorite characters in League of Legends. Before the 3.14 patch, she was one of my go-to picks in the jungle. Now, I have not yet played a normal or ranked game in 3.14 that was on a character other than Evelynn save for one game where I was stuck playing mid (and lost horribly). I probably could have played Eve there too. Every game thus far I've gone 5/1 or better in the laning phase. She's just that good now. While there are a few other junglers that are considered to be very strong, I feel that Evelynn is the best of the best right now. She clears fast, deals tons of damage, and scales well with items. But more importantly, she can do what few other junglers do well: gank.

  • League of Legends contract for 2014 prevents streaming of other games

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.05.2013

    The last thing that anyone at Riot Games wants is to provide free advertising to League of Legends' competitors. The first thing that the company wants to do is promote the professional gaming side of the community. In the contract for players taking part in the game's 2014 championship series, the company is aiming to kill two birds with one stone by preventing professional players from streaming any competing games during the duration of the 2014 season. Games considered to be "competition" include World of Tanks, World of Warcraft, Hearthstone, Dota 2, and StarCraft. An official response from the company states that this is comparable to the restrictions placed on pro athletes in several sports. Players in the official Reddit thread are upset by this decision, claiming that the comparison to professional athletes is both inaccurate and inapplicable in this particular context. It remains to be seen whether or not this will impact the game's championship numbers in any fashion.

  • The Summoner's Guidebook: Changes to League of Legends' jungle meta

    by 
    Patrick Mackey
    Patrick Mackey
    11.28.2013

    The 3.14 patch to League of Legends created some massive shifts in the game, and everyone is trying to make sense of it. The new support game is completely bonkers with every character with any kind of CC now jockeying for the support spot. That area of the game is such a mad funhouse that I don't think anyone knows what the heck is going on. The only way to play a game of LoL where anyone understands how the game is played is to go to TT or CS. I switched to maining jungle a while back, and the big shift in the jungle game has taken some adjusting to. Trinkets, the change to jungle items and EXP, the changes in jungler gold, and the emphasis on farming has taken some time to really settle in for me.