mage-talents

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  • Arcane Brilliance: The wonders of Frostfire

    by 
    Christian Belt
    Christian Belt
    12.06.2008

    Each week Arcane Brilliance mixes frost with fire and comes up with a column about Mages. It's a delicate recipe, requiring just enough frost, and exactly the right amount of fire, with a thick glaze of arcane spread across the entire concoction. If you add too much lightning, you end up with Shamans. If your recipe calls for shadow, you might end up with a Priest. Whatever you do, don't let any amount of suck get into your recipe. Everybody knows that's what Warlocks are made of.Frostfire Bolt is an interesting little spell. When you first hit level 75, visit your Mage trainer and learn it, you may think to yourself, "So...it does frost and fire damage? It's like a Fireball and a Frostbolt combined! You take some ice, and you combine it with some fire, and you come up with...slush? I'm not sure how something like that is effective, but whatever. Now I don't have to respec to fight fire or ice-immune mobs, I guess? Let me see if I can find a place on my action bar for this. There we go. Right between Amplify Magic and my tea-bagging macro."You would not be totally wrong in thinking this way. Well, maybe for having a tea-bagging macro, but that's wrong for a whole slew of other reasons. At level 75, when you first obtain the spell, that's really about all it is: a damage spell to use when running into a mob that's immune to your usual nuke. Frostfire Bolt doesn't really hit its stride until you've hit level 80, talented specifically to get the most of the spell, and started to get some of that sweet Naxxramas gear.Once it does start to live up to its potential, though, Frostfire Bolt suddenly becomes the primary nuke in the single highest DPS raiding spec for Mages in the game. After the break, we'll talk about the why's and how's of this wonderful spell.

  • Arcane Brilliance: Mage PvP post-patch 3.0.2

    by 
    Christian Belt
    Christian Belt
    10.25.2008

    Each week, Arcane Brilliance delivers a serious burst of Mage content, a burst that can even out-damage a Druid's HoTs. How, you ask? Hax. Lots and lots of hax. What, you thought Arcane Brilliance was powerful enough to out DPS a Druid's heals legitimately? Sadly no. Arcane Brilliance cheats. Arcane Brilliance cheats hard.Edit: Ok, Arcane Brilliance is lying. There are no mods that will allow Mages to out DPS the instant-cast HoTs of the most mobile class in the game. No matter how long we chase that cheetah around that pillar. Please excuse Arcane Brilliance while it casts Invisibility and goes into the corner to cry.Though I enjoy burning down raid bosses as much as the next Mage (especially now that the raid bosses in question are so much easier to burn down), I make no secret about the fact that my first love has always been burning down other players. When patch 3.0.2 landed so forcefully upon our heads, bearing with it a plethora of new and revamped spells and talents, I have to admit that my first burning question was not so much "how will this help me down Kil'jaeden," as it was "how will this help me brutally slaughter the next Warlock I stumble across?"Before the patch, Mage PvP could be distilled down to a couple of absolute truths. The first of these was: Spec Frost. The second was: You will lose to Warlocks, Druids, Priests, Hunters, and Rogues, and only reliably beat Warriors one on one. PvP was a known quantity. We knew based upon the matchup what our chances were, we knew our strengths and limitations, and we knew which spec worked the best (cough...17/0/44).The patch turned all of that on its head. What spells work now? What talents should we be taking? Are we better or worse off now than we were two weeks ago? Join me after the break and we'll see where we stand.

  • Arcane Brilliance: Post-patch madness

    by 
    Christian Belt
    Christian Belt
    10.18.2008

    Each week Arcane Brilliance shows you what happens when Mages stop being polite and start being real. This week, Arcane Barrage gets all up in Living Bomb's face, and fireworks ensue when Hot Streak hooks up with Combustion. Can Netherwind Presence and Missile Barrage learn to live together? Will Arcane Blast come to terms with the fact that it got raped? Will Deep Freeze finally reveal that it has Aids? Find out in this week's Arcane Brilliance.Anyone else's head spinning like that chick in The Exorcist? I'm not saying I need a priest to come and cast patch 3.0.2 out of my body or anything, I'm just saying that holy crap. That was a lot of stuff, all at once. Even though I've been playing the beta, and constantly scanning this site and various others for information to prepare myself for all that was changing when the patch finally went live, it was still overwhelming to log in when my server finally came back up late Tuesday night and see how crazy everything had gotten. To be quite honest, I'm still adjusting.In a ton of ways, what we're logging into today is an entirely different game than the one we logged into five days ago, even though our levels are still the same, we're still doing the same quests, and playing the same end-game content. Our mounts are still there, but in a different place. The bosses we're fighting still look the same, but are now way easier to kill. Many of our talents have the same names, but now do completely different things. Spells that were previously good are now bad, and some that were useless on Monday are perfectly serviceable today.With the information overload we've all been presented with, I have found it best to focus on one or two things at a time, instead of attempting any sort of larger view. I look at each change as I notice it, rather than trying to address them all at once, purely out of fear of my head exploding. If you missed them in all the chaos, Arcane Brilliance did a two-part preview of the major changes, and you can find those here and here. After the jump, I'll go over some of the sparkly newness I've noticed but haven't covered yet in this space, both documented changes that managed to surprise me as well as those that flew a bit more under-the-radar.

  • Preparing your Mage for patch 3.0.2, part 2

    by 
    Christian Belt
    Christian Belt
    10.13.2008

    So...tomorrow's the big day, huh? When you log in tonight, be sure to open up your talent interface. Take a long look at your talents. Give them all a nice, long, figurative kiss goodbye. Do this because the next time you see your talents, you won't recognize them at all.Since we have 8 billion things to talk about and substantially less than 8 billion words with which to talk about them, we'd better get started.Patch 3.0.2--the pre-expansion patch that we're almost certainly getting tomorrow--changes a crapload of things. We went over the more general Mage-related changes in Arcane Brilliance on Saturday, so if you haven't seen that yet, take a look and then come on back.Today, we'll look at the vast, sweeping modifications our talent trees have undergone. Trust me when I say a lot has changed. Did I mention the changes were sizable? Well they are. Come back after the jump for a massive review of new and remodeled Mage toys.

  • Arcane Brilliance: On Deep Freeze

    by 
    Christian Belt
    Christian Belt
    10.04.2008

    Each week Arcane Brilliance invites Mages everywhere to read a column about themselves. It then invites Mages to cast Mirror Image and have their copies read it also. It then invites those mirror images to in turn cast Mirror Image upon themselves, and those copies to cast it as well. In this way, Arcane Brilliance intends to become the single most viewed page on the web. Get casting!Let me preface this by saying that if you are one of the many who label anything written by a Mage that isn't full of sunshine and candy canes as complaining, crying, or QQ, you may want to just stop reading right now. Thanks for coming, post your "UR TEARZ R DELICIOUS" nonsense in the comments section, and then go back to tea-bagging your kills on Halo or whatever. This column is not for you.Ok, gone?Good.Now that it's just Mages left here, we can talk. Last week I made a promise concerning Deep Freeze. This week I intend to deliver upon that promise. You see, since last week's column, build 9014 and build 9038 have come and gone on the beta, and Deep Freeze still does no damage. We still have no idea, at least not in the form of a comment by a blue poster, whether this change is permanent, intentional, or just Blizzard screwing around with things the way they're still doing with Arcane Blast, i.e. over-nerfing a spell for testing purposes. All we know is that the Frost tree's 51 point spell sucks. It sucked two builds ago, and it goes on sucking to this very day. As I write these words, Deep Freeze remains on the beta, sucking like nothing has ever sucked before.Now I must do what I must do.There will be no sunshine or candy canes after the jump. This I promise you.

  • Skill Mastery: Deep Freeze

    by 
    Christian Belt
    Christian Belt
    09.12.2008

    I have to admit, when the three 51-point Mage talents were revealed, Deep Freeze was the one I was least excited about. In its initial form, the spell was 1.5 second cast, 5 second duration stun that only worked on frozen targets. Ok.../golfclap. I shelved the spell in the dark recesses of my brain and devoted most of my time to pleasant fantasies involving Arcane Barrage, Living Bomb, and a lot of Gnomes.Then a funny thing happened. Over several new beta builds, the spell actually became good. When I finally got into the beta and was able to take the spell for a test-drive, I discovered it was very good. Not perfect, mind you, but highly effective.Damage was added to the spell. High damage. Then the cast time was removed, making it instant. The spellpower coefficient remained what it had been when it had a 1.5 second cast. All of a sudden, Deep Freeze was an instant-cast nuke with a reasonable cooldown that also delivered a stun mechanic. Suddenly, the spell had become...well, pretty awesome, actually.So how does it work in practice?

  • Arcane Brilliance: Patch 3.0.2 and you

    by 
    Christian Belt
    Christian Belt
    09.06.2008

    Each week, Arcane Brilliance journeys to the heart of Mageland, braves all the perils of Blinking backwards, premature sheep-breakage, and table-ninjas that infest that mystical place, and returns triumphant, bearing with it the spoils of its epic victory: one-to-two-thousand words, a center-aligned image of some type, and several dozen Wowhead links. It then distributes these treasures among the citizenry, spreading word of its conquests throughout the villages and townships, before kneeling before the King of Mageland and presenting him with the head of a Warlock.And there is much rejoicing. I don't know about you, but the idea of patch 3.0.2 scares the living crap out of me. I mean, I'm excited about a lot of it--changing my Mage's hairstyle and restoring his lower jaw, for instance (it still perplexes me how a barber can alter my entire facial structure)--but there are things about the impending patch that absolutely terrify me. Chief among these is that free respec.Choosing a spec on the beta, where respecs cost a whopping 1 copper, has been difficult enough. Almost every talent we have now will be changed (in most cases improved), moved, or flat-out abolished when the patch hits, and many new talents will appear. Believe me when I say that none of the currently accepted level 70 talent specs will remain intact. In many ways, Mages, like every other class, are getting what amounts to a complete class reset. Everything we know about talent builds will essentially have to be forgotten and relearned. Even raids your guild knows frontward and back will become a crazy new adventure, and PvP will become a giant crap-shoot. The good news is that for at least that first week, the Arena playing field will be leveled completely.But don't worry. Arcane Brilliance is here to help. Follow me after the break to see what kind of fun we can have with our 61 talent points after the patch hits.

  • Skill Mastery: Living Bomb

    by 
    Christian Belt
    Christian Belt
    09.04.2008

    Those of you who read my last Arcane Brilliance column may already know I'm not terribly fond of this spell so far. How much my dislike stems from using the buggy version of it that exists on the beta and how much comes from the spell actually being sub-par I can't be sure. We'll find out when patch 3.0.2 hits the live servers I guess, and probably not a moment sooner. In this edition of Skill Mastery, though, I will endeavor to be as fair and objective as I can manage. This could end up being a very, very good spell, if it lives up to its potential.The 51 point talent for the Fire tree, Living Bomb is potentially a very fitting cap talent. The Fire tree has always been about blowing things up good and fast. Fire's purpose has traditionally been high single-target DPS, low survivability, and enormous AoE. This spell, current bugginess notwithstanding, is the natural evolution of that purpose. It has gone through multiple incarnations in its short existence, but the current form could end up being the best of the bunch once it works properly. Follow me after the jump for the details.

  • Arcane Brilliance: Mages in the beta

    by 
    Christian Belt
    Christian Belt
    08.30.2008

    Each week, Arcane Brilliance conjured up a sizable serving of delicious Mage cookies for everyone to enjoy. This week, special thanks goes out to a very generous reader who wishes to remain anonymous, but was selfless enough to donate his beta key to Arcane Brilliance, for the the benefit of all who read it. To that wonderful reader, I say thank you, thank you, and every time I kill something, I will kill it in your name. When I Cannibalize the corpse, though, that's all for me.Let me begin by saying the beta is awesome.After six hours of downloading and installing, several more hours of patching, and approximately seventy-three different server crashes and shutdowns, I've been able to spend a solid four hours on the beta so far. In those four hours, I've respecced no less than 8 times. I've cast Living Bomb on rabbits on multiple occasions. I've gotten a whole two bars of the way to level 71. I've been impressed with or disappointed with but always amazed by almost everything I've seen and done. There's such an overwhelming sense of newness that pervades the entire experience, it's difficult to adequately describe.Four hours may not be long enough to do a lot of things (I swear it took me like a half-hour to navigate from the top of the zeppelin platform at Vengeance Landing to the bottom), but in experimenting with the new talents I've had plenty of time to formulate some strong opinions. There are things I like, and thing I don't, but in both cases I'm almost embarrassingly excited.Join me after the break for the all the highs and lows four hours can deliver, and I promise not to spoil any plot points. If you don't wish to find out which talents seem to work well and which don't then stay away, but otherwise you're safe.

  • Yet more beta changes to Mages

    by 
    Christian Belt
    Christian Belt
    08.02.2008

    As has become customary, a new build of the beta has rendered a lot of the Mage class changes I reported earlier today moot. Much of it is still relevant, but the new build has introduced some very substantial new talent re-workings. Blizzard continues to make good on their promise to "polish" the Mage class, and the results continue to be both good and bad, but always intriguing.A full list of the newest changes and my thoughts on some of them follow after the jump.

  • Arcane Brilliance: Ch-ch-changes

    by 
    Christian Belt
    Christian Belt
    08.02.2008

    Each week, Arcane Brilliance fills your head with as much Mage-related information as it can. You may have wondered how our signature buff works--how exactly does a Mage make you smarter for an hour? Well there you have it: we shoehorn this column into your brain with a flick of our fingers. That's how awesome Arcane Brilliance is, not only does it entertain, it also actually makes you more intelligent. For an hour. Or until a felhunter eats it.It's Saturday again, and you know what that means: you guessed it, everything I'm about to write will be completely obsolete in about 15 minutes.I'm not even sure where to begin this week. I was planning to turn this column's attentions to the Frost tree, but how can I ignore the vast and fairly sweeping changes the other two trees have undergone in the past seven days? The answer? I can't.Still, I don't want to short-change the Frost tree. So here's the plan. I'm going to deal with the most drastic of the changes to the other two trees this week. Next week, barring another giant list of new craziness, we'll lay our hands upon upon that new Frost tree and wring it dry.So what's new, you ask? Lots of things. Come back after the break for more newness than you can shake an epic wand at.

  • Blizzard's Wrath talents updated

    by 
    Zach Yonzon
    Zach Yonzon
    07.24.2008

    Blizzard's Wrath talent trees page has been updated with minor changes, such as new icons for Wrath talents, as well as major changes such as a long-clamored for polish to the Mage trees. A noticeable change, for example, is the removal of Spirit from the equation for the Arcane tree. Potent Spirit and Student of the Mind, Spirit-based talents, were removed to make way for Arcane Flows and a reworked Netherwind Presence. The former reduces the cooldown on Arcane Power, Presence of Mind, and Invisibility by 30 seconds, while the latter now grants a passive 6% spell haste at max rank.Most changes are cosmetic -- the humorous placeholder icon used on many of the game's spells in development have been removed -- although astute players may find updates to the wordings of talents across the board. Other changes include some talents buffed and reduced in talent points such as the Paladin talent Vindication (down to 2 talent points, from 3; buffed to 20% from 15%). Check out Wowhead's talent calculators, which haven't been updated as of this writing, for comparison.

  • Arcane Brilliance: Leveling your Mage, 40-60

    by 
    Christian Belt
    Christian Belt
    06.14.2008

    Each week, Arcane Brilliance endeavors to distill the vast and complex world of Mages into a thousand words or so. How does Arcane Brilliance do it? Magic. Yep, it's an 81 point talent, learnable at level 100 and only available in the upcoming 5th expansion, tentatively titled, "World of Warcraft: The Burning Scarlet Crusade of the Lich King." This is leaked straight from the very early Alpha Beta Alpha Gamma of that expansion, and Arcane Brilliance is the sole invitee. In fact, It's so early that the game doesn't technically exist yet, which may explain why most of these columns end up being closer to three thousand words than one. Blizzard's working on a patch.Level 40. You've burned and frozen your way through 39 levels of experience and two whole columns worth of leveling guides to get here, and now you're level 40. Have a party, invite your friends. It'll be fun. If it isn't, turn somebody into a sheep. Just trust me. Works every time. Well, unless your friends aren't humanoids, beasts, or critters, in which case I can't help you, and perhaps no-one can.Level 40 is a milestone of such epic proportions that it's probably only rivaled by dinging 70 as far as stages in WoW progression go. When you're done celebrating, it's time to get going. You've got a lot to do. After the break, we'll talk about level 40 and all the wonderful new toys it makes available to you, and do our level best ( pun totally intended) to cover the 19 levels that follow, stopping only when we hit 60.

  • Arcane Brilliance: Leveling your Mage, 20-40

    by 
    Christian Belt
    Christian Belt
    06.07.2008

    Each week at some point on Saturday, Arcane Brilliance brings Mages together from every corner of Azeroth to discus how awesome we are. Five seconds later, the discussion degenerates into a whole lot of whining about Warlocks. Someone ninjas all the manna biscuits, a scuffle breaks out, a million Frost Novas erupt at once, and the very fabric of the universe is sundered when everyone tries to Blink away simultaneously. Then the next Saturday arrives and we get together to do it all again. Secretly, you see, we enjoy sundering the universe. We're Mages. That's just how we roll.Level 20! Grats! Last week we talked ourselves through the first twenty levels of Magehood, from our humble beginnings slaying kobolds in Elwynn Forest or boars in Durotar to sheeping adds in The Deadmines or Wailing Caverns. This week we'll take our maturing Mages through the next twenty levels, all the way to level 40, halfway to Arthas. Numerically, anyway.When you ding 20, you've reached what could reasonably be defined as your first major milestone within World of Warcraft. You have 11 talent points under your belt, which means you likely have a clearly defined specialty for you Mage, whether it be Frost, Fire, or Arcane. You've now got access to many of the spells that set you apart from other classes, and are learning how to use them. You've hopefully been into an instanced dungeon or two, and have some grasp on your role within a group dynamic. And now, at level 20, you get to do a whole mess of new junk, and all of it is awesome.Join me after the jump for a more specific quantification of how awesome.

  • Arcane Brilliance: Building your Mage, part 2: PvP

    by 
    Christian Belt
    Christian Belt
    05.24.2008

    Each week, Arcane Brilliance attempts to give Mages something to read. Immediately thereafter, Warlocks also get something to read, only their reading material is instant cast, applies a DoT, and can turn into an invincible demon from the nether-regions of Hell. Mages complain, and Blizzard responds by giving Arcane Brilliance a 2 second stun. The catch? It only works if the reading material crits, and only if the target is a frozen sheep.Alright, it's Saturday, and by now you've hopefully had time to make the trip to Theramore or Stonard to pick up your new Portal and Teleport spells. If early, unconfirmed info is your thing, you've no doubt taken a look at the leaked WotLK Alpha talents and formulated your own opinions on what the future may or may not hold for Mages. If not, well, there's no time like the present. Go ahead, I'm not going anywhere.All set? Good, because we have lots to talk about. Last week we discussed some basic, flexible talent builds you can use to get your Mage ready for raiding. This week, we're exploring the PvP side of things. After the jump, We'll go over a few templates you can use to begin building your PvP Mage, including my own Mage's spec, so be sure to click the blue text below this sentence. I mean, how can you pass up the opportunity to mock my spec and tell me what a noob I am? Get going...clicky, clicky!

  • Arcane Brilliance: Building your Mage, part 1: Raiding

    by 
    Christian Belt
    Christian Belt
    05.17.2008

    Arcane Brilliance comes to you every week from the top of Archmage Xylem's tower in Ashzara. Yes, in between sending wave after wave of power-hungry Mages to kill Morphaz over and over and over again, the Archmage finds the time to put quill to scroll and conjure forth a weekly Mage column for WoW Insider. Just kidding, it's actually just some guy at a computer who writes these, and all Xylem does in between giving quests to unwary adventurers is walk from the bottom of his tower to the top and back again. It's a boring life to be sure, but all I do between typing paragraphs is walk from the computer to the fridge and back again, so who am I to judge?When people who don't play World of Warcraft find out I play the game, a common question I get is "what level are you?" It isn't always asked that way; those unfamiliar with basic game mechanics might not know what a "level" is precisely, but the intent is the same. If they care to ask questions at all, they frequently want to know how "far" I've gotten in the game. Progression is a basic ingredient in video games, and when I tell them I'm level 70 (I generally leave out the part where I explain that I actually have two characters at 70, and between all my alts I have gained over 400 levels across 14 characters, so as to avoid getting the "oh, you're a crazy person" look from whoever I'm talking to), and they learn that 70 is the highest current level attainable, they typically assume I've "beaten" the game, that I've completed it somehow.The problem, of course, is that WoW doesn't work like that. Hitting level 70 is definitely a milestone, and a genuine accomplishment, but it is nowhere near being the end of anything. If anything, level 70 is the flaky crust through which you must chew to access the real meat of the game. Frequently, characters will clock far more playtime after level 70 than they ever did while they were still gaining experience points.Last week we discussed the myriad options available to a newly minted level 70 Mage, and I suggested a checklist of things to do to improve your character once that particular plateau had been crested. This week we'll begin going over one of the most important decisions a Mage needs to make at endgame: nailing down a talent spec. After the jump, we'll discuss some common raiding builds, what each build is good for, and how you can tweak each spec to match your play-style.

  • Arcane Brilliance: Leveling your baby mage

    by 
    Amanda Rivera
    Amanda Rivera
    11.17.2007

    It's only been a few days since Patch 2.3 was released, and you are already itching to create some new alts, aren't you? Totally understandable, lots of lower level characters are getting some love now that the experience gain has been accelerated. But seeing as how that exp boost doesn't kick in until level 20, Arcane Brilliance is here to provide you with some tips and tricks for getting your mage leveled with speed and style. Now, we've already talked about low-level gear, so let's move on to some of the more juicy parts of leveling your baby mage. So roll your new mage in your starting area of choice and meet us after the jump. For the super mage gods out there: I realize that there are plenty of ways to level a mage, but this guide is my take on the quick and dirty way to get to 20. Perhaps you did it differently, and perhaps you don't even think this worthy of a guide. But that's the lovely thing about our class: we go with what works. In my experience having leveled a couple of mages past their 20's, these tips work, and so I share them with those looking to level their mage alts. This guide is for those who are new to the class, and as such might seem elementary to you, but we all had to learn the basics as some point, right?

  • Patch 1.11: Mage Changes Announced!

    by 
    Elizabeth Harper
    Elizabeth Harper
    05.04.2006

    Blizzard has released an official look at the mage improvements.  It does, as expected, include Arcane Explosion as an instant-cast spell by default and Evocation as a trainable skill at level 20.  As to the rest of the changes?  Well, I may not have played a mage far enough to make a judgment call, but none of them seem overwhelming.  Any opinions out there?[Thanks, Silvertusk]