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  • Arcane Brilliance: What Cataclysm will mean to Mages, part 1

    by 
    Christian Belt
    Christian Belt
    08.22.2009

    Welcome to another installment of Arcane Brilliance, the weekly Mage column that serves up piping hot Mage content, with a steaming side of inappropriate humor, a light sprinkling of random 80's pop culture references, and just a dash of incompetent attempts at math. Speaking of math, last week was awesome, guys. I was apparently so wrong it took 111 comments for you to decide exactly why and how stupid I am. The effort and the display of raw number-mastery you guys displayed made me proud to be one of you. You guys make me feel like the dumbest kid in class, being forced to do math problems at the chalkboard in front of everybody, and I couldn't be happier about it. So, like many of you, I've been stuck here at home for the duration of BlizzCon. My day-job (what I like to refer to as my "what I do when I'm not being a Mage") has kept me here in sunny Las Vegas instead of in sunny Anaheim, and so I find myself at my computer, dividing my time between writing this column and furiously hitting the refresh button on my browser, hanging on every word my co-bloggers serve up from the convention floor. I wish I'd been able to make the reader meet-up this year, but that was not meant to be. I wanted to meet all of you, stammer like a dork while trying to say hello to Felica Day, and possibly get jumped by a gang of angry Warlocks while I screamed "Ice Block! Ice Block! Iiiiiice Bllloooccckkk!" at the top of my lungs. I will be there next year, with my level 85 Goblin Mage in tow, even if it kills me. I'm really having difficulty processing all of the information out there, and the vast, universal, and sweeping impact it will have on everything about this virtual world we play in, and I'm sure I'm not alone. Guild leveling? Mastery system? Southshore... taken by the Horde? My mind is leaking from my ears. I'm not even kidding; it's gross. But the purposes of today's column will be to try and make some preliminary sense of this massive glut of newness, and apply it to the only class I care about: Mages. What will the new (old?) content mean for those of us who wander the current, relatively un-sundered Azeroth, conjuring portals and pastries? Read on for my initial impressions.

  • Arcane Brilliance: Mage changes on the patch 3.2.2 PTR

    by 
    Christian Belt
    Christian Belt
    08.16.2009

    Welcome to the latest edition of Arcane Brilliance, the weekly Mage column that unites Mages everywhere in brotherhood, friendship, and a mutual desire to set Warlocks on fire. So, I was all set to write a lengthy diatribe this week on the woes of the Arcane tree. I was going to compare their plight to the aliens in the District 9 trailer, which I totally plan on watching this weekend. Both are oppressed groups, both possess powerful weapons nobody can use properly anymore, and both have spaceships that ran out of gas above South Africa. I was going to bemoan such things as Arcane's inadequate DPS, PvP survivability, and overall mana inefficiency. It was going to be overly-dramatic and incredibly whiny. Warlocks were going to drink from the well of my tears, and find them delicious. Then this happened. In case links frighten you, or you can't be bothered to read past the notes for other classes, or just get distracted every time you read about the revamped Onyxia raid we're getting (like me), I'll helpfully re-post the Mage notes below. Mages Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 130% instead of 200%. Talents Arcane Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. Take a moment. Digest that. Consider the implications. Then follow me past the break.

  • Arcane Brilliance: Good and Bad in patch 3.2

    by 
    Christian Belt
    Christian Belt
    08.09.2009

    Welcome to another edition of Arcane Brilliance, the weekly Mage column where you can find all the latest issues that are important to those of us who can alter the molecular structure of our enemies, conjure great missiles of entwined flame and ice, and create delicious pastries from the very air around us, but can't seem to negotiate the mysteries of wearing anything more substantial than a fancy bathrobe into battle. Mages: masters of the arcane, failures at dressing. Let me begin with a few nice things. These are things I like--things that do not, in principle, infuriate me. We'll get to things that do a bit later. I'll hide them after the jump, I suppose, so as not to annoy those of you who cannot stand to see even the most minor of complaints from any class but your own. For now, we'll be positive and cheery, and illustrate that--as it ever has been and ever will be--there are aspects of this game that I love, and aspects that I simultaneously do not. Such is life on the class-balance carousel. As a Mage with a pulpit from which to preach, I will never cease to celebrate the changes I agree with, and decry those which I consider to be affronts to Magekind. Preamble aside, let me tell you what I love right now: our mana gems no longer share a cooldown with Warlock healthstones. Yes, though it wasn't in the patch notes, this seems to be an undocumented change that has made it live, and one that Mages have been lobbying in favor of for a very, very long time. For far too long, we've been largely unable to take advantage of the one good thing Warlocks have to offer, for fear that we'd use one and then not be able to pop our own mana returning item when the need arose. No more! Dying? Need a few thousand health in a hurry and can't wait for the healer to notice you're on death's doorstep? Ice Block on cooldown? Use that healthstone with impunity, my fellow Mages! More good stuff after the break. Also bad stuff. If you dine on Mage tears, feel free to wring the second half of this column for whatever sustenance it might provide.

  • World of Warcraft Patch 3.2 Mage Guide

    by 
    Christian Belt
    Christian Belt
    08.04.2009

    WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing. So...a patch happened or something? I guess it's a big deal. People are excited or whatever. I'm way too cool to show any kind of positive emotion, so...meh. Meh, I say.Ok, I can't keep that up. Patches always make me happy. I've been known to break into song and engage in impromptu yet highly choreographed dance routines on patch days. This time around it was a little number called "Living Bomb is Castable on Multiple Targets Now...Yay!" The lyrics are actually quite clever. They go like this: "Living Bomb is castable on multiple targets now...yay!" repeated several times, and sung to the tune of whatever Wiggles song my kids happen to be listening to in the background at the time. Or sometimes to the Knight Rider theme. Don't ask me why. I'm a musical genius and I don't have to explain myself to you.Anyway, let's take a quick look at the ways this patch will be affecting Mages. Here's a five-word preview: Living Bomb Multiple Targets Yay

  • Arcane Brilliance: 6 essential Mage add-ons for PvE

    by 
    Christian Belt
    Christian Belt
    08.01.2009

    Welcome to another Arcane Brilliance, the weekly Mage column that celebrates everything Mageworthy and thinks Warlocks smell funny. I have a buddy who doesn't use addons. I know, I know. And before you ask: yes, he is a moron. It's a flaw I've learned to overlook during the years we've known each other. His rationale for not using addons seems to be a combination of mistrust for anything that isn't part of the game right out of the box and a misguided belief that addons somehow equate to a form of cheating. Now, I'll never convince him he's wrong--even though he clearly is--but I chalk that up to the fact that he is a moron. We both know and accept the fact of his moronitude, acknowledge that after 20 years of friendship, he probably isn't going to become any less infuriating, and move on to other topics. You see, addons are awesome. I frequently assert to anyone who cares to listen (earning me more than a few strange looks, believe you me) that believing addons are cheats simply because Blizzard didn't program them into the default UI is pretty much the same thing as considering indoor plumbing a cheat because God didn't program it into the Earth when he originally created it. Addons are the community's way of grafting functionality into the game that Blizzard should have included from the start, and that's simply how it is. And yes, I am indirectly rebuking deity for not providing mankind with toilets from the beginning. I mean, how does it make sense that we had to go thousands of years without the option of peeing indoors? That's just poor design. I fully expect to be struck down at any moment as an example to smart-asses everywhere. Disclaimer: I am in no way asserting that not using addons makes you a moron. I'm certain there are a great many of you out there who prefer not to use addons, and I'm sure you're by and large wonderful, fully functioning human beings. All I'm saying is that my buddy isn't one of those people. Also addons are awesome. That's all I'm saying. Ahem. The last time we discussed Mage addons, we focused on the PvP side of things. This week: PvE.

  • Arcane Brilliance: Trial of the Champions loot preview for Mages

    by 
    Christian Belt
    Christian Belt
    07.25.2009

    Each week Arcane Brilliance conjures a portal into the darkest regions of your soul. You should tip Arcane Brilliance, though....those reagents cost money, guys. Also, your soul has a lot of dark regions, so finding the darkest ones is actually kind of a pain. Seriously, tip. Arcane Brilliance took time out of its day to come over and open that portal for you--time that could have been spent killing Warlocks. Compensate Arcane Brilliance. I don't think that's asking too much, really. A couple thousand gold will do. Arcane Brilliance isn't picky. Oh, and Arcane Brilliance also has a Spectral Tiger mount to sell you... Gather round, I want to tell you all a story. Once upon a time, we all hit the level cap (or maybe you haven't yet, but just go with it). We were stumbling around Blasted Lands, or Netherstorm, or more recently, Storm Peaks or something, setting things on fire like we tend to do, and suddenly we realized we weren't getting experience points anymore. What to do now? Our gear sucked; we were tromping around sporting some kind of purple turban, a hideous brown shirt with agility on it, and probably a pink skirt that showed way too much leg or something. We glanced around and probably saw some other Mage flying by on a giant golden dragon, wearing a slick getup that looked as if had come off the rack as a matching set at Archmages R Us, carrying a staff that was constructed out of a full demon skeleton and pulsed with the pallid red malice of a thousand hells. We looked down at the flimsy stick or crappiness we'd found on a kobold corpse about 6 levels back, and we wanted more. Unfortunately, the gear that other Mage had could only be obtained through raiding, and you couldn't spell DPS if you had a dictionary and a last name with 72 consonants in it. To get good gear, you had to have good gear, and your flimsy stick of crappiness just wasn't going to cut it. So you put your nose to the grindstone. You got into max-level instances. You ground reputation with 17 different factions. You saved your pennies and bought things on the auction house. You applied yourself to a profession until you could craft yourself some kind of epic pants or something. Little by little, you pieced together the best of what the pre-raid end-game had to offer, until one day your guild finally let you come along to your first raid. Then the Warlock won the roll on that sweet wand from the fourth boss, and you checked to see if you could kill another person through your computer screen, just by hating them enough. Turns out you can't. Shame.

  • Arcane Brilliance: Five things every Mage should do before they ding 80

    by 
    Christian Belt
    Christian Belt
    07.18.2009

    Each week Arcane Brilliance waves its wand and conjures a column about Mages. Then Arcane Brilliance turns the column into a sheep, sets that sheep on fire, and then freezes it into a flaming-sheep-sicle. This flaming-sheep-sicle-that-used-to-be-a-Mage-column is actually tastier than you might think, but also quite deadly. Having created it, Arcane Brilliance then proceeds to find the nearest Warlock and hurl the tasty-flaming-sheep-sicle-that-used-to-be-a-Mage-column-of-death at that Warlock, killing him or her instantly. It's the flamingest, frozen-sheepingest, tasty-deathiest Warlock-killingest column on this website, let me assure you. Contrary to popular belief, Mages do not simply spring to life at level 80. Just like other, lesser classes, we too must begin at the lowly level of one. Even Mages must put their robes on one leg at a time, place one frail foot in front of the other, and trudge across Kalimdor, the Eastern Kingdoms, Outland, and finally Northrend until our experience bars progress from the left side of the screen to the right side a total of 79 times. Once upon a time, this process took awhile. An average trip to level 60 used to require the following: Approximately 192 trips from the north end of The Barrens to the south end...on foot, uphill both ways, fending off Mankrik's wife and Chuck Norris with a stick. Actually setting foot in Desolace. Getting dismounted several hundred thousand times in Dustwallow Marsh because you'd strayed across three inches of water. Having to wait several hours to turn in every quest in Hillsbrad Foothills, because the questgivers in Tarren Mill and Southshore are always dead. Getting eaten by a giant and improbably stealthy Devilsaur in Un'Goro Crater at least a million times, and always as far from the nearest graveyard as possible. This is all fact. Sadly (or totally not, depending on how sado-masochistic you are), leveling is no longer nearly as grueling and refining an experience as it once was. It's entirely possible to skip a whole lot of the early-game content these days, and come patch 3.2, PvP experience will allow us to skip all of it on our way to level 80. Still, there are some things I feel we're missing out on as we cruise through the old-world content these days. Follow me beyond the jump for a list of five things every Mage should do on their way to level 80.

  • Arcane Brilliance: The state of the Mage, volume 3

    by 
    Christian Belt
    Christian Belt
    07.12.2009

    Every once in awhile, on a semi-regular basis, at randomly determined intervals, Arcane Brilliance (a weekly Mage column that is apparently also self-aware) likes to indulge in a little self analysis. Unsurprisingly, Arcane Brilliance's verdict is usually positive. Arcane Brilliance thinks very highly of itself, an attribute about which you may already have become painfully cognizant, if you have even briefly glanced at any Arcane Brilliances previous to this one. Yes, we've done this before. But in a persistent game like WoW, where the nature of things are in such constant flux, I like to take a step back every now and again, gain a bit of perspective, and take a long look at the class I love and its place within that ever-fluid world. I choose this week, as we approach the second major content patch of this second expansion of the World of Warcraft, to do so once more. On my imaginary WoW timeline (and in this case, when I say "imaginary," I mean completely made up), I have patch 3.2 as the literal midpoint of the game, halfway through the game's middle expansion. There will be one more major content patch in this expansion, and then three more expansions will follow. The next will be called "Maelstrom," followed by a fourth expansion called "Return of the Wrath of the Lich King," and finally, the long awaited but ultimately disappointing fifth expansion, titled "This is pretty much it, guys, now go buy WoW 2...um...of the Lich King." It is as logical a place as any to take a look at the state of the Mage class. Join me after the break for as much commentary as you can stand on Mages: where we've come from, where we are at this very moment, and where the class seems to be going as we march on into a future almost guaranteed to be nothing like my imaginary and completely ridiculous made-up timeline.

  • Arcane Brilliance: Living Bomb on the Patch 3.2 PTR is completely awesome

    by 
    Christian Belt
    Christian Belt
    07.04.2009

    Each week Arcane Brilliance celebrates Independence Day in its own special way. Most people celebrate the 4th of July by setting off explosive devices of varying sizes. In similar fashion, Arcane Brilliance also enjoys blowing things up. The difference is that whereas most people tend to set off pretty fireworks, Arcane Brilliance prefers to cause Warlocks to explode. The result isn't nearly as pretty, but to Arcane Brilliance, it has its own very unique charm. I don't know if you're trying out the patch 3.2 PTR or not, but if you are, you should go out and mess with Living Bomb. Like, right now. Go cast it on some things. That's right, I said things with an "s" on the end. As in plural. As in more than one thing. Watch those things burn to death simultaneously. Rejoice. Yes, Blizzard's present to Mages on this day when the United States celebrates its Declaration of Independence from foreign rule is apparently the ability to blow up multiple targets with Living Bomb. On the PTR, you can now have Living Bomb up on as many targets as you can feasibly cast it on before its duration or your mana pool expires. The tooltip doesn't yet reflect the change, but Ghostcrawler has confirmed that this is not a bug, and that Blizzard is intentionally testing the idea. How awesome would this change be? Read on after the break to hear my take on it, but let me just say that on a scale of 1 to 10, with 1 being not very awesome and 10 being more awesome than anything, this change would make the scale explode on a molecular level and then reform over billions of years into a new planet of awesome.

  • Arcane Brilliance: More questions than answers

    by 
    Christian Belt
    Christian Belt
    06.27.2009

    Each week Arcane Brilliance endeavors to bring you all the latest news and notes from the land of Mages. This week, the subject is questions and the answers they conjure forth. The way it works is this: you wiggle your fingers for a while, ask some questions, and then poof! Blizzard gives you a cinnamon roll and a glass of water and sends you on your way. I'm not sure what I was expecting, really, when Blizzard proposed this whole "class Q&A" series over on the official forums. When the initial post showed up, asking us to pose questions of the development team, Mages everywhere seized the opportunity to air grievances, request clarification, and make suggestions. The thread quickly swelled to epic proportions, and I waited, intensely curious, for Ghostcrawler's response. How many of our questions would be answered, and in how much detail? How much concrete information would we get? Which of the issues raised in the thread would be addressed, instead of just glossed over? We got our answer post last week, and it turns out the answer to almost all of those questions appears to be: "Not a whole lot." Join me after the break where we'll break it down Hammer-style.

  • Arcane Brilliance: Patch 3.2 for Mages

    by 
    Christian Belt
    Christian Belt
    06.20.2009

    Each week Arcane Brilliance sits down to write a column about Mages and all things Mageworthy. Big news this week in Mageville: Patch 3.2 is hitting the PTRs. And we all know what that means -- new Mage cat forms. Finally. Having had some time to ingest the 3.2 PTR patch notes, I feel I can now speak about them in a calm, rational manner. The PTR (and all of the additional changes that tend to take place therein) is only just beginning, and yet there are already so many nuggets of newness to devour that my news-stomach feels full to the bursting point. The Isle of Conquest... the death of 2v2 Arenas... Engineering becoming cooler... Emblems of Conquest dropping from heroics (?!)... the fact that Blizzard is now shutting all twinks away together in their own battlegrounds, exiled from the general populace, where they can only pwn each other all day long, until one day Kurt Russell is sent in to rescue the president after Air Force One crashes there... there's simply so much to take in that it's been a little bit difficult to process it all. And yes, once again, looking at those patch notes, I can't help but feel a bit underwhelmed at the 3 lines Mages got. Does every other class really need that much more fixing than us? Really? Still, what's there deserves some analysis. We're not getting much, fellow Mages, but what we are getting is fairly significant. So let's all stop staring at the 72 changes Death Knights and Paladins got for a few minutes and have a little talk about the notes for Mages, such as they are. One nice thing about the lack of changes we're getting: according to the brand new Mage Q&A, Blizzard thinks we're fine, which of course explains why we're not getting messed around with. More on that next week, after I've had a chance to make my peace with God and get my affairs in order. In fact, Blizzard has long suggested a direct corollary between the amount of changes a class is receiving and the general status of the class. Looking at the patch notes, I can't help but notice the following: Mage changes: 3... Warlock changes: 8. I'm looking at this as statistical proof that Warlocks are almost three times as screwed up as Mages. It's good to see Blizzard accept what I have always known: Mages are way better than Warlocks. Just like I've always said.

  • Arcane Brilliance: Highly ineffective!

    by 
    Christian Belt
    Christian Belt
    06.13.2009

    Each week Arcane Brilliance puts on its game face and comes to play. It always gives 110% and leaves everything on the field. In fact, you might say that Arcane Brilliance just wants it more than the other team. Or something.I think we can all agree that the first few Mega Man games were awesome. In case you just moved here from rural Nepal, or were raised Amish, or just awoke from a thirty-year coma or something, let me tell you why. The graphics were astounding for the era, the music was and always will be some of the catchiest game music ever created, and the games were incredibly challenging and fun. The Mega Man series introduced us to an awesome gameplay concept: you start out as a small blue robot with a tiny little pea-shooter on his arm, but each time you kill one of the games multiple robotic bosses, you get to use its special weapon from that point on. You kill Crash Man, you get to use his bombs. Take out Quick Man, you get to use his sweet, sweet boomerangs. Metal Man lends you the use of his metal blades. Much like in WoW, each time you bested one of the game's bosses, you couldn't wait to see what new weapon would drop from him. You worked your way through each level, dying repeatedly, trying out new strategies, until you finally downed the boss and claimed your reward, and for the most part, the reward was worth the effort.Except for Mega Man 2's Bubble Man. His weapon sucked. It was called the Bubble Lead, and it was terrible. This special weapon was a large ball that rolled along the ground really, really slowly, crushing the dreams of young gamers everywhere as it went. It was kind of powerful when it hit, but so cumbersome and difficult to use that nobody ever bothered. The first time you equipped it and tried it out, excited to see what your new weapon could do, you watched that big slow ball of disappointment roll across the screen, and you swore to never use it again. Then you got to the last boss and discovered that the Bubble Lead was the only weapon that could really damage it. Yes, Mega Man 2 is awesome, but it is also iron-clad proof that game designers in the 80's hated us.Similarly there are several spells in World of Warcraft that also suck. Every class has a couple. And though Mages are otherwise awesome, even we have a couple of bona fide stinkers.

  • Arcane Brilliance: Reaching the hit cap

    by 
    Christian Belt
    Christian Belt
    06.06.2009

    Each week Arcane Brilliance chats a bit about Mages and all things Mage-related. You may wonder what Arcane Brilliance likes to discuss the rest of the week. Even if you don't wonder that, Arcane Brilliance is going to tell you: It's still Mages. Yes, Arcane Brilliance pretty much talks about Mages constantly, even when it is wildly inappropriate to do so: at the dinner table...during business meetings...in church...at funerals...off-topic on completely unrelated message boards...Arcane Brilliance doesn't get invited to very many parties, in case you were curious.When people see me in public, they often ask me, "Christian, how can I get my Mage hit capped?" It's probably the most common question I get, right up there with "Why are you so awesome?" and "Where are your pants?"Okay, that's a lie. Nobody ever approaches me in public, and nobody asks me any of those questions, except for maybe the one about the location of my pants. That's a whole other story, and my attorney has advised me not to speak of it. Still, reaching the hit cap is something every Mage should be striving toward, but far too many of us either don't realize how important it is, or don't know enough about how to get there effectively. Fear not. Arcane Brilliance is here to explain the mysteries of the hit cap to you. The good news? It isn't nearly as complicated as you may think.

  • Arcane Brilliance: Mages are fine! Now fix us.

    by 
    Christian Belt
    Christian Belt
    05.30.2009

    Each week Arcane Brilliance saves the world, one Mage column at a time. Once, we did it by throwing the One Ring into a volcano. Oh, and this one time, we did it by slaying the evil Voldemort. And every once in awhile, we do it by traveling back in time and saving John Connor from the robotic clutches of Skynet. The Edward Furlong John Connor, not the Christian Bale one. Also, Arcane Brilliance doesn't go back as Michael Biehn or Ahnuld. Arcane Brilliance is totally Summer Glau. Yowza.So...with news flying around about upcoming patches, and changes on the horizon for other classes, I can't help but notice a strange, almost eerie silence over here on the Mage front. If this were a movie, somebody would say "It's quiet," and then somebody else would pipe up with "yeah...a little too quiet," and that'd be the moment when somebody gets grabbed by something big and scary, or something explodes, or Samuel L Jackson gets eaten by a shark or something. Seriously, I'm starting to get a little freaked out here.Now, don't misunderstand: I'm not complaining. I appreciate the recent Mirror Image change. I like that my copies aren't morons now. I really do. It's just that you have to go back to patch 3.1 to find anything even resembling a major change affecting the way Mages play the game, while other classes still appear to be in constant flux.This tells me one thing: Mages are good. We're set. Really, you guys have fun over there with your new class mechanics and what-not, we're fine over here with our...whatever. Yeah? You got yourself some new Druid bear-form art? That's cool, because we...um...we can turn stuff into rabbits now. That's right, suck on it.So apparently Blizzard thinks Mages are fine for now. I'm not arguing the issue; if you ignore that fantastic five minutes right at the beginning of Wrath of the Lich King when we were awesome, I'm hard pressed to think of a point in the history of this game when Mages have been in a more comparatively satisfactory position than we are right now. Our damage is competitive, and we don't suck in PvP. We can get raid spots. We can kill Warlocks. I'm not unhappy right now, really I'm not.

  • Arcane Brilliance: Okay, now I like spirit

    by 
    Christian Belt
    Christian Belt
    03.28.2009

    Each week Arcane Brilliance glances around to make sure there are no Death Knights in the area, then daintily tiptoes out from cover long enough to throw together a column about Mages. Usually, this ends badly for Arcane Brilliance. Out of nowhere, a big purple rope-looking thingy wraps itself around Arcane Brilliance's neck and drags it backward into a big stabby implement of some type. Arcane Brilliance tries to fight back, but finds it has been silenced three different ways and the Death Knight that just jumped it has enclosed them both beneath some kind of ugly anti-magic igloo. So, Arcane Brilliance no longer want to hear any complaints about misspelled words or grammatical errors. Arcane Brilliance is simply too busy getting ganked by Death Knights to proofread. I swear.When I posted on Wednesday about the giant Mage Q&A session hosted by the developers, I was cautiously optimistic. The developers repeatedly assured Mages in that Q&A thread that they were keeping a close eye on our performance on the PTR, that a lot of our concerns would shake themselves out as we continued along through the testing process. Chief among these concerns of late has been the nerf to Molten Armor and its glyph, a change that tied the formerly static 5% crit buff those offered to spirit and turned out to be a nerf to the large majority of Mages and a slight buff to only the most well-geared among us. As nerfs went, it wasn't the most devastating one in recent memory, but was disproportionately reviled by Mages because it forced us to pay attention to a stat that was otherwise of little value to us. In the Q&A thread, we were told that the developers were aware of our concerns and would consider upping the spirit-to-crit conversion rate if they felt it necessary. I remained positive, but wasn't exactly holding my breath.It appears I needn't have been skeptical. The latest PTR build already reflects a few very nice changes for those of us who like to wear robes, waggle sticks in the air, and hurl large flaming orbs of magical death at Warlocks. That's right, my fellow Mages: It appears the nerf-train has at least temporarily run itself off the rails. Follow me after the break, and we'll go over the specific changes.

  • Arcane Brilliance: I still don't like spirit

    by 
    Christian Belt
    Christian Belt
    03.21.2009

    Each week Arcane Brilliance delivers a column about Mages to you, and you, in turn, deliver Mages to the column. Thank you, Mages. Some of you deliver Warlocks to the column. Screw you, Warlocks.Wow. Just a warning: I got done watching the series finale of Battlestar Galactica like 5 minutes ago, and I cried like a little girl like 12 times throughout. I'll try to keep it together long enough to successfully complete this column, but holy crap. That was some pretty stirring stuff right there. Let it be known that I'm not too big a nerd to completely lose it during the final episode of BSG. Wait...maybe that actually makes me a bigger nerd? I don't know. I'd like to think there are bigger dorks than me out there, and they're probably twittering about plot holes and scientific inaccuracies and how Ron Moore is the antichrist or whatever as we speak. At least I'm not doing that. I'm bawling like a baby, but I'm not nerd-raging about a sci-fi show on the interwebs, right? Now if you'll excuse me, I have to write a column about the latest nerfs to the Mage class in World of Warcraft.Seriously, patch 3.1 can't come soon enough, as far as I'm concerned. You know why? Because when it arrives, it'll mean Blizzard is finally done nerfing us.Now, granted, Mages on the live servers are definitely on the good side of the class-balance pendulum right now, so it makes a certain amount of sense, given Blizzard's never-ending quest to make everything in the game identical, that we were going to see a few nerfs. Knowing that doesn't make watching it happen any more fun. It's sort of like having a gangrenous limb amputated, only having to be fully awake throughout the operation, and having it take place bit by bit over the course of several months. For frak's sake, just knock us out and don't wake us 'til it's over. You can find the details on this week's chopping--along with my feelings on it--after the break. Bring some novocain, won't you?

  • Arcane Brilliance: Mage changes (or lack of) on the PTR

    by 
    Christian Belt
    Christian Belt
    02.28.2009

    Each week, Arcane Brilliance reports on Mages and the ever-changing game they inhabit. This week, Arcane Brilliance has discovered, before anybody else, a couple of notes from the next build of the PTR:Mage:New spell: Anti-Anti-Magic Shell - Conjures a shell that makes a Mage's spells actually go through that cheap Death Knight Ability, Anti-Magic Shell, making it possible for a Mage to actually kill a Death Knight.Death Knight:New Spell: Anti-Anti-Anti-Magic Shell - Conjures a shell that counteracts the new Mage spell, Anti-Anti-Magic Shell.Removed:WarlocksDisclaimer: Arcane Brilliance is totally lying. These patch notes could not possibly be more fake. But Arcane Brilliance can hope, right?When I posted the Mage changes on Tuesday night, I was hoping that as the week went on we'd get some new information, perhaps some clarification or updated patch notes. Though other classes have gotten those things, Mages have not. I was also hoping that perhaps I'd be able to get my Mage on the PTR to test some of this stuff out firsthand, but that hasn't happened either. I keep checking my empty PTR character list (on the rare occasion that I can actually log in and the servers are up) with my fingers crossed and my brow furrowed, willing my bald, undead buddy to show up there, to no avail. Maybe next week.In the meantime, I'm stuck doing what I imagine 99.9% of the rest of are doing: waiting and wondering and scouring the interwebs for info. This patch is far from finished, with the testing process barely underway. Some of the changes announced so far won't make it live in their current form, if at all, and there are undoubtedly other changes to come in future PTR builds. Today I'd like to discuss what we were told to expect, what we actually got, and what we hope for, with as little wild, unsubstantiated guesswork as possible (Actual amount of wild, unsubstantiated guesswork may vary). Follow me through the jump, won't you?

  • Arcane Brilliance: Statistically speaking

    by 
    Christian Belt
    Christian Belt
    02.21.2009

    Arcane Brilliance is a Mage column on a weekly spawn timer. It shows up all of a sudden on your computer screen or your iphone and starts wandering about, waiting for somebody to come shake it down for loot. What does this rare and wondrous column drop, you may ask? It drops a magical potion that, when imbibed, grants the magical ability to waste about 15 minutes of your employer's time reading a column about Mages. Hurry up and tag it, before the guy in the next cubicle does!I'm listening to a playlist full of old NES chiptunes as I write this, Zanac, Ninja Gaiden, Mega Man, Crystalis, Shatterhand, Tecmo Super Bowl, Legacy of the Wizard--just some awesome old stuff, some of which comes from composers who went on to become even more awesome. I love the game music from that era; I find it absolutely amazing what those guys could make that tiny sound chip do. And yes, I am a massive and unrepentant dork. Why do I bring this up? I have the playlist on shuffle, and the overworld theme from Dragon Warrior just played, and it got me thinking about this week's subject: stats.Dragon Warrior was my first role-playing game. It was my first exposure to such concepts as experience points, and leveling up, and hit points. Stats in games of that era were pretty simple. You had strength, which affected how hard you hit things, and agility, which...made you more agile? Who knew? That was about it. Hit points measured how many whacks you could take before you died, and magic points ran out as you used spells. There wasn't a whole lot to it.When I first started playing WoW, knowing which statistics were important to my Mage and which weren't was comparatively simple too. As you leveled, you looked for intellect and spirit. At max level, you learned the value of a few other stats, like spell crit, spell damage, and spell hit rating. Generally, if it said "spell" in front of it, your Mage wanted it. Now, though, we have so many different stats--one covering every aspect of every spell we cast, and so many different ways to customize the amounts of each that your Mage's gear has--that it can be quite daunting trying to decide which ones to prioritize. Follow me through the break where we'll discuss the various caster stats and the relative value of each to our class.

  • Arcane Brilliance: Dual-speccing your Mage

    by 
    Christian Belt
    Christian Belt
    02.14.2009

    Each week, Arcane Brilliance brings you a wealth of Mage news and information, an unhealthy amount of incredibly biased commentary, a sprinkling of unnecessary and entirely random pop culture references, at least one unapologetically hateful and frequently childish comment about Warlocks, several examples of poor spelling and questionable grammar, and the occasional wildly inappropriate fart joke. I apologize in advance.Patch 3.1 is allegedly bringing with it one of the most significant changes the game has yet seen: the dual spec system. Players have been clamoring for the option to switch between specs freely as long as players have been clamoring for just about anything, so this new system promises to make a lot of people very happy. I'm a little excited about it myself. I may or may not have taught my two-year how to say "dual spec." I think she believes it to mean "when I say this, Daddy starts smiling and talking a lot." I also may or may not be secretly training her to be a tiny Warlock-killing machine. "OK, kiddo, this button here is called 'Counterspell.' Go ahead, push it. Now blow up the Gnome with the ugly doggie over there. Good job!" I believe Warlock-hate is something that can only be taught at home. I'm not trusting the school system to instill those values in my kids, that's for sure. And, yes, I'm a terrible, terrible parent.Ahem. Back to dual specs.Though the system will undoubtedly be more exciting to hybrid classes, we Mages will still benefit greatly from ready access to two different talent specs in our own special pure-class way. No, we can't switch roles like a Warrior or Druid will be able to--no matter how we spec, we're always going to be DPS--but having a different brand of DPS at our fingertips to switch to when the situation calls for it will be more significant than you may think.So what, exactly, will dual specs mean for Mages? Click on the magical orange text below and we'll discuss the possibilities.

  • Arcane Brilliance: The best and worst of 2008

    by 
    Christian Belt
    Christian Belt
    12.27.2008

    Each year, Arcane Brilliance cooks up 52 columns about Mages, each one roasted at precisely the right temperature for precisely the right amount of time (usually a couple hours on Saturday morning over a soggy bowl of Cinnamon Toast Crunch, to be honest). As we arrive at the 52nd week of 2008, Arcane Brilliance would like to thank each and every one of the Mages who come here every weekend to celebrate our wonderful class by reading a giant, well-cooked wall of text. Arcane Brilliance would also like to say to the Warlocks who come here to mock us and drink our delicious tears, "We hope your felhound eats you."Wow, so 2008, huh?A lot of things happened this year, right? Crazy.We here at Arcane Brilliance thought that since next week's column will be posted in 2009, we should take a moment this week to remember the year that was, and what it meant to all of us who walk the path of magic. There were some pretty high highs, and some exceptionally low lows, so we figured it would be fun to throw the highs into a ring with the lows and let them fight to the death. Join us after the break to see who wins!