Matchmaking

Latest

  • Eden Eternal calls forth the Ranger

    by 
    Justin Olivetti
    Justin Olivetti
    02.22.2012

    The wet-behind-the-ears Eden Eternal is already hard at work beefing up its content, up to and including a brand-new class. Aeria Games just released a huge update for the game, and it's hard to say where players should start first. Perhaps they should check out the new Ranger class, which excels at ranged damage with a bow, artillery gun, or eagle (don't scoff -- a face-full of eagle will ruin anyone's day). If Rangers aren't your bag, then there's an increased level cap to 65, PvP improvements such as a 3v3 matchmaking system, and new high-level areas and dungeons to explore. Eden Eternal just added the Samurai class to the game last month. You can get a peek at all of this update goodness in the gallery and video below! [Source: Aeria Games press release] %Gallery-120523%

  • MagnetU connects you with similar people in your area, because diversity is overrated

    by 
    Amar Toor
    Amar Toor
    12.07.2011

    You could make friends the old fashioned way, with casual introductions, eye contact and other intrinsically human social skills; or you could just sit back and let MagnetU do all the heavy lifting for you. The Israeli startup, founded in 2010, has just unveiled what it calls a "proximity networking" device -- a tiny accessory that connects users to other like-minded people within their immediate vicinity. Within this lightweight gadget lies information on a user's "social desires," which can be customized and modified depending on a given situation. If you're at a networking event, for example, you can activate your "business" profile, before switching into the grossly mistitled "social" mode once you walk into a bar. Once activated, the device will automatically scan for other users within your area, comparing your data against theirs. If it finds a match, both misfits will be notified with a text message that provides details on their level of compatibility. At that point, it's up to you to exchange furtive glances and do the whole "Come here often?" Kabuki routine. The tool could also open up new marketing avenues for retailers, though MagnetU plans to begin rolling out its $24 device at college campus events, where more traditional social lubricants are few and far between.

  • Latest Elsword patch introduces enhanced PvP, grouping incentives

    by 
    Matt Daniel
    Matt Daniel
    11.10.2011

    Kill3rCombo's anime-style sidescroller Elsword has just received a brand-new update that adds a few new features for players to enjoy. PvPers will surely be overjoyed by the newly enhanced PvP system, which boasts new matchmaking functionality and the addition of Arena Points. Arena Points are earned by players through participation in matchmade games and can be used to purchase new weapons. Social players will find that partying up now grants increased experience points, which should provide greater incentive to adventure as a group. The final two Velder town levels are now available, and so are two new pets which will assist players on their adventures. To get in on the fun, head on over to Elsword's official site. [Source: Kill3rCombo press release]

  • League of Legends announces ranked team system

    by 
    Matt Daniel
    Matt Daniel
    11.08.2011

    Changes are coming to League of Legends' ranked team structure. Riot Games announced today that it is going to be introducing a brand-new feature: ranked teams. Players can form a premade 3v3 or 5v5 team, give it a name, and track its progress as they work their way up the ladder. Team ratings will operate independently of the members' individual ratings, thereby making the new system a true "measure of you and your friends' ability to work together in a competitive environment." More information will be made available closer to Season 2's launch.

  • All Points Bulletin slays lag and improves matches

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.10.2011

    The relaunch of All Points Bulletin has brought with it quite a bit more buzz than the game had during its first go-around, but there are still issues to be addressed and kinks to be worked out. Fortunately for the devoted players of the game, the team behind the shooter has been working diligently to try and hammer things out as fast as possible. That starts with the ugly issue of server-side lag, which the most recent developer post claims to have slain for good. That's in addition to NVidia SLI support, a good thing for players who want to run the game at truly breathtaking settings. Beyond the technical side, however, there have been some adjustments and re-examination of the game's threat level system. The rating system is meant to ensure that players fight against other players of roughly equal skill, but due to some issues with the data the average players wound up being pushed into a handful of tiers, resulting in a few tiers with huge variances in levels. The blog entry outlines the changes being put into place to fix the issue, as well as future updates for the game in its current incarnation.

  • GamersFirst kicks off APB's second open beta

    by 
    Jef Reahard
    Jef Reahard
    07.22.2011

    In case you missed it, APB Reloaded's second beta phase kicked off yesterday. The version 1.5.2 update "contains the biggest changes to missions, matchmaking, skill rating, and district recommendation to date," according to the latest GamersFirst dev blog. Bjorn Book-Larsson has a few words of wisdom for residents of San Paro in terms of 15-minute patching-related disconnects. GamersFirst is working "round-the-clock" to isolate issues and come to terms with bugaboos that don't necessarily crop up prior to a large-scale player influx. The latest Reloaded dev diary also contains detailed info relative to all the matchmaking and threat level changes, as well as a bit about cheating statistics and upcoming Nvidia support. Finally, there's a blurb about future servers, and gamers in Russia, Hong Kong, and Australia can look forward to dedicated shards before long.

  • All Points Bulletin: Reloaded dev blog discusses patch 1.5.2

    by 
    Matt Daniel
    Matt Daniel
    06.29.2011

    Citizens of San Paro, listen up, because TechMech has a new blog post to share with you lot and it's got a pretty solid amount of information for your perusal. The first point of discussion is the upcoming 1.5.2, which sees quite a few new items added to All Points Bulletin: Reloaded's development roadmap. The most important of these features are the new district recommendation system and skill-rating based matchmaking, which should make it much simpler for APB players to find a challenge suitable for their personal skills and character levels. Other items of note include "meta-grouping for better PuG-ing, action grouping relaxation (fancy way of saying you will be able to shoot right as you stop sprinting instead of being blocked from shooting), 70+ different mission fixes, new clothing, new items and a boat-load of various bug fixes and improvements." The post goes on to explain why this big honkin' patch is going to miss the scheduled mark of June 30th, and then it outlines some of the current build's known issues (and possible fixes). For the full post, head on over to the APB dev blog.

  • Priston Tale 2 goes to the Desert Frontier

    by 
    Justin Olivetti
    Justin Olivetti
    04.14.2011

    Saddle up those camels and stock up on water: Priston Tale 2 is expanding once more with the all-new Desert Frontier zone! The new area may be weather-beaten and sandy, but it's certainly rich in additional quests, challenges and adventures. The Desert Frontier takes place in an alternate realm where the populace has bowed its will to the evil god Midranda. As you might imagine, this does not make for a fluffy, heart-warming place, and players will need to be quick on their toes to fend off never-before-seen mobs like the Anduhal Rider and the Grity. With today's 2.1.9 patch, all players will also be able to reset their skill combinations and reallocate points. GamerKraft plans to release another update next week to add PvP match-making features to the game. For more info on the free-to-play Priston Tale 2, check out our Rise and Shiny exploration of the title, and to get a quick overview of the Desert Frontier, hit the jump to watch the official trailer!

  • APB Reloaded blog details the matchmaking makeover

    by 
    Jef Reahard
    Jef Reahard
    03.28.2011

    This week's APB Reloaded blog entry is a pretty lengthy one, and Bjorn Book-Larsson has a lot to say about the game's matchmaking system as well as a warning for the hackers who have showed up in the free-to-play title's closed beta. Matchmaking is a huge issue for GamersFirst's APB redesign, and Book-Larsson relates that "it was a bit of a shocker to discover that in spite of relying almost exclusively on computer-generated matchmaking... no real thought was made to create a decent skill rating system to feed those matchmaking decisions." Book-Larsson also provides some insight into how GamersFirst is tackling the problem, illustrating several approaches to matchmaking including algorithms founded on Chess ratings, Glicko, and Microsoft's TrueSkill system. Read all about these topics and more on the official APB Reloaded blog.

  • Battlegroup changes in anticipation of complete merger

    by 
    Matthew Rossi
    Matthew Rossi
    10.27.2010

    Recently, players from the Emberstorm and Whirlwind groups have been noticing that they're being grouped in the dungeon finder with each other. This isn't a bug; the matchmaking system has been changed to allow those two battlegroups to be matched into dungeons and BGs with each other as part of the overall goal to eventually merge all battlegroups across a geographical area (think Europe or North America) and allow matchmaking across all of them. CM Lylirra announced these changes and addressed some bugs to the process that are making it impossible to queue for BGs, which will hopefully be straightened out. Still, bugs aside, the first step of eventually allowing an entire region to be selected from for PvP and PvE seems really exciting to me and very positive overall. Finally, I'll get to farm all the disparate old friends I have on like 20 servers! A frabjous day, all told. World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

  • Halo: Reach playlists updated, campaign matchmaking this month

    by 
    Griffin McElroy
    Griffin McElroy
    10.05.2010

    If you've started to lose that lovin' feeling for Halo: Reach's online multiplayer component, you may want to dip back in to check out the broad changes applied to the shooter's Matchmaking playlists in an update launched earlier today. The update also makes some minor adjustments to a handful of multiplayer maps and game modes -- the full list of which can be found just after the jump. Bungie has also announced that it plans to fulfill its promise to add Campaign Matchmaking to Reach in a smaller update, due out either Oct. 12 or Oct. 19, depending on how long it takes for the developer to finalize the patch. We'll let you know once Bungie's settled on one of the two.

  • Halo: Reach stats and upcoming tweaks outlined by Bungie

    by 
    Griffin McElroy
    Griffin McElroy
    09.20.2010

    Bungie's first Weekly Update since the launch of Halo: Reach included some startling statistics regarding the amount of time we've already thrown at the game's armor-clad feet. As of last Friday, over 31 million matchmaking games had already been played, over 78 billion credits had been earned and over 953 and 1,365 years had been poured into the game's matchmaking and campaign modes, respectively. We shudder to think how those figures expanded over the weekend. Bungie also included some info on an update which will be applied to the game next month, saying, "the first matchmaking update for Reach will occur in early October and consist primarily of fixes for bugs and balance issues." The update will also add new game types and Forge maps to the Matchmaking playlists, and will enable co-op Campaign Matchmaking as well. Bungie also reports that it's considering changing its quick-to-boot betrayal system, but in the mean time, provides this clever workaround: "Stop shooting your teammates." Helpful!

  • Halo: Reach campaign co-op matchmaking confirmed

    by 
    Ben Gilbert
    Ben Gilbert
    08.23.2010

    Plumbed from the depths of Bungie's latest weekly update by ThatVideogameBlog comes confirmation that Halo: Reach will support campaign co-op matchmaking. In the simplest and, may we say, least Bungie way to do it, public acknowledgment of the expected functionality was given in response to a Bungie.net user asking, "Can I haz Campaign Matchmaking?" The answer, in one word: "Yes." And with that, Bungie has confirmed that all three major Reach game modes -- regular ol' multiplayer, Firefight and co-op -- will support the developer's excellent matchmaking experience. Though this news is overwhelmingly good for Halo fans, we're pretty worried about what it'll do to our work days.

  • Study suggests internet will become number one matchmaker

    by 
    Ross Miller
    Ross Miller
    08.18.2010

    "Love is a many splendored thing, love lifts us up where we belong, all you need is... hold on, email." -- Anonymous Since we can't presume all Engadget readers regularly attend their NPR All Things Considered listening parties, here's something you might've missed this week. In a segment on the growing trend in online matchmaking, Jennifer Ludden cited a research from Stanford University's Michael Rosenfeld that seems to fall in line exactly where we'd expect: it's really easy to be yourself and find matching partners when you have the ability to reach out to strangers who present so much personal information from the get-go. More specifically, the study found almost one-fourth of couples met online -- a number that jumps to 61 percent if you single out (no pun intended) same-sex couples -- and it's growing at a pace that it' "may soon become the No. 1 way Americans find a mate." For now, however, it's ranked second, just above meeting at bars / restaurants and below the classic, meeting through friends who just love tricking you into bad blind dates with the "great personality" line anyway. Make sure you have the right camera just in case.

  • Halo: Reach beta update: chugging along, but still needs a little work

    by 
    David Hinkle
    David Hinkle
    05.04.2010

    If you were trying to get your Halo: Reach on last night, you probably remember that crucial point in time when it just plain stopped working. It was a dark time, to say the least, but Bungie is working hard to get things in order. A recent post on its forums states that while you should still expect "suboptimal performance," you can at least get into some games now. While we'd certainly appreciate a fully functional beta, we're not complaining -- playing a few matches is better than playing no matches, after all.

  • Game Center is basically Xbox Live for your iPhone

    by 
    Christopher Grant
    Christopher Grant
    04.08.2010

    We knew Apple was serious about treating the iPhone and iPod Touch as gaming devices, but at its iPhone OS 4 event (liveblog here) it just dropped the gauntlet: Game Center. "Gaming is extremely popular on the iPhone and iPod touch. We have 50,000 games," Apple's Scott Forstall trumpeted. "Let's compare that to the competition ... the PSP and DS ... we blow them out of the water." While we're not going to start pointing out relative quality differences here, we will say that iPhone now has one very powerful differentiator that neither the PSP nor DS have: "a social gaming network." Forstall unveiled Game Center, which he said will make "gaming even better on the iPhone." With matchmaking, game invites, leaderboards and achievements, this is pretty much a carbon copy of Xbox Live, but on your phone (Windows Phone 7, beat to the punch!). This is a "dev preview for OS 4," which will be available today for you devs out there. Everyone else, you've gotta wait until "summer."

  • Valve adds 4 vs 4 competitive matchmaking to Left 4 Dead on Steam

    by 
    David Hinkle
    David Hinkle
    11.10.2009

    With the release of Left 4 Dead 2 just on the horizon, Valve is making good on its promise to keep up support for the first game ... on Steam, anyway. Valve has flipped the switch on a new update, which adds Team Versus 4 on 4 competitive matchmaking to the mix -- something Valve has been promising was in the works since April of this year.The update also fixes a pair of bugs in the game, dealing with a nasty game-crashing glitch that would occur as a result of a certain 'Crash Course' achievement (there's a joke in there) being unlocked and an issue where bots and computer-controlled special infected were being reported in the 'View Game Info' screen.[Via Big Download]

  • It takes two to duo content

    by 
    Mike Schramm
    Mike Schramm
    07.25.2009

    Spinksville has a great post up about the great benefits and joy of duoing in MMOs, or playing alongside one other person as you level your way up. I haven't been able to duo in a while, but I have done one character with a good friend -- he played a Priest and I tanked on my Warrior, and we shot up through to max level (even before the leveling changes) just because not only did our characters compliment each other, but we knew each others' play styles and were able to take on lots of big mobs and quests without a problem. I agree with Spinks: playing the game alongside someone you know well is the perfect mix of a singleplayer and MMO game.There are certainly issues -- if one of you plays more than the other and pulls ahead or falls behind, it's not quite as fun for either of you. But especially if you're both playing alts and you've got good, regular amounts of time to play together, it can be really fun. In fact, it's kind of surprising that Blizzard and other MMO companies haven't gone in for more of the very-small group play -- singleplayer instances got a pass, but then again, phasing has changed things since then, and the LFG system has improved, so maybe it's time for Blizzard to put some two-player content in the mix.It would definitely be great to see some official support for two-player content -- not everyone has a partner to play with all the time, but I think you'll find way more two-player groups in the game than you will find full raids of 25 people, and that group certainly gets their share of things to do. Spinks makes some great suggestions about duo content, and it's definitely a realm of gameplay that a lot of MMOs haven't yet officially explored.

  • Valve introduces DRM alternative CEG for Steamworks

    by 
    David Hinkle
    David Hinkle
    03.25.2009

    CEG (Custom Executable Generation) is Valve's alternative to the pitfalls of DRM and part of Steamworks, the company's free suite of publishing and development tools. What this technology does is register each copy of a game unique to one user, who can then use the title between compatible PCs without any kind of limits or root kits.Steamworks was also updated with support for in-game DLC and matchmaking, the latter of which many have enjoyed for quite some time in the PC version of Left 4 Dead.

  • Halo 3: Over one billion served

    by 
    David Hinkle
    David Hinkle
    03.03.2009

    At 6:36pm PT on Saturday night, Halo 3's 1 billionth match went down. It was a game of Infection on Foundry that lasted a little over 3 minutes, and we imagine all those involved are incredibly proud of how far along Bungie's baby has come. To put it in perspective, that's 2,023,153,340,764 seconds (64,109 years) of total matchmaking playtime. That's like 3 multiplayer searches in Gears of War 2.Another fun fact: Bungie offers that Halo 2, a game that has topped the original Xbox Live leaderboard since its release 4 years ago, has served a total of 798 million games. Halo 3 released on September 25, 2007.