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  • MechWarrior Online reveals Centurion mech

    by 
    Elisabeth
    Elisabeth
    07.18.2012

    Been looking for the perfect mech in MechWarrior Online? Not been able to find it? Today's reveal of the Centurion mech and its variants may be the answer to your troubles. This new mech has good speed and medium armor without sacrificing the deadliness of its walking arsenal. That balance makes it an excellent mech for getting the feel of the game and an idea for how you'd best like to play. Three variants of the mech allow for a little more customization of playstyle. The CN9-A and CN9-AH variants are toting 8.5 tons of armor. The CN9-A has weapons for any range, while the CN9-AH exchanges close-quarters weapons for greater ranged hostility. The CN9-AL has an impressive 11 tons of armor strapped on and bears lasers where the other variants have cannon. Check out the official post for all the details, or skip below the jump to see the introduction video for yourself. Apparently the MWO team is in a revealing sort of mood because a Spider mech design was also posted today.

  • MechWarrior Online Q&A talks BattleTech stats, weapons, and more

    by 
    Jef Reahard
    Jef Reahard
    07.16.2012

    Do you have a few burning questions for MechWarrior Online's devs? Well, it's too late because they've already answered them! OK, it's probably not too late, as we're sure the guys at Piranha will field some community questions before MWO's August 7th street date. That said, there is a new Q&A session on the game's official site that's worth a quick read right now. There are 10 separate questions and answers, many of which offer interesting nuggets about what long-time BattleTech fans can expect from the free-to-play sci-fi title. "We use the table-top [game] as our base stats, and then test from there. Most things are still pretty close, though," Piranha says. There's more, including blurbs about the minimap, ammo switching, and game types. Check it out via the link below.

  • New MechWarrior Online Q&A focuses on weapons and environments

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.09.2012

    Piranha Games has answered another round of community questions about MechWarrior Online, and as with previous answer sessions, the new information focuses on some of the fine details of the game's design. Perhaps the most saddening one is the confirmation that 'Mechs will react to destruction simply by collapsing or possibly suffering several small internal explosions rather than the enormous fireballs of death seen in some of the other games in the franchise. There is, however, confirmation that some of the structural aspects of your 'Mech will come into play during battles. 'Mechs with higher-mounted weapons will be able to shoot over certain environmental obstacles that others cannot, while those with higher viewports will be able to see more easily through larger environments. This may come into particular relevance in urban environments, a long-time staple of the MechWarrior franchise -- and it's confirmed that there will be appropriately huge and sprawling cities. Take a look at the full answers for more details as well as some clarifications on the workings of pulse lasers.

  • Robotic legs simulate our neural system, lurch along in the most human-like way so far

    by 
    Steve Dent
    Steve Dent
    07.06.2012

    We've seen some pretty wonky bipedal robots before, but scientists at the University of Arizona have gone straight to the source -- us -- to make one with a more human-like saunter. It turns out it's not just our skull-borne computer that controls gait: a simple neural network in the lumber area of our spine, called the central pattern generator (CPG), also fires to provide the necessary rhythm. By creating a basic digital version of that and connecting some feedback sensors in the legs, a more natural human stride (without balance) was created -- and on top of that it didn't require the tricky processing used in other striding bots. Apparently this throws light on why babies can make that cute walking motion even before they toddle in earnest, since the necessary CPG system comes pre-installed from birth. That means the study could lead to new ways of stimulating that region to help those with spinal cord injuries re-learn to walk, and produce better, less complex walking robots to boot. Judging by the video, it's a good start, but there's still a ways to go before they can mimic us exactly -- you can watch it after the break.

  • MechWarrior Online to hold community day in sunny Santa Clara

    by 
    Elisabeth
    Elisabeth
    07.03.2012

    Do you love beer and pizza? Do you love MechWarrior Online? Do you love it enough to write up to 100 words about how much you love the game and deserve to attend a special event celebrating MWO? You do? That's so weirdly convenient because on July 27th, Nvidia will be hosting an invite-only MWO Community Day, and the only way to to score an invitation is to write 100 words or less about why you are so very special and should totally be part of this event. Each entrant has to be at least 21 years old, available on the July 27th, and able to travel to and stay in Santa Clara, California, on his or her own dime. If you fit those qualifications and are selected to be an attendee, you'll enjoy a chance to meet with the development staff, view demos, learn more about the tech behind the mechs, fight in-game for a chance for prizes, eat pizza, drink beer, and be merry. Interested? Check out the official forum thread for full details on the community day and contest.

  • MechWarrior Online showcases new Frozen City environment in video

    by 
    MJ Guthrie
    MJ Guthrie
    06.28.2012

    Piranha Games showcased its first video dev diary for MechWarrior Online just yesterday, but that isn't stopping the company from offering more peeks at its upcoming free-to-play game. Today the studio revealed the newest environment for mech battle fans: the Frozen City. This new area offers some special advantages and disadvantages. One benefit of the cold is that mechs will take longer to overheat, but ice also causes a loss of traction. The dynamic, unpredictable weather will affect visibility and force players to rely on teammates. MechWarrior Online also released the results for its most popular commander names survey; Wolf beat out all other names with nearly double the registered names (20.5%) as next closest competitor, Cat. Why is the name so popular? Some theorize that there's a historical connection to the Wolf's Dragoons elite mercenary force, which was introduced in the first edition of the original board game. Take a look at the Frozen City in the video after the cut and head over to the official forums to check out what other pilot names people are picking. [Source: MechWarrior Online press release]

  • MechWarrior Online video dev diary on the four pillars of warfare

    by 
    Justin Olivetti
    Justin Olivetti
    06.27.2012

    Feeling a little overwhelmed at the prospect of handling your first multi-ton machine in MechWarrior Online? Piranha Games president Russ Bullock understands that the concept can be intimidating at first. To help, Bullock stars in the first MWO video dev diary, which boils down the game's "four pillars" to an easy-to-digest segment. Don't be fooled by the name: The four pillars of MechWarrior Online have nothing to do with story. Instead, Bullock gives an overview of how Piranha is making combat more than tab-targeting and button mashing. These four MWO pillars are mech (the build of your battle machine), information (battlefield awareness), role (taking on a specialty role in combat), and community warfare (engaging in the conflict outside of the game). The explanation of the four pillars is interspersed with in-game clips, including a neat one of a 'mech powering up. You can catch up on your MechWarrior Online knowledge after the jump.

  • MechWarrior Online serves up community answers on the details of combat

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.25.2012

    Whether you're a fan of the original BattleTech tabletop games, a fan of the MechWarrior series, or a fan of both, you know that the details of 'Mech combat are always important. MechWarrior Online is being fortunately developed with an eye toward the fine details, as explained in the latest round of community questions and answers. For instance, the developers are designing LRMs to retain their intended long-distance functionality, with any missiles fired too close to the target simply bouncing off as inert duds. The game is remaining very true to its source in many ways -- for example, location of equipment in a 'Mech will still play a major part in design -- but it's also changing certain elements. One of the team's major goals is to ensure that light 'Mechs are still a threat to assault 'Mechs, making sure that no pilot will ever feel as if his machine is useless in a given engagement. There's a great deal of attention to detail in the project, something that fans of the game should appreciate.

  • MechWarrior Online founder's packages detailed

    by 
    Elisabeth
    Elisabeth
    06.19.2012

    If you've got your heart set on MechWarrior Online, today is a good day for you! The founder's program goes on sale today, with an additional tier of awesomeness available. The new $120 legendary tier comes with a three-month premium MechWarrior Online account. Additionally, you'll get four founder's BattleMechs, $80 worth of in-game currency, a founder's tag for extra status boosting, game credits, and early access starting August 7th. The $60 elite package has the same tags, in-game currency, and early access as the Legendary tier, but only two months of premium account access and one BattleMech. If you're not worried about frills, the $40 veteran package will get you $40 worth of in-game currency, one month of premium status, founder's tags, and early access. [Source: Piranha Games press release]

  • Mechwarrior Online system requirements, founder's program teased

    by 
    Jef Reahard
    Jef Reahard
    06.17.2012

    The latest MechWarrior Online dev update features details on the game's founder's program. Piranha Games says that the deal is "a lifetime award and recognition opportunity." You'll get exclusive in-game mechs, a founder's forum tag, and more, details of which will be revealed on June 19th. The dev blog also outlines a tentative closed beta testing schedule for the rest of the summer as well as MWO's system requirements. "Right now a duo core system is our minimum spec machine but it is also our main focus of concern," Piranha says. "It's obvious that a quad core system is the key as even the earliest Core 2 Quad systems run the game very well and it is our goal (since there are still so many out there) to optimize the Core 2 Duo systems to run much faster."

  • E3 2012: Razer reveals concept controller for MechWarrior Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.05.2012

    Atmosphere is important in a game. Sure, when you get behind the cockpit of a 'Mech in MechWarrior Online, you can control everything just fine with a mouse and a keyboard, but that doesn't feel quite right. No, you should have something that feels appropriately like a set of controls for an enormous walking battle tank. Something like the Razer Artemis, in other words. The peripheral manufacturer has just unveiled its concept controller specifically targeting the upcoming game, and like most Razer concepts, it certainly looks right on the money. The demo unit on the show floor is unfortunately non-functional, as it's meant as a proof-of-concept rather than a retail product. Currently the team is looking at the best ways to implement the functionality needed, with the final product in flux as feedback is taken into consideration. If it sparks your imagination, however, you can certainly take a look at the trailer for the upcoming controller just after the break. [Thanks to Space Cobra for the tip!]

  • MechWarrior Online announces closed beta and founder's program

    by 
    Justin Olivetti
    Justin Olivetti
    05.22.2012

    Turn over the engine and light up the jet thrusters because MechWarrior Online is stomping into closed beta this week. Anyone who registers on the official site has a chance to check out the hot 'mech action before the rest of the crowd. While the beta is currently limited to North America, there is no IP blocking, so anyone can jump in as long as he or she doesn't mind a little lag. Perhaps of more interest is Piranha Games' announcement of its founder's program, code-named Operation Inception. Yes, we guess the devs saw the movie too. While MWO will be free-to-play with optional microtransactions, Operation Inception lets players invest their money up-front to get special goodies and an early start to the game. Players can buy into the founder's program starting June 19th. It will come in two tiers: a $30 veteran package and a $60 elite package. The veteran package includes $40 of in-game currency, a month of premium account status, a founder's tag, and early access. The elite package includes $80 of in-game currency, two months of premium status, the founder's tag, early access, and an exclusive BattleMech. Early access for MechWarrior Online begins July 17th.

  • Hawken to be playable via Gaikai prior to official release

    by 
    Mike Schramm
    Mike Schramm
    05.20.2012

    Hawken keeps surprising us. First, we were surprised that the really great-looking mech shooter is being made by an indie studio, then it surprised us to learn that it would be free-to-play. And here's another surprise: Dave Perry's cloud gaming system Gaikai has signed a deal to let players see Hawken running through the service in advance of the planned December 12 release date.Gaikai allows nearly any game to be streamed directly from its servers to any browser, which means that the first impression of the graphics-intensive Hawken will be playable anywhere Gaikai will run (including on some tablets, and computers of all shapes and sizes). This deal makes a lot of sense from both sides: Hawken needs a large audience to get its free-to-play engine running, and Gaikai could use a big title to connect users to its servers. The Gaikai demo will be on playhawken.com and a few other sites, so eyes open until then.

  • MechWarrior Online dev Q&A covers beta, grouping, and combat damage

    by 
    Justin Olivetti
    Justin Olivetti
    05.17.2012

    MechWarrior Online's devs aren't quite ready to disclose specifics on the game's minimum specs or beta process, but news for both is coming "soon." These vague assurances were the anomaly in a recent community Q&A, during which Piranha Games President Russ Bullock and Creative Director Bryan Ekman spilled on all of the minutia that fans were dying to know. The duo said that they're "working very hard" to get MWO servers into every major region and that information about beta will be coming next week. They did confirm that there will be an open beta at some juncture, however. Other details disclosed included the fact that players can form groups of up to 12 'Mechs, that legs cannot be blown off (but can be immobilized), and that the launch matchmaking system will be very basic and won't take into account player skill or records.

  • MechWarrior Online unleashes a torrent of new screenshots, plus new teaser trailer

    by 
    Matt Daniel
    Matt Daniel
    05.11.2012

    Piranha Games has spent the last few weeks inundating us with information on the various gameplay mechanics and customization options that players can expect from its upcoming free-to-play 'bot-battling title, MechWarrior Online, but today the studio has unleashed a deluge of screenshots and a new video that shows what the game's really about: big robots and even bigger explosions. Also, lots of lasers. Pew pew! The screenshots showcase a variety of 'Mechs -- including the first in-game screens of the Dragon -- going at it with everything from lasers to long-range missiles and everything in between, plus there are quite a few showing off the game's MechLab customization features. The video, meanwhile, gives players yet another look at the game's combat, which, judging by the number of lasers flying around, could double as a (potentially fatal) light show. But enough words; go on and click through the gallery below and feast your eyes on all the giant robot goodness. [Source: Piranha Games press release] %Gallery-154551%

  • MechWarrior Online unloads six preview videos

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.10.2012

    With all the talk about how MechWarrior Online will play, potential players have no doubt been itching to see the game in full swing. We only recently got a peek at the first in-game screenshots, but today a veritable cascade of new information is available. Not one, not two, but six preview videos have been released, showing off the general gameplay, all four 'Mech weight classes, and the interface for customizing your 'Mech before you march it into battle. Aside from a variety of gameplay footage (clearly unpolished but still encouraging), the videos give some insight into the game's design goals. Rather than following the route of the classic MechWarrior games that placed the heaviest 'Mechs at the top of the food chain, MechWarrior Online wants all machines to have a place on the battlefield depending on player style and battlefield objectives. But why read about it when you can watch it in action just past the break? After all, that way you're learning the same information and watching giant robots shoot at each other.

  • MechWarrior Online reveals the first in-game screens of the Catapult

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.03.2012

    Battles in MechWarrior Online are not about subtlety; they are about unloading huge amounts of firepower on enemy machines as fast as possible. That is the sole purpose of the Catapult, a 'Mech loaded with long-range missiles to pummel enemy units into submission. But the Catapult has another distinction -- it's the first 'Mech to receive screenshot treatment, showing the heavy support 'Mech off in all its jumping, missile-heavy goodness. Fans familiar with previous games in the MechWarrior franchise or the BattleTech board game will know the Catapult quite well. It's just barely into the heavier weight class. sporting jump jets and medium lasers to help it move out of dangerous engagements or disable lighter units. And, of course, there are its twin missile banks, effective as a direct-fire weapon or for use as artillery with an assisting spotter unit. The game's screenshots also show off the classic variant replacing the missile banks with PPCs, high-powered energy cannons designed to fry targets at extreme range. [Source: Piranha Games press release] %Gallery-154551%

  • MechWarrior Online devs field 'Mech customization queries

    by 
    Justin Olivetti
    Justin Olivetti
    04.18.2012

    If you had four developers of a hot upcoming title trapped in a room and could ask them any question you wanted, what would it be? (Please note that if you actually are in this situation, Massively advises releasing the hostages and surrendering to the police.) While there might not be a filthy underground lair involved in MechWarrior Online's latest community Q&A session, the principle is the same. A good bulk of the 27 questions thrown to the four members of Piranha Games' team revolve around 'Mech customization. MechWarrior Online will be pretty flexible in this regard, although not as flexible as pen-and-paper fans might hope. For example, custom decals won't be in the game at launch, as their inclusion would require too much monitoring. Still, if you're trying to get a sense of the scope of MWO's 'Mech customization, this Q&A might impress you. Just because the community could ask doesn't mean that Piranha had to answer, however. When queried about the in-game economy, Creative Director Bryan Ekman put the answer off until later: "We're not ready to go into details on the economics of the game. We plan to cover this in greater detail in the next couple of months via our dev blogs."

  • Step inside MechWarrior Online's MechLab and choose your weapon

    by 
    Matt Daniel
    Matt Daniel
    04.04.2012

    Over the past weeks, we've been seeing a steady drip of information about MechWarrior Online's various BattleMechs and the customization options available to players to make each 'Mech unique. Today, Piranha Games is giving players an inside look at the MechLab, which is the in-game interface players will use to modify their machines of death and destruction. The MechLab uses what the studio calls a hardpoint system, which essentially means that weapons can only be swapped out for other weapons of the same type. For instance, energy weapons can be swapped only for other energy weapons, while ballistic weapons can be changed out only for other ballistic weapons. 'Mech customization also relies on a weight system meaning that each 'Mech has a maximum weight that it cannot exceed, so players will have to pick and choose between numerous lightweight enhancements or fewer, heavier ones (or some combination thereof). The full system, as fans of the series undoubtedly expect, is quite robust, so hop in the cockpit and jump-jet your way over to the official dev blog for the full details.

  • Center your sights with MechWarrior Online's latest dev Q&A

    by 
    Matt Daniel
    Matt Daniel
    03.14.2012

    MechWarriors, start your engines. It's time for another Q&A session with the fine folks at Piranha Games, the studio behind the upcoming free-to-play MechWarrior Online. Combat is the name of the game today, and developers Matt Craig, Paul Inouye, David Bradley, and Garth Eriam have taken some time to answer players' burning questions. The Q&A covers topics ranging from the game's reticle convergence mechanics to how exactly one goes about disabling an enemy 'Mech, and just as there's more than one way to skin a cat, there are myriad methods with which to bring destruction to your foes. Players will be able to bring down an enemy BattleMech by destroying the head, disabling the torso, or literally bringing the 'Mech to its knees by crippling its legs. But of course, that's much easier said than done. The game's reticle convergence system will require players to aim their shots well and time them even better if they plan to survive for long. The full details, for those interested in the mechanics of combat, are available for perusal at the official MWO site.