mechanic

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  • Elon Musk hires an F1 expert to revolutionize Tesla's pit stops

    by 
    Richard Lawler
    Richard Lawler
    04.06.2015

    Elon Musk's new battery swap stations can already refresh a Tesla Model S and put it back on the road in under three minutes, but now he has help in cutting that time to something even shorter. Today the CEO announced Tesla has hired from Formula 1 chief mechanic Kenny Handkammer to "revolutionize servicing mainstream cars." Handkammer won championships with both Michael Shumacher and Sebastian Vettel during his 25 years in racing, and was the chief mechanic of the Red Bull F1 team when it set a world record in 2013 with a pit stop that took just 1.9 seconds -- check after the break for a slow-mo look at a relatively leisurely 2.05 second stop.

  • Learn about rewards in DUST 514

    by 
    Elisabeth
    Elisabeth
    12.11.2012

    Pretty much everybody likes being rewarded, and it's safe to say that gamers are more or less at the heart of the group of people who like rewards. So let's talk about rewards in DUST 514. Players can earn three things from battle: money, skill points, and salvage. You'll earn ISK, the storied EVE currency, in every battle you fight. Every mercenary will receive basic compensation for fighting; the more you fight, the more of this basic reward money you'll get. Teams will earn rewards based on the value of items destroyed, and that money pool will be divided among team members based on time spent in the battle. Everyone will also receive a monetary reward based on war points earned in a battle. War points will be converted to skill points, which are used to improve your your abilities. Finally, players have the chance to receive salvage items off a loot table. In time, players will be able to equip modules to influence their chances of higher-quality loot.

  • New BattleBlock Theater video throws a little surprise party

    by 
    Mike Schramm
    Mike Schramm
    07.15.2011

    It's been a while since we last saw The Behemoth's Battleblock Theater in action, so if you're forgetting all of the pertinent deets, let us remind you: The game, by the creators of XBLA superhit Castle Crashers, throws a few players with strangely-shaped heads into a theater run by cats and tasks them with navigating a maze of traps and troubles for the cats' presumed entertainment. You can see some of that entertainment in this brand-new video, which features Prisoner 10321 and the game's co-op "throwing" mechanic, which allows players to launch their frienemies across gaps, into portal-like devices ... or into spikes and pits, if they happen to not be so fond of them at a given moment. The official Behemoth blog says there's complexity here, too: you'll go farther when both characters are facing the same way, or not as far if they're facing apart. And while players can slide tackle each other while fighting, the throw move can cancel that out, blocking the slide and instead sending the slider into danger. We tell you that now so that when it happens in the game, you're not actually thrown for the proverbial loop.

  • iPad 2 already installed in Ford F-150 truck

    by 
    Mike Schramm
    Mike Schramm
    03.14.2011

    It's been a while since we've seen an iDevice embedded in a vehicle, but the wait was worth it -- the guys at SoundMan Car Audio have placed a brand new iPad 2 in the dashboard of a new Ford truck, and it's pretty glorious. You can see the whole process after the break -- they set up the dashboard first, and then after bringing home the iPad itself, slide it in and install the whole thing. It's pretty groovy. They can browse Maps, of course, do a FaceTime call (one hopes that they don't try it in motion), and even run Pandora straight from the iPad. There's a dock connector hooked up to the car for charging while driving, and while it doesn't seem like they have audio connected, that seems easy enough to do as well (you could go through the dock connector or just use the headphone jack out). If you want them to do the same thing to your car, the YouTube page says it would run about $800-$900 to push the dashboard mod in (which doesn't include the iPad 2 itself). So, it's not cheap, but having a place to store and use your iPad in the car like that just might be worth it.

  • "We were wrong": LotRO dev explains radiance's failure

    by 
    Justin Olivetti
    Justin Olivetti
    02.15.2011

    If you had to sum up Lord of the Rings Online's radiance stat in four words, those would probably be: good intentions, horrible execution. As we've known since last year, the much-hated radiance is on its way out of LotRO in the upcoming Echoes of the Dead update, and for many players, it's not a day too soon. "Sometimes it's difficult to shine the interrogation lamp on yourself and find out what exactly went wrong." Developer Allan Maki has the unenviable task of explaining just what went wrong with this feature, but he does it nevertheless in a new LotRO dev diary. Part apology, part history and part transparency, this diary is a fascinating explanation of how a well-intended mechanism can go awry without proper communication and incomplete implementation. After a long period of trying to force radiance to work, the team ultimately decided to yank radiance from the game altogether. Maki insists that it could have worked, had the team gone about it more smartly: "Radiance was not a bad idea. In fact, many of us still feel that if it had been designed correctly it would have been successful. As it turned out, however, we created nothing more than an arbitrary gating mechanic that forced players to get 'keys' in order to enter raids."

  • Gears 'n' glory: MapleStory unveils the Mechanic

    by 
    Justin Olivetti
    Justin Olivetti
    01.20.2011

    Nexon's MapleStory has been to the brink of the world's end and beyond with its Big Bang overhaul. Spread out over three significant updates, Big Bang started out with a game mechanics renovation in phase one and a pair of original classes in phase two, not to mention the addition of several new zones. Today, Nexon is happy to announce the onset of the third and final phase to this literal game-changer. In phase three, titled "Birth of the Mechanic" in honor of the newest class in the game, MapleStory is rolling out one of the more unique MMO classes in the genre. Mechanics are pirate tank-drivers who ride into battle on their trusty mech steeds, unleashing robot minions and throwing out long-range damage while retaining the ability to heal themselves. Mechanics can also hit multiple targets at once, making the class an AoE-lover's dream. Players wishing to honor the valiant Mechanic can raise their wrenches high on January 22nd and log into the game at precisely 2:00 p.m. PST to receive an SP Reset Scroll and a chance at a few other goodies. Hit the gallery below to check out the Mechanic in all his high-tech glory, and get caught up on Big Bang with our Crystin Cox interview! %Gallery-16709%

  • Dungeon Fighter Online announces Act VI: Kiss of the Gun

    by 
    Jef Reahard
    Jef Reahard
    12.15.2010

    Girls with guns may be a bit of a videogame stereotype at this point, but Nexon America is nonetheless offering up its own version of the archetype in its latest Dungeon Fighter Online update. The side-scrolling action MMO recently added Act VI: Kiss of the Gun to its content repertoire, the primary feature of which is the Female Gunner character class update. Gunners feature special new awakening skills and equipment for their various subclasses including blade-equipped revolvers, electromagnetic fields, and a Gatling gun-wielding mech warrior. Act VI also offers up a new explorable area called Empyrean, which is under constant attack from a faction of vagrants known as the Kartel. Finally, Nexon is giving away free holiday-themed items just for logging in. Gifts include double XP potions, skill resets, and in-game currency.

  • Breakfast Topic: Most tense encounter phase

    by 
    Matt Low
    Matt Low
    05.07.2010

    My guild has been steadily working working on the Lich King encounter on 25-player mode for several weeks now. We've managed to gradually chip away and gain some meaningful progress on the Defile and Twin Val'kyr phase. If it were just Defile, it wouldn't be a problem. Likewise, if there were only Val'kyr to worry about, we'd ace it easily. But combined, they present quite the interesting challenge. It isn't exactly the most enjoyable part of the encounter for me as a healer. After taking him down in the 10s, I can say the phase where all the spirits are flying around and waiting to explode on some player is enough to keep me on my toes, as well. The last boss I remember really holding my breath on would be the final phase when tackling Yogg-Saron. I suppose my best theory on that would be the longer I've worked on a boss, the more tense and focused I would get. Other encounters? There was one specific phase during the Illidan fight that kept me on my toes. The veterans of the game might remember the second phase where Illidan took to the air and impaled his war glaives on the ground, which summoned two fire elementals. They had to be tanked at a certain distance and a certain angle; otherwise, the elementals would completely fry the raid. Archimonde had the same effect on me. Can you guess which part? It was when players were thrown in the air and had to rely on Tears of the Goddess to safely land. I cheated and Levitated. A more recent encounter would have been Sindragosa. Every time she pulls players towards her and lights up an explosion, I get a little uptight. Someone seems to get hit. What about you? Which parts of a fight cause your back to straighten and your fingers to hold that mouse with a firmer grip?

  • Blood Sport: Resource mechanics in arena, Part I

    by 
    C. Christian Moore
    C. Christian Moore
    01.20.2010

    Want to crush your enemies, see them driven before you, and hear the lamentation of their women? Blood Sport investigates the entirety of all-things arena for gladiators and challengers alike. C. Christian Moore, multiple rank 1 gladiator, examines the latest arena strategy, trends, compositions and more in WoW.com's arena column. Listening Music: Roger Waters and the classic combination of Pink Floyd's "The Happiest Days of Our Lives + Another Brick In The Wall, part II." I hate when the radio only plays half of this piece. Even though Floyd split the piece into two on the album, I find it hard pressed to do the latter half justice by dropping the epic "intro." The helicopters and interlude scream is the best part, be honest with yourselves. Last Week: We addressed the issue of protection warriors in arena. We talked a bit about a few of Ghostcrawler's posts dealing with the most annoying specialization to face. After that, we discussed some of the problems with both perception and design. This Week: Before getting back to the beginner's guide to arenas, we'll be discussing energy, focus, and rage. Each have individual benefits and detriments in an arena setting, often very different from one another. More after the break!

  • TUAW interviews OpenFeint's Peter Relan, Net Jacobsson, and Jason Citron

    by 
    Mike Schramm
    Mike Schramm
    06.25.2009

    Danielle Cassley and Jason Citron are the folks with their names on Aurora Feint, but as Danielle told us in an interview a while ago, Peter Relan is the real mastermind behind the growing Feint empire. Not only did he put the two together in an idea lab, but he's one of the driving forces behind the OpenFeint enterprise. Under his oversight, the Feint folks have swelled to become one of the major forces behind iPhone gaming (and thus, behind the iPhone's app ecosystem itself).Netanel "Net" Jacobsson is a newer addition -- he's previously worked with Sony Ericsson on their mobile devices and Facebook on their own growing app empire, and now he's arrived at OpenFeint to help them use the lessons he's learned at the biggest online social networks around on their social software. Get the sense of how big this is yet? Relan, Jacobsen, and Citron all have pretty big ideas about where iPhone gaming is going, and as 3.0 comes down the pike and introduces a whole set of new features from Apple, they're in the best seat they can be in to do exactly what they want to do.TUAW sat down with the three last week, and chatted about iPhone 3.0 and why it's such a big deal for developers, how they're going to approach microtransactions (carefully), and what's coming next for OpenFeint now that they've rounded up a whole stable full of developers implementing their backbone. Click "read more" to continue.

  • The pros and cons of raid IDs

    by 
    Mike Schramm
    Mike Schramm
    02.11.2009

    Freya recently posted a plea on the forums: Please, Blizzard, get rid of raid IDs. Raid IDs were put in the game as a way to make sure the best loot in the game didn't flow freely: rather than just running endgame raids over and over (and over), Blizzard put a hold on just how much one player can run them. If you get saved to a raid ID, you're usually out of that raid until things reset on Tuesdays. But there are lots of issues -- at this point, agrees Zarhym, it's too easy to get saved to a raid. It's lame to jump in on a PuG where you do one boss and then the group breaks up for the rest of the week, and it's even lamer to have your raid ID ninja'ed by a few folks who decide they want to disband the group early. The mechanic is important to keep around, though -- if you think it's too easy to get endgame gear now, just think what things would be like if people could run Naxx or OS daily or even hourly.But the actual saving is an issue, and one that the developers are working on -- they're planning on making it so that you would only be saved to an instanced when it's partially or even completely cleared (though that too would likely spread a little more loot around than wanted -- people would run the instance until the last boss and reset it to do it all over again). We'll have to see how this pans out.

  • Blizzard's version of RMT

    by 
    Mike Schramm
    Mike Schramm
    12.12.2008

    Real-money trading is one of the most debated aspects of MMO gaming at large -- some games don't actually charge a monthly fee, and instead what they do is sell ingame items for real world money. Want that hot sword for your character? Put in your credit card and pay up. Blizzard, obviously, has never really subscribed to the idea, since a lot of players think it's unfair to make how much money you have in the real world a part of the game you play. Nevertheless, there is a lot of money to be made in selling virtual items for real money, and Blizzard has come up with their own form of RMT in terms of server transfers, name changes, and now gender changes as well.Blizzard has rules for their RMT, though, and Zarhym lays a few of them out: they won't charge for any item that means anything in game -- cosmetic items and looks are fair game, but actual gear or "integral services" (whatever that means exactly) is a no for them. They won't charge for anything that was free before, so creating up to 10 characters on a realm, for example, will always come with the subscription (though adding more may eventually be possible with an extra charge). And Blizzard's RMT comes as a game mechanic itself -- they choose to charge for things not just because there's a cost for them, but also to "curb their frequency," to keep all players from doing them all the time.It's an interesting idea, and it's definitely a lot more player-friendly than charging for things like, say, horse armor. You could also argue, of course, that something like the WoW TCG is also a kind of RMT scheme, since you have to pay real money for real cards to get in-game items (even though Blizzard has made sure those items are cosmetic as well). But paying for transfers and changes is a little sneakier -- Blizzard is slowly wading into RMT, so far successfully dodging all the sharks in the water.

  • Ghostcrawler: Healing is next for an update

    by 
    Mike Schramm
    Mike Schramm
    10.23.2008

    Ghostcrawler just popped up on the beta forums with some good news for healers: while tanking has gotten the focus lately in terms of mechanics and tweaking, healing is apparently next on the docket.It's nothing to hold your breath over (you'll pass out way before we see any changes on the realms), but Ghostcrawler says that healing is due for a revamp in terms of "fun," and while he says it'll be "a more challenging fix because what people think is fun about healing varies and some people are pretty happy with it already," he also hints that it'll be a pretty big change. Right now, healing is basically whack-a-mole -- when someone gets hurt, you cast a heal on them -- but Blizzard may be rethinking that mechanic completely. We'll have to wait (probably quite a while) and see.It's also interesting to note that Death Knights are a tanking class, and tanking got the revamp in Wrath of the Lich King. While some healers probably won't want to wait all the way until the next expansion, could this be a hint that we're looking at an Emerald Dream expansion, with an Arch Druid healing Hero Class, and an accompanying revamp of healing mechanics? Obviously, that's a stretch, but it makes sense, doesn't it?

  • How a quirk in the game can steal your loot

    by 
    Adam Holisky
    Adam Holisky
    03.19.2008

    There is a mechanic in game that we are all aware of, and one that exists for a good reason: when we attack a mob, we get the mob's loot. That's the mechanic. If you're solo grinding mobs out in Shadowmoon Valley for some Primal Fire, you want to be sure you're the only one that can get the loot. The same goes for groups – if you're grouping and killing Murmur in Shadow Labs, you want to be sure that everyone is going to get his pretty blues.But what if the mechanics of the boss fight dictate that you won't hit the boss? In fact, what if successfully killing the boss means that you have to stand on the opposite end of the playing field the whole time? You don't hit the boss, you don't get the loot – but you've done everything right. In this, the game mechanic does not represent fair play, nor does it encourage success. In fact, the mechanics are a complete contradiction of each other.I've recently encountered this problem, and it's a real pain. Read on after the break for what happened, and what can be done to solve it. It's rather long, but this is a serious problem that Blizzard needs to fix, and all the facts need to be laid out completely and in a way that is full of thruthiness.

  • Touch Mechanic: a good idea with a bad title

    by 
    JC Fletcher
    JC Fletcher
    12.10.2007

    We think the idea of a game about fixing cars is really cool. We imagine learning (just) a bit about engines and other automotive components as we perform simplified motions to repair busted parts. We also like the idea of having fake cars to tune, without the cost and danger of real ones. If it's got a timer and a whacked-out storyline, it could even be a sort of Trauma Center without all the gross people-insides. So we're actually pretty impressed by the announcement of Kando Games's Touch Mechanic, as well as these first screenshots.The name, however, has got to go. It doesn't exactly convey the right message. Unless it does, in which case we take back the part about it being a good idea.[Via Wiiz]