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  • Co-opinion: Metal Gear Rising Revengeance

    by 
    Xav de Matos
    Xav de Matos
    06.08.2012

    .portal-left { padding: 10px; background: #CCC; margin: 20px 0; min-height: 85px; } .portal-right { padding: 10px; margin: 20px 0; min-height: 85px; } .portal-right img { padding-left: 5px; } .portal-left img { padding-right: 5px; } JC Fletcher: What did you expect going into the Metal Gear Rising: Revengeance demo? A mess? Something that reflected the troubled development? Xav de Matos: When that first gameplay footage was presented, Rising's vision didn't seem feasible. Slicing everything in the environment? That would have been a designer's nightmare. I would just cut a hole through every building and get to the end of the game! Up until Platinum was rumored to be helping on it, we were hearing the game was dead. There was even a report that it was canceled internally, right? Yes, it was canceled. And then Platinum Games took over, and made a game in which, even if you can't slice up everything, you have unprecedented freedom in your slicing. It's not the game Kojima Productions wanted to make at first, but I don't think many people are going to have a problem with that after playing. It's really fun to slice things, is what I'm saying. The slicing is good slicing. It also seems like it includes a lot of slicing opportunities, which is always key in slicing simulations. What I was worried about is that Rising would fall on the usual crutch of showing something super cool wrapped in quick-time events. I'm not down on QTEs, but that's not what I want from something featuring Raiden. I want to be in control. The Rising demo strikes a good balance, giving you direct control of the action without throwing too many random button presses in your way to fake something badass. Metal Gear Rising: Revengeance was pure, precisely sliced fun. That's all you can ask for when you're given fifteen minutes to play a demo at an event like E3.%Gallery-157338%

  • Metal Gear Rising: Revengeance E3 2012 trailer is a real cut-up

    by 
    Mike Schramm
    Mike Schramm
    06.01.2012

    It takes over a minute and a half for Raiden to pull out his sword in this new Metal Gear Rising: Revengeance trailer released tonight ahead of E3 2012. But once he does, it's definitely worth the wait. Raiden's return will be playable during E3 next week, and we'll be there to take his blades for a spin.

  • Early access Metal Gear Rising demo included with Zone of the Enders HD

    by 
    David Hinkle
    David Hinkle
    06.01.2012

    Now that Platinum Games has saved Metal Gear Rising from certain doom and slapped another crazy word on the title, we're all anxious to check out Metal Gear Rising: Reveangence. If you're also one of those people looking forward to grabbing Zone of the Enders HD Collection, Konami has some synergy planned.During Konami's pre-E3 press briefing, Hideo Kojima revealed an early-access demo for Metal Gear Rising: Reveangence would be included with Zone of the Enders HD Collection. He didn't go into any details about how players will access the demo, but at least we know the important first step: you have to buy Zone of the Enders HD Collection. PSN and Xbox Live users will be able to access the same demo at a later date.

  • Metal Gear Rising's live-action vignettes continue with 'Sword'

    by 
    Jordan Mallory
    Jordan Mallory
    05.17.2012

    Previously, Konami's FMV-esque trailers for Metal Gear Rising: Revengeance have given us weird, disorienting looks into the surgical processes involving Raiden's robo-arm and cyborg eye, but this latest episode is a little more ... theatrical, let's say.Anyone who clearly remembers and is still somehow able to comprehend Raiden's background as outlined in Metal Gear Solid 2 will be able to piece together what's happening in this video, though we're still not entirely sure why you'd hand a sword to someone during surgery, even if that surgery's purpose is to turn them into a milk-powered electro-ninja.

  • Cryptic Metal Gear Rising trailer lets you not understand the story right now

    by 
    JC Fletcher
    JC Fletcher
    05.09.2012

    Just a quick warning: you won't see any cyborg ninja guys slicing robots in twain in this Metal Gear Rising video. This is the other part of Metal Gear – the part in which shadowy "authority" types deliver long speeches you won't understand.It looks like Konami is setting up some kind of political intrigue backstory for Revengeance, with political machinations going on behind all the fighting and an entity called "Desperado" causing trouble. We're glad to see that not everything has changed in the transition to a new sub-series and a new developer.

  • Metal Gear Rising or Clockwork Orange: You decide!

    by 
    Ben Gilbert
    Ben Gilbert
    05.04.2012

    There's a possibility that Raiden is sitting in the doctor's seat just above, like a good little droog, or it could be Clockwork Orange's Alex getting a reprogramming. We can't be sure, but it sure does seem like whoever it is isn't having a very good time. Perhaps it's time for Revengeance?

  • Metal Gear Rising vid may show the surgical origins of 'Revengeance'

    by 
    Ben Gilbert
    Ben Gilbert
    04.30.2012

    What we have here is the full version of last week's Metal Gear Rising FMV teaser. What we don't have is clear grasp of what's going on in it. Perhaps it's the initial rebuilding process of the game's main character, Raiden? Perhaps it's violent torture, and the seed for "Revengeance"?

  • Metal Gear Rising goes FMV in teaser video

    by 
    JC Fletcher
    JC Fletcher
    04.26.2012

    You've seen Metal Gear as a top-down 2D stealth game on NES. You've seen it as a polygonal, highly cinematic stealth action game in the "Solid" series. You've seen it as a card game in the "Acid" series. You've even seen the first glimpses of Metal Gear as a pure action game.And now, you'll get to peek into an alternate universe where Metal Gear is a mid-'90s FMV adventure game, courtesy of this bizarre live-action Metal Gear Rising: Revengeance teaser video. All that's missing is Tia Carrere and some random "cyberpunk" overlays – oh, wait, that last thing is fully accounted for. We hope this doesn't portend another complete reboot. We'll find out what this silly video is about on April 30.

  • Metal Gear Rising: Revengeance playable at E3 [update: Kenji Saito directing]

    by 
    JC Fletcher
    JC Fletcher
    01.18.2012

    While we still think it's too early to get our hopes up, it appears that the new Platinum version of Metal Gear Rising will achieve what the Kojima Productions version never could: a playable demo. In a Famitsu magazine interview summarized by Andriasang, Hideo Kojima revealed that Metal Gear Rising: Revengeance will be playable at E3 this year. As you may have expected, the stealth element is no longer present in Revengeance. In the interview, Platinum CEO Tatsuya Minami said that stealth was the first element to go when Platinum took over. Kojima now says he never wanted stealth in there. Update: Additional excerpts from the article reveal Bayonetta main programmer Kenji Saito as Rising's director. Bayonetta director Hideki Kamiya is not involved.

  • Take a tour of Platinum Games' new office space

    by 
    Jessica Conditt
    Jessica Conditt
    01.10.2012

    Platinum Games, the wordsmiths behind Metal Gear Rising: Revengeance and Bayonetta, moved its offices down one entire floor in Japan's Umeda Sky Building, from the ninth to the eighth, and took the opportunity to remodel its layout. The new Platinum offices have color-coded conference rooms. Personally, we like the vibe in the Red Room, probably because we can picture ourselves sitting across from Don Draper, drinking scotch on the rocks while our children grow up without us. The move keeps Platinum's open-floor layout, a library with reference books on cats and a stunning view of downtown Osaka. We'll see how the new office works out for Platinum with the release of Revengeance, supposedly some time this year. Check out the new digs on the Platinum Games blog.

  • Hideo Kojima gets his Revengeance with Metal Gear Rising

    by 
    Mike Schramm
    Mike Schramm
    12.13.2011

    Metal Gear Solid creator Hideo Kojima and Platinum Games producer Atsushi Inaba took the stage at Konami's offices here in Los Angeles earlier this week for a mea culpa of sorts: Kojima now admits that Metal Gear Solid Rising, though it may have looked nice in the trailer back at E3 2010, just wasn't working. "In the summer of 2010, the team made a presentation for me," he recounted through a translator, "and I realized the game design still wasn't there yet." The team's vision was split between stealth and action, the idea of "cut everything" worked technically but made for gameplay that was too open-ended, and the game just wasn't fun, says Kojima. "As the young staff said to me, they wanted a good game that just felt good moving around, and we would never get that, so I decided to cancel the project." "But still, we had a lot of things" that could still be used, says Kojima. "Motion capture, a lot of good story, the view of the world inside the game, and I wanted to use that somehow. I wanted Rising to be born again, so that's when I decided to contact Platinum Games."%Gallery-141553%

  • Metal Gear Solid website provides handy timeline of many confusing events

    by 
    JC Fletcher
    JC Fletcher
    12.12.2011

    Having relaunched Metal Gear Rising as a full-on action game under the supervision of Platinum Games, Konami has taken the opportunity to freshen up its Metal Gear Solid series website. In addition to a bunch of media for each game, and, of course, purchase links, the new site offers an interactive timeline of highlights from the games, along with real-world events that are referenced in their labyrinthine, impenetrable plots. A quick warning: all the old Metal Gear Solid: Rising media is still on the site, now labeled with Metal Gear Rising: Revengeance's title. If you're watching a trailer and there are watermelons or "Zan-Datsu" ... that's the old game.

  • Metal Gear Rising was secretly canceled before Platinum took it on

    by 
    JC Fletcher
    JC Fletcher
    12.12.2011

    We hadn't heard any official news on Metal Gear Solid: Rising for over a year, and then it showed up with a new name, a new storyline, and a new team making it. You don't have to be part of a secret cabal of world-dominating AIs to realize that there was some ... trouble somewhere in the last year. And, in fact, Rising had been canceled. The staff at Kojima Productions had the "cut anything" concept realized, according to Andriasang's report of the latest Hideraji podcast. They also had the motion capture done and a story written ... but the rest was in the air. Without a clearer direction, Kojima decided to end development. Platinum Games studio reps happened to visit, the story goes, and expressed their excitement for the project, leading to their assignment to complete the game. It was Platinum's idea to change the story, and they also offered the concept of "a game where it feels so good to chop things up that you would die," as Andriasang translates it. We think that's a more promising concept than a game where it feels good to chop things up, and then the game dies.

  • Metal Gear Rising's story revised, now set post-MGS4

    by 
    JC Fletcher
    JC Fletcher
    12.11.2011

    The newly Platinum-plated Metal Gear Rising: Revengeance features a story different from the one planned for the old Metal Gear Solid: Rising. While the game was originally intended to take place between Metal Gear Solids 2 and 4, the setting has now been transfarred to a time years after MGS4. This was done in order to let Platinum "show off what they can bring to the series." Without creating a time paradox and accidentally undoing the events of MGS4, we suppose. Raiden joins up with private military companies for various jobs including "VIP protection, military training and other duties" as an unspecified country rebuilds from a civil war. "Little does he know that the stage is set for a clash with an enigmatic force of countless cyborgs." This information comes via the official site, which is also the source for the new screens in our gallery. The site provides a detailed listing of staff for the title, including Platinum's Atsushi Inaba (the guy on stage with Kojima) as producer alongside Konami's Yuji Korekado. It could stand to be more detailed, as there's no game director listed. Konami still has some revealing to do: the site claims that a video interview titled "The Truth Behind RISING" will explain the genesis of the Platinum/Kojipro collaboration, on December 13. By the way, the site lists only PS3 and Xbox 360 releases -- no PC. %Gallery-141553%

  • Just like we said, Metal Gear Rising: Revengeance developed by Platinum Games

    by 
    Jordan Mallory
    Jordan Mallory
    12.10.2011

    Konami's Metal Gear Solid: Rising is now Platinum Game's Metal Gear Rising: Reveangeance, just as we were lead to believe by the trailer that leaked earlier today. Raiden, apparently channeling his unstoppable child soldier roots, has gone fully cyborg ninja in order to hack, slash and grotesquely dismember every single thing that exists. We're not going to lie, the idea of taking a RAY model Metal Gear head on with a robotic lightning sword makes us tingle in very specific, covert places.